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Messages - Toploader
16
« on: May 16, 2013, 07:48:09 AM »
17
« on: May 15, 2013, 03:24:13 PM »
I have just one question to you, Toploader. Why you want to remove it from Greenlight?
I'm aware it's a concept, regardless it's clearly something the mod leader should have spoken to us about before launching such a page. We've offered support but expected some basic communication from the team regarding how you PR our IP. As it stands my last to E-mails two your team were not acknowledged, then this comes up. I should not even need to explain this, which worries me. Other than MaKiPL himself, your team seem to be totally taking for granted the fact we are allowing this project to go head supported. All this despite the fact we have an in-house P2HD in works. And prawdziwy 666, I'd leave the talking to the project leaders, you are not helping at all.
18
« on: May 15, 2013, 02:01:05 PM »
Is that right? If it is I'm embarrassed to not have know that, and if it is the case it's easy to back port, I'll investigate.
19
« on: May 15, 2013, 12:11:22 PM »
Oh right, that's still an issue with P1 on GoG eh? Kinda forgot about that. I'm sure we can get that patched sooner rather than later then as that's kinda game breaking.
20
« on: May 15, 2013, 12:04:41 PM »
Yeah same here (although I'm Intel / ATI). Every time I go to get a card AMD are on top value wise, but I always check the options first.
21
« on: May 15, 2013, 11:49:50 AM »
I doubt that will get fixed, it's like it with all the cars, due to a limitation with the engine not being able to make the collision anything other than a cylinder for props that explode like cars.
Still, thanks for the report! It all helps.
22
« on: May 15, 2013, 11:08:39 AM »
Thanks for bringing that thread to our attention, I responded over there.
23
« on: May 15, 2013, 10:56:43 AM »
I'd like you guys to remove it, at least until I've had chance to talk to the team. Thanks.
24
« on: May 15, 2013, 10:49:39 AM »
Eh, just noticed the Greenlight link. That's a pretty big thing to do without even mentioning it to us guys.
25
« on: May 15, 2013, 05:19:05 AM »
Thanks makailishi. Without some people making the full price perchance, we would have had to wait a lot longer to get the funds together for our next project, so you supported a good cause.
26
« on: May 15, 2013, 02:04:23 AM »
Yeah these are all from the PIII days. I actually like the logo (we did that ourselves) but fought internally for us to stop using it now as a way to further distance ourselves from PIII.
27
« on: May 15, 2013, 02:01:48 AM »
I don't really care if they wanna ask for money on their site to fund the mod, but I'd not advise anyone to even consider donating to ANY project until a team has really proven itself. This is of course a new mod team that don't have any past credentials, so asking people to trust them to finish the entire project is not enough. What they are doing is not trivial, porting the AI, liquid physics, map code ect will take quite a skilled coder even.
They won't be able to offer any rewards or bonuses for anyone that donates either as at that point they are selling something based on the P2 IP, so there won't be a great deal of intensive for anyone to do so right now, they are more likely to end up with a few donations after the mods release for free as a 'thank you' from anyone that's pleased with the work.
28
« on: May 13, 2013, 12:51:57 PM »
Confirmed as a fake. I do wonder what the PS4 will look like.
29
« on: May 11, 2013, 09:57:33 AM »
It's being made easier, Ryan fits his work on P1 inbetween his humble indie bundle work so he'll be back on P1 stuff soon. No one game a time frame on the 360 pad support.
30
« on: May 11, 2013, 01:25:07 AM »
They're coming.
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