Quote from: noregrets on July 03, 2012, 02:57:40 AMIf it's a remake it should be as close to the original as possible bar the necessary changes (controls, graphics, etc..)A remake is a remake...it should be the same game but updated graphically with nice controls and other changes that one would expect.Maybe, although I'm leaning more towards a re-imaging than a remake, or even an entirely new type of game all together just inspired by P1's style. For example P1's controls are not great and in this day of duel analog pads it would be insane not to take advantage of that, so rather than the 'tank' type controls of P1 you would be able to move and shoot in two directions at once. This would of course change the way the game is played so therefore much more would change.Quote from: FaTony on July 03, 2012, 04:40:51 AMI won't mind if you produce tons of versions for shitty mobile devices.To be clear though, a full desktop version would be made as the primary platform, then scaled down for a mobile device, not the other way around.
If it's a remake it should be as close to the original as possible bar the necessary changes (controls, graphics, etc..)A remake is a remake...it should be the same game but updated graphically with nice controls and other changes that one would expect.
I won't mind if you produce tons of versions for shitty mobile devices.
Recently a website called Kickstarter has been used to fund a few videogame remakes and sequels, most notably the remake of Leisure Suit Larry in Land of the Lounge Lizards and the sequel to the 1988 title Wasteland, Wasteland 2.Now, with these Kickstarters being extremely successful in raising the funds needed to develop the videogames an idea has come to mind...why not start a Kickstarter to fund a remake of the original POSTAL?Use this thread for discussion regarding whether or not you think a POSTAL remake Kickstarter would be successful, would you contribute money to a Kickstarter and so forth.
Linux support would be nice, but it's kinda unlikely, the main engines we would probably go with (UDK, or Unity) don't export to Linux (I might be wrong about Unity there). I'd really want it on unreal, to to help with encouraging mod support after release.
Please make this happen. I was thinking though couldn't some of the code from postal 2 be slightly transferable to UDK. Just thinking if you guys were considering doing a remake of postal 2 that might be helpful.P.S. Whatever you guys choose you got my support
Any update?