Does anyone have any info about differences between this version of studiomdl and all of Valve's standard ones? The version Akella uses seems to be able to handle vertex animation on bodygroups, and also seems to do some other new shit with bodygroups and skins.
EDIT: It's done with a new command, $prefab. All I've been able to figure out so far is that the first option it takes is the name of the prefab, and the second is the id of a skin, bolton or bodygroup. How to set/find the id of these, I haven't a damn clue. We really needed a more complex model as an example, one utilizing some of these new options.