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Messages - Toploader
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« on: December 31, 2013, 07:58:15 AM »
or now that they have the SDK the could fix P3.
We'd need the source code, that SDK is almost meaningless without it.
RWS should make a "Text based" adventure on the postal series.
I did pitch a graphic adventure once, sadly no one else on the team shared my passion for point and clicks
« on: December 29, 2013, 02:35:26 AM »
We'd have to rewrite the networking code to make MP happen, and honestly the game didn't sell well enough to make it worth the effort to further support it. We might be able to get the editor working again though.
« on: December 28, 2013, 03:28:59 AM »
No reason we can't add it back in I guess, look out for it next update.
« on: December 23, 2013, 08:04:13 PM »
This could work for other mods. Haven't tried any.
Yeah, it'll work with any total conversion mods such as Eternal Damnation, as the Share the Pain game uses the same base code and files as the pre update version of P2.
« on: December 22, 2013, 12:08:54 PM »
Ah, crap maybe we do have to set it up to allow it, but then I think that's when others can make false claims on videos getting them blocked. I don't have the time to look into all this right now but if you find anything out let me know, otherwise I'll see what's up in the new year.
« on: December 22, 2013, 11:12:54 AM »
We don't have content ID set up (and don't plan on it) so should be easy enough for people to monetize them (which is fine by us).
« on: December 20, 2013, 07:24:24 AM »
Try deleting your postal2.ini file, and your user.ini file. You may have to start a new game.
« on: December 19, 2013, 02:06:49 PM »
Will be early in the new year, once we've got the bugs under control on the Steam build. I've confirmed with gog they will take the updates and also offer the older build for download. The achievement system is already done actually, you can even enable it in the Steam build (so it pops up in game with bigger x128 icons vs Steams x64).
« on: December 19, 2013, 01:57:18 PM »
Sure! Lets us know what you do and I'll probably hop onto your server to check them out.
« on: December 19, 2013, 09:18:56 AM »
Last hotfix gave you all a whopping 5fps performance increase! Step in the right direction at least.
« on: December 19, 2013, 08:54:03 AM »
I'd not try for now, as noted the new build breaks most mods as so much has changed under the hood in the base game.
The plan is to soon get the 1409 build onto Steam for these reasons, and we'll look into updating older mods to work with the newer build too, as well as getting a guide ready for everyone else.
« on: December 17, 2013, 03:38:07 PM »
- My performance has gone down the shit hole since the patch (3.33ghz Intel Core 2 Quad, GTX570)
Working on it
- Achievements being disabled when cheats are on is kind of lame since most people play Postal 2 with cheats but this isn't an issue, I don't care for achievements that much and trying to earn achievements while playing without cheats is providing a challenge in itself.
This is why they are called achievements!
- Needs antialaising.
Not going to happen
- At Thursday so far and very little ammo for the new weapons. They should use the same ammo as the old weapons. This is why we want to use cheats!
- As noregrets said, I can't tell who the RWS guys are anymore. I like to axe everyone's head off as I run around, you see, and sometimes need a little help against the cops.
My main gripe with this update is one thing. The missing content. I am extremely happy you added AWP, but so much is missing from it. All of the weapons, arcade machines, and the entire school level are gone. Will you add these in at some point? Those things made AWP so much fun.
Arcades maybe, School, nah (but will consider another map) weapons will probably get added in via workshop when that comes but we could not verify where they all came from.
« on: December 17, 2013, 03:28:22 PM »
It would be nice, especially if it was optional as well. Maybe in workshop content? Who knows.
As D said there are issues, and even even adding them in as optional will have people wondering why we included a feature that was not ready (people will enable them right away of course, I know I would if I saw such an option). We'll look into it more once we've handled the save bugs and performance issues.
« on: December 16, 2013, 04:37:33 AM »
Oagh stopped working on this some time ago. Maybe the latest updates will tempt him back.
« on: December 15, 2013, 07:37:24 PM »
That sucks man, we'll look into it for sure, not seen this bug yet reported.
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