This is the alleged arcade cabinet of one of the most storied games in video game history. Polybius, has been featured on many television series. The Simpson's and G4's Blister, have both alluded to the existance of this CIA created game. I am not here to tell you my opinion.
I am simply here to present the facts and let you come up with your own conclusion.Facts For The Exsistance
The CIA has experimented in a variety of ways with brain washing. The most famous experiment being MKUltra, which used LSD in order to make more complacent interragation subject. They have also experimented with binural sound and subliminal messaging. Using both of these with a highly popular arcade cabinet would be a great way of populace controll.
This would also be beneficial for the company helping to create it. Hypnotizing gamers while playing a highly addictive game would possibly be a great way to get gamers to come back to a machine. Binural sound, has had the same side effects on human beings as illicit drugs and also has some of the same side effects that this game allegedly produces.
At the time, Atari had been working with the US Government to make a simulator for the Bradley fighting vehicle. This was based around the Battlezone game and none of the programmers have ever been credit with it's creation. There is also numerous eye witness testomony.
If there is a screen shot, there must be a game. For someone to spend this much time and effort just to further a hoax would be insane. It would take months, to create this screen shot alone.The Against
Beyond the CIA, mind controll stuff, there has never been a mention on what populace it would be used on. At the time, 1981, the USSR was our biggest enemy. They also didn't allow the mass distribution of video games made in the USA or Japan. This would have been a useless endevour.
Binural beats, are only really effective in an almost soundless environment. Interfering tones can change the impact of binural beats and even make them uneffective. For anyone that has ever been in an arcade, they would tell you that this would have been an impossible scenario.
Subliminal messages, only work if exposed for longer than a small fraction of a second. In legitimacy, most screen flashes on older games come and go fast. Plus psychological testing would be needed on each subject.
Here is an actual excerpt from a file on the operational potential of subliminal messages:In order to develop the subliminal perception process for use as a reliable operational technique, it would be necessary a) to define the composition of a subliminal cue or message which will trigger an appropriate preexisting motive, b) to determine the limits of intensity between which this stimulus is effective but not consciously perceived, c) to determine what preexisting motive will produce the desired abnormal action and under what conditions it is operative, and d) to overcome the defenses aroused by consciousness of the action itself.
In other words, it would take a lot of databasing in order to gather the information on a populace.
I am not enough of a programmer to know how hard it actually is to program this screen shot. I can't even program names into my phone some days, so I would really need an expert opinion on this. The biggest thing is the font not really appearing in any other game produced at the time. It looks familar to me but still
These are your facts, what do you think?