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Messages - Toploader
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« on: April 12, 2014, 01:05:01 PM »
HONESTLY RELEASE THE WORKSHOP ALREADY!!!!!!!!!!!
I'm going to delay it a day extra for every exclamation mark you use.
« on: April 12, 2014, 01:03:59 PM »
I did it, yahoo!! You are right, the shots fired properties doesn't do anything, so I had to place multiple ShootMyTarget with WaitforTimer in the script.
And the changing difficulty thing also works like a charm.
When the workshop is released, I hope you guys plan to post tutorials on Scripted stuff because it's very useful in level design, and there are almost no tutorials that I can find.
That's a good way to work around it! Although really it should not have to be that hard, the 'shots fired' should cover it so we'll look into making that easier.
And yeah, I play to cover this in a tutorial. In the mean times ask any questions you want about the scripting.
« on: April 11, 2014, 01:59:57 PM »
I just mean the team will move onto an as unannounced project then.
« on: April 11, 2014, 12:49:08 PM »
It's kinda fallen off our radar now, but we've left the code in the packages for modders to play around with. Workshop took longer to sort out than we thought it would and we have to move on now from free content.
« on: April 11, 2014, 11:10:24 AM »
I'll see if Rick as any idea, although I don't change the difficulty in the editor, I do it in the game itself, leave the game, then start using the editor and it all seems fine.
« on: April 11, 2014, 04:03:36 AM »
Lets see what the workshop brings first when that's out.
« on: April 11, 2014, 02:00:44 AM »
Seriously, RWS should capitalize on that.
We'd rather do it for free and earn good faith, nothing on that list would be worth charging for and I'm sure workshop will bring many mods like this to the table for free too.
« on: April 11, 2014, 01:35:25 AM »
So I'm guessing from that you're asking how to get a pawn to walk up to another pawn, change to his machine gun weapon and kill him. In short you use an Action_SetViewTarget the an ACTION_ShootTarget, although I've forgotten how to make them shoot more than one shot using a machine gun, I'll have to ask Rick about this as changing the shots fired properties does not seem to do anything (unless it's just broken).
Not sure about the shovel problem, this might be related to the difficulty you currently have the game set to overriding something. Load up the game and make sure you're set to average, then quit it and load the editor again (I think we've fixed this in a newer build).
« on: April 11, 2014, 01:04:23 AM »
Ah okay. Well come the time we're working on this we'll reach out for people to test, and we'll make sure things like this get sorted out.
« on: April 10, 2014, 09:29:46 AM »
Nah, the servers will still be run by outside companies, just the query and master server will be dealt with by Steam, so you can put what you want on your server as before.
« on: April 10, 2014, 12:47:11 AM »
Sure will (eh, which bug was that again?)
« on: April 09, 2014, 02:10:16 AM »
True I see. So my guess is that there wont be free MP because of this, right?
Nah, on the bright side we'll work a bit on the MP and bring some improvements over (1409XL implemented, maybe a new map or two, Valve anti-cheat and of course workshop).
« on: April 07, 2014, 10:26:46 AM »
You're an impatient lot
You're looking at 2-4 weeks, not long to wait really. Glad there is so much excitement for this.
« on: April 06, 2014, 02:24:43 PM »
Yeah, hopefully this month all going well, initial testing has worked out better than we hoped but we want to get it right, so thinking of ways to make it as complete and usable as possible and allow many mods to work together without overwriting each other.
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