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Messages - MrDownerup

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121
As requested by fans.Nathan Fouts's Tuts..Work in progress may take some time..



Code Tutorials using Unreal Script for POSTAL 2

You must be running the new Share the Pain version of POSTAL 2 for any of this to be relevant. Using these tutorials with older code may cause you problems.



These tutorials were written to be completed in succession with one another. If you jump ahead to a later tutorial, I will be discussing things from earlier tutorials that you may not recognize. Following each one in order should greatly improve your learning experience.

If you don’t have the full Unreal Script source code for POSTAL 2 STP, download it here:

Postal2vr1407uc.exe : http://www.resurrection-studios.net/downerup/postal2/Postal2vr1407uc.exe

Unzip these files to your POSTAL 2 directory (not the system directory).



These tutorials were written assuming you already know how to program somewhat. They also assume a good knowledge of events in POSTAL 2 the game, and general terms used in Unreal-based games. There’s lots of information on using working in games if you want to brush up on that first. Don’t worry though—these tutorials start very slowly. They don't have flashy pictures though, so if you need visuals... look on the internet or something. These are straight instructions on how to code in POSTAL 2.



Tutorials:
1. Writing Script for POSTAL 2
2. Adding an Exec Command
3. Making Your Own Package
4. Basic Weapon Changes
5. Advanced Party Bomb Weapon
6. Basic AI Changes
7. Adding a New Powerup (coming Soon.)
8. Making Your Own Intro Menu (coming Soon.)
9. Making New Days and Errands (coming Soon.)
10. Various Technological Points: INIs, Asset Paths (coming Soon.)

If you have more problems not addressed within these tutorials please check the forums under the Mods section.

122
Games / Re: GTA V Character trailer released!
« on: May 01, 2013, 05:38:06 PM »
I'll wait till a good sale.Willing to try it out,but can't honestly say the trailer appeals to me..

123
P1 Support / Re: Ripping the models
« on: April 28, 2013, 02:43:27 PM »
I stand corrected.. I would have sworn it was like Game Editor Uses animated images to make walking,jumping,etc animations..

 :D

124
P1 Support / Re: Ripping the models
« on: April 28, 2013, 02:03:25 PM »
Not 100& sure,since I've never been hands on with P1,but I'm pretty sure it's just hand drawn animations..

125
P1 Support / Re: Ripping the models
« on: April 28, 2013, 11:51:50 AM »
P1 doesn't use models.

126
Games / Re: Are you a fat ass gamer?
« on: April 21, 2013, 01:06:22 AM »
Na man.. Wii balance board does ok job @ this..Of-course you can't actually jump on it,but it senses shifts in weight,so you "act" like you're jumping,it jumps on screen..Same principal could be used here to..

127
Games / Re: How to remove Steam games
« on: April 16, 2013, 04:01:55 PM »
Yeah man! you want to be totally bad ass?..you should uninstall windows completely..nothing but open source from here on out!..


 ::)

128
P2 and AW General / Re: Postal 2 Complete on sale!
« on: April 14, 2013, 06:00:38 PM »
I'd say Fudge Pack if steam isn't an option..

129
It's a joke anyway.. if he launched anything close to a threat.his military would become non existent in a matter of days..

130
Running with Scissors / Re: New Forum Design Kinks
« on: April 14, 2013, 03:00:39 AM »
Okay basically it's jabba-plaining time. I'll play it straight. I don't like how forum navigation within a thread (changing topic page number, switching to forum index) is located at the bottom of the page only, instead of at the top as well. I need navigation at the top of a topic!


Thanks..I hadn't noticed.. all good now..

131
General / Re: Someone take the kid off the CSS
« on: April 13, 2013, 12:14:59 AM »
thx

132
Joke reference? Who's joking?

133
Can we just concentrate on getting these forums unfucked,get the monkey out of the css booth! JK  :P

keep on you'll get a Twilight theme! ;D

134
General / Re: Someone take the kid off the CSS
« on: April 10, 2013, 11:31:09 PM »
Wait, the old theme was OK except a few annoyances I've pointed to. Now it's worse. Come on.

ok.thx for your input..

135
General / Re: Someone take the kid off the CSS
« on: April 10, 2013, 05:16:08 PM »
I have a 1024x768 and the new design is fucking perfect!
Please MrD, don't touch it!

thanks.. only thing (major) set to change @ this point is the portal..

It looks much better now,thanks.

cool.. thx.

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