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Messages - Toploader

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General / Re: New Postal Collector's edition in the future
« on: May 19, 2015, 07:32:06 AM »
We have something planned, yeah, that will include Paradise Lost, the new Eternal Damnation we're updating, and probably some other mods. Not sure when this will happen, but we're only two years away now from RWS's 20th anniversary.

P2 and AW Mods / Re: Postal 2 - Retribution Redux [RELEASED]
« on: May 17, 2015, 10:35:05 AM »
Great stuff, and thanks for the workshop release!

P2 Multiplayer chat / Re: ==> Editor / Problem AIPack.u
« on: May 09, 2015, 11:16:33 PM »
Yeah most PL stuff is merged code wise with P2 like that, we didn't expect anyone to want to use them in MP, or that they'd even work at all. I guess we can get the resources separated out with you along with a unique .u file and you can see how well it all works. Seems to me it would have all sorts of problems but then again NPC's work pretty well IIRC and they were also not designed for it.

General / Re: Top.....don't try and snuff free speech......
« on: May 09, 2015, 10:34:49 PM »
Nothing to do with me I barely visit these boards as most of our community are in other places, and I don't moderate them. That said though these are not open forums, they are our game support forums that are barely used, so if one of the mod decided something was getting out of hand then that's fine.

Does not matter, you can still go there, and you can see where winterwonder land is on your map.

This thread is just like old times. Brings a tear to my eye.

You don't need to do the errand, just go to Winter Wonderland right away.

Games / Re: Eternal Damnation
« on: May 08, 2015, 01:20:49 PM »
It'll be this year sometime that's for sure.

Games / Re: Eternal Damnation
« on: May 08, 2015, 06:35:41 AM »
I recommend not playing the 2006 release and waiting for the updated version which we're currently fixing up (no ETA yet).  The original release does not work on Steam, and the new version will use many updates made to the engine for PL.

P2 and AW General / Re: Controller Support?
« on: May 08, 2015, 06:34:14 AM »
Right yeah, it's Xinput supported so if you use that, and a Xinput wrapper for your joypad assuming there is one, it'll work.

P2 and AW General / Re: Controller Support?
« on: May 07, 2015, 06:23:28 AM »
Did you enable Xinput in the input options?

We didn't change the maps at all, so must be something else that does not like these maps. Just to confirm, you're talking about the base game, right? Not Paradise Lost?

Games / Re: Eternal Damnation
« on: May 04, 2015, 01:52:51 AM »
We're actually trying to work something out with ED.

Sorry for the time getting back to you.

That does not seem totally out of whack to be honest to drop to 45 at times. I'm going to quote our lead design in his response to someone else

just as a note regarding optimization, getting good performance out of an old engine isn't as simple as one might wish. It's not just a matter of throwing newer PCs at the issue since, as the engine wasn't created or optimized with modern developments like multi-core processors in mind, the game simply can't harness that extra capacity efficiently. As strange as it might be to believe, a top-of-the-line single-core processor from years ago could potentially run the game comparably to, if not better than, today's mammoth powerhouse quad-cores or greater. It's a bit of a sad reality that older games can and will continue to struggle with modern setups as time goes on, but we're doing everything we can in POSTAL 2 to squeeze every little bit of life out of this engine. We're just as big fans of the series as you are, and we want to see players enjoy the max out of it.

We're looking into firefire optimization right now as that's when the game can tank for many people, so hopefully in a few weeks we'll have a patch that can keep you above 60 fps.

That said, Trainyard and Church are strange maps to get this problem, normally it's the suburb maps that run badly.

P2 and AW General / Re: Paradise Lost bugs
« on: April 29, 2015, 04:22:13 AM »
Ha, we did miss a trick there with the scales.

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