This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - RWS
« on: January 10, 2014, 06:48:19 PM »
Summer is Coming*
Hey Ladies! Ever wanted to be a POSTAL Babe, but just can't find the time to come for a photo session? Well now you can show everybody you are a POSTAL Babe anyway. Throw on our brand new sexy Racerback shirt and you'll soon have some eyeballs poppin' and steam comin' out of your favorite guys ears!
Guys, now you can live the dream of dating a POSTAL Babe. Pick up the Racerback shirt for that special someone in your life and just wait for her to show her appreciation for your thoughtfulness or if you are a player, buy several for all your special someones.
Ladies, you think the charcoal t-shirt is great but the color is a little too manly for your taste? Well now you can sashay around in deep blushing Pink! Don't forget to carry a big stick though. Somebody that looks that good is going to have to beat off the hounds!
Hey guys you know in some countries pink is actually a guy's color too, so if you want a pink one for yourself, we won't judge you!
Hey guys, getting jealous that the girls can get themselves nice new pink shirts? Well be jealous no longer, and show your pride by wearing our all-new Purple t-shirt! Be careful though. Your gal is going to run off with it first chance she gets so maybe better buy two to start with.
For those of you who were a little put out by the POSTAL 2 new content patch and prefer the classic style, well the Classic Charcoal shirt is back in stock too!
No crowding or rushing now please. There is something for everyone! Click on an image to be taken to the store
.*Depending on where you live and when you are reading this, Summer may already be here! Better order soon or you may be left standing out in the cold!
« on: January 07, 2014, 10:04:30 PM »
POSTAL 2 HAS DONE IT YET AGAIN!
Running With Scissors is overjoyed to announce, and does so with a proud catch in our throat and a tear in our eye, that we have won the much coveted and sought after “Best Game That Was Released in 2003 But Later Updated in 2013 Award.” We were up against some very heavy competition in the form of Legend of Zelda: The Wind Waker. It was only our ability to play fetch with severed heads that gave us the final push out front. “Way to go Champ! Good ole dog!”
We feel a bit perturbed and slightly embarrassed that we have never before heard of such a highly creditable and well sponsored event that presented us with this unexpected yet awesome award. The Pimp Daddy Love Muffin Annual Game of Award Thing Show Explosion (GOATSE) Spectacular claims to have just completed its fifteenth season so how could we have missed it?
Running With Scissors is so very honored by this award that we have decided to make a special announcement*. We are going to put forth superhuman effort and go all out and try for the “Best Game That Was Released in 2003 But Later Updated in 2013 AND MAYBE AGAIN in 2014 BUT PROBABLY NOT Award!”
We realise this is a very lofty goal and competition for this award will be fierce so we are opening it up and asking for your suggestions. What would you really like to see in POSTAL 2 that isn't already in POSTAL 2? Is there anything you would like to see changed or improved upon? All suggestions will be mulled over and torn apart and possibly reconstructed but unfortunately not all will make the cut. Keep in mind there are only so many things we can do with the human body even in a game and some body parts simply don’t fit in other body parts. Do you like someone else’s suggestion? Quote them and add to it if you can or include any additional ideas you may have that will create even more bloody or gory or smelly action-packed Postal 2 fun and games.
Post your suggestions below or just send them in when you can but the faster the better. We want to make sure we get a good head start on winning that 16th Annual GOATSE Award and we want you to be part of it! *Unofficial Announcement, any similarity to a real announcement living or dead is purely coincidental.
« on: January 02, 2014, 01:00:30 PM »
Creepy Crawlies Everywhere!
Since the release of our free major patch last December we have unfortunately run into a few annoying little glitches and bugs which we are doing our best to get rid of as fast as possible. We have already released a few hot fixes so if you encountered bugs that stopped you from playing, try again it might be fixed! Getting rid of these bugs or debugging the patch/game can be a lot trickier than it might sound. Now we all know that these annoyances are not caused by real living, breathing bugs (or are they) so where did the term come from?
Although she claimed she was not first to say it, American Navy Rear Admiral Grace Hopper is often credited with coining the term. This came about in 1947 when a moth was discovered to be impeding the work they were doing on a computer. She remarked they were debugging the system (removing the moth) and the name became popular for the many little annoyances that can plague almost anything computer or electronic based. As a matter of note, the actual remains of the bug can be seen taped to the groups log book at the Smithsonian Institution’s National Museum of American History located in Washington, D. C.
The term debugging actually dates back at least to 1878 when Thomas Edison used it to describe technical problems with his telegraph system. He called the method to overcome these problems a “bug trap”. The term debugging was also used in 1945 in aeronautics testing for both engines and aircraft cameras.
It takes special tools and a lot of skill and patience to fix or erase some of these bugs. It seems like with real live bugs, you just get one area under control and they suddenly spring up somewhere else where they hadn't been before. Some of the bugs are a lot tougher than others and if some of the bugs have gone POSTAL they can be really hard to overcome. So you see we are not the first (or likely the last) to suffer from these little buggers. We have our own “bug traps” and our buggers… errrrr…debuggers are hard at work. Thanks to fans who have reported problem areas we are pretty confident we will soon get all these nasty little critters squashed. If you find a bug remember to let us know when and where and we can get to it that much sooner. Please don’t fall into the trap ”Oh, somebody else will find it and report it”. The more reports we have, even if they are all for the same bug, the easier it is to locate and fix. We have actually found some of the bugs to be quite entertaining such as being able to ride around on the top of a characters head and use it as your own personal chauffeur. Want a little extra entertainment? Why not see if you can find some of the funny ones we are talking about for yourself. Just don’t forget to report it once you are done playing!
« on: December 31, 2013, 05:09:09 PM »
Looking back: 2013 in Review
Out with the old and in with the new. (That doesn’t apply to the POSTAL Series of course) Seriously we have had a great and productive year here at RWS. As 2013 draws to a close we thought it would be a fitting tribute to highlight some of events that contributed to our continued success.
The biggest news of 2013 of course was the brand new massive patch POSTAL 2 received in mid December. It added in the weekend and the ability to play the entire week all in one go rather than having to start a new game to do the weekend. It also added popular weapons from the Eternal Damnation mod, a bunch of fixes for old bugs and introduced some new bugs just for fun. You can read more about it here.
This was all made possible due to getting on Steam through the Greenlight process late in 2012. It brought the classic POSTAL 2 to Steam for Windows. At the start of 2013 it was also brought to Mac and Linux. POSTAL 2 received trading cards and both POSTAL 1 and 2 received the much requested achievements. Lastly we also launched a tumblr
that gets roughly biweekly or even more frequent updates of fan videos we like to see and share.
We also released great new t-shirts
which became an immediate hit. Available in both Crimson and Charcoal, they sell out pretty fast but we do our best to keep them in stock and most sizes and colors are usually available!
Way back when, we used to be quite a hot item in the news. Unfortunately it was mainly finger pointing at the evils of POSTAL 2. It was never mentioned that the game was only as violent as the person playing it and the entire game can be played without harming anyone. The naysayers decrying our game have likely never played it or they may not have been so quick to condemn. Of course it is possible they are a little more evil-minded themselves than they would care to admit. This reminds me of a video we posted earlier in December if you have not yet checked it out, you really should. It talks all about how the state of California
tried to get the sale of POSTAL 2 (specifically by name), and other similar games restricted from retail sales.
On a sadder note, we also unexpectedly lost one of our most prized RWS family members this year. Mercedes Zavala
was an original RWS Sister from 1997. She worked as an assistant to our Editor in Chief, Bill Kunkel, aka: “The Game Doctor.” Over these past seventeen years, Mercedes has served RWS in many marketing roles, from writing to producing major events. Most important of all, it must be said, was her infinitely positive attitude and fiercely loyal support throughout the worst of times. She was a relentless supporter of independent thinking and free choice, and it showed in every aspect of her professional and private relationship with the purveyors of all things POSTAL.
They say imitation is the sincerest form of flattery and we have showcased a few imitators from the stunningly handsome Senhor Testiculo
to Grand Theft Auto V
although the jury is still out deciding if GTA V was ripping us off or paying homage and tribute to us. Speaking of tribute we have had a few tributes this year we felt we absolutely had to share with you all such as Tempesta's tribute to POSTAL 2
and A.D.A.M: Threat of Existence
There was even almost another POSTAL movie but the Kickstarter for it never really managed to get moving.
There were a couple of brand new POSTAL Babes featured this year, you can check out them out again or for the first time! Trixy
and Joy Plea$ure
We highlighted many great games coming out from other Indie Developers in our Indie Spotlight and plan to continue to do this in the new year. There is even a new one in the works right now! Just for fun here is a recent update and video from Stainless Game's Carmageddon Reincarnation featuring the suspension
system they are working on.
We worked with others such as Skewed n' Reviewed, to support what we could when we could by at least giving shout outs, to going all the way and giving out prizes. Some notable causes are the Wounded Warrior Project
and Dignity for Kids
We covered a lot in 2013, far too much to actually repost here. If you want to take time and check it all out you can hit the archives here. http://runningwithscissors.com/main/index.php?board=28.0
You can re-read anything from the Life Critic's Interview of Vince
to Psygineer's retelling of a classic Christmas poem
and everything in between. You can even find Mike's old KLPX's Frank Show appearances there.
We want to take this time to thank all of our fans and supporters for sticking with us. It’s our hope that you will join us in welcoming in 2014 and another year full of new challenges and unexpected surprises. Happy New Year to You and Yours from the RWS Family.
« on: December 23, 2013, 07:26:03 PM »
Link for the file doesn't work.
The link works, the site is just looking a little haggered right now. Updated with a more direct link that skips through the article about the game.
« on: December 23, 2013, 04:20:09 PM »
‘Twas the night before……
‘Twas the night before doomsday when all through the house,
Yes a creature was stirring and it wasn’t a mouse!
The weapons were stacked by the chimney with care
In hopes that the Taliban wouldn’t stop there.
The kids were all hidden safe under their beds
While nightmares of bloodshed sloshed round in their heads
And Ma in her g-string and I in my wrap
Had just settled in for a bit of a tap.
When out in the yard there rose such a clatter
We ran to the window to see what was the matter
That was a mistake we should not have made
For there stood a creature that made us afraid.
The light from the library burning away
Covered our yard with the bright glow of day.
Revealing a sight so miserably chilling,
If he had said run, we would have more than been willing.
A smell of stale urine filled the night air
It was greasy and putrid and just hanging there
Surrounding him loosely like an old well worn cloak
Its too ripe miasma made us all choke.
His name was the Dude. He was skinny and tall
He used to be peaceful, not angry at all
But the Dude had gone POSTAL, its plain to see
And now his wild eyeballs were glaring at me.
His smile was all crooked, his grin was so frightening
And you’d swear that his hairdo was created by lightning!
His coat was all black and covered with soot
And guts crusted over his shabby left boot.
The dog at his side looked half POSTAL 2
Its eyes were all glazed and filled with red goo.
Champs muzzle was covered with blood specks and drool
His teeth like sharp daggers were pointed and cruel.
With a hiss and a moan, Dude shouted a cry,
In a very few minutes you’re all going to die!
The Taliban’s coming, the Zombies are too
And the guys from the brewery are out looking for you.
He entered my home with a leap and a bound
Aimed his gun low, and then looked around.
A wink of his eye and a twist of his head
Filled me with terror and I wet the bed.
He spoke not a word, but went right to work
Taking my weapons, that rotten jerk!
And holding his finger straight up in the air,
Gave his opinion of what I‘d stored there.
And then in a twinkling, I heard a great crash
The library roof had turned into ash.
He used the distraction to get back to his wife
This just about cost him the rest of his life.
But the stories not over, I’ve yet to tell
How the Dude sent poor Paradise straight on into Hell.
It was a swift trip, I’d sure be vowed
For he blew the town up with a big mushroom cloud!
The Apocalypse came with a bang and a boom,
There was nothing left, for the town met its doom.
But the Dude he escaped I’m happy to say,
Ready to fight on some other day.
So at Christmas time when your door bell starts ringing
Don’t take it for granted that it’s your neighbour bringing
Presents or puddings for you or for me,
You might be much wiser to turn round and flee.
If you want to make your POSTAL 2 playing a little more festive, you can check out the A Very Postal Christmas mod by clicking the image at the top of the post. You need to install it to your Share the Pain folder in order to make it work.
« on: December 18, 2013, 12:07:18 PM »
#1 Recognised Game by the State of California
What game is so far beyond the pale in its portrayal of wanton and sadistic violence that California had no choice but to make a law to restrict its sale? Hmmmm doesn’t sound like any game I know….OH NO!!! WAIT!!!! POSTAL 2
POSTAL 2…The ONLY game that was restricted by name in California’s "Violence in Video Games" Law!! POSTAL 2 used as the poster child that all other games were to be compared to. We're #1, We're #1... now where was I.... oh right!
In 2005, then Assemblyman LELAND YEE wrote Assembly Bill 1179 which sought to fine retailers up to $1,000 for every violent video game they sold to children 17 and under.
The State claimed that violence in video games caused numerous harmful or psychological effects such as reduction in activity in the frontal lobes, aggression, violence and anti-social behaviour in children 17 years of age or under. It was signed into law by Governor Arnold Schwarzenegger. (You may remember him from such other roles as Terminator (where robots crush human skulls and clothes don't manage to make it through temporal jumps), The Running Man (where he is participating in a game that involves televised fetishistic killings), Classic Total Recall, Conan, The Expendables and many other similar overly violent movies.)
In 2007 District Court ruled that the law was unconstitutional and there was no evidence that games were more harmful to children than any other media.
Despite the fact that the Industry and Retailers provided ratings and restricted sales to minors since 1994, in 2007, LELAND YEE claimed that Industry could not be trusted to regulate itself. The Supreme Court did not agree and more or less said parents could supervise their own children, it was not up to the State.
On June 27, 2011, the Supreme Court of United States struck down the California Law. The Supreme Court found that there was no proof that violent games had any effect on children.
When the Supreme Court struck down the decision, LELAND YEE claimed that as a result of the law being struck down Walmart and the Video Gaming Industry will make billions of dollars at the expense of our kids mental health and safety of our community – a few days earlier he had pretty much said it was okay as long as Mom or Dad had said it was okay to play.
Your tax dollars at work….
POSTAL 2 came out in 2003, by 2006 POSTAL 2 could not easily be found for sale in stores and by 2010 it was gone from store shelves but could still be found for sale online.
California spent over $1.3 million tax dollars … yes… over one point three million tax dollars on 3 court cases over 6 years to prevent children from buying a game at retail stores that they could NOT buy at retail stores. Keep in mind this law only covered retail stores, not online sales. LELAND YEE must be very proud.
Just so you know LELAND YEE will be running for California Secretary of State 2014. I'm sure you must realise just how much support we want to give him……
« on: December 15, 2013, 03:20:02 PM »
New and Improved POSTAL 2 75% Off Sale!
For those who don’t know, Christmas came early to POSTAL 2, bringing a FREE major content patch and making the game 120% cooler. Since it has been ten years since the release of POSTAL 2 we figured it was time to fix some of the lingering bugs and enhance the overall game with new features. For anyone who hasn’t bought their game yet, don’t wait any longer! This is your chance to pick up a Steam copy. For the next 48 hours POSTAL 2 is on sale for 75% off it's already low regular price and is going fast
We already ran a feature on what the new major update contained and you can read all the details over in that post
, but let's highlight a few of them here anyway!
A Week In Paradise (AWP)
A much requested feature was for us to add the updates from the very popular AWP mod into the base POSTAL 2 game. This means it is now possible to play POSTAL 2 and Apocalypse weekend in one playthrough. More than just a simple copy and paste, we have tweaked and improved many aspects of the game along the way.
Popular weapons from the Eternal Damnation mod have been scattered through the game so there are all new weapon stashes for you to find!
The Apocalypse Weekend expansion may have strayed from the free roam to a more linear route, but it actually did one thing better than the base game, it did dismemberment right! Now you can experience the Weekend's dismemberment feature all through the original weekdays!
There were a whole slew of bug fixes and visual improvements including the much requested FoV slider, V-sync and proper widescreen support. There is even support for those lucky
gamers with an Eyefinity/Surround/Triplehead set up.
Achievements have been added too! Originally there were supposed to be 69 achievements but thanks to those sneaky protesters outside our office we are down to only 68 achievements for now. The 69th achievement will still be coming though!
There are other new and improved things we could list here but then we would just be repeating the patch notes.
We here at Running With Scissors think highly of our latest free massive update to POSTAL 2 and we could sit here and praise it all day, but you don't have to just take our word for it, here is a small sample of the feedback we have received from our fans so far:
[RWS] set an example for the entire gaming world with efforts like this
Let me just say, AWESOME job on the achievements art, I laughed out loud several times. Now, add just a one little achievement and no more, please, no more, let there be 69 achievements and this will be the biggest win on the whole Steam.
Oh, btw huge thanks to Toploader [and others] who bothered enough to keep us updated, it's really nice. And naturally, huge huge thanks to the whole team who worked on it, have a cookie!
You guys are ♥♥♥♥ing awesome. Just seeing that we're still getting updates (and big ones, with features a lot of current games are lacking like FoV) for a 10 year old game is just awesome, I can't even begin to describe the feeling I had when I saw the changelog. Thank you. I love this game and this just makes it better!
You're like the most caring dev's ever. Some faith in humanity has been restored. (which will be quickly gone, once i'll start this game again)
When did the postal dude get good with a balisong knife? This is awesome. Awesome job. Thanks RWS
Very very nice update. Thanks!!!
I played the game in every way possible, and when you added the content like the cheat to make the machine gun shoot scissors, I nearly lost my MIND. I expect I will have a similar level of enjoyment as I wander thru again with the new changes, and I thank you so much for making them.
[The patch is] awesome, just awesome
I'm just trying to buy it a second time, thanks so much for the updates !
I'm so happy to have this game on steam. Thanks for the updates, you're awesome.
I have just re-started to play this game. Used to have the retail box when I was younger. I had a lot of fun when I was younger. One of the best games ever (also 2nd most violent). They banned in my country but my uncle was a sailor so he brought this game I had no idea what to expect but it's awesome game.
Amazing, thank you very much ! And thank you again for not forgetting your Linux users
Yup, just wanted to say thanks for the great update! Haven't played Postal 2 since the day it originally came out and I'm having a blast.
This is beautiful. I love postal 2 and In my opinion, it is the best out of the three. If you were to continue to update it, that would be fine by me
Oh my god.. great news, thank you so much!
Gotta Say, you actually Totally had me with the Micro-transactions for Champ Outfits. Thank you so much for this Great game, and the on going support you've given it
Thank you soo much for this patch. I love Postal 2 soo much.
WOW, POSTAL 2 is such an old game but you guys are still making updates for it. Great Job! I'm Impressed by you guys.
You're awesome guys, fixing 10 yrs old game nowadays is something unbelievable. Keep it going.
We could go on and on listing all the favourable comments but it is starting to give us a swelled head. The feedback we have received has been overwhelming and we really appreciate reading it all. Thank you all so much. We are even listening to the negative feed back (what little there has been in comparison to the positive feedback) and will try to fix the issues people may be encountering as soon as possible.
As you can see by theme at the start of this post and the nice hat Dude
borrowed from Santa that Christmas (and a bunch of other holidays too) is just around the corner. What better way to say "Happy Holidays" than with the gift of the new and improved POSTAL 2. The four pack is the best deal, that way you and 3 of your friends can all get POSTAL 2 and play the multiplayer together. The beauty of Steam is that you don't even have to give the gift right now. If you wanted to and if you are able to contain yourself long enough, you can place the game into your Steam Inventory and then gift it when the right time comes. That's right, you can buy now while it is 75% off
and give it away when it is back up to it's old regular price. Makes you look good and you save money too!
We really hope you enjoy this new free content patch! We've worked hard on it because we wanted to thank you all for being such great fans and sticking with us for all these years.
« on: December 13, 2013, 06:56:43 PM »
The Patch is Live!
Not sure why you are still reading this post, the patch you were waiting for is live! Go download it now and enjoy!
« on: December 11, 2013, 09:15:32 AM »
Lucky for some: Big POSTAL 2 Update will land Friday the 13th
Its time for the great news everybody has been holding their breath and thinking about and impatiently waiting for! As per our Greenlight pledge, we promised POSTAL 2 would get new achievements. As a bit of a tease, we let it slip there would be a free DLC coming for POSTAL 2 and then we didn’t really say much more. Well at long last the wait and speculation is over. All that changed yesterday when we officially announced the coming of the promised DLC and Achievements. This DLC patch will be rolling out ready for action beginning Friday the 13th on Steam for the Windows version so prepare yourself for a lot of added fun and
games. This single player patch fulfils our Greenlight pledge of adding achievements while also adding in some of the most commonly requested features by our community. For those shuddering at the abbreviation DLC worry not as the updates are entirely free to present and future owners of POSTAL 2, as a thank you to our community for making POSTAL 2 on Steam a reality. The DRM free versions will also get the updates sometime in the new year.
To our Mac and Linux friends, fear not! The updates will come to these platforms too in time. We apologize for the delay and will inform you when we know when these updates will become available to you. We are still very much committed to Linux and Mac.
For the purists out there, we will make the current build on Steam available via a beta branch. Disclaimer: older saves will not be compatible with this release, sorry 'bout that. Might also break some mods, but we will post a full guide for modders on how to quickly adapt their current mods to work with it. Future updates should not disrupt anything though now we have laid out the new base.
Without further ado, these are the changes you can expect from this first major update to POSTAL 2 in 10 years.
* Added A Week In Paradise (AWP)A much requested feature was for us to add the updates from the very popular AWP mod into the base POSTAL 2 game. This means it is now possible to play POSTAL 2 and Apocalypse weekend in one playthrough. More than just a simple copy and paste, we have tweaked and improved many aspects of the game along the way.
* Dismemberment from Apocalypse weekend is now a feature of the entire game. One of the best new features of the Apocalypse weekend expansion pack was the dismemberment feature, and we have now rolled it back to the entire campaign.
* Added new weapons (from the Eternal Damnation total conversion) so now there are more weapons to GO POSTAL with:
- Knuckle dusters
- Flame Thrower
- Grenade Launcher
- Sawn off Shotgun
- Baseball bat
* Greater variation in NPC and Zombie appearance. NPC’s how carry bags, wear hats, shades and sport some funky hairdos. These are not the somewhat shabby one’s you saw in the original AWP mod but totally new ones made to a much higher standard.
We have also included a much greater variation in Zombies, courtesy again of the Eternal Damnation modification.
* Added 68 Steam Achievements! We said it would be 69, had to drop one at that last minute spoiling our silly fun. Still, should be enough to keep you going! There is also an in game achievement system for the benefit of future DRM free builds.
* Improved widescreen compatibility, including tripled headed solutions.
The widescreen stretching and hud issues are now fixed, and we also made the effort to get ultra wide screen working correctly, should you own an Eyefinity/Surround/Triplehead set up.
* Added the much requested FoV slider to the performance menu and V-sync to the video options.
* Some minor visual updates. You can now see through windows, how novel eh? Plus some other things here and there.
* Added launcher to give the ability to change settings before you start the game. A small number of people were affected by a problem where the game would crash on launch unless the video settings matched the resolution of their desktop. This will allow users to set these options before they launch the game and save having to dig around configuration files. Furthermore it now allows access to the MP game via the desktop shortcut.
Also handy for those that want to idle for the trading cards but not play the game, but I'm sure no one would want to do that… right?
* Added an option for micro-transactions! You can now buy Champ new outfits for 10 bucks a piece, or pay for a 50 bucks season pass to obtain them all as they become available, before you've even seen what they are. Now you can really dress in style and so can Champ too! (Just kiddin’, but it shows the sad state of the industry when you probably half believed that whilst reading it.)
Fixes and Improvements
* Fixed the submit bug reports option after a crash so we can collect information for future fixes. Hopefully you’ll never have to use this, but if you do, we’ll be sure to look into it.
* Fixed a collision crash that would sometimes occur with dismemberment. At least we hope, we've not been able to recreate it lately, we’ll be monitoring the crash reports. If you do have this issue please be sure to submit the crash report and explain what you were doing when it happened.
* Fixed a problem where NPC’s would not react to your ‘Get Down’ command. Hitting that G key while in front of NPC’s will now actually do something. Isn't that grand?
* Fixed a problem where angry dogs could not be tamed by feeding them. So go and recruit those attack dogs!
* Temporary fix for some of the worst fulbright issues on modern PC’s...although not all. We realized late into things we will have to redo most of the lighting to really solve this problem and we’ll look into it for a future patch.
* Lots of other little fixes. The obligatory elusive line everyone adds to their change log for no good reason.
Editor fixes and improvements:
We'll be looking into adding workshop to POSTAL 2 in the next patch and we’ve started improving the modding tools to reflect that.
* Marquee select now works in the front and side viewports
* Space bar will now maximize the viewport you are working in (even if they are fixed)
* Added filters for the sound and static mesh browser windowsWant to show your thanks for this awesome and free DLC? Post a link to this article around on your favourite websites and social media outlets! Never know, it might encourage us to do more!
« on: December 03, 2013, 06:34:47 PM »
Indie Spotlight featuring Indie Game Development
As you are all well aware we are working on fresh paint for POSTAL 2. You have asked several times when will it be out and we have been promising faithfully that it will be out by [muffled snarfs and mutters]. The reason why it is taking a little longer than expected is because game development isn't quite as easy as you may think. There is the design, the coding, the modeling, the bugs and trouble shooting, the cursing when you discover the bugs and trouble are worse than you expected, the recoding, the redesigning and a whole slew of other things that take a lot of time and quite a considerable amount of funding. Most of you just see the finished product and likely don't think too much about the trials and tribulations which the backend staff struggles through to make the games you love actually function. If by chance you do think about these things and are itching to give it a try yourself but just have no idea where to begin or how to even attempt to fathom how to begin, just keep reading. Today in this special Game Development Feature I am going to talk about two applications which may just enhance your understanding of the game making process and could also help you on your way to making your first game. If you do make a game, and it becomes a hit on Steam, remember who set you up for it won't you? Might even get in the Indie Spotlight yourself!, but enough daydreamimg for now, time to get in to the nitty gritty so to speak.
First off I would like to talk about a small, simple looking game that is actually much bigger than it looks. Game Dev Tycoon:
In this game you start out in your garage working on your startup game company way back before consoles even existed. You need to think about what kind of game you want to make, what theme, what device it will be created for. Do you want graphics? Do you want sound? How much time should you put into working on the dialogue or the level designs? Should you do contract work? What technology should you research? All this and more requires decisions, selection and management as you attempt to make your own hit game. Meanwhile you must be careful not to go bankrupt grabbing all the goodies you figure you will need. Once you do make it big with a hit game (and remember to pay my gratuity), you can branch out, move to a better place and afford to hire people to help you. Keep going until you reach the top!
Before I say any more on Game Dev Tycoon, let's here what they have to say about themselves other than their proclamation that they are the sexiest, most awesome indie team around.
About the Game
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
A journey through gaming history
Start in the 80s
Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.
Create games your way
In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.
Grow your company
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.
Make larger more complex games
With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.
Start a game development company in the 80s
Design and create games
Research new technologies
Create custom game engines
Move into bigger offices
Forge a world-class development team
Unlock secret labs
Conduct industry changing products
Includes Trading Cards
Website - http://www.greenheartgames.com/app/game-dev-tycoon/
Forums - http://forum.greenheartgames.com/
Steam Page - http://store.steampowered.com/app/239820
The full game has many more features which are not listed here to prevent spoilers.
You can see what I mean when I say it is a simple looking game but the game is actually much bigger than it looks. It's sort of the story of its own developers although amazingly, they only opened their doors in 2012. Greenheart Games was founded by a team of two brothers who were obviously dedicated to each other and their project. It's kind of inspiring when you think about it. Ready for the attempt to release your own hit game? Well then stay tuned to the next part of this post!
There are a few programs out there that will hold your hand and help you make your own game using their engine. There is UDK like POSTAL 2 uses which lets you make shooter style games freely, however you have to pay a hefty licensing fee if you go commercial with it. It's a great tool for making a shooter though and it isn't that hard to learn, just takes a lot of work to master it.
If you do a search on Steam there are a few other game development tools you can try, however, their price tags are kind of steep for someone just sticking their toe in the game development waters. They pretty much all have free versions that allow you to sample the game development tool but the tool itself is almost certainly crippled. It generally lacks major features and is usually very limiting on what can be done with it. That's all understandable and not meant as criticism. They need their dues to stay in business themselves and it was a lot of hard work to make those tools. One of these tools actually has a much more affordable price tag than the rest. It comes with everything you require to make your first game. Once you are familiar with the tool you can opt to expand it with DLC that gives you additional tilesets, music, and other enhancements to make your next game even better than your first. This tool is called RPG Maker VX Ace and is presently available for only $69.99 (or less if you find it on sale). That's right, approximately the cost of purchasing one pre-made game and it lets you make an unlimited amount of classic Role-Playing Games! Quite the bargain!
About the Software
Simple Enough for a Child; Powerful Enough for a Developer
RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. With multiple tileset support, full auto-shadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.
Ace provides all the tools you will need to make the game you've always dreamed of. Make your game, your way with all the following features:
An enhanced map editor to build your world.
A Character/Enemy/Skill/Equipment Database with a new powerful, flexible Features system.
New event options, including playing Ogg Theora video.
Expanded default resources, including a built in Character Generator to form your own custom sprites and faces.
Simple, Powerful Tools
RPG Make VX Ace enhances RPG making with several powerful new tools. We have never offered a product before now that allowed such flexibility to the user without the need for any coding knowledge. These new tools are not only flexible, but also incredibly simple to learn and use, being accessed through a simple point and click interface.
Enhanced Default Graphics
RPG Maker VX Ace features a largely expanded collection of graphics resources, with 4 included tilesets and downed sprites included, on top of many new sprites. Ace also has the advantage of being compatible with all existing fan made RPG Maker VX resources right out of the box.
Export Your Game
So you've finished your project and you are ready for others to experience your unique RPG. Export your game to a portable EXE file that can be played on ANY Windows system. Share it with your friends, your family, or even the internet!
Website - http://www.rpgmakerweb.com/products/programs/rpg-maker-vx-ace
Forums - http://forums.rpgmakerweb.com/
Steam Page - http://store.steampowered.com/app/220700/
I've been playing around in RPG Maker VX Ace trying to make my own little RPG. So far it's going quite smoothly. For the relatively easy time I’ve been having with it, I have to give thanks for all the guides available to me that were made by other RPG Maker owners. Who knows, maybe I'll even make a POSTAL RPG. Now that could be very interesting! Maybe remake POSTAL 2 in a JRPG style! You can do more Western style too, however, you need some of the DLC for that.
When you first open RPG Maker VX Ace, it looks like a copy of Word so the first thing I did was close it thinking I opened the wrong application. Then when it opened to Word again I realized, hey wait a minute, this is RPG Maker, now what do I do? Well since it looks like Word, I clicked where File usually is in Word and looked for New and sure enough it was there. New Project. So I used my usual amazingly highly creative mind and made my first project "Test #1". Once I did that I was given a small watery square with a few small icons in the box next to it and a pathetically drowned person right in the middle of it all. I built some land under the poor fellow and soon I was underway designing my homey little island. It was pretty simple to design everything the way I wanted it. They are right when they say that anyone can do it even someone who has no idea how to program their
DVR can likely pick it up and make themselves a simple game. Once you are really familiar with the workings, you can break out the scripting tool (not available in the Lite version) and begin making your own scripts. If you are more familiar with Eclipse IDE you can even use that to make the scripts and import them into RPG Maker. There is a guide for that too! Speaking of external programs, if you are making a custom map and the water or some other element just doesn't look quite right to you, you can easily edit the tile sheets in your favourite graphics manipulation program that supports transparency and have it conform to the shape you need. You can then import it back in to RPG Maker. It's that simple and there is even a guide for that if you need help. Really the only limitations I can think of for RPG Maker VX Ace is user creativity. Needless to say I have sunk quite a few studious but pleasurable hours into making my own little demo RPG. Now that I have used it to learn what I needed to know, it is time to sit down and seriously think about making my first RPG! See you in the Steam Greenlight process some day!
You know what really makes or breaks some games? Much like Game Dev Tycoon emphasizes, it is the reviews they receive once they are released. With Steam's new review system we are happy to see that POSTAL 2 is still well reviewed other than by a few miserable people who shall remain nameless and friendless. Why not pop on over check out the new Steam feature and write a nice public review stating how awesome POSTAL 2 is and how fantastic it is that it will soon be getting a free DLC. That's something I can hardly wait for myself.
Well that is really all I have to say about Game Dev Tycoon and RPG Maker VX Ace for now as I am eager to get back in to both them and also getting back to working on POSTAL 2's first DLC!
« on: December 02, 2013, 01:47:28 PM »
Hey guys happy to join the forums. Just had a quick question, is the code still active for the cyber monday 40% off? Every time i enter it on checkout, i get the invalid or expired message.
contact Mike - email@example.com
he can help you out..
« on: November 29, 2013, 11:11:40 PM »
I hear ya Yepi, i wanted a black in XXL , waited to long, had to settle for a red in that size,will the percent off change for Cyber Monday?....i hope not, i just placed a nice order
It won't be higher than 40% off so you can order now worry free!
« on: November 27, 2013, 05:02:13 PM »
UPDATED CYBER MONDAY only, get 40% Off everything in our store!
CYBERMONDAY EDIT: After the weirdness on Friday with our sale we are trying again today for Cyber Monday! Enter cybersex in to the coupon slot to save 40% off your entire order!
Edit: OH NO!!! Looks like some of those darn protesters outside of our office sneaked in and disabled our sale! To make it up to you we have increased it to 40% off! Just enter fudgesale to get 40% off your orders for the rest of the day! We will also try again on Cyber Monday!
What is the one day of the year that an overwhelming number of ordinarily calm or quiet people are bound to lose it and go a little POSTAL? Could it be console launch days? Sure, there usually is a bit of violence then to add to the excitement, but that isn’t exactly an annual thing. We are talking about the day when there is usually sweet music playing, the morning may be brisk and clear and there might even be a bit of electricity in the air (most likely from a taser discharge). We’re talking Black Friday! This Friday in the United States (and other copycat countries like Canada) is Black Friday. Black Friday tends to be the day when stores put on what they claim is their very best sales. People start lining up sometimes in the freezing cold or bitter storms of the night before just so they can be first to trample the poor sap who opens the store’s doors in the morning. There are even cases where people who just couldn’t wait any longer have busted their way through the doors in a spray of flying glass and screeching metal. If just trying to get inside in one piece through the pushing and shoving isn’t dangerous enough, there have been incidents of fist fights, pepper spray and gun violence in of all places, toy stores. Parents kill each other in the attempt to snatch up the last discounted hot toy of the season before it is sold out. Don’t mind the red on your toy Billy, that just means it’s the special limited edition! Not to be outdone, online retailers made their own sale called Cyber Monday. It’s pretty much Black Friday on the following Monday with the added bonus that you will make it out alive and unscathed if you wait and shop then.
Anyway after making a list and checking it twice, we have come up with the crazy idea of having our own Black Friday sale. That's right! All day Friday November 29th you can enter the promotional code fudgesale
and receive a whopping
30% 40% off items in our web store.
To claim the code all you have to is head to our store, put everything you want in your cart and hit checkout
, make a store account if you don’t already have one and then hit the log in button on the left
. Once you click there you can enter the code
and your sign in information and you are done with the coupon. Now just complete the transaction and wait for it to arrive!
Now is the time to get that Krotchy doll you have been eyeing. You might even want to stock up with a few to give as gifts.
Want that Street Sign to cover that nasty hole you punched in your wall? Go for it!
Been debating all this time which of the two colors of t-shirts to get? No need to decide now, just get both!
Afraid of Steam? Get the Fudge Pack!
The DVD and Blu-ray in our store are already extremely cheap, but now they are even cheaper!
You have no excuse now not to buy our exclusive and exceptional merchandise! You are not likely to find it at a lower price anywhere else.
With all the money you save at our store you can go ahead and score copies of POSTAL
and/or POSTAL 2
for 66% off on Steam until December 3rd for yourself and your friends. Just look at all the savings! Don’t forget that POSTAL 2 will soon see its first DLC, so now is the time to get POSTAL 2! We may be setting a record here with that too! Be part of history!
We hope you appreciate that by having this sale we are just doing our part to make the world a less violent place. It keeps you safe at home and helps to make sure we have a better chance to be the first ones through the door on Black Friday!
Just a reminder it's this Friday only: Enter the promo code fudgesale
and receive a whopping
30% 40% off items in our web store
. Click any of the images above to get started!
« on: November 23, 2013, 03:01:21 PM »
In Memory of Mercedes Zavala
For it was beyond question, in every way, Mercedes Zavala – our Goddess – was a true Lady.
It is with an indescribable sadness we must regretfully inform family, friend and fan, alike, that our Goddess – our family, friend and most ardent fan – Mercedes Zavala, was suddenly and inexplicably taken from us by a stroke on Sunday, November 17, 2013.
She was an integral part of our founding and inspiring muse mentoring our success. She was a cherished friend to each and every one of us.
Whether you're aware of her innumerable contributions by name, we assure you that you've read her writing, heard her voice and, if you were very, very fortunate, met her at any number of industry and production events in which Running With Scissors participated.
Mercedes was an original RWS Sister from 1997. She worked as an assistant to our Editor in Chief, Bill Kunkel, aka: “The Game Doctor.” Over these past seventeen years, Mercedes has served RWS in many marketing roles, from writing to producing major events. Most important of all, it must be said, was her infinitely positive attitude and fiercely loyal support throughout the worst of times. She was a relentless supporter of independent thinking and free choice, and it showed in every aspect of her professional and private relationship with the purveyors of all things POSTAL.
You see, Mercedes was a Force of Nature in her own right, and undoubtedly posed a threat to the status quo of the quo of status. Mercedes entering a room had the same effect on we lesser beings as those kids in Caddyshack have during the pool scene; pathetically sucking in their guts to try to be worthy of a passing goddess.
But Mercedes' beauty did not stop at her searingly gorgeous exterior, for her wicked intellect made her a living backstage pass to worlds both ribald and refined – a sort of cultural attache to the perpetually warring states of Naughty and Nice.
We love you, Mercedes. Thank you for loving us. We shall miss you every day of our lives.
Mercedes has been added to our Memorial Page,
a page dedicated to those members of our RWS Family that have passed on.