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Messages - Toploader

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16
P2 Multiplayer chat / Re: Art of War Central Shut Down
« on: April 11, 2014, 01:04:23 AM »
Ah okay. Well come the time we're working on this we'll reach out for people to test, and we'll make sure things like this get sorted out.

17
P2 Multiplayer chat / Re: Art of War Central Shut Down
« on: April 10, 2014, 09:29:46 AM »
Nah, the servers will still be run by outside companies, just the query and master server will be dealt with by Steam, so you can put what you want on your server as before.

18
P2 Multiplayer chat / Re: Art of War Central Shut Down
« on: April 10, 2014, 12:47:11 AM »
Sure will (eh, which bug was that again?)

19
P2 Multiplayer chat / Re: Art of War Central Shut Down
« on: April 09, 2014, 02:10:16 AM »
True I see. So my guess is that there wont be free MP because of this, right?

Nah, on the bright side we'll work a bit on the MP and bring some improvements over (1409XL implemented, maybe a new map or two, Valve anti-cheat and of course workshop).

20
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 07, 2014, 10:26:46 AM »
You're an impatient lot ;) You're looking at 2-4 weeks, not long to wait really. Glad there is so much excitement for this.

21
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 06, 2014, 02:24:43 PM »
Yeah, hopefully this month all going well, initial testing has worked out better than we hoped but we want to get it right, so thinking of ways to make it as complete and usable as possible and allow many mods to work together without overwriting each other.

22
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 06, 2014, 01:05:04 PM »
Nah we're good for testers at the moment, but you should not have to wait too long.

23
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 06, 2014, 10:50:26 AM »

first

assume that has been released a big mod for example AVPC on Workshop

and some modders create maps weapons and generally modifications to this AVPC that are not designed for normal P2C

how Workshop could handle such a situation???

It's all modular so all mods can be used with all gamemodes. So right now I have the new Eternal Damnation for workshop installed, and I can also then use 'the plane launcher' mod and it will spawn me with that weapon in ED too. In some (probably many) cases ED will get broken by mods that are designed for P2, but then you would expect that but it's still fun trying.

If someone makes a mod for only ED that will break P2 if run, then they will just have to make that clear in the workshop description, something like 'Eternal Damnation required, go here to subscribe to it'. This can also show up in the in game menu. If a player then tries to run it on P2 after all that, they can hardly be annoyed when things don't work out well.

It's basically down to the modders to create which P2 gamemodes they want their mods to work with, and how well they articulate that in the description.


second

situation
Tom has created a great weapon

Adam creates a map, but really likes weapon created by Tom

he asked Tom for permission and put this weapon on his map

Now to play the Adam's map, you must have Tom weapon

(I did not invent this, some maps, in download on PostalSite require other mods)

how Workshop could handle such a situation???

Adam would have to build Toms weapon into the map himself, and then release the entire thing as one, exactly how ED is getting released via workshop. Tom can then also release his weapons as a standalone for workshop for general P2 use, which can either be given to the player, or we will use a mutator to which out pickups in the maps. We'll document this quite thoroughly.

Haven't been posting here for a while, but I kept my eyes open for all the changes, and now when the workshop is almost there I'll ask something I asked way before. Will we see the additional gore (form ED if I'm not mistaken) in Postal 2? I mean the additional guts falling out and better heads explosions with eyes and chunks of brain and whatnot. It could be an ideal official item in the workshop if you dont want to implement it in the game rightaway cause that may affect the performance.
PS: Oh yeah now I remember that besides the gore there were different, bigger and more advanced blood textures and blood effects (when you shoot or hit someone there is a bigger splash of blood and even some little chunks of meat fly out which is kinda silly I guess but hey, it looked more gruesome and as a workshop optional item - why not?)

Sure good idea, we want a few things out the gate for workshop to showcase what it can do ect, consider a 'Enhanced gore' pack on the way. We might roll it into the game proper down the line, but I like the idea of having it as a whorkshop showcase.

24
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 06, 2014, 05:06:35 AM »
Its worth pointing out that all these are modular too, so you can run Ultimate sandbox with tons of other mods.

25
General / Re: Gamespy is shutting down.
« on: April 06, 2014, 03:46:34 AM »
Pretty sure Flan will follow up with a grenade and take you both out anyway.

26
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 06, 2014, 03:30:28 AM »
There are two, one is just a regular sandbox which is just the POSTAL world, open from the start, with no errands. Ultimate sandbox is the same thing but it starts you off with all the weapons right away.

27
P2 Multiplayer chat / Re: Art of War Central Shut Down
« on: April 06, 2014, 03:29:12 AM »
Shit I didn't realize, I already payed for 3 months lol

If it does run through steam eventually, will we still be able to host our own servers like it is right now?

Yeah like D said, the host will need to run the new dedicated server, which we'll make available as soon as we've done the updates.

28
P2 Multiplayer chat / Re: Art of War Central Shut Down
« on: April 04, 2014, 10:54:18 PM »
You probably don't want to rent it past the end of May though, the Gamespy master server goes down then so no one will see your server, they'll only be able to direct connect. It will be a good few months before we have time to migrate the game onto Steamworks sadly too.

29
P2 and AW Mods / Re: Workshop is nearly upon us
« on: April 04, 2014, 01:13:01 PM »
Sometime this month all going well.

30
P2 and AW Mods / Workshop is nearly upon us
« on: April 04, 2014, 02:51:18 AM »


In testing now. Click to enlarge.

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