Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Toploader

Pages: [1] 2 3 ... 109
P2 Multiplayer chat / Re: Paradise Lost Maps For Multiplayer?
« on: March 24, 2015, 06:13:51 AM »
We have no official plans to make them MP yet, but it's not out of the question. There will of course be nothing to stop people adapting them themselves for MP.

P2 and AW General / Re: Controller Support?
« on: March 13, 2015, 01:46:40 AM »
Yeah, Paradise Lost has full controller support and we'll roll that back to the base game as well, and it's coming pretty soon ;)

Front Page News / Re: Timelords
« on: March 08, 2015, 06:56:06 AM »
I hate daylight savings, well more accurately I hate it when they reverse daylight savings. There is a campaign here in the UK called 'Lighter Later' which is trying to get the government to leave the clocks forward all year around, so maybe one day.

General / Re: Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: March 01, 2015, 11:19:29 AM »
- RWS allows to use all of the resources of Postal 2, such as models, textures, map design and etc in commercial way.

lol..I'm pretty sure this isn't true...Unless he somehow managed to work something out w/ someone..

It's absolutely not true. Sad thing is if he had come to us and talked it over we might have worked something out with him to do it officially, but that's not an option now.

POSTAL General / Re: Guess what?
« on: March 01, 2015, 11:14:11 AM »
Thanks D!  Do you still play? I'd love to have you pee on me! haha

I think I set it up so E will work too.

P1 General / Re: Postal REDUX for PS Vita?
« on: February 02, 2015, 03:00:40 AM »
We're not 100% yet but it's not out of the question.

P2 and AW Mods / Re: Postal 2 - Retribution
« on: January 13, 2015, 04:45:59 AM »
Oh cool, will check this out soon.

P2 and AW Support / Re: Bugs and Balance improvements.
« on: January 13, 2015, 04:44:35 AM »
Sure it all helps, thanks will look into some of those issues after PL.

P2 and AW Support / Re: Death At Cutscene Bug Report
« on: January 13, 2015, 04:43:14 AM »
Hmm, okay thanks for the report, will have to work it out so the dog does not attack you right away and you have chance to escape.

POSTAL III - Support / Re: Possible fix for 'Grenade Throw' Crash
« on: January 13, 2015, 04:41:41 AM »
Great thanks sure people will find this useful.

P2 and AW Support / Re: Motion Blur in levels (PostED)
« on: January 13, 2015, 04:37:40 AM »
Hm, not sure will dig around and see what we can find out, been a while since I used it for anything. If it's a bug we'll try and fix it.

That service gone down eh? That's a shame, we're still considering migrating over to Steamworks next year.

Fan News / Re: POSTAL 2 ON PS3!?!?!?!?
« on: December 10, 2014, 01:07:36 PM »
Never going to happen. Best you can hope for is a future remake of P2 on a more modern engine and PS4 port.

P2 and AW General / Re: P2 STP Server Problem with Hardcoded Gamespy
« on: December 10, 2014, 01:03:44 PM »
Sadly not, the servers will always crash every few map changes. With Windows you can install the 1409X patch, and use a RunServer.bat to reboot the server after a crash and it will remember what map changes you were on. Sadly I'm not sure how that works in Linux, it's been some time. Something to do with a UCC-Bin file I think?

But yeah, if you can work out how with Linux you can reboot the server automatically on a crash, we can help you with the rest.

« on: December 09, 2014, 03:00:23 PM »
is it me or RWS completely ignore this???

they do not even posted a news about this

We will when we have some artwork to show but tbh hardly anyone comes to this site for news so we post to the socials first, and by the time I thought about posting it here, as T. Dude, Jr said this thread pretty much beat us to it.

But yeah, it's happening!

Pages: [1] 2 3 ... 109