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Messages - Toploader

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1
P1 General / Re: Postal REDUX for PS Vita?
« on: February 02, 2015, 03:00:40 AM »
We're not 100% yet but it's not out of the question.

2
P2 and AW Mods / Re: Postal 2 - Retribution
« on: January 13, 2015, 04:45:59 AM »
Oh cool, will check this out soon.

3
P2 and AW Support / Re: Bugs and Balance improvements.
« on: January 13, 2015, 04:44:35 AM »
Sure it all helps, thanks will look into some of those issues after PL.

4
P2 and AW Support / Re: Death At Cutscene Bug Report
« on: January 13, 2015, 04:43:14 AM »
Hmm, okay thanks for the report, will have to work it out so the dog does not attack you right away and you have chance to escape.

5
POSTAL III - Support / Re: Possible fix for 'Grenade Throw' Crash
« on: January 13, 2015, 04:41:41 AM »
Great thanks sure people will find this useful.

6
P2 and AW Support / Re: Motion Blur in levels (PostED)
« on: January 13, 2015, 04:37:40 AM »
Hm, not sure will dig around and see what we can find out, been a while since I used it for anything. If it's a bug we'll try and fix it.

7
That service gone down eh? That's a shame, we're still considering migrating over to Steamworks next year.

8
Fan News / Re: POSTAL 2 ON PS3!?!?!?!?
« on: December 10, 2014, 01:07:36 PM »
Never going to happen. Best you can hope for is a future remake of P2 on a more modern engine and PS4 port.

9
P2 and AW General / Re: P2 STP Server Problem with Hardcoded Gamespy
« on: December 10, 2014, 01:03:44 PM »
Sadly not, the servers will always crash every few map changes. With Windows you can install the 1409X patch, and use a RunServer.bat to reboot the server after a crash and it will remember what map changes you were on. Sadly I'm not sure how that works in Linux, it's been some time. Something to do with a UCC-Bin file I think?

But yeah, if you can work out how with Linux you can reboot the server automatically on a crash, we can help you with the rest.

10
P1 General / Re: POSTAL REDUX CONFIRMED
« on: December 09, 2014, 03:00:23 PM »
is it me or RWS completely ignore this???

they do not even posted a news about this

We will when we have some artwork to show but tbh hardly anyone comes to this site for news so we post to the socials first, and by the time I thought about posting it here, as T. Dude, Jr said this thread pretty much beat us to it.

But yeah, it's happening!

11
P1 General / Re: Postal 1 Source Code
« on: November 26, 2014, 04:23:44 PM »
Someone said they would handle it for us, and never ended up doing so, we'll look into it again in the future, probably after the mobile release now.

12
P1 General / Re: Boondock Saint achievement
« on: November 19, 2014, 06:24:51 PM »
We really need to tone this achievement down, won't be right away but will look into it in the new year.

13
P1 Support / Re: Postal 1 (Steam version) asking for CD
« on: November 19, 2014, 06:21:30 PM »
Odd. What version of windows are you guys running?

14
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 11, 2014, 04:50:25 AM »
If I ever had any doubts that improving the editor was worth it, I don't now knowing it will aid you guys in working on this. It will be the biggest thing on workshop no doubt.

15
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 10, 2014, 03:06:49 AM »
Hope you enjoy the 'play from here' feature ;)

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