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Messages - Toploader
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« on: December 14, 2013, 04:26:47 PM »
PS: I hate that my post comments mostly on things I didn't like , I don't mean to sound like that. You've done an awesome job, thank you.
It's all good, most of the comments on these forums are but that's to be expected, fans are always going to push for what they want, if they didn't this patch would never have happened.
Yeah I drew from your list of suggestions quite a bit, others too but I think you made the biggest contribution as to what was used. Pretty lame of us not to give you a special thanks really, apologize for that, if you are interested in that we'll update the texture credit at some point.
As for the rest? Well it may all still come, we had to draw a line under it at some point to make sure they were released for Xmas so people could start getting achievements (masses getting restless, we did promise it as part of the greenlight). As one of the major issues was crashing with dismemberment prior to our updates, we really needed to make sure we'd improved the issue and people no longer crash post release(at least as much). So far so good, looking at the submitted bug reports, so when we are feeling more confident we can start adding the other stuff back in, although does seem we have some frame rate issues to tackle first before loading more stuff into the game.
Knuckle duster thing is a bug, I'll add it to our tracker and get that sorted.
« on: December 14, 2013, 02:52:45 PM »
Oh yeah, what CPU are you running anyway? And what are the differences in your framerate when you enable this?
EDIT: and when you do, you get no screen tearing, or jerking issues, or speed up, or any ill side effects?
« on: December 14, 2013, 02:28:09 PM »
Seems odd, certainly does not do that our end (at least to improve performance), but will look into it. (BTW not denying people are having FPS issues, just not convinced this is why, also investigating).
« on: December 14, 2013, 01:52:14 PM »
reason is that (some idiot from) RWS set that the game using only one CPU coreAre you sure 10 years old engine supports multithreading? Or you mean older builds supports multithreading properly, and in the new 1412 multithreading is disabled by default?
The engine is most certainly not
multithreaded that that 'idiot' which P6 so gracefully referred to was fixing a bug that caused major issues for some people had, without affecting anyone else.
However, if like him you have a magical PC that somehow makes a non Multithread game use more than one core correctly, then we'll throw it into the options next patch. Sound good?
« on: December 14, 2013, 10:08:03 AM »
You can get most of the games weapons via enabling cheats (will disable achievements) by entering sissy into the console, and then using the gunrack cheat.
« on: December 14, 2013, 09:38:12 AM »
Ever since the patch, my performance has gone down the chute. Any advice?
Also, in the performance options, try disabling 'accessories' and see if that helps for now.
« on: December 13, 2013, 02:02:59 PM »
Yeah we hit some problems, delayed us a few hours, sorry 'bout that.
« on: December 13, 2013, 09:46:04 AM »
and I'm looking forward this patch for Mac I'm too, but for Linux. Well, guess for now I'll play around and test Windows version.
Turns out you might not have to wait that long, not going to speculate on a date just yet, but we are talking days / weeks rather than months.
« on: December 12, 2013, 11:49:36 AM »
Are you going to release another new patch after 9 years?
Ha! No by then I'm pretty sure we'd have moved on, these updates were to thank eveyone for the support durning greenlight. We might put out a patch in 2016 to fill the shop in the mall that was closed until this date, though!
We have some more plans for the game, such as workshop for mod support and better controller support, but beyond that we are not yet sure how far we will take it, it greatly depends on how these updates are received, at some point we need to move onto a new project.
« on: December 12, 2013, 11:46:01 AM »
just wanna make sure this will be released also for non steam version (GOG Desura and boxed) yes???
The DRM free versions will also get the updates sometime in the new year.
* Added 68 Steam Achievements!
There is also an in game achievement system for the benefit of future DRM free builds.
« on: December 12, 2013, 10:45:19 AM »
I'll PM you.
« on: December 11, 2013, 12:33:19 PM »
Hopefully! We've not been able to recreate the issue lately since some tweaks. We'll have the bug submitting set up so at least if this does happen, we can collect reports and look into it deeper. You can also turn off Dismemberment in the performance options should it end up being the result of a hardware configuration set up that we do not have ourselves.
« on: December 09, 2013, 07:08:46 PM »
Nice, maybe in the future we'll see if we can get this on Steam officially for the holidays (as in, it will read your system clock and apply it around the holidays). We've been talking about doing something similar for P2.
« on: December 03, 2013, 06:17:37 PM »
When does the source come out?
Sorry we are totally sidetracked with the P2 updates... but I'll put this back on top of the agenda shortly.
« on: December 03, 2013, 05:54:15 PM »
Not right away, but I'll see if we can get some kind of weapon pack to include the removed AWP M@D weapons later if there is demand, which you'll be able to call up with cheats.
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