Author Topic: Is there a way to unFUK the Postal 2 map files to BSP?  (Read 334 times)

WannabeDev

  • Sissy
  • *
  • Posts: 4
  • Lazyass
    • View Profile
Is there a way to unFUK the Postal 2 map files to BSP?
« on: April 22, 2015, 12:09:09 AM »
Title is self-explainatory. I hope this is possible since it would save a lot of time for me. Basically I want to port the brushes to the Unity 5 engine for a personal project of mine. If this isn't possible, I have to redo all the brushes by hand.

PukeHammer

  • Sissy
  • *
  • Posts: 16
    • View Profile
Re: Is there a way to unFUK the Postal 2 map files to BSP?
« Reply #1 on: April 24, 2015, 06:48:26 PM »
I'd imagine it's possible, It would just take plenty of doing, and fixing a lot in Hammer. I've never seen it done, but in the ongoing project "Postal 3 Unreal" they've ported some of Postal 3's maps, which are in .BSP format since it's Source, over to Unreal 2. And since they're building it over Postal 2 Complete, they're definitely porting them to .FUK format. It would be fun to have Postal 2 maps for Garry's Mod though.

Kesha_Film

  • Lizard King
  • ***
  • Posts: 109
  • Nyan
    • View Profile
Re: Is there a way to unFUK the Postal 2 map files to BSP?
« Reply #2 on: April 24, 2015, 10:15:20 PM »
And since they're building it over Postal 2 Complete, they're definitely porting them to .FUK format.
No way. Marshil is creating those maps by scratch, using the Valve Hammer for example, to see how the geometry of those levels looks like.

 

Username:
Password:
Session: