There is a chance we'll try and get it running again on Steam servers, but for what P1 sells it's probably not the best use of RWS resources at this point to support the game much more.
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Messages - Toploader
« on: October 06, 2013, 01:02:41 PM »
I missed this when it was first posted, will check it out for sure (download link here works: ( https://disk.yandex.com/public/?hash=7FVFTnpPUEOR%2BJ1rTxGk4ubTqgOFNhi%2BM8lmxWZsyvk%3D&locale=ru)
It was unplayable on anything above XP too. The entire network code would need reworking and it's unlikely to happen.. so we just removed the option from the Steam version. When we open source the code, if someone else manages to get an MP back up and running, we'll totally roll it into the official release.
This topic has been moved to Running with Scissors.
« on: September 13, 2013, 02:09:38 AM »
It's in AW (although I dunno if it's exactly what you'd see in that video)
Kamek explains it like this:
Requires a bit of leg work. During the apocalypse you'll need to go to the West Mall (which is the map with the Quarter Vortex, Krotchy, and the fast-food joints). The Gary vs. Krotchy bit is actually on the second floor, directly above the toy store where you get the Krotchy doll. The staircase is blocked off, but if you go down the hallway you'll note there's a ledge you can get up to. You'll have to kick one of the big ladders down there and orient it upright so you can climb up it
Some screenshots to help:
- This shows the ledge you need to get up to. You can find a ladder near the toy store.
- Same ledge, but with the ladder in place. It can be upside down or right-side up as long as it's standing vertically.
- Barring that, you can crouch-jump on top of the signs on this barricade as an alternate route.
Company still active
The info on PIII is well known, best explanation here:
Since PIII we have released P1 and P2 on Steam, the former already having had many updates and added steam achievements.
We are currently working on some free P2 DLC, as it sold so well on Steam as a thank you for the support, and there are unannounced plans for what comes after that.
That pretty much sums it up for now.
Ah, the joys of cross platform support, hard to know if this is Mac specific or just a problem with the game like Crackola mentioned where reloading a level before and trying again will help. If you could take the time to rule that out it would be very helpful.
A look at the crash log file might help, I'm not totally sure where to locate that on a Mac so please step in if someone does. We are patching the game currently so I've updated our bugtracker with this and I'll be sure to get the QA testers to see if they can reproduce it.
Please let me know your Mac model, the OS it's running and year of production. Sorry you've had to hit this problem so late into the game, and keep us updated of any other issues you may have seen, now is the time as we are active on the game again.
Postal III, which was a mostly outsourced game, was made on source purely because at that point in time it was around half the price of the Unreal 3 licence (this was long before the UDK indie licence existed) so the Russian publisher decided to use that even though UE3 would have been a better fit.
Some amateur Polish modders are working on porting P2 to UDK as a free game with our permission. We considered this ourselves but decided we would be better off just patching the current P2 release with some free DLC (in progress) and then starting on a fresh new game which is currently in the design stage. It's very likely any games we make in the future will use the Unreal engine.