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Messages - Toploader

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Front Page News / Re: PARADISE LOST
« on: September 27, 2014, 06:55:41 AM »
We've not decided, will do so once it's done and we have feedback from QA ect.

Front Page News / Re: PARADISE LOST
« on: September 26, 2014, 08:01:18 AM »
More of a real Postal 3 instead of DLC on the same engine from what I read...or at least an expansion? I just don't like the term dlc, makes me think of all the games that call regular ass patches DLC.

We'll I'd not say real PIII, it's very much tied into the P2 and AW story. But yeah, it follows the same errand based missions as P2 did.

DLC is a bit of a broad term ranging from full on expansions like this to micro transmissions and heh, yeah in some case patches. But you're right we probably should be using the word expansion to make it clear it's a game in its own right.

Front Page News / Re: PARADISE LOST
« on: September 26, 2014, 01:17:05 AM »
Always amazed how many people request a pre order, but nah we'll not be making it an option for this DLC, at least not until it is totally done and maybe in the last part of QA so we can be sure of the release date.

Aiming for end of November, seem on track for it so far all going well, but a delay is always possible if we run into problems.

Farkus confirmed!

Games / Re: How to remove Steam games
« on: September 23, 2014, 04:33:07 PM »
Steam is not DRM really DRM as such, it has DRM features but they are optional for the publisher. POSTAL 2 for example uses all of Steams features such as Workshop, Steam cloud, auto update, achievements and trading cards,  but if you want you can just download from Steam, copy the install folder to anywhere and run it just fine.

Not sure how many other games on there work like this but we made sure to make our games totally portable.

Front Page News / Re: PARADISE LOST
« on: September 14, 2014, 02:49:31 PM »
I have a question whether the upcoming DLC ​​for Postal 2. Cooperation appears?

Nah, would have been a nightmare to work out on this engine. Maybe for a future game though ;)

P1 General / Re: P1 Hamachi multiplayer?
« on: September 14, 2014, 02:48:28 PM »
To this day I've never tried to run P1 in MP, could be a fun experiment, so I'd be down with trying with you, shoot me a PM and we'll give it a shot sometime.

Running with Scissors / Re: Offering my music to RWS next project
« on: September 13, 2014, 02:36:23 AM »
You're music is really cool, we could certainly do something with it even if it's just putting it as ambiance coming out of boom boxes around Paradise.

P2 and AW Mods / Re: Minigame mod - Postal Dude's Adventure
« on: September 12, 2014, 06:31:44 PM »
I've yet to check it out, but you should consider uploading to Steam workshop!

P2 and AW Mods / Re: Question about compatibility
« on: September 08, 2014, 12:37:43 PM »
Yes, the mods are interchangeable on both versions, we made some effort to make sure that Workshop content could be adapted for the DRM free version, so the reverse is also true.

P2 and AW General / Re: Questions about graphical additions
« on: September 07, 2014, 03:01:36 PM »
The whole 'real' first person stuff is cool but beyond what we'll be wanting to do for P2 as an update at this point, but I agree it's cool and when we get around to a new P game or a P2 remake or whatever, that will be something I push for.

As for Shadows in P2, we actually have that up and working and they are fully dynamic and look great, the problem being it hits the frame rate pretty hard (probably 20 less FPS with them enabled).  Sadly the advancements in computer power over the last 12 years have not benefited Unreal engine 2 as much as we would have hoped, as it's a very CPU based engine, which is not multithreaded. We are still at the point where to run P2 at a solid 60 PC you need at least 3.0 GHz per core (even my 2.8 CPU only just gets there), so adding the shadows would push that up to probably 3.5 which is a real top end CPU.  We might include it as an option for a future patch, but would have to give a warning that it has a very high CPU requirement to run well.

It's a shame because newer versions of Unreal 2 are vastly more optimized than the one we are using, but we don't have access to that source code and it would not be worth our time to try and improve it all ourselves at this point so we just work with what we have.  It's certainly frustrating to be working with such an old engine and game and have to be so concerted about these things that's for sure :)

General / Re: What controversies are unacceptable?
« on: September 07, 2014, 02:51:25 PM »
If you want to avoid any controversy these days, don't have a single female NPC you can kill or is there as 'background dressing' or you'll be branded misogynistic.

In fact, I'd just leave women out of your game entirely. You can have one as the main protagonist, just make sure she's not at all attractive.

Front Page News / Re: Uwe Boll's Opinion on Games and Developers!
« on: September 07, 2014, 02:45:16 PM »
Ah, all things considered I thought the movie was okay, and in all honestly no one else would have wanted to do the movie, so it was this or nothing, POSTAL was at the time very unknown and cult, it's only since the Steam release we've gain an impressive amount of attention (even if the gaming press still totally ignore it).  There was still quite a bit of fan service in the movie, and Gary would have been in it but was not available at the time.

P2 and AW General / Re: Best way to record Postal 2?
« on: September 07, 2014, 02:41:36 PM »
I have no problem with fraps but there is a setting in it you need to change, by default it is 30 but you can put it up to 60.

P2 and AW General / Re: How to get money
« on: September 06, 2014, 02:19:48 AM »
Go grab some money from the area behind the window of RWS building.

I know you're against stealing but hey, if they leave it hanging around like that, they either want someone to take it or deserve it.

Pretty sure there are a few more semi-secret areas with money like that, you might want to go find them.

You could argue that it's rightfully the dudes redundancy pay that Vince skimped out on.

P2 and AW Support / Re: About Xinput, and doing it the right way
« on: September 06, 2014, 02:17:33 AM »
It's not too late for us to make some small amendments, so I'll pass your comments on and we'll see if any of them make sense for what we've already implemented.

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