Total Members Voted: 42
Oh yeah, and the next Postal game should include a day where you go to the HQ of Akella to sue them.
If you're taking women on dates in a video game, you are spending too much time alone.
New features are nice and all but keep I wouldn't want to have it really, REALLY different from Postal 2. Of course it should be more advanced in a couple ways but adding in stuff like vehicles - girlfriends... Postal isn't really supposed to be a life simulator imo. You can't just shove in random features from other games that come to your mind. developing games also takes time folks Also, whenever you start a game off with a list of "key-features" that you want to have in a game, the project most likely fails. Planning a game works different, you have to describe the experience and not just key-features - maybe I will get into more detail later. But just one example: What's the purpose of the girlfriend? Is she just a time waster? Is she actually required in missions? Oh yeah, if you have to watch out for her health and shit that would be annoying as fuck, just like going out with her every single fucking day. Same with the vehicles: What's the point of having those? Also think about limitationsI know that these ideas have already been scrapped but you have to think about features before suggesting anything, this above was just an example
this thread is fuckin stupid lol
Quote from: Flanagan on November 05, 2012, 01:56:36 PMthis thread is fuckin stupid lolCare to explain why you are saying the thread is just like you?