Author Topic: The DRM Problem  (Read 929 times)

StephenArdrey

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The DRM Problem
« on: July 08, 2012, 09:11:39 PM »
   


Typical Meth Addict In Missouri

There was a time, when I worked at a gas station, in North-East Missouri. We had been having a lot of issues with local meth dealers stealing supplies from our store. Eventually the owner installed security cameras, gave me a baseball bat, a small pistol, a can of mace, and eventually talked about hiring a security guard. It wasn't uncommon around the area as the problem got worse.

   You started to see mom and pop gas stations and souvenir shops begin to hire security guards. If you had a cold and wanted Sudafed, you had to go up to the pharmacist and provide two forms of ID before getting it. The meth dealers continued to produce product at an unprecedented rate and everyone else had to live in fear.

   In many ways, DRM, is the same way but is a lot more foggy as a subject. Everyone has an opinion and no one has a solid solution as to how to end piracy without infringing on the rights of honest consumers. Why has this even became a necessity and has it even effected piracy?

The Business Of Business


Your typical group of shareholders, except they perfer backstabbing as compared to cutting off ears

   I don't think that any company really likes DRM as an option. It causes a whole list of headaches and doesn't really stop the problem of piracy. No programmer I know thinks it's a good idea and even RWS doesn't support this tactic. Who wants DRM then?

   Shareholders, people who buy and trade companies stock in order to make money. They want to know that their investment is being protected and that a company will show a profit. Most investors are a nervous sort in general or completely psychotic. That's why I no longer work in that field.

   As you gather investors and people start betting other people's life savings on your company, they want to know that you will continue to make large sums of money. The problem with investors, including myself, most of them know what the companies do but are separated from the public interest. These investors get a say in how the company is ran through shareholder's meetings.

   This is when things like DRM come to exist. Shareholder's tell companies essentially what to do and when to do. While the company may have some say, they are just pawns of a group of people who maybe out of touch with the real world. Shareholder's only want to know that thy won't lose cash and the company uses their money to continue to operate. The only companies to avoid this are privately owned companies like RWS.


Breaking Away From The Herd



   Independent companies don't have to answer to these people. They only have to answer to their customers and what they want. The issue is that indpendent's get their operating funds from their customers and  possibly small business loans. This is a difficult structure to operate as compared to a publicly traded company in which you can get funds from investors and by issuing stocks and bonds.

   Banks are reluctant to loan money to independent software companies especially in the sector of electronic entertainment. That's because it's seen as an incredibly high risk unless you have an established brand and have sold millions of copies as well as having name recognition. The Catch 22 is that if you have met these conditions, you don't need a bank loan.

   Kickstarter, has helped people start companies but this is based off of a pre-order system and you still need an established fan base in order to achieve your goal. If you need 100,000 dollars, you have to pre-sell almost 2,000 copies at 50 bucks a piece. Depending on your product and whether you have that name recognition, this might be possible but it's still hard. Especially if you have lost consumer confidence with a bad product prior. Most companies do see some beneficial side to piracy.

The Piracy Issue


If only being a douchebag was too.

   Two Microsoft employees discussed in a memo how piracy could be beneficial. That's because people who pirate programs, become familiar with them, are then more likely to purchase them later because of familiarity. A lot of us played Postal 2 for the first time pirated, do to limitations on purchasing it at time of the release. Software piracy isn't even the most pirated product in the United States.

   In the United States pirated fashion and fraudulent memorabilia are the biggest. That's because of the profit margin involved in making knock off merchandise. Why sell bootleg  DVD's for 5 bucks when you can sell a fake Louis Vuitton purse for 100 times the profit?

   Most piracy doesn't involve monetary gain and a lot of it is to back up older software. Current numbers on piracy are skewed because there is no way of knowing who downloads from torrents, that do or don't own a license for their product. There is only a few assumptions made that if a person is downloading from a torrent then he must not own the software.

   I am not condoning piracy. I am just stating the facts and how they are inappropriately skewed in the favor of certain corporations. I also agree with Kim Dotcom in the fact that these companies and interest do donate a lot of money to political parties. Politics aside you aren't hurting the company when you pirate and that's a huge misconception.

   You really only hurt the consumer and consumer's rights. Much like the issue with the meth addicts, you only give them an excuse to use DRM when you pirate software without paying for it. There is a socioeconomic issue when it comes to the DRM complaint as well. 

Screwing The Meek


The Colombian flag flying over a generic city.

   There is a limitation of spending on entertainment when it comes to lower income households and societies. A large amount of piracy that occurs, is often done in countries that are developing economically. Columbia, Malaysia, Russia, China, and India are all in the top five when it comes to piracy. When you compare average monthly salaries in these countries to others, you can see why piracy is part of the lifestyle.

   The average income for American Households was 3,000$ monthly and in the UK it is 5500$. Russia it's 740$, India 120$, China 65$, and in Colombia it's about 40$ a month per household. That could be the largest contributing factor to piracy in these countries versus others. There isn't an easy solution to solving the piracy problems in these countries other than providing cheaper software and releasing it in these areas far after the release date.

   This still doesn't provide an answer as to who is right and what should be done in this circumstance?


The Fuck Should We Do


And you don't even get kissed...

   If you have money, invest a large sum of it into corporations and then speak up at shareholder's meetings. You could just buy 5 shares, get a list of other shareholder's, and campaign to explain why these companies need to remove DRM to increase profitability. The next thing you could do, is just not buy their products.

   Don't pirate them because that's only more of an excuse to continue using DRM. Just simply don't buy them and don't support anything the companies or their subsidiaries makes. That's exactly why I don't go to Wal-Mart. I don't like their store, so I don't support them with my money. I don't go burning shit down and stealing crap just because I don't agree with what they do.

   Beyond those responses, I have nothing. I can't say that there is an end all be all solution because I really support both sides in the debate. I understand that businesses need to protect their products and that costumers don't want to be punished because of the jack-offs. I need to have a Dr. Pepper and shut-the-fuck-up. Take care. 

Mouse

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Re: The DRM Problem
« Reply #1 on: July 09, 2012, 08:41:21 PM »
I hate tto sound stupid but I am new to gaming and have only been doing it for about 6 months but what's drm

MrDownerup

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Re: The DRM Problem
« Reply #2 on: July 09, 2012, 09:22:03 PM »
http://en.wikipedia.org/wiki/Digital_rights_management

basically it's an attempt to prevent digital theft,but the people who illegally share games,usually crack DRM strait away,and people who buy the games legally end up suffering over it..some DRM is tolerable,but others are insane.all is unwanted.
« Last Edit: July 09, 2012, 09:24:36 PM by MrDownerup »
-MrD

SlimDurst

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Re: The DRM Problem
« Reply #3 on: July 09, 2012, 09:52:46 PM »
That's why i love GOG.com
Silly Billy.

StephenArdrey

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Re: The DRM Problem
« Reply #4 on: July 09, 2012, 09:57:30 PM »
You know, you would think that they would come up with something like they had for VHS, which worked but wasn't noticable. When dvd's first came out, they had a huge problem with them, because if you hooked your DVD player up through your VCR you wouldn't be able to see shit.

Toploader

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Re: The DRM Problem
« Reply #5 on: July 09, 2012, 10:17:29 PM »
PIII's DRM that Akella implemented is a fine example of how it can screw people over that just want to pay for and play a game. Aside for the Windows users that have had problem with it at times, Mac users got really shafted.  As the native Mac version never came about, the only option was for Mac users was to run the game with Crossover games, emulated.  That would have worked no doubt as other source engine games do pretty well, but the DRM was not compatible with it, so that thwarted that.

Also, P2 at retail had DRM (which the publisher insisted on). This DRM now no longer works with Windows 7, meaning that anyone trying to install P2 from a retail disk the bought back then can not.

It's hard to come down on those that pirate games when often they are getting a better product than those that honestly buy it.  I wonder what ubisofts current stance on it is right now, they have gone from having no DRM (Prince of Persia), to having the worse DRM in history (Assassins creed 2 'always online' DRM for the single player), back to no DRM again (Rayman Origins). I know I didn't get AC2 on PC due to the always online requirement until they removed it, I'm sure I'm not the only one.

StephenArdrey

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Re: The DRM Problem
« Reply #6 on: July 09, 2012, 10:21:48 PM »
I still go back to the idea that you can have protection without being stupid about it. Always online DRM has always pissed me off since I am not always around an internet connection. Didn't Half-Life 2 start that trend?

SlimDurst

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Re: The DRM Problem
« Reply #7 on: July 09, 2012, 10:40:13 PM »
Steam,you love it and hate it.

StephenArdrey

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Re: The DRM Problem
« Reply #8 on: July 09, 2012, 10:43:24 PM »
Steam,you love it and hate it.

I was just thinking about this and some of the older guys like me might have something to say about it. Games were on floppies for decades. Floppy disk were cheap media and very easy to copy. A lot of game piracy took place this way and a lot of people got a ton of free games. I actually think my first copy of X-Wing was pirated. I don't know how bad it hurt the indutry then.

I don't like the idea of piracy solely on the fact that it gives companies the excuse to do whatever they need to to protect their product. I just don't think current DRM is the correct way of doing it.

MrDownerup

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Re: The DRM Problem
« Reply #9 on: July 09, 2012, 11:17:07 PM »
well. it's my opinion that people are gonna pirate,or they are not.. DRM  plays virtually no roll in this.seeing how even the toughest of drm games have been cracked. :/ so basically it's just uncalled for.

Quawonk

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Re: The DRM Problem
« Reply #10 on: July 10, 2012, 03:27:44 AM »
DRM is the reason I didn't buy Diablo 3. Always online even for single-player is absolutely ridiculous. If Blizzard's servers fuck up, you can't play. Have a laptop on a long road trip or at grandma's house? Guess what, can't play. D2 never had that problem and neither should any game. Logic would dictate that gaming should become easier and more streamlined, not less. As for fighting piracy, these companies need to take the millions and billions they make and stop their fucking whining. That includes Hollywood and the music industry. Every year, it seems, they report record profits, but in the next breath "piracy is killing the industry!" Makes me sick.

StephenArdrey

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Re: The DRM Problem
« Reply #11 on: July 10, 2012, 07:20:56 AM »
DRM is the reason I didn't buy Diablo 3. Always online even for single-player is absolutely ridiculous. If Blizzard's servers fuck up, you can't play. Have a laptop on a long road trip or at grandma's house? Guess what, can't play. D2 never had that problem and neither should any game. Logic would dictate that gaming should become easier and more streamlined, not less. As for fighting piracy, these companies need to take the millions and billions they make and stop their fucking whining. That includes Hollywood and the music industry. Every year, it seems, they report record profits, but in the next breath "piracy is killing the industry!" Makes me sick.

Piracy hurts certain indpendent houses when it comes to film. For the longest time, the most pirated movies in the US, were indie flicks because of the lack of access to them in most cities. I remember trying to see the Willem Defoe movie Anti-Christ and having to download it because of the lack of theaters.

I agree that you should be able to play everything offline and piracy has always been a part of the culture. Like I have said before, it's not a simple problem especially when you talk about getting art into the hands of those in poverty.

Mouse

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Re: The DRM Problem
« Reply #12 on: July 10, 2012, 08:14:13 AM »
Thank you

RustyNail

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Re: The DRM Problem
« Reply #13 on: July 10, 2012, 06:02:52 PM »
Garbage. Hang yourself.

Heather

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Re: The DRM Problem
« Reply #14 on: July 10, 2012, 06:40:44 PM »
Aren't you supposed to light meth-pipes from the bottom?

Missouri does everything ass-backwards!   :)

 

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