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Front Page News / Randy Jones Double Feature
« on: June 30, 2014, 06:18:17 PM »
Randy Jones Double Feature

You know, sometimes when writing the news you have multiple stories you want to deliver, but due to the time slot on the Internet you only have time for one article. Sometimes both posts feature the same person but are drastically different topics. How do you choose which one to post and which one to set aside to collect electronic dust? The answer is quite obvious. Just post them both… at the same time… That’s right we have a Randy Jones Double Feature going on in the news today!

Mark Bego (left) drops in for a visit at La Mia Toscana in Tucson, Arizona to pick up some cooking tips from chef and owner Giancarlo Stefanutto (right).  (Photo Credit: Daniel Bini)

Ever get kind of hungry while you’re playing POSTAL but just don’t know what to go make for yourself? Here is something that might surprise you and if you can read a recipe, it might even come in pretty handy. “POSTAL III” actors have hit the kitchen with a cooking blog.

When Mark Bego (Lieutenant Deutschbagge) and Randy Jones (leader of the Hells A-Holes Segway “Biker” Gang) were cast to portray two of the characters in Akella’s video game Postal III, no one asked if they could cook or not. Well, now they have both made a giant leap out of the video game and into the kitchen. What brought about this unlikely occurrence is that Bego, who is the author of 61 books on Rock & Roll and show business, has come up with a new food blog called “Mark Bego Cooks/Cook Like a Rock Star.” Randy Jones, besides being a POSTAL III cast mate of Bego, is also the original cowboy in the rock/disco group “The Village People”. Randy generously did his part by contributing his recipe for “Greenwich Village Minestrone Soup” to Bego’s blog section “Rock Stars Cook.” Other rock star recipes Bego has in the blog include Mary Wilson of The Supremes, Jimmy Greenspoon of Three Dog Night, Boz Scaggs, and Michelle Phillips of The Mamas & The Papas. Debby Campbell, the daughter of country/rock star Glen Campbell is also present with a fabulously tasty dish, and yes, Debby’s recipe is made with Campbell’s Soup! Bego intends on turning the recipes into an all-star cookbook aptly named “Cook Like a Rock Star.” Although I have yet to try most of the recipes, they all look and sound like winners. You can]check out the blog[/url] and maybe try out one of the recipes for yourself!

In other Randy Jones news…

(Photo Credit: Michael Blase)

Randy Jones has also been busy elsewhere. Located at the Lynn Redgrave Theater, the Off-Broadway musical “The Anthem” starred Randy as Tiberius, the Evil Overlord of Efficiency. Set at some unknown point in a mystical future, the world and its people were drastically changed. In a far out sci-fi type spoof of Ayn Rands novella, individuality in thought or action was against the law in this new state controlled society and the punishment was swift and severe for disobeying.  Tiberius (Randy) was the big man in charge. The musical completed 33 performances filled with mind blowing song, dance and circus type aerial performances. Sadly it came to a sudden closure due to scheduling conflicts. Let’s hope once the dust has settled the fantasy will renew itself and ”The Anthem” will return to entertain us once more.

Akella's POSTAL III in a front page feature... Flanagan should be happy about that.

Front Page News / Gentleman John Wins Again!
« on: June 26, 2014, 08:33:19 PM »
Gentleman John Wins Again!

You may recognize Gentleman John Lehmann from two of our previous front page posts. Gentleman John has once again proven himself in the world of martial arts. Running With Scissors is sincerely proud to have shown support to this talented athlete. This time he has retained his Super Heavyweight Stickfighting Championship title. Stickfightingworlds 1: Genesis event took place June 21 in Hamilton, Ontario at the SFW Sticknasium. It captured the attention of spectators, fans and martial artists from around the world. The match took place inside a plexiglass tank (cage). The plexiglass allows spectators a better view of the battle. His opponent in the Title match was Tyger Smith, a legend in Indy Wrestling. Tyger put up a good fight but Gentleman John disarmed him four times and won in the 2nd round by a TKO.

Stick fighting is a basic term for martial arts that uses simple, blunt, usually wooden sticks for combat. Depending on choice either one or two sticks at a time may be used for self defense or conflict. The object is to strike or disarm the other person while avoiding being struck yourself. One stick each was used in the recent title match. Points are lost if the stick is dropped or knocked out of your hand. It is not a sport one can simply walk into and expect to win with very little practice. It takes a great deal of dedicated training to reach the competitive stage. Gentleman John is a trained expert in numerous types of martial arts and is the founder and head coach of the United States Combat Sombo Guild. Regardless of Gentleman John's good looks and undoubted charm, I think even the Dude at his craziest would know not to irritate this guy.

POSTAL 1 and 2 are on Sale in the Steam Summer Sale!

Okay so it’s that time of year again when everyone’s bank account mysteriously becomes overdrawn and their backlog of games begins to burst at the seams. That’s right, I’m talking about the Steam Summer Sale! It is back once again for those of you that might not have not noticed it. This year Steam has a Summer Adventure event going on which you really don’t want to miss out on. It consists of joining a team and earning points to try to support and elevate your team to victory in the Steam Summer Adventure. To earn these valuable points you must collect cards and craft badges. For a limited time you will receive a bonus Steam Summer Adventure 2014 trading card with each set you craft so now is a good time to get in on the badge crafting action. But wait? You don’t have any cards to craft? Well we have the solution for you! POSTAL 2 is on sale for 70% off for the duration of the Summer Sale. By buying and playing POSTAL 2 on Steam you will not only be buying the only game you will ever need, you will also be collecting some cards to go along with it. Just by adding it to your Steam Library you will even be given a few extra experience points towards your next Steam Level. Once you have acquired all the cards you can from POSTAL 2 you can then hope to get some booster packs to fill out your set. Another solution would be to hit the Steam Market or trade with others to pick up the ones you are missing. Once you have the set, craft it! You will get an awesome badge, 100 Steam XP, and some fun POSTAL virtual swag for your Steam account. Collect all the chat icons and Steam wallpapers and really be the envy of all the other Steam users. Crafting the badge right now also nets you a Steam Summer Sale 2014 Adventure trading card. Collecting all 10 of those gives you get another badge and all the perks associated with it. It’s like an already great value mixed with added value! Kind of like those ads on TV where if you call in the next 15 minutes, because they can’t do it all day, they will throw in some kind of bonus item for no extra charge. The difference is rather than 15 minutes, you have until June 30th and we think the bonus items are totally awesome too.

Just to reiterate, this is probably one of the best times to finally pick up POSTAL 2 and play it! Not only can you get it for 70% off on Steam right now, you also get your chance to win 3 games from your wish list if you help your team achieve victory on Steam! Now if you are a math kind of person, you will notice in the Summer Adventure 2014 Trading Card Collection FAQs that it states you can also earn cards for every $10 you spend. If you were to pick yourself up a four pack which is also 70% off you will be almost at the $10 goal! Pick yourself up an extra copy of POSTAL 2 on top of that and presto, you just earned yourself a bonus Summer Adventure Trading Card! So if you do the math, you will see that buying a bunch of extra copies of POSTAL 2 right now is actually a pretty great idea! The more copies you buy, the more cards you get!

Don’t forget that the Steam version of POSTAL 2 has been updated with a few massive updates and also some fun seasonal updates. Those of you with other versions of POSTAL 2 may want to pick up your new copy of POSTAL 2 today to see what you have been missing. Don’t forget PARADISE LOST will be released on Steam first, so you will definitely want to have the Steam version of POSTAL 2 just so you don’t have all your Steam friends spoiling the ending on you! Additionally, by owning a copy of POSTAL 2 on Steam you will get access to Steam Workshop and POSTed Development tool. With these items you can enter into our Steam Workshop Contest which only has just passed the half way mark so there is still plenty of time to get started on your entry.

For those of you that still do not own a copy of the original POSTAL, well now is your chance! You won’t believe it but it’s on sale for the crazy low price of 80% off. For those in North America, that’s 99 cents each. Think of all the things you can do with 99 cents…. yeah nothing else comes to mind for me either other than to buy a copy of POSTAL! The original POSTAL of course is the game that set the stage for POSTAL 2’s undeniable success. Play POSTAL now and see where all the fun began!

Front Page News / We are the Champions!
« on: June 19, 2014, 12:42:44 PM »
We are the Champions!

Congratulations go out to Team Running With Scissors on their CHAMPIONSHIP WIN! In-line Hockey is a sport that rivals ice hockey for fun and entertainment. It takes strength, stamina and a lot of determination just to stay on your feet.

In an action packed thriller of a game, Team Running With Scissors skated and shot their way to victory Tuesday night at the Tucson Indoor Sports Center. Running With Scissors own Mike J. scored 2 of the winning goals. Although they put up a great defence, RWS defeated the hard playing Dragons 9-3 to become Division 2 Men’s League Champions.

To advance to the finals, Team Running With Scissors first had to defeat The Sharks in the semi-finals. Mike J. distinguished himself in that game by scoring 3 solid goals.
It was a great season for Team Running With Scissors. The team went 9-1 with the only loss to The Mercenaries in the 8th game heart-breaker. The next season starts in just a couple of weeks. Although this season is barely over, it is something we are already looking forward to. We want to send out a big thank you to all the players and fans for your support. We couldn't have done it without you.

Front Page News / Calling All Level Designers!
« on: June 17, 2014, 10:45:30 AM »
Calling All Level Designers!

Hey you, yes you! Looking for your big break? This could be it! We are looking for level designers to join us in an intern role. No this is not a joke, we are completely serious here! With PARADISE LOST now in the public eye we actually have to get to work and step up the development. Putting a copy of POSTAL 2 under our pillow unfortunately didn't make the magic game development fairy appear to grant us the expansion so that means we actually have to make it ourselves. That's where you come in!

You will need to be comfortable working inside the Unreal Engine 2 editor. You will be creating levels using already existing assets. If you are able to create your own textures and models that's all for the better but if not, it's not a problem. You will be able to detail asset lists and our artists will help you finish the job.

It would be a major bonus if you’re familiar with how to use Unreal Engine 2’s visual scripted sequence system and matinee tools. This would allow you to contribute in certain areas by helping to create gameplay and cinematics.

This is an opportunity perfect for:
  • College students just graduating and looking for a remote internship....Think what a great asset it would be to have experience to list on your resume.
  • Those that mod for fun who would like a chance to be involved in a commercial product on Steam.
  • Fans of POSTAL 2 that really want to be a part of making the game all it can be. This is your chance to really get in the ideas, designs and actions you want.
At present, as we are a very small company, this will be mostly unpaid work done for the experience and love of the game. Those who prove themselves may be considered for paid remote work on our other projects at a later date. Real commitment will be rewarded. The proud feeling you'll get when you tell others that you work for Running With Scissors is actually a reward in itself.

We work and communicate via a developers forums so be sure you are comfortable with working this way before applying. We also sometimes have live Google Hangout meetings you’ll be asked to attend. Since we are likely thousands of miles apart, it's a great way to get to know each other and exchange ideas and plans without having to send out dozens of emails. That's right, you actually get to have direct time chatting with us!

Remember, this could be your chance to make your career building move so don't pass it up. Get in touch with us today and show us what you've got. Somebody has to be the one we are looking for and you could be it.

Interested? Leave a comment below and we will be in touch. Want to send examples of your work or just grab our attention faster? Send an email to Jon today!

This is the only hidden fine print in this post.

Front Page News / Vince and Mike J at E3
« on: June 16, 2014, 08:33:13 AM »
Vince and Mike J at E3

E3 is one of the most exciting, entertaining and informative events that takes place in the gaming world. It brings together some of the most well known game developers and introduces new comers into the gaming world. It’s where real life meets fantasy and the only limit to creativity is how far designers can stretch their imaginations. Vince and Mike attended this year’s event to announce the development of PARADISE LOST. Besides meeting old friends, getting new ideas and chatting with the ladies there were all kinds of mind blowing displays. We thought you might enjoy seeing some of the people and exhibits at this year’s event.

Our heads were so swollen by the overwhelmingly positive reaction our announcement of PARADISE LOST received, these headphones would just about fit.

Jason Garber from Stainless Games. Some of you may have noticed the Eagle has landed on a billboard in Paradise.

Our good friend Gareth from Skewed'n'Reviewed

Here is Rob Smith from Machinima

Matt Gilgenbach from Infinitap Games

Ryan Sharpe from Get Well Gamers

Alika and Chelsea of PMS Clan

Vince visiting the Nvidia booth

Mike visiting the Ubisoft booth

Cool tank from World of Tanks

Vince outside of E3

Mike…and that may be one of his old girlfriends in the background.

Front Page News / PARADISE LOST
« on: June 10, 2014, 11:18:08 AM »

It's E3, the time everyone reveals their dog-eared, long time planned, plotted and sweated over cards to the world and shows what they are up to. It's always fun to see what, with a little bit of luck and a big imagination, the next big hit of the decade might be. Well Running With Scissors doesn't plan on being left anywhere in the dust. You may have guessed that we had a plan to get back in to the game with all the massive free updates we have been releasing for POSTAL 2. Now it's finally time to announce officially that POSTAL 2 is growing again! No this isn't just more new content for you to enjoy while playing the classic POSTAL 2 and it isn't just a holiday themed new content. It's a whole new thing! RWS is proud to announce POSTAL 2: PARADISE LOST, a brand new expansion to our world renowned game! That's right, you asked us to do it, and we are actually listening! A brand shining new expansion that is being made in-house and best of all the development has already started! The estimated time of release for PARADISE LOST is Fall 2014.

Click here to read the Official Press Release!

Click here to see the Official Announcement Trailer and an interview with Vince and Mike J

Join our Official Steam Group!

It's not too late to enter our Steam Workshop Contest!

Front Page News / RWS was at Phoenix Comicon
« on: June 09, 2014, 04:42:51 PM »
RWS was at Phoenix Comicon

The stars were out in Phoenix June 5th – 8th. The Phoenix Convention Center was the site of the annual Comic Book Convention otherwise known as Comicon.  Along with stars like Michael Rooker who played Merle in The Walking Dead and Nathon Fillon, Captain Malcom Reynolds of Firefly fame and many other well-known and popular people, including our own Mike Jaret, were in attendance. Always a riot, the Comicon is not something you would ever want to miss. Besides all of your favorite stars being there, it has great events such as the Steampunk Fashion Show to keep you entertained. Those guys and gals and other galaxy creatures really know how to strut their stuff! There is also the fun of the masquerade. You can actually dress as your favorite character and people will actually admire you instead of pointing and laughing. Mike was lucky enough to meet some of the characters in person.  In a comparison of muscles, Mike made a pretty good showing but he has a little way to go yet to measure up to the Incredible Hulk.
Comicon began in 2002 as just a small one day event. It featured only comic related material and attracted only 432 people. Since its inception it has grown to encompass web comics, fantasy novels, video games and collectible cards. Attendance in 2013 expanded to a massive 55,313 and as expected this year’s Comicon was once again the scene of thousands of aliens, creatures, mechanical men and ordinary people just out having fun. Make sure you have the date marked out for next year’s Comicon. You don’t want to miss it.

Front Page News / Indie Spotlight: Always Sometimes Monsters
« on: June 09, 2014, 07:16:17 AM »
Indie Spotlight: Always Sometimes Monsters

About a fortnight ago we posted a bit of a tongue in cheek Indie Spotlight featuring POSTAL 2 as a real-life simulator game. It’s now time for the actual new Indie Spotlight.  This time it’s from a game which is a much truer to life real-life simulator. In this game the decisions you make, even if the decisions are seemingly arbitrary, impact your story in some way. Let’s put you in to the situation of the protagonist of the game for moment. What would you do if…

Your pockets are empty.
Your life is in shambles.
You've ruined your career.
You're being evicted.
The love of your life is marrying someone else.

How far will you be willing to go to make things right again?
What are you willing to sacrifice for one more chance at happiness?
Who are you willing to hurt in the process?

Who could judge you?
In the end, aren't we Always Sometimes Monsters?

Always Sometimes Monsters is an unusual game but a game that you yourself play every day without even fully realizing it. The amount of time it takes to finish the game is pretty much based on your decisions. It’s completely possible for the game to be over within the first 2 minutes just because of the decision you make. If you progress past the opening adventure, the real story begins to unfold. Since this is a game where your decisions shape the world it means there can be constant change. With such a variety in choices, the replay-ability of the game is extremely high. This Spotlight will focus on the story or the elements of the story as little as possible in order to avoid any spoilers or influence to your decisions. The basic premise is that with precious little time left you make a last-ditch effort to salvage your world. You do this initially by just trying to keep a roof over your head since your rent is overdue and you are about to be evicted for being a deadbeat. Eventually this leads to setting out on a cross-country journey to win back the love of your life. During this journey you must endure the hardship of making story-defining choices that will affect your life and the lives of those around you.

As mentioned earlier, this Spotlight will not spoil anything. We applaud what the developers did for the achievements in this game. Always Sometimes Monsters has only freely given progress based achievements. Generally when you look at a game where the achievements are all freebies received just for playing, it might seem like a lazy way to add achievements. You may feel that it robs you of your gaming right to do ludicrous challenges to get your profile sticker. With that said, this is one of those games where you really need to respect the fact that the achievements do not force your hand to earn them, they just unlock and add interest as the story progresses. Having any form of specific requirements to unlock an achievement in this game would force your hand in to making certain decisions. Being forced into any actions would entirely defeat the purpose and most likely spoil the game. 

There are also collectables in the game. You get them simply by searching around or you can win them from the arcade. These collectables showcase other Indie Games including our own POSTAL 2. Some of the fun collectables available are Krotchy, Champ and the Postal Dude. What you do with them is up to you. You can attempt to collect them all and try to make a full set or just sell them for quick cash.

Always Sometimes Monsters looks and sounds like a classic JRPG on the surface due to being a game made in RPG Maker but it really doesn’t fit well in to that genre.  It’s more of a simulator and adventure game mixed together with some JRPG elements mixed in. For those that have difficulty playing games that do not have next-gen true to life realism graphics you will be missing a completely fun opportunity if you pass up this game solely for that reason.

When we do an Indie Spotlight it’s always based on a first impression. The amount of time it takes between the first play and the actual posting is solely dependant on how much a game hooks me in to it. “Should I finish writing that post for our fans now, or should I ‘research’ this game a little more and do the write-up tomorrow?” Decisions, decisions! To be honest, when I first seen this game I didn’t think I would like it. It was nice that they had referenced POSTAL 2 in their game so we figured we should at least tweet about it. When I first started playing Always Sometimes Monsters, I thought this was going to be a very hard Spotlight to make. On the surface the game seemed rather dull and pointless. “It’s just a bunch of talking and choosing a response” how can I possibly make an Indie Spotlight about it that is both fair to the developer and fair to our fans. At that point I was still expecting the game to hold my hand and that some automatically triggered event would happen to add some kind of resolution at the end of the day. That check you were waiting on was in your mailbox when you got home; all your decisions were kind of pointless. Yawn… but that wasn’t what happened at all. I slept on the street that night. This game was serious about the decisions you make, I underestimated it completely. I found this game moving from dull to very intriguing. Rather than restarting I decided to live with my decisions and try to do better the next day. The next day I tried to do what I thought was best and ended up making a mess of things. The day after that I did a little better and my decisions led to positive results. At this point I was thinking… wait, I see what is going on, my first impression was right, it was just tricking me. I restarted the game and did things differently figuring “I’m on to you game” turns out my life was very different. I used the money from a person wanting me to pick an item up for them to buy lottery tickets. I did really well and won big many times in a row. That made me able to pay off my rent at the end of the day and still gave the unsuspecting person their item (because I am an honest scoundrel in this life). Score! So the solution to the first puzzle is to play the lottery. I restarted again to test this… I lost horribly on the lottery; all those big wins I got in my first try were just luck. This game is right back to intriguing and now it has me completely hooked; the post will have to wait until the next day or maybe even the day after.... Well it’s been a few days an entire week now since I initially started writing this and I still don’t feel ready to post which is a first for me and these Indie Spotlights. 
Probably the easiest way to do this without spoilers is to contrast between the game and real life. Most of you have probably been to some kind of party. Unless you are a wallflower you generally mingle with the others attending the party. Who do you talk to? Who do you share a drink with? What do you eat? These are just minor decisions you have to make in your life that generally may or may not have consequences. 

Moving forward, what do you do when you fall on hard times? How far will you reach or how low are you willing to go to get back on your feet? Would you take just any odd jobs that are offered or would you have higher standards and try to hold out for something more prestigious? Would you be willing to steal? Cheat? Lie? Blackmail? Swindle? Sabotage others for personal gain? What if time was running out and you were really desperate, would you be able to still take the moral high road or would you sink to the underworld? These and more are the kind of tough decisions that you will need to make every day both in real life and in the game.

How about things where you yourself are not directly impacted? Interactions with friends can often lead to you influencing them both in real life and in the game. When you help a friend out, do you do your best to help them so things will be perfect for them or just do whatever as fast and effortlessly as you can? Perhaps a friend with an addiction is at risk of a relapse, would you do anything help prevent it, encourage it or just shrug it off thinking it’s going to happen anyway so why bother? Maybe you found an item someone lost and may be desperately looking for, would you give it back to them, keep it for yourself or sell it for profit? When you think about it, the decisions you make every day sometimes without even realizing, may be overwhelming. Often there just isn't enough time in the day to do all that you have thought of or planned.

Just like in real life, not every decision in the game has an obvious outcome either, so you can’t just pick what you think is “the right decision” and run with it. Helping someone out might lead to someone else ending up dead simply because you were not there to save them. Your life impacts others even if you try to avoid it. Your inaction can be just as good or bad as your action.

You even have to worry about where you will sleep and what you will eat and drink. You are not forced to sleep in the same place every night. You choose what kinds of foods you eat and drink too. Do you want to be a junk food junkie? Do you want to try to eat healthier? Maybe you would prefer to catch fish for your meal rather than buying food at all. If you want to visit the washroom, do you go to the one associated with your gender or risk the other one?

Almost no decision, no matter how large or small, is left out of the game. How you spend each day of your life is defined by you and you alone. There are a few time-based events available for you to take part in but only if you choose to do so. If there are multiple things for you to do, you can’t do them all. It is just like in real life when there is a deadline. Time marches on and you may miss the opportunity to do the other things (until your next play through of course). Your decisions really do end up mattering.

When you put it all together, Always Sometimes Monsters is one of the most complex and thought provoking games I have played in quite some time. It really makes you think about your actions in life and reflect on how things could have been different if you had simply made a different decision. Once I make it to the end of the game, I will certainly be replaying it just to see what my life would be like if I did a few things differently. It will be very interesting to be a different kind of person and see where life and my decisions take me. I am sure I will have been many different people with many diverse personalities before I am done with this game.


Front Page News / RWS is in the Playoffs
« on: June 04, 2014, 09:01:11 PM »
RWS is in the Playoffs

Okay here’s a little something for all you sports fans out there. RWS isn’t only making a name for itself with its great video games, it’s also doing pretty good in team sports. The place to be on a Tuesday night is the Tucson Indoor Sports Center if you want to watch some fast paced action and cheer on your favorite winning team. The boys in the bright orange RWS jerseys are the ones to watch of course. Although unknown in some parts of the world inline hockey, similar to ice hockey, takes planning, stamina and real athletic ability.

RWS' favorite team plays in the Division 2 Men’s League. The team went 7-1 with the only loss coming in as a late game heartbreaker in the 8th game. The guys played a great game and put up a strong defense but the other team managed to slap in a goal giving the other team the 10-9 win. With all their wins, RWS is going into the playoffs as the number 1 seed.  With that in mind, we are hoping they will come out on top or at least close to it. Playoffs start next Tuesday so we want to wish the all the teams good luck. As you would expect, we can’t help but wish a little more luck to the guys in the bright orange RWS jerseys.

The winning team consists of RWS own Mike Jaret, Andrew Sommers, Mark Rosen, Gerald Zivic, Roger Haines, Shea Taylor, Dennis Leary, Remy Cooper & Goaltender Pete Zoblotsky. You couldn’t find a better group of guys so if you are in the Tucson area why not stop, take in a game and cheer them on.

Reminder for the Ultimate Fan Mod Workshop Contest

It’s nice to see that the Steam Workshop is starting to really take off and fill out nicely. At the time of writing this there are almost 100 Steam Workshop items available for you to select and freely play around with. Some of these items are really extraordinary and very well done. That’s all we are going to tell you about them though. We want you to see for yourself. Considering Workshop hasn’t been out very long, that’s pretty great results and shows a lot of interest and support from our gamers.

With Workshop available and our related Workshop Contest running, we figured now is a good time to ask you once again what is it that you think POSTAL 2 is missing? We have had some great suggestions given to us in the past that we have done our best to work on but now it’s your turn to be creative. What wonderful feature, weapon, ability or other thing do you think that POSTAL 2 lacks to make it the best game it could possibly be? Before, all you could do to try and enhance your game was comment on our forums, reply to a thread like this, send us an email or contact us through our social sites in order for us to hear your ideas. Now you can just make your ideas yourself, release them in all their glory, then sit back and await your much deserved accreditation and acknowledgement from the wildly grateful masses. What an exciting time we live in!

Sadly some of you don’t have the ability to actually make the mods yourself. This might be because you don’t have the time available to actually make your special mod or just aren’t clear on how to make it and don’t have the time to learn how to start. In either case that is a real shame because we would really like to see all of your ideas in action. If you are desperate to see your ideas become reality but are unable to do it yourself for some reason, perhaps you could try dropping them in this thread. Maybe someone who has the time but lacks the creativity to come up with their own novel idea will see it and run with it. That way you may at least get your great idea into the game by proxy. Since I am a person who on occasion enjoys another game known as Hat Fortress 2, I find the lack of weaponized hats in that game shocking. I’m sure it would be quite the Odd Job (*snicker*) to make a weaponized hat for POSTAL 2 though.  At the least you could try for a slick top hat, killer suit and sharp tie for the Dude complimented by a nice spike encrusted swagger stick, after all, just about anything can be turned into a weapon.

So what ideas do you have? Let everyone know. List them below or get to making them yourself. Don’t forget if you do make something for Workshop post a link in the contest thread to be entered to win! There is still plenty of time left to get to work on your entries. Don't forget that the Grand Prize winner gets to be in the game! Contest ends July 31st, 2014.

Front Page News / Happy Birthday Vince!
« on: May 21, 2014, 09:46:40 AM »
Happy Birthday Vince!

He probably isn’t going to be too happy about this as he prefers Champ, The Dude and RWS/POSTAL related news to make the headlines but the main man of our previous front page is making the front page news again. This time it is to celebrate a special occasion.

HAPPY BIRTHDAY VINCE from all of us here at RWS!

We won’t say how old Vince is but just that he is slightly older than the Dude. Like fine wine the man is simply getting better as time passes. With Vince’s positive outlook on life and sense of fun, things can only keep getting better. Remember his motto "It’s always funny until someone gets hurt… …then it’s friggin’ hysterical!"  We know you are going to keep us laughing for many more years to come Vince! Have a great day and save us some birthday cake!

Front Page News / Retro Gamer's Interview with Vince
« on: May 17, 2014, 01:43:43 PM »
Retro Gamer's Interview with Vince

It’s already half way through a new month so it’s about time for us to put up another sexy, good looking face for everyone to carefully inspect and admire, not to mention those interesting interviews to read. Ummm well I guess this Babe is not exactly what we are used to or expecting but I guess maybe you could say it’s a treat for the ladies. The eye candy this month is none other than our very own Vince. Retro Gamer Magazine was nice enough to take an interest in our POSTAL games and request an interview for their column called “Moment With?”. For those of you not familiar with Retro Gamer Magazine, it is a well known and interesting publication providing in-depth articles on the best games, machines and developers etc. produced in past years. Vince was glad to comply with their request. As with all Babes the best part is really the interview so here it is below:

1. Which of your games would you recommend to our readers and why?

Vince: POSTAL 2 because it captures all the insanity, humor and essence of what Running With Scissors is all about.  From basic good old game playing fun to outrageous antics POSTAL offers unadulterated sick as fuck fun. Second choice is Alter Ego: Male or Female version originally published by Activision in the early 80's on PC/Mac. Why? Simple it’s different, very different.

2. What is your proudest memory?

Vince: When you've lived the life of a thousand men and died 999 times its hard to single out one specific memory.  I'd say it’s the ongoing email from fans for over 15 years telling me how much fun they have playing POSTAL games.

3. What's the most difficult thing you've encountered while working on a game?

Vince: Dealing with publishers who don't give a fuck about anything but money.  This is a totally true story, many years ago in the 80's a kids games publisher actually shipped units with a note in the box saying to return to the store in a few weeks, no bull, a fuckin note not a disk.  I'm all in favor of making money and want publishers to be successful but we should never forget that quality not quantity is what defines success over time. 

4. Which industry veteran do you most admire?

Vince: Gene Lipkin.  Gene was one of the original founders of ATARI.  Like most industries and businesses it’s the person behind the scenes that makes things happen.  Many late night discussions with him influenced me to start RWS.  With your permission I'd like to add my dear friend, original RWS member and Godfather of Video Game journalism Bill Kunkel, may he rest in peace.

5. How would you like your games to be remembered?

Vince: KEEP PLAYING THEM!  Anyone that knows us knows that playing for fun is what we're all about.  I just want to thank all our fans around the world who have made POSTAL a part of video game history. Hopefully people will remember the fun and laughs they had even if it came from pissing and throwing up on people. Very important is for everyone to remember that violence belongs in games and not in the streets.

6. Which game do you wish you'd made and why?

Vince: I've always wanted to make psychological and sex games.  I'm not talking about the cheap feel crap everyone is offering these days and I don't mean porn.  I'm talking about appealing to human nature and needs.  That day will come.

7. What opportunities has making videogames given you?

Vince: Beyond the traveling, the lawsuits, and blacklisting without a doubt the most rewarding opportunity has been developing friendships with fans all around the world.  Over the years I've enjoyed dinner with families from Moscow to Tokyo.  It's funny how in a weird way technology has made so many people isolated from human contact and yet it’s the complete opposite that I relish most.  Tech shrinks geography and allows new relations otherwise impossible.

8. What's your darkest memory of being in the games industry?

Vince: I never let Dark light dominate my being.  Reading lies and distorted answers from interviews I've done by garbage pseudo journalists. I think the worst was when I was interviewed for the Wall St. Journal.  The reporter later admitted to me he never played the game, never seen the game played, and relied on what he had heard.  You fuckiin kidding me?  The WSJ?  I have very little faith in the media especially when it's a reported story.

9. And your best?

Vince: Today doing this interview.  I prefer the present over anything I've accomplished in the past.  I sincerely believe in the living and doing.  Every day I make mistakes, the good news is I get another chance to make things right. Like redoing this interview cause I didn’t meet the required word count HA!

10. Can you share one interesting anecdote about your time in the industry?

Vince: The sad fact that many game reviewers loved POSTAL but were forced to write a bad review because of politics.  I forgive them for not having balls but that’s exactly why we're here.  RWS has balls and we're happy slapping them in your face.

11. How has the industry changed over the last 20 years?

Vince: The Net has changed EVERYTHING. I'm still waiting for an app to wipe my ass, no worries, I'm sure someone is working on it right now, probably in Japan. Without a doubt the thing I like most is that today someone by themselves can write a game app and release it without being raped by a major publishing house. 

Running With Scissors is always pleased to provide interviews to interested people or publications such as Retro Gamer Magazine. We believe without this kind of publication, some of the best games out there might be lost or forgotten. In any case it’s always fun to look back at what used to be the most up-to-date and popular games of all time and compare them to what is out now. You might be surprised at how well some of the old-timers are still holding their own; the POSTAL series of course, still being #1 in our own humble opinion.


There now Heather can't say we have never had a male POSTAL Babe of the Month!

Ultimate Fan Mod Workshop be in POSTAL 2 Yourself

Ahhh… Steam Workshop, what a magical and wonderful place to visit. It is filled with such brilliantly fan made modifications for POSTAL 2 that they almost look professionally done. Such unique and curious oddities add to the enjoyment of POSTAL 2. To top it off, it is laid out in an easy to use grid. It’s effortless to browse and just needs a simple click on any mod you find interesting in order to read more about them. When you have made your choice, hit subscribe to download them to POSTAL 2. Once you have downloaded all the mods you want, just launch POSTAL 2, click New Game and you will see the Workshop button in the list. Click that and tell it which mods you want loaded in to your game and you are good to go.

Those fan made mods don’t get made by themselves though; dedicated fans put time and effort in to creating each and every one of them. With the help of our official POSTed Development kit and this very nicely made Steam Workshop Guide even those who have never made a mod before can make a mod for POSTAL 2. Just think of it, maybe you have had an idea of something you would really love to see in POSTAL 2 but no one else seems to have ever thought of it. Well now you can make it yourself and share your genius with the world! Now we hear you, making a mod takes time and you would rather just be enjoying POSTAL 2 without having to tinker with POSTed. Maybe you just need some motivation to get those creative juices flowing, well here comes your motivation right now. Hot on the heels of the Ultimate Fan contest comes the Ultimate Fan Mod Workshop Contest. Our last contest was a blast and we had a lot of fun entries but this contest promises to be even cooler. We know you are all going to be desperate to win when you hear about our extra-special prize!

So what do you have to do to win the title of the Ultimate Workshop Fan Mod Creator? The answer is really quite simple. You must make your own special mod for POSTAL 2. We have no restrictions on what kind of mod it can be to win. Want to make a new weapon? Go for it! Want a new kind of NPC? Sure why not? New hats maybe? Everyone likes hats so much that there is an entire game that we know of that is dedicated to collecting and trading hats! Possibly you are ambitious and want to make a total conversion mod? Awesome! It really can be anything you can think of. The sky is the limit. You can make multiple mods if you like too. You are not limited to a single entry but you are limited to a single prize pack. Want some ideas? Check out what already exists in the Steam Workshop. Maybe they will inspire you to make something amazing. Remember the April Fool’s day DLC jokes? Some of those items are in the Workshop right now such as the awesome and completely useful Champ Armor. 

As with all things there are some rules, so here they are:

  • You must own the rights to all the assets you used to make your mod. You can’t port a weapon from another game using their assets unless you were the original creator of that mod. As fun as it is, you can’t rip the infamous purple bat out of Saints Row: The Third and claim it for your own. We will know, and if we don’t know, someone will point it out to us!
  • It should be something new. We likely loved the mod you made back in 2008, and we really appreciate the effort you put in to it, truly we do, but don’t you think it is time to try to make something new? Maybe it will be even better than your old mod!
  • Mod must be compatible with POSTAL 2 build 1415 or newer.
  • We reserve the right to modify the rules at any time. Prizes may be substituted at RWS discretion and are subject to availability.
  • Contest void where prohibited and subject to age restrictions where appropriate.
  • You have until July 31st, 2014 to have all your entries in.
  • Entries will be judged based on our opinion of them primarily with consideration given to the rating and the number of Current Subscribers and Favorites for the mod.
  • RWS employees can't win this contest.....grr that's not fair!

How to enter?

Easy just upload your creation to Steam Workshop and post the link in this thread to be considered an Entry.

Need to get POSTAL 2 on Steam in order to access Steam Workshop and POSTed? It’s on sale for 70% off until May 17th, so get it today and start modding! Maybe pick up some extra copies of POSTAL 2 from our sale to share with your friends or talk them in to buying it so they can help test your creations. 

Not sure how to access POSTed? It’s located in Tools. Tools can be located in the drop box that lets you filter your game list.

Well that about wraps up this post so … oh right… the Prizes.

The First Prize consists of a RWS Prize Pack, what’s in the Prize Pack, we have no idea yet but it is pretty awesome! But that’s not all; first place winner and a friend of their choice also get to be in POSTAL 2 themselves! Your friend must consent to being in the game so no choosing your ex, your mother-in-law or your boss without their permission in order to do nasty things to them. You could maybe slip a permission slip in with your TPS reports for your boss to accidently sign but that might not be too wise.

We will be awarding other prizes as well so stay tuned as we might detail them later once we get some money to buy the keys to open these mysterious boxes we found in the cupboard.

There you have it; you can actually be in POSTAL 2! Told you, you are really going to want to win this one! So grab your safety gear and head off to the work shop. See you in about three months to see what you have created. There is no prize for entering first, so no need to do a rush job. Take the time to tighten all the nuts and bolts and add some nice polish to it.

We are constantly amazed by the incredible talent shown by our fans and look forward to seeing all the mind blowing entries. Good luck to all of you!

Every contest has fine print, so here is the fine print for this contest.

Quickie: Just a reminder, POSTAL 2 is 70% off until the 17th!

With the launch of Steam Workshop and POSTed in full swing now, we figured we probably should have a sale so everyone will have a chance to try it out. For all of those aspiring Workshop Creatives, what better time to pick yourself up the copy of POSTAL 2 that you have been meaning to get but keep forgetting to order. While your at it, why not get the four pack to share with your friends. Think of the hours of fun you will have testing out each others masterpieces!

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