Author Topic: Breaking The Game: An Introduction  (Read 222 times)

StephenArdrey

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Breaking The Game: An Introduction
« on: April 19, 2012, 08:06:05 AM »
For every article I publish, I write seven. Somewhere in my mind they didn't make the cut ot I didn't think they were personally good material. Even after I release a piece, I always have a thousand thoughts about how I could have made tweeks to make it better.

I should have printed this, this should have been worded better, why in the hell did I do a review on frozen pizzas, did I use to many empty words, why in the hell didn't I include the email in the first place? All of these lead into me trying to make something better and perfect. I really don't want to release anything that makes me look like an idiot.

I can only assume, making a video game is quite similiar. No one wants to make a piece of shit everyone hates. Even at that, no one wants to ruin their chance at becoming a legend or everyone on 4chan wanting their heads on a pike. I honestly like to believe, that an unique idea is a great thing.

If nurtured correctly, it becomes an amazing, graceful, well rounded, and beautiful thing. We also know that all good intentions can go astray, and end-up fucked up bastards. When you examine a serial killer, you start at the parents to know how this became that.

This means going to the source and finding out what didn't go right. The important thing about this series is getting the whys and not excuses. Excuses do us no good, but reasons why will allow those who come to correct these problems. My first interview, will come next week on friday.

The_YongGrand

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Re: Breaking The Game: An Introduction
« Reply #1 on: April 19, 2012, 08:33:34 PM »
You will have realized that much of the video games has evolved.

The times in the 80s did not speak much about realism in the games. Video games then were about fantasy and many science fiction. Even the earlier games like "Space Invaders" touches on uh... alien invasions and all the what-nots. Why did we had to swoosh around in the plane in an unrealistic space complex blowing things up in The Penetrator? Did Road Fighter obeys much laws of physics? And, did Super Mario series made sense? We don't care, we all have fun on those games. anyway.

Look at Doom series. The graphics aren't that appealing on today's standards. There is not much story, only story is 'written' when the player needs to battle against all adversaries. These people might have used the limitations of hardware to improve a software. It is a breakthrough, I'd say.

Ever since Doom series, we have the Half-Life ones. You know what makes it interesting? Scripted responses. It's all improved compared to older games, as older games like Duke Nukem (not the new one) are more towards run-and-gun approach. The shit-uation in Black Mesa gives the feel of thrill too - how is to feel when being stuck at that complex overrun by such nastiness?

The newer games like MW series are fun at the first few episodes. I don't know about Black Ops and all the funny titles they come.The mAss Effect 3 has begin to lose its glare. Battlefield? Looks the same. Crysis 2 and 3 begin to feel old. All are derivatives of annoying advertisments. There are no more art in gaming. Probably, the shadows of advertisments have eclipsed anything in video games.

 

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