facebook pixel

Phew, this update took a lot longer to get out than we hoped. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains!

The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around. 

Speaking of kicking… we are excited to introduce the drop kick! 

There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more.

We also have many more features and improvements nearly ready that didn’t quite make the cut for this update – we’ll post a developers update regarding all that soon. 

Note: We highly recommend starting a new save game for this update. For anyone wishing to use their current saves on update 1.1.1, we’ve added a beta branch for it. 

Added

  • New Beggar Sign Select UI as well as updated cardboard sign text

  • Key Icons for Krotchy Tips and weapon / item hints!

  • More pickups and NPCs throughout various levels!
  • Ghost Town <-> Shanty Town Zap Zone!
  • One handed reload animations for Kart!
  • New Nitro indicator!

  • New Kevlar / SiC models!
  • Physics pass!

  • More, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability! 

  • Highly requested PIII Gloves to Dude’s outfit!
  • New bystander animations and states! (Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles

  • New Going POSTAL Challenges throughout Edensin! (Rock Smasher, Bulls-eye in Ghost Town)
  • Dropkick! Simply run, jump and kick to knock down NPCs!

  • Progress bar to the Muck Mopper side-errand!

  • A lot of third-person animations to various weapons!
  • Third-Person Swimming and Climbing animations!

  • Bumped-into animations for NPCs!
  • Plenty of decoration textures, billboards, etc. to levels across the game! 

  • Screen blood splatter for close range hits!

  • NPCs dropping items properly! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons

  • Unique HUD cosmetic for the Sexy Outfit!
  • Reflex Sight support for the M60!
  • Dual wielding support for the Scissors!

  • Music and ambient sounds to previously empty / silent areas!
  • Working mirrors!

 

Changed/Improved

  • Reworked the Shovel to perform more closely to POSTAL 2
  • Improved and polished all cutscenes in the game that had issues
  • Improved Border Smuggler errand
  • Improved Pump Room section of the Sewer errand
  • Improved reflections in various areas especially the Prison
  • Removed the impulse absorption so kicks, bullets, and explosions and move ragdolls around
  • Replaced various placeholder Kunny Island textures
  • Improved audio sync in cutscenes
  • Made various navigation improvements
  • Improved lighting in Affluent area
  • Improved waypoint behavior: Clicking on the map after placing a waypoint will now remove it
  • Adjusted Scooter Time Trial times 
  • Cops will now drop handcuffs upon death
  • Improved the rock climbing area in Kunny Island. Added a unique mesh that’s climbable with a new Going POSTAL Challenge on top of it
  • Improved the first person unarmed sprint animation
  • Polished a lot of the third-person animations, added scooter dual-wielding animations
  • Disabled ability to dual wield Ticketing Device…
  • Removed the “Hold E to get on vehicle”
  • Improved the interior of Cock Asian
  • NPC footsteps will now react to dirt, wood and metal
  • Game Dev Nerd now will sometimes say something when Dude pees in VR
  • Added Krotchy hint about ability to destroy doors with Sledgehammer in Crypto building
  • Special outfits will now also be a part of the Clothes Bag item to prevent confusion
  • Made sure old saves work with the cosmetic items that have been removed
  • Hid unrelated errand markers when going into a “dungeon” area of Treasure Hunter
  • Corrected many non-working, incorrectly assigned, and unassigned dialog lines
  • Reduced redundant dialog lines for better optimization
  • Goats and Pigs will now have more idle sounds as they walk
  • Tweaked Reflex Sight LOD so it doesn’t look as horrific in FirstPerson view 
  • Removed several duplicate checkpoints in Prison which will get rid of the small stutters when entering cell blocks
  • Improved the projectiles a bit which should make them more reliably apply physics to ragdolls
  • The VR widget machines will now have music so they are not dead silent
  • Optimized first person animations 
  • Added a Rewards texture icon that will appear in a Krotchy Tip which mentions redeeming plushies for rewards
  • Visually improved a lot of areas in maps, from Residential to Kunny Island

  • Changed direction of some mansion interior doors for better movement
  • Improved a ton of product textures
  • Adjusted Mall audio
  • Improved the look of decals, especially in Mexico side
  • Made Bums and Sewer Hobos ignore Offroad and Grass restrictions so they can roam freely in their outlying areas as intended
  • Added new squash sounds when NPCs are killed by the boulder, they also scream now too
  • Improved quality of Wipe Compound map texture
  • Improved the look of the whole area that leads to the Penitentiary 
  • Overhauled Sign Beggar dialog lines, now correctly set up
  • Improved collision of more models 
  • Improved the look of rampage trigger descriptions, text will now wrap which will take care of an issue with long descriptions going off screen
  • Minor pickup placement tweaks throughout whole world tile
  • Added graffiti to the Prison facade that appears starting Tuesday after the riot. Turned off some lights on prison facade starting Tuesday, hence it looks derelict after the riot
  • Simplified the Sledgehammer and Mallet removal code to fix some bugs
  • Updated unarmed turning animation
  • When you let go of the skip cutscene button, widget will only disappear if progress bar depletes all the way down to 0%. It will no longer stay on screen for the full duration of a cutscene 
  • Improved Cat Dude UI, added a button hint for urethra 
  • Improved lip sync animations
  • Handcuffing NPCs during the Prison mission will now have a chance for the Warden to pester you about doing a pacifist run 
  • Disabled long bystander conversation lead out lines
  • Improved / Polished a lot of third-person animations
  • Unlocked a couple of doors in the Dark Lodge
  • Updated music and ambient sounds in most areas
  • Reduced volume of the ads on the Edensin Radio station to balance with the music and DJ banter
  • Adjusted NPC wait time for Petition
  • Adjusted the collision of a ground mesh in Shanty Town that was causing the Dude to float a bit
  • Prison Warden audio improvements in tutorial section
  • Replaced some NPC routine animations
  • Blocked off Lost City until Friday
  • NPCs will be much less likely to spam “decide to fight” line
  • VR level changes: Little bot will now have music in its menu screen at the end of the run. When the menu is now opened and closed for both there is a sound attached. When player reaches room at end of violent run music resets to calm music
  • Spaced out lockers in the tutorial section of Prison Warden errand  to have better access to pickups
  • Smoothed the transition between normal and third person dual wielding animations
  • Adjusted volume of grocery store music to be louder
  • Breaking the windows on the Police Station will now play the police station music 
  • Added missing zap-zones
  • When hitting the dummy with a Padded Baton the Warden will now give banter on being pacifist 
  • Thrown Sledgehammer and Mallet are now automatically equipped if you have empty hands when picked up
  • Adjusted the foot to have the same screen presence as POSTAL 2’s
  • Improved the reliability of the kick on ragdolls and gibs
  • Implemented sprinting animations for all weapons
  • Player homing rockets will now lead their target

Fixed

  • Some lockers not having collision in Prison
  • Annoying “disco” NPCs
  • Boss NPCs not having damage immunities implemented properly
  • Bugged NPC pathfinding around Pistolas y Tacos
  • Pigeons not flying around in the Penthouse boss room
  • Various Going POSTAL Challenges not spawning additional NPCs
  • Clothes Bag not appearing in Items Wheel
  • Weapon swapping button
  • HUD bug where a magazine counter was displayed for the Scissors
  • Odd deformations for classic/robe dude torso
  • Phone Screen sometimes not accepting any inputs other than ESC
  • Being able to pick up Gas Cans when full of Gasoline
  • First Person sleeve clipping with Gas Can animations
  • Puke splash particle looking a bit janky
  • Boss Health Bars not disappearing when transitioning from one zone to another
  • Final boss music janking out if you threw too many Pigeons at him 
  • Issues when entering and exiting VR world
  • El Plago spawning before Peso Payback errand on Friday
  • Weapon Wheel button not switching between the Hands and the last weapon used
  • Desert Eagle aim view offset being slightly off
  • Buggy Going POSTAL Challenge in Riverside tile
  • Offset on Dilbow and Grenade suicide 
  • Police Uniform not using the correct “clothes changed” dialogue
  • Rats not making any sounds when dying
  • Wanted Meter not increasing as quickly as it should 
  • Few doors opening in wrong direction
  • P350 and Dilbow not being added to certain loadouts
  • Scooter speed on low FPS
  • Bidet Petition errand showing up during POSTAL / Impossible and related difficulty modes
  • Third person aiming code hitting things behind the player
  • Music not shutting off when pausing during Fix Race errand
  • Painting frames for Art Dealer side-errand having interact prompts
  • Fire Station onlookers not spawning correctly
  • Going POSTAL Challenge music turning off all other music after completing it
  • Positioning of phone models in NPCs hands
  • Fixed pillar sounds not respecting reverb during Treasure Hunter errand
  • Certain cheats that could be triggered without requiring /sissy
  • Helicopters not disappearing upon explosion and flame particles staying floating in the air
  • Janky third-person perspective when scoping in with Sniper Rifle
  • Toilet water sometimes not turning yellow when you piss in the bowl
  • Dude completed line when completing Fix Race errand by getting the red scooter to win not correctly using the chosen Dude voice option
  • Getting stuck in BDSM basement due to keypad status not sticking after loading a save
  • Collision in a couple houses in Border level that were blocking the windows
  • A lot of unusable ladders
  • Handcuff item in Vending Machine
  • Pressing ESC while in the map causing a waypoint to be added
  • Some ATMs not spitting out money
  • Nigh-Impossible difficulty not being nigh-ly as impossible as advertised
  • NPC reactions to Dead rats and other animals
  • Ragdolls flying into the air when killed with the weapon wheel open
  • Players sometimes not respawning correctly after final errand
  • Crashes related to some of the Going POSTAL Challenges
  • Weapon attachments not getting bloody or poopy
  • Stairs disappear too close in Industrial tile
  • Untextured assets in The Mall
  • Various issues with boltons clipping
  • Waypoint connection between Residential and Zag tiles
  • Foot not getting poopy and/or bloody
  • Russian subtitles
  • Beggar Sign and Bidet Petition breaking door windows…
  • Krotchy Tip notification sound playing during loading screens sometimes
  • Issue with Apocalypse not triggering after leaving via south exit of shanty town
  • Being able to access L4 zap zones with scooter
  • A ton of world escape bugs
  • Drag outfit clipping with Pistol and P350
  • Zap zone blockers not appearing correctly after defeating final boss
  • Auto equipping Grenades or Molotovs when loading a save
  • Unloaded props in Mexican shop
  • Wall asset extruding through wall of High Seas hotel
  • P3 Dude glasses looking jank
  • Misaligned sitting POI in the Mall
  • Fixed various issues with the Cheats Menu
  • M16’s appearance when using sights with cosmetics
  • Untextured arm and janky blood material outside Spike’s doghouse
  • Floating Rocket Launcher pickup in Industrial crane Rattler puzzle
  • Being able to fall through the map in Riverside behind Taco Shop
  • Player being able to pickup melee weapons you already have
  • Unreachable Golden Larry doll on Ghost Town church roof. It’s been now moved below the church
  • Various holes in maps
  • Glass on doors breaking from things like Urine and Gasoline
  • Invisible prop/blocking volume in “Grove Street” (Commercial level)
  • AK not cutting legs off on a killing shot
  • Muddy texture on ground in front of Mike J mansion
  • Subtitles in VR errand
  • An empty void when trying to go from  Ghost Town to Shanty Town 
  • Race assignments on all chameleon skin textures. Lack of bystander variety, incorrect race voice assignment, etc. now addressed
  • Bug where stationary projectiles overlapping with NPCs didn’t explode properly
  • Officer’s face in Pay Fine intro
  • Spurt’n’Squirt 9000 not using unique canister skins for different ammo types
  • Machete not having a default cosmetic class set up
  • Mallet being unretrievable when the Pawn is on all fours
  • Missing Tools R Us ladder 
  • Offset on Gas Can firing animation
  • Janky water shaders in Dark Lodge
  • Voting machines clipping through booths 
  • Certain props not casting shadows in Residential area
  • Broken textures on PitBoss cinematic NPCs
  • Double UI prompts will appear when climbing ladders in Pet Shop
  • Wall collisions in the Hot Zone arena
  • Mud Thumpers in intro cutscene of Treasure Hunter errand using duplicated models
  • Bug where the offhand Petition weapon would become unresponsive
  • Camera not orbiting around the player when emoting
  • A lot of floating meshes throughout Industrial, Affluent and Residential areas
  • Map Screen filters not working correctly
  • Animations in Meet Associate cutscene
  • Some hairstyles of NPC heads in the Dude hand are displayed as white
  • Janky looking landscape in parking lot of Ghost Town
  • Female Safespace employees spawning as Chump Zone employees
  • Duplicated controller icons in Map Screen, tweaked the text formatting, moved it away from margins a bit
  • Border Slingshot errand using old Border Patrol character mesh
  • Many characters that were previously missing voices
  • Dinky Nozzle and Menial Mobile animation
  • Certain Going POSTAL Challenges that stopped working
  • Fixed an issue with Dude respawning on fire after dying during fire-related Going POSTAL Challenge 
  • Dude saying “This is weird” twice during Sewer Worker errand
  • Collision of one part of the Kunny Island G-Spotter building (Thanks @notch!)
  • Shiny Syndicate skins
  • A bunch of world escape bugs
  • Extremely low poly Mountain Men 
  • Certain ladders having two “Interact” text fields
  • Rocket Launcher’s rocket appearing in third person
  • NPCs legs spazzing out in Fire In The Hole
  • NPCs stacking in Border Smuggler mission
  • Weapon wheel scrolling not working after extended playtime
  • Monday Outro cutscene subtitles
  • Scale of Flares in the Lootbox
  • Prison Code Overlay showing when it shouldn’t
  • Pedestrians and enemies popping in right in front of the player during Pit Boss errand
  • Icons (interaction hints) displaying when entering The Zag
  • Inconsistent dialog sound cue volume
  • Respawn issue after exiting Penthouse 
  • Sewer rats sometimes getting stuck
  • Player able to see the boundaries of the Landscape under the map near the second exit of the Treasure Hunter errand
  • Desynced P350 TP reload
  • Player sometimes falling out of VR world after dying
  • Missing equip and holster animations for the Bidet Petition
  • Physics in MikeJ’s big toilet
  • Skip overlay staying on screen for the whole cutscene if player pressed space once
  • Holes in Kunny’s gloves
  • Player respawning into the abyss during Dam Inspector
  • Fixed player being thrown off the map when trying to pass through the Kunny Island grid sitting on a Scooter
  • Trained dogs being stuck after killing people
  • Bullet impact squish concurrency bug
  • Dogs not eating treats correctly
  • VR cosmetic skins on M60, Sledgehammer, M16, Grenade and more
  • Subtitles spamming hard under certain circumstances
  • Not all Kart / Scooter stations are marked on the map
  • Floating pickup in Industrial tile
  • The player falling under the landscape near the Firestation 
  • Mexico area sometimes running poorly due to an NPC spawning constantly 
  • Mesh pop-in issue in some stairs in Riverside
  • Floating Zap Zone sign at Riverside / Affluent transition
  • Invisible car in Riverside
  • NPCs not being able to get into Gilded Rag
  • Unobtainable MAC-10 in Riverside
  • Flaming barrel not dealing any damage in Prison level
  • One set of trailer doors not working, unbreakable window in Prison level
  • Wonky collision due to Machete pickup
  • Invisible roof in Residential level
  • Broken material that led some of the decals to appear as “broken”
  • ATM texture being way too low res
  • Unusable ladder in Industrial level
  • Various typos in Going POSTAL Challenge descriptions
  • Endgame blockers in The Zag
  • Bow playing dildo squishing sounds when out of ammo
  • Crosshair not accurately depicting weapon spread