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Messages - Toploader

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226
Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 01:52:14 PM »
Quote
reason is that (some idiot from) RWS set that the game using only one CPU core
Are you sure 10 years old engine supports multithreading? Or you mean older builds supports multithreading properly, and in the new 1412 multithreading is disabled by default?

The engine is most certainly not multithreaded that that 'idiot' which P6 so gracefully referred to was fixing a bug that caused major issues for some people had, without affecting anyone else.

However, if like him you have a magical PC that somehow makes a non Multithread game use more than one core correctly, then we'll throw it into the options next patch. Sound good?

227
Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 10:08:03 AM »
You can get most of the games weapons via enabling cheats (will disable achievements) by entering sissy into the console, and then using the gunrack cheat.

228
Front Page News / Re: The Patch is Live!
« on: December 14, 2013, 09:38:12 AM »
Ever since the patch, my performance has gone down the chute. Any advice?

Also, in the performance options, try disabling 'accessories' and see if that helps for now.

229
Yeah we hit some problems, delayed us a few hours, sorry 'bout that.

230
and I'm looking forward this patch for Mac  :)
I'm too, but for Linux. Well, guess for now I'll play around and test Windows version.

Turns out you might not have to wait that long, not going to speculate on a date just yet, but we are talking days / weeks rather than months.

231
Are you going to release another new patch after 9 years?

Ha! No by then I'm pretty sure we'd have moved on, these updates were to thank eveyone for the support durning greenlight. We might put out a patch in 2016 to fill the shop in the mall that was closed until this date, though!

We have some more plans for the game, such as workshop for mod support and better controller support, but beyond that we are not yet sure how far we will take it, it greatly depends on how these updates are received, at some point we need to move onto a new project.

232
just wanna make sure this will be released also for non steam version (GOG Desura and boxed) yes???

The DRM free versions will also get the updates sometime in the new year.
* Added 68 Steam Achievements!
There is also an in game achievement system for the benefit of future DRM free builds.


233
General / Re: Crotchy Dolls
« on: December 12, 2013, 10:45:19 AM »
I'll PM you.

234
Hopefully! We've not been able to recreate the issue lately since some tweaks.  We'll have the bug submitting set up so at least if this does happen, we can collect reports and look into it deeper. You can also turn off Dismemberment in the performance options should it end up being the result of a hardware configuration set up that we do not have ourselves.

235
P1 General / Re: The Santa Patch
« on: December 09, 2013, 07:08:46 PM »
Nice, maybe in the future we'll see if we can get this on Steam officially for the holidays (as in, it will read your system clock and apply it around the holidays). We've been talking about doing something similar for P2.

236
P1 General / Re: Postal 1 on the Dreamcast!
« on: December 03, 2013, 06:17:37 PM »
When does the source come out?

Sorry we are totally sidetracked with the P2 updates... but I'll put this back on top of the agenda shortly.

237
POSTAL General / Re: Fixing Postal 2? Maybe making it better?
« on: December 03, 2013, 05:54:15 PM »
Not right away, but I'll see if we can get some kind of weapon pack to include the removed AWP M@D weapons later if there is demand, which you'll be able to call up with cheats.


238
POSTAL General / Re: Fixing Postal 2? Maybe making it better?
« on: December 02, 2013, 11:14:46 AM »
Vague update:

Release date should be announced soon

Dismemberment in, with an option to disable it

We *think* we have fixed the dismemberment crashing




239
Front Page News / Re: This Week in Paradise
« on: November 13, 2013, 11:34:01 AM »
That's fantastic, I'm extremely happy with that. On that note, why did Akella (I presume it was them) change the voice actor for PIII? His voice is pretty iconic, it seemed odd.

Rick went AWOL over the time we needed him and was impossible to get hold of. He's around again now but this being a free patch we'll work with the assets we already have rather than paying for more, but yeah should be able to add a bit more variety anyhow.

240
Front Page News / Re: This Week in Paradise
« on: November 13, 2013, 03:32:56 AM »
We do have more dude dialog that was left over from the early PIII stuff we'll throw in somewhere but that's about it.  Guess we can use some from P1 also.

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