Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Toploader

Pages: 1 ... 4 5 [6] 7 8 ... 109
P2 and AW Mods / Re: Postal 2 Day of Death (Alpha) - Released!
« on: August 08, 2014, 09:47:08 AM »
Oh, I've wanted to see an invasion mod for some time now. We have no problem you releasing this as a stand alone, but you might limit your players somewhat over making it more of a plugin for STP which allows people to join and download via a redirect.

Still, I'll install and try and catch your server online to check it all out!

No worries! As I say, it should have been  seamless transition from Steam we just missed out a finer detail. It might of even helped a bit over all, we posted news about the update that might have caught some peoples eye and encouraged them to try the MP again.

P2 and AW Mods / Re: Postal 2 TKMutator 4.0 - RELEASE!
« on: August 07, 2014, 07:43:57 AM »

2. Postal 2 Complete-modified version will be released soon in the Steam Workshop!

Good to hear :) Hope you can make a nice implementation of it, maybe place the weapons in the world using our Copy to Script feature

Or simply use mutators and .int files to replace current weapons in the world.

Yeah this was an oversight by us, we actually intended to have it so there was a total cross over, so no one would have even noticed the servers going down.  We've been busy with Paradise lost so didn't actually notice it was not the case when the GS servers went down.  Should be fixed tonight, and we'll even post news about it on Steam.

Thanks for bringing it to our attention.

Right yeah it's missing, we'll update that soon.

We did it right away,

ServerActors=IpDrv.UdpServerUplink MasterServerPort=27900

is in the Steam version's .ini. Does it not work for you?

EDIT: Okay yeah, the info is there but it's not reaching the master server for some reason, we'll look into it.

Yeah great, we'll work out a like from the main page in time.

Cool, nice effort :) I'll check it out at some point.

how do you know he didnt take down the mod to repair it though...

Because right after the competitions results, he stopped the mod working working for everyone (rather than just remove it or make it non public) with a texture displayed to all staying he's abandoned the mod because RWS don't support him, which is simply not true we'd be glad to support his wonderful effort.

All good, totally his call, just a shame.

It is indeed an impressive mod.

He has no reason to feel disrespected though, and to punish fans of his work an lashing out at RWS was an odd reaction, when the only reason he didn't was because of a rule that was made clear. As I said in the other thread, if he removes the content that belongs to other games, allows us to help him get it working for everyone by working out the crashing issue many got, and resubmits to workshop, we'd be happy to give him a belated joint first place.


Congrats to A-mod, loved the Pigeon Hunter Mission.

So, what happened to the Project Marica mod? It broke the rules and the author got all butthurt and removed it?

Sadly it seems that way, I think there was probably more to it though (the mod would crash many peoples PCs on launch, mine included, and he might have not known how to fix it do decided to remove it, although we'd have probably helped him with that).

Special verison of Project Marica for steam.

Spoiler for Hiden:

Sadly, as impressive as this mod is, it went against one of the rules:

You must own the rights to all the assets you used to make your mod. You can’t port a weapon from another game using their assets unless you were the original creator of that mod. As fun as it is, you can’t rip the infamous purple bat out of Saints Row: The Third and claim it for your own. We will know, and if we don’t know, someone will point it out to us!

If the author resubmits it to workshop with anything not from other games submitted, we'd be happy to give it joint first place even though the contest is now over.

We don't do this now, a lot of work went it to the Steam updates (and now GoG) and we don't think it's unreasonable to ask people double dip at this point, the game is often on sale of course for not a lot :)

Glad you like the game and thanks for the support, no way you should have been playing it at 12 though!  :-\

It's worth noting that EvilT-ModZ  'Project Marica' would have been a strong contender. We didn't include it because it went against the rules by including assets from other commercial games.

Sadly, the author then broke the mod with a sign saying that 'RWS does not support this project' and after I contacted him asking him if we could help, he removed it entirely. It's a shame because many people liked the mod, but the rules were there for a good reason and made clear.

Front Page News / Re: PARADISE LOST
« on: July 20, 2014, 09:11:21 AM »
the main thing i am wondering is... will this be open world like postal 2? or will it be linear like aw?

Open world.

Pages: 1 ... 4 5 [6] 7 8 ... 109