
“The game every gamer wanted… and no one else dared to make”

RELEASE DATE
November 14, 1997
PLATFORMS
Windows / Mac / Linux / Android
ENGINE
RSPiX
ORIGINAL PUBLISHERS
Ripcord Games (POSTAL)
Micromouse (Super POSTAL)
Welcome to Paradise… Arizona. They’re out to get you. Or are they? It doesn’t matter. You don’t have time to think, only time to kill.
Take control of The Postal Dude in his infamous first outing! POSTAL is an isometric shooter filled to the brim with fast-paced explosive action. Blast, maim and fire-bomb your way through 17 unsuspecting locales, from a small town to a heavily guarded military complex. Don’t get too crazy – this killing spree is anything but senseless. Out here, strategy is key and the locals are packin’
Game Features
- Blast your way through 16 levels, plus an ending level! Beginning from your humble Home, eliminate hostiles in areas from the Trailer Park to the City all the way to the Air Force Base. All of which play over beautiful hand-painted backgrounds.
- 9 devastating weapons: Defend yourself with varied tools of mayhem. Take aim with the Scatter Gun! Clear out rooms with Grenades, Mines, and the almighty Napalm Launcher! Whip out Heatseeker Rockets for those big groups!
- Wide range of foes: Defend yourself from Molotov-tossing Grenadiers, gun-toting Infantryman, rocket-firing Heavy-Weapons Experts (don’t forget to duck!), and angry Ostriches! Non-stop, guns-blazing, adrenaline-fueled action!
- Newly updated with a slick twin-stick control scheme, making the carnage that much more fun, on Steam and Android devices.
Development History
Press & Awards
Credits
Developed by Running With Scissors
Executive Producer
Vince Desi
Project Director
Mike Riedel
Art Director
Randy Briley
Level Design
David De Gasperis
Steve Macomber
Steve Wik
Postal Programmers
Bill Harman
Jonathan Isabelle
Visual Effects Programming
Jeff Diamond
Associate Producer
Amy Searcy
Grant Collier
3D Engine, Blitters and Alpha Effects
Jeff Diamond
Character Logic, Navigation and Weapons
Bill Harman
Player Logic, Particle Effects and User Interface
Jonathan Isabelle
Shell, Networking and Mac Version
Mike Riedel
RSPiX Library Programming
Jeff Diamond
Bill Harman
Jonathan Isabelle
Mike Riedel
Additional Programming
Steve Andrusyszyn
Jon Beck
Alix Chen
Paul Lin
Andy Muir
3D Animation
Randy Briley
2D Animation
Steve Wik
Background Design and Layout
David De Gasperis
Steve Macomber
Steve Wik
Background Art
Jared Binder
Randy Briley
Mik Coldron
David De Gasperis
Steve Macomber
Cutscene Design and Art
Randy Briley
Additional Art
Jared Binder
Steve Macomber
Steve Wik
Game Design
Randy Briley
Jeff Diamond
Bill Harman
Jonathan Isabelle
Mike Riedel
Steve Wik
Story
Mike Riedel
Steve Wik
The Pain Killer
Cutscene Text
Vince Desi
Steve Wik
The Pain Killer
Music and Ambient Sound Design
Christian A. Salyer
Additional Sound Effects
Amy Searcy
Voice Talent
Rick Hunter
Tony Agee
Andrea Barrett
John Barrow
Randy Briley
Leah Dalton
Jeff Diamond
Vince Desi
Bill Harman
Brandon Howell
Stephanie Howell
Caryn Isabelle
Douglas M. Levy
Paul Lin
Jerod Lollar
Verne Love
Celina Martinez
Kim-Loan Nguyen
Mike Riedel
Scott Riedle
Tina Naughton
Ruben Raminez
Paul Rogue
Amy Searcy
Ruben Sierra
Burney Starks
Debbie Tasler
Steve Wik
Testing
Absolute Quality, Inc.
ST Labs
Special Thanks
Mate Muller
Matt Nickerson
2013 Update
Ryan C. Gordon
Jon Merchant
Mike Jaret
Joe Pagac
Bob Richardson
Android Port
Emile Belanger
2015 Update
Rick Foltz
Emile Belanger