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Messages - Toploader

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226
Are you going to release another new patch after 9 years?

Ha! No by then I'm pretty sure we'd have moved on, these updates were to thank eveyone for the support durning greenlight. We might put out a patch in 2016 to fill the shop in the mall that was closed until this date, though!

We have some more plans for the game, such as workshop for mod support and better controller support, but beyond that we are not yet sure how far we will take it, it greatly depends on how these updates are received, at some point we need to move onto a new project.

227
just wanna make sure this will be released also for non steam version (GOG Desura and boxed) yes???

The DRM free versions will also get the updates sometime in the new year.
* Added 68 Steam Achievements!
There is also an in game achievement system for the benefit of future DRM free builds.


228
General / Re: Crotchy Dolls
« on: December 12, 2013, 10:45:19 AM »
I'll PM you.

229
Hopefully! We've not been able to recreate the issue lately since some tweaks.  We'll have the bug submitting set up so at least if this does happen, we can collect reports and look into it deeper. You can also turn off Dismemberment in the performance options should it end up being the result of a hardware configuration set up that we do not have ourselves.

230
P1 General / Re: The Santa Patch
« on: December 09, 2013, 07:08:46 PM »
Nice, maybe in the future we'll see if we can get this on Steam officially for the holidays (as in, it will read your system clock and apply it around the holidays). We've been talking about doing something similar for P2.

231
P1 General / Re: Postal 1 on the Dreamcast!
« on: December 03, 2013, 06:17:37 PM »
When does the source come out?

Sorry we are totally sidetracked with the P2 updates... but I'll put this back on top of the agenda shortly.

232
POSTAL General / Re: Fixing Postal 2? Maybe making it better?
« on: December 03, 2013, 05:54:15 PM »
Not right away, but I'll see if we can get some kind of weapon pack to include the removed AWP M@D weapons later if there is demand, which you'll be able to call up with cheats.


233
POSTAL General / Re: Fixing Postal 2? Maybe making it better?
« on: December 02, 2013, 11:14:46 AM »
Vague update:

Release date should be announced soon

Dismemberment in, with an option to disable it

We *think* we have fixed the dismemberment crashing




234
Front Page News / Re: This Week in Paradise
« on: November 13, 2013, 11:34:01 AM »
That's fantastic, I'm extremely happy with that. On that note, why did Akella (I presume it was them) change the voice actor for PIII? His voice is pretty iconic, it seemed odd.

Rick went AWOL over the time we needed him and was impossible to get hold of. He's around again now but this being a free patch we'll work with the assets we already have rather than paying for more, but yeah should be able to add a bit more variety anyhow.

235
Front Page News / Re: This Week in Paradise
« on: November 13, 2013, 03:32:56 AM »
We do have more dude dialog that was left over from the early PIII stuff we'll throw in somewhere but that's about it.  Guess we can use some from P1 also.

236
Front Page News / Re: This Week in Paradise
« on: November 12, 2013, 11:40:42 AM »
Here's to peeing yourself off fire 30 times.

This one didn't make the cut, maybe in a future update!

237
Front Page News / Re: This Week in Paradise
« on: November 10, 2013, 12:14:11 PM »
Thanks for the bday wishes all.


238
General / Re: This forum is deded
« on: November 06, 2013, 04:54:28 AM »
Free DLC incoming.

239
P1 General / Re: Postal 1 MP
« on: October 31, 2013, 01:20:36 PM »
There is a chance we'll try and get it running again on Steam servers, but for what P1 sells it's probably not the best use of RWS resources at this point to support the game much more.

240
Running with Scissors / Re: The f is this company doing?
« on: October 11, 2013, 02:35:32 PM »
We've got a roadmap,  the decision was made to give P2 a nice send off first, being how well it's done on Steam and we still have enough people around that know their way around P2's code base.

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