Ok, some info from my older thread now with pics:Military Base Balance Issues
Now the balance I mentioned clearly fails at the military base level from AW. First off, you start without your inventory of health items you've gathered throughout the game AND not on full health too (was 73 for me), the soldiers (which are quite possibly the toughest enemies of the game) come in huge packs and medkits are scarce to almost non-existance. I was playing on aggresive difficulty level, but still 4-5 medkits and what feels like 100+ soldiers is tough, even though I gathered a health pipe hidden in a ventilation shaft. And the container FULL of medkits you dont actually need at that point of the game (at the end of non-zombie part of the level) is quite ironic. What I wanna say is: can you maybe throw some more medkits around for good measure? Like on the shelves near weapon stashes?What makes it harder is also the steep difficulty curve. Up until military base Ihad food and pipesa plenty, and killed everyone without too much troubles, being stripped of all of that is kinda too much.Mirror Bug:
Well that's my only problem with balance, now for the bugs: one that is particulary annoying is a mirror bug. I'm playing in 1920x1080 so it might have something to do with this. When I look in the mirror (and the good example is police interrogation rooms) I sometimes see myself and the room I'm in as I should, sometimes I see the room behind the mirror, like through the window with or without my reflection randomly, and a lot of times I see people running towards me from another room (it looks kind of like a wallhack if you know what I mean).
Other bugs include flickering textures on far away objects, (happened to the meat world sign which was far away once, also happened a lot to the vegetation decals in AW which cover the walls of the inner garden of bullfish interactive and nice bestiality picture in the boss' office (the one with the cow, well you know...) and objects disappearing and re-appearing while moving camera (this happened most clearly when Dude's headwound kicked in after he stole the nuclear warhead. Those islands chained together and the stuff that was floating around them kept doing that disappearing act when they were near the border of my field of view. This might have something to do with the fog but what can I know?.
Disappearing objects (kinda hard to tell on screenshots, better try in-game. Look closely.):http://steamcommunity.com/sharedfiles/filedetails/?id=138644538 http://steamcommunity.com/sharedfiles/filedetails/?id=138644507 http://steamcommunity.com/sharedfiles/filedetails/?id=138644480 http://steamcommunity.com/sharedfiles/filedetails/?id=138644467 Fullbright props:
Fullbright models on some maps (military base, bullfish interactive after zombie invasion), like a lot of doors ,cars etc. Especially noticeable in AW.
Door ang items http://steamcommunity.com/sharedfiles/filedetails/?id=138646066
Lockers and peoplehttp://steamcommunity.com/sharedfiles/filedetails/?id=106470521
Swithing the render type fixes the fullbright issues but introduces a whole lot of other issues (like non-functional mirrors etc.)
Also the head thingie (when the gore texture comes out of the back of the neck when the character moves his head ) is not fixed in AW. It is in P2 though
I think there's no need for pictures here