This is THE UPDATE many of you have been waiting for – A SIGNIFICANT PERFORMANCE UPDATE! Our work in this area is far from done, but many of you will enjoy a framerate boost of around 10-20fps in some of the worst affected areas. We will continue to improve performance throughout the rest of the project.
Related to performance – we’ve rewritten the mouse movement code so in the event the game does hitch, you will no longer end up facing the wrong direction, making remaining performance drops far less intrusive.
Beyond that, this update improves kicking behaviour and animation. It’s now far easier to kick around physics objects and ragdolls. Oh, and you can also kick cars when using Vitamin X, too!
Prefer projectile based combat to melee? We have you covered! Introducing a new weapon – The Flare Gun!
Our ongoing work to improve the cinematics continues with the Tag Turf, Bellow and Cat dude Intros all getting a pass.
We’ve fixed up a ton of crashes, and a laundry list of other things you’ll find listed below.
Thank you all so much for your continued support, believing in our vision and providing us with so much useful feedback.
Steam build Number: 0.2.0.1
“Frames, flares and feet” Update
===Added===
Mariachi NPCs in Mexico
More NPCs in the new tiles
Flare Gun!
Separate ammo type for M16
Cat Silencer support for Ingram
Ability to kick vehicles during Vitamin X
Hostile Shopkeeper to Dinky Nozzle (‘Get Milk’ errand)
New FirstPerson kicking animation
A hint about changing paint color with alt-fire
Cutscene for Spike poisoning
===Changed/Improved===
Overall performance improvements!
Prison codes are now randomized
Improved the kick’s hit detection and locational damage code
Removed Scythe model which was blue balling players into thinking that it’s an actual working weapon they can use
Improved interior of La Casa Grande
Improved the Pet Shop and Tag Turf and Bellow’s cinematics
Audio in various cinematics
Scaled up a few vehicles
Tweaked the collision on shell casings and thrown Ingram prop
Adjusted the Hose firing animation not syncing correctly
Removed extra front sight on M16 mesh
Improved Prison loading! The unnecessary maps will no longer stay loaded which will result in better performance during the Prison Guard errand. Warden doors will also close properly after the errand
Dude location icon on map screen
Mouse aiming should now be more consistent and stable
===Fixed===
Certain meshes using default textures
Added vehicle blocker to Border Smuggler to prevent breaking the cutscene
NPC made out of denim aka. The notorious Denim Man (You will be missed)
Floating cars
Being able to pick up the Scooter
Body fire on Mutant Rats being way too big
Weapon fire no longer gets stuck when phone is brought up
Lightbulbs will now be removed from the player’s inventory after Sewer errand
Boarded up Book Repository
Collision on various meshes
Zap zone signs facing the wrong way between Retail and Border Land tiles
Many mapping bugs that were reported on our Steam and Janky forums
‘The Thingy’ area not staying loaded after going through a zap zone
Weapons will now immediately Fire after being Equipped / Reloaded if the player is holding the ‘Fire’ key
Removed Bell from Monday’s Motel which could trigger the ending cutscene again causing the game to crash
Weapon loop start animation
Crash where the Spray Paint is firing when opening the color wheel
Left hand weapon when dual wielding not using the right ‘Weapon position’ settings
Prison zap zone activating even if complete
Prison Warden doors will now close properly after finishing the errand
Scooter when going through a zap zone
Weapons floating in front of The Dude during cinematics
Border Patrol NPCs not attacking the player
Addressed various crashes that were reported on our forums
Tag Turf errand will now complete every time after tagging all billboards
The Meet Associate cutscene can now be skipped properly
Dude Cat’s paws clipping through the world
Stoner exiting the Pet Shop
Dude pulling out a weapon during cutscene
Spray paint breaking windows
Lockdown announcement in Police Station no longer replays when returning to the station or loading a save
Gamepad settings not updating when changed in-game
Slingshot now respects Fire input bindings
NPCs should no longer pickup dead animals
Dude Cat Pounce momentum sticking on cat ladders
Some bugs with the Gas Can match setting inflammable animals