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Messages - MrDownerup

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61
P2 and AW Mods / Re: [WIP] Postal 2 Mod: The Dawn of Dude
« on: May 08, 2013, 11:44:35 AM »
-Content from other game franchises, like maps and weapons from CS:S.

That's not going to fly well.

Shit. Postal 2 has tons of these type mods already (esp in MP 90% of maps are UT ports)..No one seems to mind.. So long as credit is giving and money isn't trying to be made..It's not a big deal..

In fact RWS loves to see mods in other games that have Dude in it.. (As long as money isn't involved)

Good luck with your mod m8..hope you find the team you need.

62
P2 and AW Mods / Re: [WIP] Postal 2 Mod: The Dawn of Dude
« on: May 07, 2013, 10:29:19 PM »
Fixed it for you.

63
Of course it will be on PC.gotta stick with those roots..

As far as Wii U he said "@ this point" so you never know..it may be considered later.

64
General / Re: ??Question For Whomever Has The Answer??
« on: May 05, 2013, 12:35:29 PM »
who the hell goes out of their way to edit posts on a failing forum on a sunday?

I could be like the other admins & just delete them.. guess I will from now on..

Quote
oh, I think i'll make video games for 20 years and not get paid. lol

Lol @ what you think you know..

65
General / Re: ??Question For Whomever Has The Answer??
« on: May 05, 2013, 12:00:15 PM »
That was me. I put them all in one post. They were all within' seconds of each other..Don't understand why he can't take his time,and make one post.

66
As requested by fans.Nathan Fouts's Tuts..Work in progress may take some time..



Code Tutorials using Unreal Script for POSTAL 2

You must be running the new Share the Pain version of POSTAL 2 for any of this to be relevant. Using these tutorials with older code may cause you problems.



These tutorials were written to be completed in succession with one another. If you jump ahead to a later tutorial, I will be discussing things from earlier tutorials that you may not recognize. Following each one in order should greatly improve your learning experience.

If you don’t have the full Unreal Script source code for POSTAL 2 STP, download it here:

Postal2vr1407uc.exe : http://www.resurrection-studios.net/downerup/postal2/Postal2vr1407uc.exe

Unzip these files to your POSTAL 2 directory (not the system directory).



These tutorials were written assuming you already know how to program somewhat. They also assume a good knowledge of events in POSTAL 2 the game, and general terms used in Unreal-based games. There’s lots of information on using working in games if you want to brush up on that first. Don’t worry though—these tutorials start very slowly. They don't have flashy pictures though, so if you need visuals... look on the internet or something. These are straight instructions on how to code in POSTAL 2.



Tutorials:
1. Writing Script for POSTAL 2
2. Adding an Exec Command
3. Making Your Own Package
4. Basic Weapon Changes
5. Advanced Party Bomb Weapon
6. Basic AI Changes
7. Adding a New Powerup (coming Soon.)
8. Making Your Own Intro Menu (coming Soon.)
9. Making New Days and Errands (coming Soon.)
10. Various Technological Points: INIs, Asset Paths (coming Soon.)

If you have more problems not addressed within these tutorials please check the forums under the Mods section.

67
Games / Re: GTA V Character trailer released!
« on: May 01, 2013, 05:38:06 PM »
I'll wait till a good sale.Willing to try it out,but can't honestly say the trailer appeals to me..

68
P1 Support / Re: Ripping the models
« on: April 28, 2013, 02:43:27 PM »
I stand corrected.. I would have sworn it was like Game Editor Uses animated images to make walking,jumping,etc animations..

 :D

69
P1 Support / Re: Ripping the models
« on: April 28, 2013, 02:03:25 PM »
Not 100& sure,since I've never been hands on with P1,but I'm pretty sure it's just hand drawn animations..

70
P1 Support / Re: Ripping the models
« on: April 28, 2013, 11:51:50 AM »
P1 doesn't use models.

71
Games / Re: Are you a fat ass gamer?
« on: April 21, 2013, 01:06:22 AM »
Na man.. Wii balance board does ok job @ this..Of-course you can't actually jump on it,but it senses shifts in weight,so you "act" like you're jumping,it jumps on screen..Same principal could be used here to..

72
Games / Re: How to remove Steam games
« on: April 16, 2013, 04:01:55 PM »
Yeah man! you want to be totally bad ass?..you should uninstall windows completely..nothing but open source from here on out!..


 ::)

73
P2 and AW General / Re: Postal 2 Complete on sale!
« on: April 14, 2013, 06:00:38 PM »
I'd say Fudge Pack if steam isn't an option..

74
It's a joke anyway.. if he launched anything close to a threat.his military would become non existent in a matter of days..

75
Running with Scissors / Re: New Forum Design Kinks
« on: April 14, 2013, 03:00:39 AM »
Okay basically it's jabba-plaining time. I'll play it straight. I don't like how forum navigation within a thread (changing topic page number, switching to forum index) is located at the bottom of the page only, instead of at the top as well. I need navigation at the top of a topic!


Thanks..I hadn't noticed.. all good now..

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