Agreed. But I feel the need to say I'm prefectly fine with people saying what they think about X or Y, games included. Free speech is free speech. Yes, some people have shit taste when it comes to games (and other aspects of their lives), but then again some devs make shitty decisions and have weird psychedelic ideas.Though, if, as you have pointed out several times, we are to consider games a form of art, then we will have to take the artist's attitude and kindly tell people who claim to hate your work to go fuck themselves. Okay, maybe doing that literally is a bad idea, but the point is, if you decide to make something, and not just to appeal to the masses and give you lots of sales but to express whatever artist are expressing with their art nowadays, you have to defend your work and probably give the "beauty is relative" argument and let it go. Because as you said that creation of yours is a part of you and if you are okay with how it turned out then probably that's all that matters.But, if you are making a product to be sold, you need to care about your critics. Because if your game sucks ass and someone lets the world know it's not worth anyone's money, you're pretty much screwed.P.S. glad to see you're back
No group masturbation? At least I know who NOT to invite to my parties!! Hehe
I had a great idea for a project. I was going to use images from 8-bit games, run them through a program I have, and create sounds. Then I was going to recompose the the soundtrack to the game out of these sounds and make a movie showing what it looks like through a spectrogram. This was a lofty ambition but I think this is something that a gamer with some musical talent could do.
Those who can't, rag on other people's shit. It's a really simple principal and has been around since the dawn of time. One caveman figured out how to draw boobs on a stick figure, another caveman bitched about it's lack of realism and direction. I do it myself at times but I really try to keep my views on art to myself.