Author Topic: Texture Mod - Aestheticly Pleasing Windows *Link Fixed*  (Read 6282 times)

Busterdash

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Texture Mod - Aestheticly Pleasing Windows *Link Fixed*
« on: April 08, 2012, 02:28:41 PM »
This mod makes windows in Postal 2 look a bit more realistic. I masked the opacity of the windows so blinds and curtains aren't translucent anymore, made the outside of the window slightly translucent so you can kinda see inside, added cubemaps so the windows shine a little, and threw in some extra textures for mapping.

  • Install STV_Suburbs.usx into StaticMeshes folder of your Postal 2 directory.
  • Install BDTex.utx into Textures folder of your Postal 2 directory.
  • Keep a backup of STV_Suburbs.usx somewhere in case if you want to revert back.

http://www.filedropper.com/windowtexfix

http://www.mediafire.com/?3fsya0dvlbj3w3s
« Last Edit: August 27, 2012, 02:54:26 PM by Busterdash »

Toploader

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #1 on: April 08, 2012, 03:08:42 PM »
I highly recommend adding a screenshot of your work for those that want a sneek preview of it.  Thanks for the share.

Busterdash

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #2 on: April 08, 2012, 03:44:02 PM »
Sure; a picture's worth a thousand words. Although the cubemap doesn't show up well.


Toploader

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #3 on: April 08, 2012, 03:54:04 PM »
Nope but you can still see the improvement over the original windows, so good job. 

How did you make the cube map btw? I've only ever used the Unreal 3 engine where it's really easy to just get the engine to produce one for you, I guess you have to make it manually in Postal 2?

Busterdash

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #4 on: April 08, 2012, 04:42:48 PM »
Yeah it's manual, in the texture browser's file menu you click new, then choose cube map in the material class, then you'd go into it's properties and set the faces of the cubemap, then go back up to the file and new and create a TexEnvMap and set its material to the cubemap texture, and last you would create a shader to combine the texture and the cubemap.

Although you could just make a shader and use one of RWS's cubemaps in Zo_Smeg package.

Toploader

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #5 on: April 08, 2012, 04:59:03 PM »
Sorry I was not clear, I know how to apply the cube map, I was curious as to how you made the cube map itself, as in getting the 6 textures for the cube. In Unreal 3 you just place an actor in the map as your centre point and it makes one for you from that which you then apply to the material, I've never known how to do that in UE2.

Busterdash

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #6 on: April 08, 2012, 08:30:23 PM »
Oh sorry. I can't really answer that, I don't know either. The texture I used for the cubemap in this window mod was just a tiled, blurred tv-static that I generated in GIMP.

Toploader

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #7 on: April 08, 2012, 08:50:25 PM »
Ahhh got ya.  Okay all good!

Enki

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #8 on: June 03, 2012, 07:49:37 PM »
Link broken

Kesha_Film

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #9 on: June 07, 2012, 07:20:19 AM »
Wow. Nice work!

Toploader

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Re: Texture Mod - Aestheticly Pleasing Windows
« Reply #10 on: August 27, 2012, 01:53:49 PM »
I've e-mailed him to try and get them again, I'll upload to the RWS FTP if I do.

Ingram

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Re: Texture Mod - Aestheticly Pleasing Windows *Link Fixed*
« Reply #11 on: October 15, 2012, 05:37:56 PM »
I have my P2 AWP 7zipped installation for backup, and there is your mod too, very nice :D

phillibl

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Re: Texture Mod - Aestheticly Pleasing Windows *Link Fixed*
« Reply #12 on: October 16, 2012, 05:47:41 AM »
Wow this looks great.  I'll have to bookmark this for later

FlameX

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Re: Texture Mod - Aestheticly Pleasing Windows *Link Fixed*
« Reply #13 on: October 18, 2012, 06:01:53 AM »
Damn , it looks darn amazing!

GeneralAtrox

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Re: Texture Mod - Aestheticly Pleasing Windows *Link Fixed*
« Reply #14 on: November 07, 2012, 09:43:16 AM »
You get a perfect little bug when you put the BDtex file in the static mesh folder. Load the game, goes to Monday, then your camera just drops to the floor of the start menu.

Suppose that happens with any bugs in the game?

I fixed it by actually reading where to put the stuff xD

 

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