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Messages - Toploader
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« on: May 04, 2013, 12:53:00 PM »
It was actually lamer than than. What he did to me was a sad and totally failed attempt to divert attention away from himself, by quoting almost to the word the stuff you guys said about him. I was totally fine with that tbh, anyone that takes anything this guy says seriously are as ridiculous as he is.
« on: May 04, 2013, 03:14:38 AM »
Sure, I'll throw together an example map and some step by step instructions later today.
« on: May 02, 2013, 05:36:12 PM »
Mike will be back on Android by the end of the yeah I have no doubt.
« on: May 02, 2013, 11:47:34 AM »
None really if you have a high end PC and don't mind having to jump hoops from time to time to get a game running smoothly, don't have a Vita and have little interest in the exclusives. For me it's mostly the exclusives, but yeah the Vita integration assuming it's done well will be a big perk.
« on: May 02, 2013, 11:10:18 AM »
I agree, why would someone buy that?, you already have all of this shit on your PC already.
I'm a big fan of many of Sony's in house games
Also I love the Vita, and many of the digital download games give you a licence for both platforms, and the cross controller shit was fun on Little Big Planet 2, so hope to see much more of that on the PS4.
« on: May 02, 2013, 09:50:06 AM »
Sure do, I'm a big fan of many of Sony's in house games and although I'm mostly a PC gamer, I do like a console to go with it. I'm even gonna be getting The Last Of Us for the PS3, despite having play it 720P at 30FPS.
« on: May 02, 2013, 09:06:00 AM »
Psychonauts 2 has a chance of happening so as long as there is hope I'll keep wishing :-) And I'll take every chance I get to reiterate it.
also non of u fux hav the decency 2 explain y there shuold be a sequel like y they should exist
Fair point. I'd actually and honestly be happy if they stuck to the same basic template with a Psychonauts 2 and upped the visuals and expanded on the ideas in the original, maybe with better pacing (all the best levels in the first happen in the first half of the game). Sadly I'm fairly sure if it was to happen they'd dumb down the platforming so all you have to do is push in the general direction of the next jump and it will be almost impossible to fail. People bitched about the platforming in the first, but I dunno why, I found it to be spot on and having full control of the camera at all times meant the few times the game didn't quite get it right, it was easy to adjust.
« on: May 02, 2013, 03:29:21 AM »
Bulletstorm is almost certainly never going to happen so I try not to think about what could have been there
Also, while on the topic of sequels, who else is hyped as fuck over the new Witcher game?
Kinda, but I need to revisit the 2nd one really. Made good progress with it and lost my save, but I guess that was long ago enough now that I'd enjoy going through it again, and they've updated it considerably since launch I guess. I got it on GoG the first time around which I regret now because had I just started on Steam my save would still be in the cloud.
« on: May 02, 2013, 01:28:51 AM »
Actually I forgot it won't be on PC at launch, guess I'll either grab it for the PS4 assuming it's headed that way, or just forget about it for a few years until it's ported to the PC and it and all it's DLC is 75% off.
« on: May 01, 2013, 04:55:22 PM »
Well... hate to be the odd one out here but I can't wait for GTA 5.
« on: May 01, 2013, 04:53:05 PM »
Good post, because I never pass up the opportunity to express my uttermost desire for a Psychonauts sequel.
« on: April 30, 2013, 05:01:31 PM »
Sure back in the day. 10 years on I doubt it so much, although I'll probably prompt him to have a play through once we have achievements and such running on Steam.
« on: April 30, 2013, 04:29:11 PM »
He's in his 60's now, not an MP guy it's safe to say.
« on: April 28, 2013, 02:09:30 PM »
Actually it does, asked Ryan about it a while back (P1 is before mine and MrD's time). He said:
'' I have no idea what tool was used to build these models. I don't think I have it, source code or otherwise. - It looks like it has a bunch of poses that make up an animation loop (so, when walking, there might be five different Dude models, and it goes through each one), which means you can't just model a new Postal Dude, you have to model lots of Postal Dudes.''
« on: April 28, 2013, 04:43:23 AM »
Sure, if anyone makes something cool and they are happy for it we'll gladly update the Steam version.
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