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Messages - Toploader

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Games / Re: So gamers, what's up with #gamergate?
« on: September 02, 2014, 04:17:09 PM »

Games / Re: So gamers, what's up with #gamergate?
« on: September 02, 2014, 03:59:00 PM »
I'm 99.99% sure that Top loading is better than Side loading.

P2 and AW Support / Re: Achievements Suddenly Not Unlocking (Steam)
« on: September 01, 2014, 04:55:39 AM »
Oops, I'm sure this can be worked out, I'll point the person who will be more likely to know towards this thread.

P2 and AW Mods / Re: Idea for a cameo in Eternal Damnation
« on: September 01, 2014, 04:54:10 AM »
It's an idea for sure. At the very least having the dude in one of the cells seems fitting.

You only get those weapons with the cheat after you have originally found them, hence why you could not get them via a cheat before but you can now.

It's been so long since I played Tora Bora I'd not know how to help you out with that yet, although I guess soon we'll be digging around that map again for the Paradise Lost DLC.

P2 and AW Support / Re: Postal 2 Classic (1409) need help
« on: August 31, 2014, 09:49:57 AM »
I have a couple of questions question about the "classic" 1409 build of Postal 2:

If I opt in for the beta branch of Postal 2 on Steam, will I have both the latest version of Postal 2 and 1409 available as separate games in my Steam game library, or will the 1409 version replace the current version of Postal 2?

It will replace it, but you can move the 1409 install to another folder and run it from there, and have 1415 installed via Steam.

Front Page News / Re: PARADISE LOST
« on: August 20, 2014, 11:01:02 AM »
A touch higher I guess but I'm sure your laptop will be fine if it's anything from the last few years.

P1 Support / Re: Full version
« on: August 11, 2014, 06:48:22 AM »
It's the full version, the final three levels are integrated into the main game now, so you'll play those when you get to the end of the original level.

I have no idea if the Xmas patch will install to it, never tried myself.

Hope you can sleep better now!

P2 and AW Mods / Re: Postal 2 Day of Death Reloaded
« on: August 10, 2014, 06:11:12 AM »
Good news! I'm sure way more people will get to enjoy your mod now.

P2 and AW Mods / Re: Postal 2 TKMutator 4.0 - RELEASE!
« on: August 08, 2014, 09:49:43 AM »
We will do whatever we can to support workshop releases, so let us know if we can help you in anyway.

P2 and AW Mods / Re: Postal 2 Day of Death (Alpha) - Released!
« on: August 08, 2014, 09:47:08 AM »
Oh, I've wanted to see an invasion mod for some time now. We have no problem you releasing this as a stand alone, but you might limit your players somewhat over making it more of a plugin for STP which allows people to join and download via a redirect.

Still, I'll install and try and catch your server online to check it all out!

No worries! As I say, it should have been  seamless transition from Steam we just missed out a finer detail. It might of even helped a bit over all, we posted news about the update that might have caught some peoples eye and encouraged them to try the MP again.

P2 and AW Mods / Re: Postal 2 TKMutator 4.0 - RELEASE!
« on: August 07, 2014, 07:43:57 AM »

2. Postal 2 Complete-modified version will be released soon in the Steam Workshop!

Good to hear :) Hope you can make a nice implementation of it, maybe place the weapons in the world using our Copy to Script feature

Or simply use mutators and .int files to replace current weapons in the world.

Yeah this was an oversight by us, we actually intended to have it so there was a total cross over, so no one would have even noticed the servers going down.  We've been busy with Paradise lost so didn't actually notice it was not the case when the GS servers went down.  Should be fixed tonight, and we'll even post news about it on Steam.

Thanks for bringing it to our attention.

Right yeah it's missing, we'll update that soon.

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