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Messages - Toploader
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« on: May 08, 2013, 05:05:39 PM »
From the article:
"I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.
First user comment on Eurogamer:
Couldn't he have just sat down on a bench so the guards couldn't see him and then when they left go and see his team?
« on: May 08, 2013, 04:46:56 PM »
Oh yeah, of course, you'll have to buy it from the Windows 8 store first, then all the other stuff I've mentioned will be installed on top of that.
« on: May 08, 2013, 03:51:51 PM »
It will be Steam with and extra layer of DRM with a 1 install per machine limit. It will also requires you to install both Uplay and origin no matter where you buy it. Oh and lets not forget the always online connection required to play.
« on: May 08, 2013, 06:46:45 AM »
I entered too just to see how Rafflecopter worked from a user standpoint. If I happen to win the key I'll pass it onto someone that's posted in this thread.
« on: May 07, 2013, 02:20:47 AM »
Although I honestly doubt it.
EDIT: Guess it's worth saying, I have nothing against the Wii U (other than the current lack of games) I own one, always fun to play some Nintendo games with the gf.
« on: May 06, 2013, 05:07:29 PM »
« on: May 06, 2013, 03:45:32 PM »
Wii U? Not even considering it at this point. Can't say much beyond that but we have of course done the homework to know it's worthwhile, we are confirmed on at least one of the current and next gen consoles. And yeah, it will be out well before 2015 all going well.
Nothing is final, we are in the negotiating stages on various things but it's all looking good.
« on: May 06, 2013, 07:57:20 AM »
UE4 is great, but as we want to target both this and next generation of consoles we're going with UE3. Also there are other factors, one being we probably won't be able to push UE3 as far as it can go, let alone 4 (we are not on a AAA budget after all), and another is that UE4 does not support Uscript but UE3 does. This will save some time as we can reuse the still perfectly good liquid physics code for the gascan among other things.
Should this all work out, and P2 does as well on consoles as it has on Steam, then who knows what will follow ;-)
« on: May 06, 2013, 07:04:11 AM »
Not 100% confirmed but most probably UE3.
« on: May 06, 2013, 01:51:32 AM »
I'm kinda surprised they are pushing on with it tbh, I even gave the project leader slightly more information than has been made public on what we are up to, as I'd hate for them to be working on something that may well be over shadowed by a fully funded product that I should image will come out before their effort. But they seem keen to work on it regardless, so best of luck to them.
« on: May 06, 2013, 01:43:44 AM »
I can't go into tons of detail, but being as Vince has already hinted there is a P2HD headed to console, you can safely assume it's not the indie licence but the full one.
« on: May 05, 2013, 08:10:56 AM »
We fully licensed the engine, but I we'll not be investing time and money into doing much with the old P2 in light of our future plans, beyond integrating Steamwork features.
« on: May 04, 2013, 03:50:55 PM »
We'll look into it if it's a widespread issue, it's the first I've seen of the problem, and there might be some work arounds. For now as long as the game itself works okay it's not a top priority.
« on: May 04, 2013, 01:25:25 PM »
Actually sorry dude make that tomorrow... seems the editor behaves rather badly under Windows 8, I'm gonna have to get a virtual machine running for this.
« on: May 04, 2013, 12:58:04 PM »
Looking good. Down the line when you have some more solid progress we'll add you to the RWS group, should help get you more attention.
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