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Messages - Toploader

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Front Page News / Re: Steam Workshop has Launched
« on: May 05, 2014, 12:24:13 PM »
Now that Workshop integration is finished the priority is to get the updates onto Linux and Mac as well as the DRM free releases, right?

Still looking forward to trying the updates out.

Yup. First we'll tidy up the Steam release for DRM free (which is a little bit of work, we want to make it so the Steam workshop mods also work with the DRM free build if manually installed, using the same menu system).  Then we'll pass both builds off to Ryan to do his magic.

man i love funny novelty internet jokes god bless
they make me LOL (laugh out loud)

I always thought LOL meant lots of love!! I've been using it wrong all these years...

General / Re: Gamespy is shutting down.
« on: May 05, 2014, 07:20:14 AM »
Cool, at the very least we'll patch the Steam version to use this until we migrate it to Steamworks. Then it's just a case of getting all the server admits to make the switch in their ini's.

Running with Scissors / Re: Postal 2 Steam Sales
« on: May 04, 2014, 04:09:41 PM »
The sales have been really good. I got it on Steam when it was greenlit, so you can imagine my frustration when it got put on sale about 2 weeks later. .

It was at least a month but I think more like three before it was discounted and even then it was 50% for a while. We appreciate you getting it at the Steam launch!

But yeah cause the game has had loads of discounts, a lot of people have been getting it. At first it wasn't as popular, but now the sales have been quite high, with lots of people getting it now.

It did pretty well before too, but no doubt the discounts have done the game well on Steam!

Front Page News / Re: Steam Workshop has Launched
« on: May 03, 2014, 09:24:11 AM »
One of the funniest mods on the Workshop right now has to be the MrFloppy mod, that mod is gold xD

By the way, I wonder when we will see Eternal Damnation on the Workshop?

Few months time, before October for sure but hopefully before that.  Needs a lot of work to have it working with our new build of P2 and we're picking away at it between other things.

P2 and AW Mods / Re: Workshop is nearly upon us
« on: May 01, 2014, 04:50:17 PM »
The only thing holding it back now are problems with Steam... so we are talking days now, not months :)

P2 and AW Support / Re: Bug reports + subjective suggestions
« on: May 01, 2014, 04:49:19 PM »
*There are far too many unused assets in the texture files, even stuff dating back to the game's alpha stage (old loading screens with "day 1" in the corner can be seen in footage of early prerelease versions). Also many unused sounds. Maybe removing all this cruft can slim the size of the game down, as it's balooned by a few gigs since the overhaul.

RWS left it all for a good reason

they may not have used it themselves but this not indicated that it will not be useful to the creator of various modifications

Yeah exactly.  We may implement it ourselves at some point, but if not then it's great to have this sort of thing in the files so some modder can make use of it. Even if we removed all unused stuff it would remove less than a gig from the files and most people these days can cope with a bit of bloat like that.

P2 and AW Mods / Re: Workshop is nearly upon us
« on: May 01, 2014, 01:59:05 PM »
It won't be two months don't worry!

P2 and AW Mods / Re: Workshop is nearly upon us
« on: May 01, 2014, 10:55:16 AM »
It's close... very close....

Front Page News / Re: Win an Ultimate Fan Prize Pack - Video Contest!
« on: April 30, 2014, 03:53:30 PM »
The Oagh wins for just posting in this thread.

POSTAL General / Re: Verified Akella Dev answers questions on Reddit
« on: April 30, 2014, 02:57:01 PM »
It's just some employee that was bought in late into the games production. Seemed to have been lied to by the management at the time which is not surprising, no real inside knowledge. Basically nothing to see here ;)

Fan News / Re: BumpMap in Postal 2
« on: April 30, 2014, 02:55:24 PM »
Care to elaborate how you made this happen  :-\ Looks great if that's all in engine.

POSTAL General / Re: Verified Akella Dev answers questions on Reddit
« on: April 30, 2014, 09:27:20 AM »
and the Russian devs followed it very closely. The guys from RWS regularly supervised the builds and approved everything

We didn't see the game for the entire last year of its production..

EDIT This person is either bold faced lying or (more likely) totally misinformed to have come up with this little gem:

RWS people saw the result on every stage of development and didn't do anything to improve it, they just kept saying it was perfectly fine as it is.

When I play the Linux version on Steam, it's still build 1409, rather than 1414. I take it that this won't be done until workshop support is complete?

Yeah, Mac and Linux builds will be updated when we're done updating the Windows build.

I don't know the story behind the arcade, was before my time.

P2 and AW Mods / Re: Postal 2 TKMutator 3.0 - Release!
« on: April 28, 2014, 02:10:16 PM »
Good work! Hope to see you adapt your mods for Steam workshop when it's released soon!

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