The biggest source of my rage in the video game world, is how our journalist truely fail to critique the art form. Most of them want to compare apples to goats and it doesn't really work. In the world outside of video games, it's became the same. Most reviewers don't have the correct critical eye that's needed in order to be a true reviewer.
I like Postal but I am not a fan. If you want to do what I do, you have to give up fandom for objectivity. I don't mind that sacrifice because then I get to see things in a different way then them. Nothing from this critique may ever be qouted on boxes, but hopefully it will be more conceise than what we has been given to us before. To warn you, this is a long article but I will make it as enjoyable to read as possible.
When playing the first Postal, you have to recognize the difficulty. Even at it's easiest apex it's still pretty hard. The controlls aren't as fluid as most of today's game but there is something really streamlined about this game. The objectives are simple but the real story is what's beneath the surface.
Postal, at it's core is a dark comedy that is a reflection of modern life. It's simple and I don't think the creators stepped out the door trying to create an ubsurdist master piece but that's really the levels it works on. This artistic form is even raised higher in the sequel.
Vince had told me that the original had been featured in an art exhibit in Europe. I really think that American critics just don't get it and probably never will. I will defiantly say that most of these over tones come out in Postal 2.
Postal 2's gameplay is excellent. It's a very basic first person shooter as far as controlls go but with alot of complexity. This was one of the first open world FPS games I had ever played. This was before Bethasda hit it big with Oblivion, so this game was a head of it's time in both story and play style.
Where I think other reviewers missed out, is that this game is defiantly looking into our very own reptilian nature. I understand that may sound deep but it really is. The option to kill innocent bystandards, the ability to make decisions, and the explorative nature of this game should have always been noted. This is a real ubsurdist as well as cathartic piece.
I don't see how South Park and The Life Of Bryan can be seen as art without mentioning the Postal series. I don't understand how other reviewers were so daft not to take it as it is, then think about what it was. Sometimes games, movies, and music that make us think really don't reach a broader audience in a major way. For those of us who get it, we wouldn't trade this for anything.