Author Topic: Bugs and Balance improvements.  (Read 7965 times)

coiler46

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Re: Bugs and Balance improvements.
« Reply #45 on: July 09, 2013, 10:53:14 AM »
No luck. Vista has only XP sp2 in compatibilty mode. Came before sp3, apparently. I can hear the sounds from the interior of the library but the screen stays on the exterior with a full load bar, then crashes...Nice try, though. Thanks.
« Last Edit: July 09, 2013, 07:17:07 PM by coiler46 »

coiler46

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Re: Bugs and Balance improvements.
« Reply #46 on: July 12, 2013, 05:06:36 AM »
Allowed me in after I completed the petition mission. Go figure.

Cadaver

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Re: Bugs and Balance improvements.
« Reply #47 on: July 12, 2013, 04:27:41 PM »
I think i have found another bug: In tuesday... If you get the police uniform with "iamthelaw", you put it and then set on fire the marching band the game thinks you 're done with the petitions.

XXCLUSIVE

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Re: Bugs and Balance improvements.
« Reply #48 on: October 27, 2013, 07:48:40 PM »
Mirror Bug:
Well that's my only problem with balance, now for the bugs: one that is particulary annoying is a mirror bug. I'm playing in 1920x1080 so it might have something to do with this. When I look in the mirror (and the good example is police interrogation rooms) I sometimes see myself and the room I'm in as I should, sometimes I see the room behind the mirror, like through the window with or without my reflection randomly, and a lot of times I see people running towards me from another room (it looks kind of like a wallhack if you know what I mean).
Pics:
http://steamcommunity.com/sharedfiles/filedetails/?id=138644156
http://steamcommunity.com/sharedfiles/filedetails/?id=138644132
http://steamcommunity.com/sharedfiles/filedetails/?id=138644222

Other bugs include flickering textures on far away objects, (happened to the meat world sign which was far away once, also happened a lot to the vegetation decals in AW which cover the walls of the inner garden of bullfish interactive and nice bestiality picture in the boss' office (the one with the cow, well you know...) and objects disappearing and re-appearing while moving camera (this happened most clearly when Dude's headwound kicked in after he stole the nuclear warhead. Those islands chained together and the stuff that was floating around them kept doing that disappearing act when they were near the border of my field of view. This might have something to do with the fog but what can I know?.
Disappearing objects (kinda hard to tell on screenshots, better try in-game. Look closely.):

http://steamcommunity.com/sharedfiles/filedetails/?id=138644538
http://steamcommunity.com/sharedfiles/filedetails/?id=138644507
http://steamcommunity.com/sharedfiles/filedetails/?id=138644480
http://steamcommunity.com/sharedfiles/filedetails/?id=138644467 
Fullbright props:   
  Fullbright models on some maps (military base, bullfish interactive after zombie invasion), like a lot of doors ,cars etc. Especially noticeable in AW.
Pics:
Door ang items
http://steamcommunity.com/sharedfiles/filedetails/?id=138646066 
Cabinets
http://steamcommunity.com/sharedfiles/filedetails/?id=106459214
Lockers and people
http://steamcommunity.com/sharedfiles/filedetails/?id=106470521
Swithing the render type fixes the fullbright issues but introduces a whole lot of other issues (like non-functional mirrors etc.)
I wonder if these issues can even be fixed as it seems they are a driver problem. I have this problem in other games as well (especially fullbright) such as gta san andreas. I even tried this out on my old radeon 9600xt with new drivers ( tried a few new versions just to be sure) and it seems that drivers released after around early 2008 have this problem. And of course, my new computer also has this problem. Reverting the radeon to december 2007 drivers fixes the problem, and dynamic shadows start working again (thats another one to add to the list, the dynamic shadows dont work on new drivers, the shade of the entire weapon just changes) and the mirror bug is not there anymore... If you guys actually find a way to fix this, it would be a huge boost to the gaming community in general.

Mateos

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Re: Bugs and Balance improvements.
« Reply #49 on: December 19, 2013, 10:16:07 AM »
Good evening

I've just seen the update on Steam, I should have reported few things ^^' Since I know this topic, I'll post them here.
http://steamcommunity.com/id/mateos1/screenshots/?appid=223470&sort=newestfirst&browsefilter=myfiles&view=grid&privacy=8

The link should show only my public screens of P², which are for most of them issue reporting (excepted the cow and the holdest screen about a HUD decay, it was before the proper Widescreen support). Each file has a description related to the issue, like location (or should have at least ^^').

Let me know if the link doesn't work, I'll post pics one by one :)

Thanks again for the update! The job you did is amazing!

Regards,

Mateos

Lavacano Ozols

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Re: Bugs and Balance improvements.
« Reply #50 on: January 12, 2014, 10:02:18 PM »
I posted this in the Steam thread but I'm not sure you caught it (their forum system sucks) so I'm reposting here:

I can bind Mouse4 to be the second key for "Move Forward", but if I hold the button down, the Dude remains motionless. This has been a problem since before the update (and interestingly, is only a problem in Windows - the Linux builds seem to handle it fine).

stickler

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Re: Bugs and Balance improvements.
« Reply #51 on: March 19, 2014, 08:49:15 PM »
Read through all these pages really quick to make sure I didn't repost something so sorry in advance if I do.

The hidden door in the bank vault stops opening on Thursday and Friday.

The meatworld cutscene doesn't work properly, camera pans and looks at the wall mostly.

Post office there is a NPC that spawns when the map loads and does the Jesus pose.

The vend-a-cure mission can be done multiple times if you enter and exit the map.

If you do the sewers and Tora Bora you gotta go all the way back through the sewers again and after beating Tora Bora I thought there would be some type of cool reward besides just the WMD and 12 or so shots for it. Then when you go back through the sewers it's filled with taliban again, most just stand there and only notice you once you get to the bottom. I thought it was kinda weird I just wiped them out, wiped out tora bora then re-entered and it's populated again and some of the same triggers still go off. Really no reason to go through Tora Bora, kind of a waste of ammo. Was hoping to get something other than the WMD but I know it's always been like that.

I don't know if this is on purpose or not but if you play AWP mode Monday through Sunday and beat Monday through Friday you don't get the achievment for beating Postal 2. I think you should but I ran back through Postal 2 on hestonworld and got the achievment that way and am now working on AW seperately.

I've been playing Postal 2 since it was first released I noticed a ton of things like glass not being in areas it should and certain models missing like I said previously the junkyard where before you could shoot at a car and it would fall and kill a NPC it isn't there anymore but I remember AW7 before steam also had that problem. There is also water missing in most the maps that have it. Not sure if that is a compile error or just a oversight or maybe just me.

Anyways, still a great game and great updates. For something so complex I was suprised there wasn't any gamebreakers...except for achievments but this one is my fault - I accidently clicked the cheats on Sunday and enabled "sissy" by accident and I'm pretty certain that ruined any chances for me to finish the rest of the achievments - I checked my progress on some and they never moved after that. I had to start over.

Looking forward to future updates. Thanks guys.

[edit]
Re-reading this thread I saw some posts about getting out of the map or places you arn't supposed to be. I see this more as a feature than a bug, I love being able to get places I shouldn't be, one of the reasons to explore and sometimes it can help with speedruns. Please don't clip things like this off. Like how you can get into the Library early or back in afterwards if you jump on certain terrain. I love stuff like that.



« Last Edit: March 19, 2014, 10:25:00 PM by stickler »

Toploader

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Re: Bugs and Balance improvements.
« Reply #52 on: March 21, 2014, 06:54:38 AM »
Thanks Stickler, we'll get these verified and fixed. Also agree about Tora Bora in the sense that if you clear it out it should not repopulate, could probably arrange that quite easily.

stickler

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Re: Bugs and Balance improvements.
« Reply #53 on: March 25, 2014, 05:29:51 PM »
Thanks Stickler, we'll get these verified and fixed. Also agree about Tora Bora in the sense that if you clear it out it should not repopulate, could probably arrange that quite easily.

I also noticed on easier modes specifically AW only that achievments don't unlock (like hack 30 people with the sythe, unhead zombies etc). Is this a feature or a bug? I played through AW on easy and normal and didn't unlock anything but the finished Saturday achievment. Did you verify the other bugs yet? I noticed you playing but I don't msg you while you're playing/debugging for obvious reasons.

I was also wondering about how you keep getting the same achievements - it's that because you're a dev and can reset achievments to test? Not a bug or anything, just curious.

 

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