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Messages - Toploader

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301
Front Page News / Re: Google+
« on: July 22, 2013, 02:23:01 PM »
Yeah jabs, I'm not a fan, but at least they are now trying something different, it was worse when it was just a facebook clone.

302
Games / Re: HELP: List of OLD steam games
« on: July 20, 2013, 02:51:31 PM »
I dunno, try for release dates before 1998 or something.

This would be great if almost all games on the Steam store list the Steam release date rather than the games actual release date.

303
Running with Scissors / Re: RWS policy on let's play?
« on: July 19, 2013, 01:56:21 AM »
Sure knock yourselves out, if you can make any money from it then good on ya. Post the links when you're done though!

304
Front Page News / Re: POSTAL Summer Sale!
« on: July 12, 2013, 11:36:14 AM »
Fair point, I think they actually allow us to set it up ourselves, I'll see what's up and try and get a 75% off sale going there too.

305
P2 and AW Support / Re: Bugs and Balance improvements.
« on: July 09, 2013, 07:07:15 AM »
I think someone had this issue a while back, and setting the games compatibly mode to Windows XP SP3 sorted it out so give that a try.

306
P2 and AW Mods / Re: Ed gibs in postal 2 with no aw/awp
« on: July 08, 2013, 04:06:54 PM »
Only possible if someone takes the time to mod it in, I'm not aware of anyone doing that though.

307
Sorry no, we don't do this as Desura keys automatically give out Steam keys too (a decision I kinda regret now for this reason).  Thanks for reminding me though I need to reduce the price on Deusra now the Steam price has dropped.  I'll talk to them about a sale too, so keep an eye out.


308
POSTAL III - General / Re: I didn't know Russian Postal had a patch
« on: July 07, 2013, 03:12:37 PM »
I'll post them on release, or at least when I know for a fact when it's being released. I know it sucks having to wait and at this rate it seems it would have been a full year after it's release on Steam before we have the first patch. Frustrating for us too, all I can advise is you forget about P2 for a while and check back in maybe 2 months.

309
POSTAL III - General / Re: I didn't know Russian Postal had a patch
« on: July 07, 2013, 12:30:47 PM »
I fucking hope so.

310
POSTAL III - General / Re: I didn't know Russian Postal had a patch
« on: July 07, 2013, 12:09:50 PM »
They did a couple patches and both ended up on Steam, dunno if another came out after tbh.

311
Or he could just be telling a story that this thread reminded him of, D is not a racist guy. Still, in the interest of balancing things out, I can hand on heart say that any terrible driving I've witnessed in the past has mostly been at the hands of a white male. Damn Caucasian drivers!

312
POSTAL General / Re: Which way will RWS see more of the profit?
« on: July 07, 2013, 03:41:48 AM »
It's probably not going to make anyone happy to hear that we have achievements all but done, but something kinda unrelated is holding back the release of them (supporting Mac and Linux is fantastic but man sometimes I wish....)

No actual ETA, hopefully soon though.

313
POSTAL General / Re: Thoughts on Postal's future
« on: July 07, 2013, 03:34:00 AM »

I've been replaying Postal 2 (am on Friday), and have discovered that, while I couldn't bring myself to play without the Week In Paradise mod (and the slicing and dicing that allows), I don't get much satisfaction out of just killing everyone I see. Of course I couldn't bring myself to be completely pacifist, but once I had used the reaper to view people's internal organs a dozen or so times, the novelty simply wore off (as I'm sure has happened to most everyone). Yet I still find the game strangely compelling, with a certain rough-around-the-edges charm and ability to create euphoria. I'm going to try to pin down why P2 has stood the test of time for me; maybe others have already figured it out, and maybe I'm again being douchy by trying to be "deep", but I'll still jot these down.

FWIW we hope to (finally, like 8 years later) fix the dismemberment crashing that happens in AW and AWP, and then make AWP (minus fan made weapons) part of the main game.

*lots of positive comments about the game
Glad you got so much enjoyment out of it :)

We may just need to get used to the fact that Rick Hunter won't be coming back to Postal (for whatever reason), but his voice really helped to seal the deal. The smooth, sexy, charming, oddly down-to-earth (and comedic when necessary) delivery - "maybe I'm just jaded and cynical" - was a fantastic contrast to someone you'd view as doing nothing but shouting profanities and the Unabomber's Manifesto. Much of the writing for his character is quite good and clever, too, brought to life appropriately by Rick.

You'll not hear any argument from me on that or pretty much any P fan. Sadly, it's a Biz Dev decision and as Rick let them down pretty badly during PIII, they don't seem keen to work with him again. He did publicly apologies some years after which tbh is good enough for me, and not a reason to use another Voice actor who simply is not as good. But yeah, not my call right now.

In a nutshell, I think I more or less just want to see Postal 2 in a new, bigger town. Postal 3's idea of finding odd jobs to earn money is a good idea, but at the same time, it doesn't have the "average joe just running average errands" sense that P2 created.
Well, that is kinda what PIII was suppose to be. The whole odd job thing was suppose to be nothing more than the tutorial missions which you could play in any order from any of the many employment agencies in the world. Design always gets chopped as a project progresses, but the end result of PIII is hardly related to the original design at all.

- stick with the First Person view. (I guess in P2 you can technically switch, but I hope that the design will focus on First Person) I think that view is the better than third person because of the sense of "connection" the player can get by looking through Postal Dude's eyes (like how the camera zooms into his head at the start of each new day). Third person works when the player needs to easily see what's going on around him in all 360 degrees (like with GTA in the cars), but I don't think it works well for Postal.

Back when PIII started I was new to RWS so sadly didn't have the sort of voice I might have now, but I never liked the third person idea at all.  The project lead really wanted to mix it up, and thought it would look better in advertising ect (as PIII was suppose to be a 360 game after all).  Of course, the game never came to console and the cover mechanics are not only totally pointless (you can strife gunfire super easy) but were really badly done. Also many of the planned features to take advantage of being a TPS never made it into the game.  PIII would have been a better game by default in first person.

*lots of other good ideas I generally agree with*

I'm actually going to stop responding for a second purely because sadly right now, we are not making a full P game (although there is a stepping stone project in the works, we are active).  In a years time when this said smaller project is out feel free to bump this thread as we might well be thinking of a 'real PIII' by then.  For now, thinking about what could be is kinda distracting, but when we do announce something more on our current project, feel free to drop by and start a new thread for ideas ;)

314
POSTAL General / Re: Which way will RWS see more of the profit?
« on: July 06, 2013, 09:00:07 AM »
Technically Steam even though the price has now been reduced, and you also get a better version of the game (which is still being worked on and patched). 

That said if want to own a fudge pack, then totally order one of those and I'll hook you up with a Steam key for both games.

315
General / Re: Some Random Guy
« on: June 28, 2013, 01:23:35 AM »
Was it at 11:30?

Diet Coke-Diet Coke Break

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