FWIW we hope to (finally, like 8 years later) fix the dismemberment crashing that happens in AW and AWP, and then make AWP (minus fan made weapons) part of the main game.
I've been replaying Postal 2 (am on Friday), and have discovered that, while I couldn't bring myself to play without the Week In Paradise mod (and the slicing and dicing that allows), I don't get much satisfaction out of just killing everyone I see. Of course I couldn't bring myself to be completely pacifist, but once I had used the reaper to view people's internal organs a dozen or so times, the novelty simply wore off (as I'm sure has happened to most everyone). Yet I still find the game strangely compelling, with a certain rough-around-the-edges charm and ability to create euphoria. I'm going to try to pin down why P2 has stood the test of time for me; maybe others have already figured it out, and maybe I'm again being douchy by trying to be "deep", but I'll still jot these down.
*lots of positive comments about the gameGlad you got so much enjoyment out of it
We may just need to get used to the fact that Rick Hunter won't be coming back to Postal (for whatever reason), but his voice really helped to seal the deal. The smooth, sexy, charming, oddly down-to-earth (and comedic when necessary) delivery - "maybe I'm just jaded and cynical" - was a fantastic contrast to someone you'd view as doing nothing but shouting profanities and the Unabomber's Manifesto. Much of the writing for his character is quite good and clever, too, brought to life appropriately by Rick.
You'll not hear any argument from me on that or pretty much any P fan. Sadly, it's a Biz Dev decision and as Rick let them down pretty badly during PIII, they don't seem keen to work with him again. He did publicly apologies some years after which tbh is good enough for me, and not a reason to use another Voice actor who simply is not as good. But yeah, not my call right now.
In a nutshell, I think I more or less just want to see Postal 2 in a new, bigger town. Postal 3's idea of finding odd jobs to earn money is a good idea, but at the same time, it doesn't have the "average joe just running average errands" sense that P2 created.Well, that is kinda what PIII was suppose to be. The whole odd job thing was suppose to be nothing more than the tutorial missions which you could play in any order from any of the many employment agencies in the world. Design always gets chopped as a project progresses, but the end result of PIII is hardly related to the original design at all.
- stick with the First Person view. (I guess in P2 you can technically switch, but I hope that the design will focus on First Person) I think that view is the better than third person because of the sense of "connection" the player can get by looking through Postal Dude's eyes (like how the camera zooms into his head at the start of each new day). Third person works when the player needs to easily see what's going on around him in all 360 degrees (like with GTA in the cars), but I don't think it works well for Postal.
Back when PIII started I was new to RWS so sadly didn't have the sort of voice I might have now, but I never liked the third person idea at all. The project lead really wanted to mix it up, and thought it would look better in advertising ect (as PIII was suppose to be a 360 game after all). Of course, the game never came to console and the cover mechanics are not only totally pointless (you can strife gunfire super easy) but were really badly done. Also many of the planned features to take advantage of being a TPS never made it into the game. PIII would have been a better game by default in first person.
*lots of other good ideas I generally agree with*
I'm actually going to stop responding for a second purely because sadly right now, we are not making a full P game (although there is a stepping stone project in the works, we are active). In a years time when this said smaller project is out feel free to bump this thread as we might well be thinking of a 'real PIII' by then. For now, thinking about what could be is kinda distracting, but when we do announce something more on our current project, feel free to drop by and start a new thread for ideas