Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Toploader

Pages: 1 ... 14 15 [16] 17 18 ... 106
226
P1 General / Re: Postal 1 MP
« on: October 31, 2013, 01:20:36 PM »
There is a chance we'll try and get it running again on Steam servers, but for what P1 sells it's probably not the best use of RWS resources at this point to support the game much more.

227
Running with Scissors / Re: The f is this company doing?
« on: October 11, 2013, 02:35:32 PM »
We've got a roadmap,  the decision was made to give P2 a nice send off first, being how well it's done on Steam and we still have enough people around that know their way around P2's code base.

228
P2 and AW Mods / Re: Postal 2 The Freak Story - Episode 1 [BETA]
« on: October 06, 2013, 01:02:41 PM »
I missed this when it was first posted, will check it out for sure (download link here works: ( https://disk.yandex.com/public/?hash=7FVFTnpPUEOR%2BJ1rTxGk4ubTqgOFNhi%2BM8lmxWZsyvk%3D&locale=ru)

229
Games / Re: GREZZO 2: This game is on serious drugs xD
« on: October 06, 2013, 03:38:31 AM »

230
Front Page News / Re: Going POSTAL in your own Living Room
« on: October 04, 2013, 05:15:40 PM »
The Bluray works in my UK PS3, if that's any help, also works on my PC, does not seem to ask for a region.

231
P2 and AW Mods / Re: New Weapon Mod "AMN"
« on: September 29, 2013, 03:19:54 PM »
A more stable, polished and fuller featured version of AWP is coming to an official Steam update in the nearish future, so just hang out for that.

232
P1 General / Re: Postal 1 MP
« on: September 25, 2013, 03:52:48 PM »
Not yet, but once we have finished updating our end we'll let the community take over from there. It will happen though.

233
P1 General / Re: Postal 1 MP
« on: September 24, 2013, 06:07:53 AM »
It was unplayable on anything above XP too. The entire network code would need reworking and it's unlikely to happen.. so we just removed the option from the Steam version. When we open source the code, if someone else manages to get an MP back up and running, we'll totally roll it into the official release.

234
General / MOVED: Whats in dev right now?
« on: September 23, 2013, 07:47:58 AM »

235
Running with Scissors / Re: Whats in dev right now?
« on: September 23, 2013, 07:47:36 AM »
POSTAL 2 updates for the meantime.

236
P2 and AW General / Re: Where is the Krotchy vs Gary wrestling?
« on: September 13, 2013, 02:09:38 AM »
It's in AW (although I dunno if it's exactly what you'd see in that video)

Kamek explains it like this:

Requires a bit of leg work. During the apocalypse you'll need to go to the West Mall (which is the map with the Quarter Vortex, Krotchy, and the fast-food joints). The Gary vs. Krotchy bit is actually on the second floor, directly above the toy store where you get the Krotchy doll. The staircase is blocked off, but if you go down the hallway you'll note there's a ledge you can get up to. You'll have to kick one of the big ladders down there and orient it upright so you can climb up it

Some screenshots to help:

- This shows the ledge you need to get up to. You can find a ladder near the toy store.



- Same ledge, but with the ladder in place. It can be upside down or right-side up as long as it's standing vertically.

- Barring that, you can crouch-jump on top of the signs on this barricade as an alternate route.

237
Running with Scissors / Re: The f is this company doing?
« on: September 13, 2013, 02:01:59 AM »
Company still active ;)

The info on PIII is well known, best explanation here:

http://steamcommunity.com/groups/GoPostalRWS/discussions/0/828936718679469204/

Since PIII we have released P1 and P2 on Steam, the former already having had many updates and added steam achievements.

We are currently working on some free P2 DLC, as it sold so well on Steam as a thank you for the support, and there are unannounced plans for what comes after that.

That pretty much sums it up for now.

238
P2 and AW Support / Re: Postal 2 Sunday Crash
« on: September 07, 2013, 06:56:04 AM »
Ah, the joys of cross platform support, hard to know if this is Mac specific or just a problem with the game like Crackola mentioned where reloading a level before and trying again will help.  If you could take the time to rule that out it would be very helpful.

A look at the crash log file might help, I'm not totally sure where to locate that on a Mac so please step in if someone does. We are patching the game currently so I've updated our bugtracker with this and I'll be sure to get the QA testers to see if they can reproduce it.

Please let me know your Mac model, the OS it's running and year of production. Sorry you've had to hit this problem so late into the game, and keep us updated of any other issues you may have seen, now is the time as we are active on the game again.


239
POSTAL General / Re: Unreal Engine Drop Reasoning
« on: September 06, 2013, 10:22:16 AM »
Didn't mean totally fresh, it's still loosely connected to the P world.

240
POSTAL General / Re: Unreal Engine Drop Reasoning
« on: September 06, 2013, 09:24:10 AM »
Postal III, which was a mostly outsourced game, was made on source purely because at that point in time it was around half the price of the Unreal 3 licence (this was long before the UDK indie licence existed) so the Russian publisher decided to use that even though UE3 would have been a better fit. 

Some amateur Polish modders are working on porting P2 to UDK as a free game with our permission. We considered this ourselves but decided we would be better off just patching the current P2 release with some free DLC (in progress) and then starting on a fresh new game which is currently in the design stage.  It's very likely any games we make in the future will use the Unreal engine.

Pages: 1 ... 14 15 [16] 17 18 ... 106
Username:
Password:
Session: