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Messages - Toploader

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P2 and AW Support / Re: [PERMISSION] P2 Sounds
« on: December 19, 2013, 01:57:18 PM »
Sure! Lets us know what you do and I'll probably hop onto your server to check them out.

Last hotfix gave you all a whopping 5fps performance increase! Step in the right direction at least.

P2 and AW Mods / Re: Steam build breaks support for AVPC?
« on: December 19, 2013, 08:54:03 AM »
I'd not try for now, as noted the new build breaks most mods as so much has changed under the hood in the base game.

The plan is to soon get the 1409 build onto Steam for these reasons, and we'll look into updating older mods to work with the newer build too, as well as getting a guide ready for everyone else.


- My performance has gone down the shit hole since the patch (3.33ghz Intel Core 2 Quad, GTX570)
Working on it

- Achievements being disabled when cheats are on is kind of lame since most people play Postal 2 with cheats but this isn't an issue, I don't care for achievements that much and trying to earn achievements while playing without cheats is providing a challenge in itself.

This is why they are called achievements!

- Needs antialaising.

Not going to happen

- At Thursday so far and very little ammo for the new weapons. They should use the same ammo as the old weapons. This is why we want to use cheats!
Getting sorted

- As noregrets said, I can't tell who the RWS guys are anymore. I like to axe everyone's head off as I run around, you see, and sometimes need a little help against the cops.
You'll adapt.  8)

My main gripe with this update is one thing. The missing content. I am extremely happy you added AWP, but so much is missing from it. All of the weapons, arcade machines, and the entire school level are gone. Will you add these in at some point? Those things made AWP so much fun.

Arcades maybe, School, nah (but will consider another map) weapons will probably get added in via workshop when that comes but we could not verify where they all came from.

Fan News / Re: Postal 2 is really getting more popular
« on: December 17, 2013, 03:28:22 PM »

It would be nice, especially if it was optional as well. Maybe in workshop content? Who knows.

As D said there are issues, and even even adding them in as optional will have people wondering why we included a feature that was not ready (people will enable them right away of course, I know I would if I saw such an option). We'll look into it more once we've handled the save bugs and performance issues.

P2 and AW Mods / Re: Status on "A Very Postal Christmas"?
« on: December 16, 2013, 04:37:33 AM »
Oagh stopped working on this some time ago.  Maybe the latest updates will tempt him back.

P2 and AW Support / Re: Problems since New "Big" Update?
« on: December 15, 2013, 07:37:24 PM »
That sucks man, we'll look into it for sure, not seen this bug yet reported.

P2 and AW Mods / Re: A following combat NPC?
« on: December 15, 2013, 03:43:58 PM »
We do have prototype code for NPC followers with the view of being able to recruit RWS helpers, not sure how far we'll get with it though. We'll see what's up once we've finished working the bug reports from the patch that just went out.

P2 and AW General / Re: Postal 2 Steam 4pack
« on: December 15, 2013, 01:06:52 PM »
Just the way Steam works sadly.

Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 05:15:38 PM »
If you start the game and go into options I think you can see the credit screen, also displays at the end, we can stick a special thanks section in there and list some people that have had some input.

Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 04:27:42 PM »

oh and.... since I'm on Tuesday, I can't save without crashing, even the auto-save don't work... But on Monday everything was working perfectly... We're on a track...

We've tracked down what's causing this for some people I think, will push an update in the next few days to hotfix this and other things.

Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 04:26:47 PM »

PS: I hate that my post comments mostly on things I didn't like , I don't mean to sound like that. You've done an awesome job, thank you.

It's all good, most of the comments on these forums are but that's to be expected, fans are always going to push for what they want, if they didn't this patch would never have happened.

Yeah I drew from your list of suggestions quite a bit, others too but I think you made the biggest contribution as to what was used. Pretty lame of us not to give you a special thanks really, apologize for that, if you are interested in that we'll update the texture credit at some point.

As for the rest?  Well it may all still come, we had to draw a line under it at some point to make sure they were released for Xmas so people could start getting achievements (masses getting restless, we did promise it as part of the greenlight). As one of the major issues was crashing with dismemberment prior to our updates, we really needed to make sure we'd improved the issue and people no longer crash post release(at least as much). So far so good, looking at the submitted bug reports, so when we are feeling more confident we can start adding the other stuff back in, although does seem we have some frame rate issues to tackle first before loading more stuff into the game.

Knuckle duster thing is a bug, I'll add it to our tracker and get that sorted.

Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 02:52:45 PM »
Oh yeah, what CPU are you running anyway? And what are the differences in your framerate when you enable this?

EDIT: and when you do, you get no screen tearing, or jerking issues, or speed up, or any ill side effects?

Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 02:28:09 PM »
Seems odd, certainly does not do that our end (at least to improve performance), but will look into it. (BTW not denying people are having FPS issues, just not convinced this is why, also investigating).

Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 01:52:14 PM »
reason is that (some idiot from) RWS set that the game using only one CPU core
Are you sure 10 years old engine supports multithreading? Or you mean older builds supports multithreading properly, and in the new 1412 multithreading is disabled by default?

The engine is most certainly not multithreaded that that 'idiot' which P6 so gracefully referred to was fixing a bug that caused major issues for some people had, without affecting anyone else.

However, if like him you have a magical PC that somehow makes a non Multithread game use more than one core correctly, then we'll throw it into the options next patch. Sound good?

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