We've not decided, will do so once it's done and we have feedback from QA ect.
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Messages - Toploader
More of a real Postal 3 instead of DLC on the same engine from what I read...or at least an expansion? I just don't like the term dlc, makes me think of all the games that call regular ass patches DLC.
We'll I'd not say real PIII, it's very much tied into the P2 and AW story. But yeah, it follows the same errand based missions as P2 did.
DLC is a bit of a broad term ranging from full on expansions like this to micro transmissions and heh, yeah in some case patches. But you're right we probably should be using the word expansion to make it clear it's a game in its own right.
Always amazed how many people request a pre order, but nah we'll not be making it an option for this DLC, at least not until it is totally done and maybe in the last part of QA so we can be sure of the release date.
Aiming for end of November, seem on track for it so far all going well, but a delay is always possible if we run into problems.
Steam is not DRM really DRM as such, it has DRM features but they are optional for the publisher. POSTAL 2 for example uses all of Steams features such as Workshop, Steam cloud, auto update, achievements and trading cards, but if you want you can just download from Steam, copy the install folder to anywhere and run it just fine.
Not sure how many other games on there work like this but we made sure to make our games totally portable.
I have a question whether the upcoming DLC for Postal 2. Cooperation appears?
Nah, would have been a nightmare to work out on this engine. Maybe for a future game though
The whole 'real' first person stuff is cool but beyond what we'll be wanting to do for P2 as an update at this point, but I agree it's cool and when we get around to a new P game or a P2 remake or whatever, that will be something I push for.
As for Shadows in P2, we actually have that up and working and they are fully dynamic and look great, the problem being it hits the frame rate pretty hard (probably 20 less FPS with them enabled). Sadly the advancements in computer power over the last 12 years have not benefited Unreal engine 2 as much as we would have hoped, as it's a very CPU based engine, which is not multithreaded. We are still at the point where to run P2 at a solid 60 PC you need at least 3.0 GHz per core (even my 2.8 CPU only just gets there), so adding the shadows would push that up to probably 3.5 which is a real top end CPU. We might include it as an option for a future patch, but would have to give a warning that it has a very high CPU requirement to run well.
It's a shame because newer versions of Unreal 2 are vastly more optimized than the one we are using, but we don't have access to that source code and it would not be worth our time to try and improve it all ourselves at this point so we just work with what we have. It's certainly frustrating to be working with such an old engine and game and have to be so concerted about these things that's for sure
If you want to avoid any controversy these days, don't have a single female NPC you can kill or is there as 'background dressing' or you'll be branded misogynistic.
In fact, I'd just leave women out of your game entirely. You can have one as the main protagonist, just make sure she's not at all attractive.
« on: September 07, 2014, 02:45:16 PM »
Ah, all things considered I thought the movie was okay, and in all honestly no one else would have wanted to do the movie, so it was this or nothing, POSTAL was at the time very unknown and cult, it's only since the Steam release we've gain an impressive amount of attention (even if the gaming press still totally ignore it). There was still quite a bit of fan service in the movie, and Gary would have been in it but was not available at the time.
Go grab some money from the area behind the window of RWS building.
You could argue that it's rightfully the dudes redundancy pay that Vince skimped out on.