One of our QA testers wrote a massive list of ways we could and should improve it's implementation, so we've been working on it some more to make it all it can be.
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Messages - Toploader
« on: October 30, 2014, 07:55:46 AM »
Post some questions to the Steam Workshop forums, and I'll get our coder to take a look at it, he's not got time for a detailed guide but might be able to help someone like yourself that probably knows roughly where to start.
« on: October 29, 2014, 11:54:19 AM »
Great, thanks for posting the guide.
« on: October 15, 2014, 03:24:22 AM »
Getting the 3-5 million needed to make a real next gen POSTAL 2 type game, while retaining total control of the project, will not be easy. Looking into options for it though, PL is a bit of a stop gap while we work out the road map to P4 (or whatever we call it) as it could be built with a small team / budget.
More of a real Postal 3 instead of DLC on the same engine from what I read...or at least an expansion? I just don't like the term dlc, makes me think of all the games that call regular ass patches DLC.
We'll I'd not say real PIII, it's very much tied into the P2 and AW story. But yeah, it follows the same errand based missions as P2 did.
DLC is a bit of a broad term ranging from full on expansions like this to micro transmissions and heh, yeah in some case patches. But you're right we probably should be using the word expansion to make it clear it's a game in its own right.