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Messages - MrDownerup

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1
There is no way to add material slots in ue2..Must be correct in Max before export..

2
Doesn't matter.. You can have a model (in max) fully textured w/ several different textures,if the channels (material IDs) aren't setup proper,when you export/import..ue2 only sees it as one channel,so you can only add one texture..Unless of-course you take the time to bake down those multi textures,but that's another thread..ue3,4 usually handle all this shit for you,but P2 is old school..

Quote
but I can only assign one of the textures I have to the mesh
This leads me to believe this is his issue..Multi textures,one channel,etc,etc..

That said..It may just be the fact he needs to add the textures manually (as you've shown).. 8)

3
BDX777, there're two possible ways:
1. Apply textures right in "Static Meshes" window:
Spoiler for Hiden:
2. Apply textures in mesh properties, through "Add" button:
Spoiler for Hiden:


This will not help,if the materials aren't assigned correctly on export from MAX.. which appears to be his issue.. You can add materials,but unless there's a slot,it does nothing..However,if the slots ARE there,and materials are just missing.. this is the info you need.. PS: materials should always be imported first..

I had this in my bookmarks, that will help you.

http://www.kf-wiki.com/wiki/Help:Creating_multi-layered_static_mesh_skins


 ;)

4
I'm on phone and no where near PC @ moment,so info may vary slightly.

In Max..edit the mesh..select only the polys you want material on,and give it a unique id.. 0 will be 1 in Max 1 will be 2 and so on.Then export..

Back to ued. make sure materials are imported first..import ase

If you need further help,reply and when I get near PC I will be more specific.

5
P2 Multiplayer chat / Re: Mr.D'z RATZ - question
« on: March 22, 2015, 02:31:16 PM »
Yeah..I just haven't had time...Paradise Lost keeping me busy..

6
P2 Multiplayer chat / Re: Choy bastard admin
« on: March 21, 2015, 02:49:20 PM »
Is Choy still around? Haven't head that name in years!

Yeah,we spoke a few weeks back,in fact..

Choy you sissy lick my cum!

BTW..You won't grab his attention here either.. just wasting time..

7
Front Page News / Re: PARADISE LOST
« on: March 03, 2015, 09:53:15 PM »
Any updates that can be shared? Feels like I've been waiting years to play this.

It's not been a year yet..There have been a few teases on twitter,I believe..It's coming tho,we promise.

8
POSTAL General / Re: Guess what?
« on: March 01, 2015, 03:58:01 AM »
Thanks D!  Do you still play? I'd love to have you pee on me! haha

I miss you too! ;)

To answer question.. Not @ the moment..kinda tied up with Paradise Lost..that said! afterwards,we'll get together.. Maybe we can bring back some fight nights.. :P

9
POSTAL General / Re: Guess what?
« on: February 28, 2015, 07:31:25 PM »
Congrats on getting new PC..  8)

I don't really host a servers anymore..I handed off the assets to a few people..As far as Airmail.. I think it's same as use..Enter by default.. can of-course be changed in settings..

10
General / Re: Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: February 28, 2015, 07:24:36 PM »
Quote
- RWS allows to use all of the resources of Postal 2, such as models, textures, map design and etc in commercial way.

lol..I'm pretty sure this isn't true...Unless he somehow managed to work something out w/ someone..

11
General / Re: Happy New Year!!
« on: January 02, 2015, 02:04:25 AM »
Happy New Year.. :P

12
Front Page News / Re: #GamerGate
« on: December 09, 2014, 12:36:21 PM »
Wow.  just. wow.   smdh.

smdh (Space Monkeys Dicking Hobos) ?

13
Digital Media / Re: Postal Dude cosplay photos
« on: November 06, 2014, 06:24:31 PM »
HA.. good job.. loving that shotty,and censor sign..  :P

14
POSTAL General / Re: My Postal Halloween 2014
« on: November 06, 2014, 12:35:14 AM »
lol.. you my friend rock.. never let anyone tell you any different..

15
P2 and AW Mods / Re: Postal Trick OR Treat
« on: October 27, 2014, 10:04:14 AM »
Pickled Testicles Surprise!

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