Lets see what the workshop brings first when that's out.
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Messages - Toploader
Seriously, RWS should capitalize on that.
We'd rather do it for free and earn good faith, nothing on that list would be worth charging for and I'm sure workshop will bring many mods like this to the table for free too.
So I'm guessing from that you're asking how to get a pawn to walk up to another pawn, change to his machine gun weapon and kill him. In short you use an Action_SetViewTarget the an ACTION_ShootTarget, although I've forgotten how to make them shoot more than one shot using a machine gun, I'll have to ask Rick about this as changing the shots fired properties does not seem to do anything (unless it's just broken).
Not sure about the shovel problem, this might be related to the difficulty you currently have the game set to overriding something. Load up the game and make sure you're set to average, then quit it and load the editor again (I think we've fixed this in a newer build).
True I see. So my guess is that there wont be free MP because of this, right?
Nah, on the bright side we'll work a bit on the MP and bring some improvements over (1409XL implemented, maybe a new map or two, Valve anti-cheat and of course workshop).
Yeah, hopefully this month all going well, initial testing has worked out better than we hoped but we want to get it right, so thinking of ways to make it as complete and usable as possible and allow many mods to work together without overwriting each other.
It's all modular so all mods can be used with all gamemodes. So right now I have the new Eternal Damnation for workshop installed, and I can also then use 'the plane launcher' mod and it will spawn me with that weapon in ED too. In some (probably many) cases ED will get broken by mods that are designed for P2, but then you would expect that but it's still fun trying.
If someone makes a mod for only ED that will break P2 if run, then they will just have to make that clear in the workshop description, something like 'Eternal Damnation required, go here to subscribe to it'. This can also show up in the in game menu. If a player then tries to run it on P2 after all that, they can hardly be annoyed when things don't work out well.
It's basically down to the modders to create which P2 gamemodes they want their mods to work with, and how well they articulate that in the description.
Adam would have to build Toms weapon into the map himself, and then release the entire thing as one, exactly how ED is getting released via workshop. Tom can then also release his weapons as a standalone for workshop for general P2 use, which can either be given to the player, or we will use a mutator to which out pickups in the maps. We'll document this quite thoroughly.
Haven't been posting here for a while, but I kept my eyes open for all the changes, and now when the workshop is almost there I'll ask something I asked way before. Will we see the additional gore (form ED if I'm not mistaken) in Postal 2? I mean the additional guts falling out and better heads explosions with eyes and chunks of brain and whatnot. It could be an ideal official item in the workshop if you dont want to implement it in the game rightaway cause that may affect the performance.
Sure good idea, we want a few things out the gate for workshop to showcase what it can do ect, consider a 'Enhanced gore' pack on the way. We might roll it into the game proper down the line, but I like the idea of having it as a whorkshop showcase.
Shit I didn't realize, I already payed for 3 months lol
Yeah like D said, the host will need to run the new dedicated server, which we'll make available as soon as we've done the updates.