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Messages - Toploader

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16
P2 and AW Mods / Re: Minigame mod - Postal Dude's Adventure
« on: September 12, 2014, 06:31:44 PM »
I've yet to check it out, but you should consider uploading to Steam workshop!

17
P2 and AW Mods / Re: Question about compatibility
« on: September 08, 2014, 12:37:43 PM »
Yes, the mods are interchangeable on both versions, we made some effort to make sure that Workshop content could be adapted for the DRM free version, so the reverse is also true.

18
P2 and AW General / Re: Questions about graphical additions
« on: September 07, 2014, 03:01:36 PM »
The whole 'real' first person stuff is cool but beyond what we'll be wanting to do for P2 as an update at this point, but I agree it's cool and when we get around to a new P game or a P2 remake or whatever, that will be something I push for.

As for Shadows in P2, we actually have that up and working and they are fully dynamic and look great, the problem being it hits the frame rate pretty hard (probably 20 less FPS with them enabled).  Sadly the advancements in computer power over the last 12 years have not benefited Unreal engine 2 as much as we would have hoped, as it's a very CPU based engine, which is not multithreaded. We are still at the point where to run P2 at a solid 60 PC you need at least 3.0 GHz per core (even my 2.8 CPU only just gets there), so adding the shadows would push that up to probably 3.5 which is a real top end CPU.  We might include it as an option for a future patch, but would have to give a warning that it has a very high CPU requirement to run well.

It's a shame because newer versions of Unreal 2 are vastly more optimized than the one we are using, but we don't have access to that source code and it would not be worth our time to try and improve it all ourselves at this point so we just work with what we have.  It's certainly frustrating to be working with such an old engine and game and have to be so concerted about these things that's for sure :)


19
General / Re: What controversies are unacceptable?
« on: September 07, 2014, 02:51:25 PM »
If you want to avoid any controversy these days, don't have a single female NPC you can kill or is there as 'background dressing' or you'll be branded misogynistic.

In fact, I'd just leave women out of your game entirely. You can have one as the main protagonist, just make sure she's not at all attractive.

20
Front Page News / Re: Uwe Boll's Opinion on Games and Developers!
« on: September 07, 2014, 02:45:16 PM »
Ah, all things considered I thought the movie was okay, and in all honestly no one else would have wanted to do the movie, so it was this or nothing, POSTAL was at the time very unknown and cult, it's only since the Steam release we've gain an impressive amount of attention (even if the gaming press still totally ignore it).  There was still quite a bit of fan service in the movie, and Gary would have been in it but was not available at the time.

21
P2 and AW General / Re: Best way to record Postal 2?
« on: September 07, 2014, 02:41:36 PM »
I have no problem with fraps but there is a setting in it you need to change, by default it is 30 but you can put it up to 60.

22
P2 and AW General / Re: How to get money
« on: September 06, 2014, 02:19:48 AM »
Go grab some money from the area behind the window of RWS building.

I know you're against stealing but hey, if they leave it hanging around like that, they either want someone to take it or deserve it.

Pretty sure there are a few more semi-secret areas with money like that, you might want to go find them.

You could argue that it's rightfully the dudes redundancy pay that Vince skimped out on.

23
P2 and AW Support / Re: About Xinput, and doing it the right way
« on: September 06, 2014, 02:17:33 AM »
It's not too late for us to make some small amendments, so I'll pass your comments on and we'll see if any of them make sense for what we've already implemented.

24
POSTAL General / Re: Postal 2 classification Review attempt in NZ
« on: September 04, 2014, 04:38:26 AM »
It would be nice, but I'm pretty sure it's not free to apply hence why we deemed it not worth the hassle and cost when it would probably still be banned.  Still, feel free to look into it!

25
Games / Re: So gamers, what's up with #gamergate?
« on: September 03, 2014, 03:18:47 PM »
I just read people are now trying to crowd fund legal action against the game press over this gamergate shit.

 :-X

26
Games / Re: So gamers, what's up with #gamergate?
« on: September 02, 2014, 04:17:09 PM »
4lyf!


27
Games / Re: So gamers, what's up with #gamergate?
« on: September 02, 2014, 03:59:00 PM »
I'm 99.99% sure that Top loading is better than Side loading.

28
P2 and AW Support / Re: Achievements Suddenly Not Unlocking (Steam)
« on: September 01, 2014, 04:55:39 AM »
Oops, I'm sure this can be worked out, I'll point the person who will be more likely to know towards this thread.

29
P2 and AW Mods / Re: Idea for a cameo in Eternal Damnation
« on: September 01, 2014, 04:54:10 AM »
It's an idea for sure. At the very least having the dude in one of the cells seems fitting.

30
You only get those weapons with the cheat after you have originally found them, hence why you could not get them via a cheat before but you can now.

It's been so long since I played Tora Bora I'd not know how to help you out with that yet, although I guess soon we'll be digging around that map again for the Paradise Lost DLC.

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