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Front Page News / Indie Spotlight: Euro Truck Simulator 2
« on: December 15, 2014, 08:01:24 PM »
Indie Spotlight: Euro Truck Simulator 2




I'm drivin' a truck
Drivin' a big ol' truck
Pedal to the metal, just tryin' to make a buck
Got these eighteen wheels a-rollin' until the break of dawn
Drivin' a truck with my high beams on!


Breaker One-Nine, this here is time for another Indie Spotlight, this time featuring Euro Truck Simulator 2. I have to admit I've been sitting on this one for quite a while now, and I have a very good reason for that. Euro Truck Simulator 2 is totally addictive. On the surface it might give the appearance of being a bit boring and repetitive but wait until you try the game, it’s really nothing of the sort. You start out as a person who decides they want to be a trucker but unfortunately owns nothing of value except a rundown garage and sadly there is no truck to go with it. You start off taking Quick Jobs until you can either afford your own truck or you can go beg the bank for a loan which you pay off with interest. Since I was enjoying seeing all the different trucks and configurations, I opted to work towards owning my own rig without any help from the bank. The Quick Jobs are nice because all you do is get magically teleported to whatever starting city the job is in and drive their truck. You don’t have to worry about fuel, repairs or tolls since all that is handled by your employer. Eventually I earned enough to buy my very first truck. I opted for the lowest end Volvo stripped down to the cheapest everything with no extra features at all. I opted for the UK style interior with the steering wheel on the right hand side of the vehicle since for me it would be more novel than a left hand driven vehicle. It was a good starting truck. Since I now owned my own truck, I would get paid more for doing the same runs as I was doing before. Mind you, unlike when doing a Quick Job, you actually have to pay for everything yourself. This really isn’t too bad though. Even after all costs, I was still earning more with my own truck. Unfortunately, for the most part, the magic teleport vanishes when you have your own truck so you are pretty much forced to pick up jobs in whatever city you ended up in on your last delivery and work your way to other locations. This actually works out fine. I said for the most part because eventually once you become wealthy, you will own more garages and you have the ability to transport yourself between them in real time (no magic instant transport, if it is a day’s drive to your garage, you lose a day teleporting to it.) But I am getting ahead of myself here.


So now I own my own truck, yay! Eventually I earn enough to upgrade my rundown shack of a garage to something more respectable that can hold 3 trucks. In hindsight, I really should have bought a second garage instead of fixing up my old garage. That way I would have been able to teleport, but I wasn’t aware of that feature at the time. I bought myself another truck and hired a driver to run it. Now, not only was I earning money for making runs myself, I had someone working for me and giving me part of their profits in exchange for the use of my truck. Eventually I bought another truck and hired another driver. I continued to build up my business this way until I had a nice little fleet of trucks. I decided my old Volvo was getting a bit out-dated and worn, not really the truck for a respectable boss, so I bought myself a top of the line Volvo. Why did I get another Volvo? It’s mostly because when I was selecting my first truck, the basic Volvo had the biggest low-end engine as stock. When it came time to buy my flagship truck, Volvo also had the biggest highest-end engine. I had had the opportunity to drive all the various trucks and while I also enjoyed the Scania, it had slightly less available horsepower. I’ll probably pick one of those up too for myself eventually.


One nice thing about having your own truck is you can paint it and mod it however you want without your employer getting annoyed at it. There are several paint job DLCs available if you want something more specific, but otherwise there is a lot to choose from once you buy the truck and take it to a repair facility. I have to say my flagship truck looks pretty awesome right now.


Enough about my trucks, it’s time to talk about the “Sofa King Fast Freight Company” aka my Company. With several garages under my belt and a fleet of trucks and drivers, I was starting to earn money faster than I could spend it. I used that money to buy more trucks and garages with the intent to take over the World (of Euro Shipping)!  I would choose a job in whatever city I happened to be in that would give me the best Price per Distance. Some people may argue that best Price per job is the better way to select the job you take because you gain more experience the further you drive, and those people are likely right. It’s a great way to level faster. However it kneecaps your income a bit. I could do a 2000 mile job and earn myself a healthy $54,000 at $27 a mile. That sounds much better than an 800 mile run paying a lousy $33,600 at $42 a mile, but when you stop to think, I could always pick up another run at my next destination that might pay better for a longer run. Sure I will get less experience and sure Long Distance driving bonus is higher the further you go but I was earning more money in the long run by doing it my way. I would of course still favor long distance runs if the pay per distance rates were similar even if it worked out to be a little less per mile just because experience is very important too. Experience allows you to level up your skills, which in some cases opens up more hauling options for you. In other cases it gives you more of a bonus for hauling a particular type of cargo. There is one more option if you are interested in saving a little money on fuel costs and that is Eco Driving. Since my big rig only gets about 1 mile per gallon this option is a bit tempting but I actually think I am better off focusing on the other boosters first. Where I fuel up in the game is less than a pound (monetary unit) per gallon most of the time anyway. (Hint: The further east you go, the cheaper the fuel tends to get).


It’s time for us to get in to the real game-play now. For fun let’s assume you own your own truck otherwise the first two steps are skipped. The first thing you need to accomplish when performing a “mission” is to find a job you actually want to do. You can use the in game Freight Job finder to find jobs that will use your own truck (or you can use the Quick Job option on the same screen if you don’t have a truck or don’t want to drive your own truck.) Once you have selected a Freight Job (preferably one near you to make it easier. (Hint: you can click on the dot for the city you are in to set it to only show jobs related to that place.)  Once you’ve picked a company you want to drive for this run, the kind of cargo you want to transport, the trailer type you want, the profits you want to make, the destination you want to go to or whatever criteria you used to choose which job you are taking, you need to drive to the company that is offering the job, accept the job before it expires and then drive to where the trailer is stored. Back up until you are aligned with the trailer, hitch up, and then begin your journey. Phew!! Sounds like a lot of work but it’s not really. You have a GPS that tells you the route to take, gives you an ETA of when you will arrive and tells you the current speed limit converted to be displayed in whatever your preferred units are. It’s time to roll out! You drive your truck towards its destination obeying as many of the rules of the road and traffic laws as you care to obey and eventually reach your destination in a timely manner. You can either lazily use auto-park and lose a small amount of XP, or you can back that trailer in to the loading zone yourself. I recommend you do the latter. The journey mostly comprises of you driving down primary and secondary highways and bypassing all cities and towns along the way (unless you decide to detour to perhaps pick up a location for a new truck dealer or another recruitment agency.)


So how much of a simulator is Euro Truck Simulator 2 really? That’s a good question. There are various different control types you can choose for your truck. Basic W is forward and S is backwards controls most likely the actions you are used to from other games, then there is full on manual control where you have to control the shifter box yourself and there are various stages between. There are plenty of Simulator options for you to choose from and either turn on or off. Some of the extra-fun examples are Fatigue simulation and Air Brake simulation. You get tired if you stay up too late right? Just like those late night or all night gaming sessions that leave you with an empty case of energy drinks, empty caffeinated soft drink containers and an empty coffee pot, your driver gets tired if you have been on the road too long. You desperately need to find someplace to pull over and sleep for a while. This of course cuts in to your schedule so you have to watch that you don’t sleep too much or your client will get rather annoyed at you. Another simulated activity is the need to watch your fuel. Unlike in most games, you can run out of fuel in this one so you will need to watch for fuel stations once you start getting low. There is wear and tear on your truck as well. The more you drive, the more your tires wear out. Various automotive parts start wearing out in your truck as well and will need repaired eventually. If you get in to an accident, you may badly damage your truck leaving you limping or being towed to a service station. There are day and night cycles plus the weather can change from nice out to rain. All this (and more) really adds to the realism of the game, but there is something that adds even more to the realism…. Traffic fines. Here you are minding your own business  when suddenly you get a notice you just got a fine for not driving with your headlights on at night… ooops… forgot to turn them on. I swear officer, it’s a new truck, and I am still getting used to it! A little while later, dang it, just got a speeding ticket, I didn’t notice the speed trap where they reduced the speed limit for a mile just to be able to nail people.  Did you just forget where in the world you were? Seems like it because you just picked up a Wrong Way offense… I want to talk about those again later, remind me if I forget! You didn’t stop for that Red Light buddy, enjoy your fine! Aww crap, just came upon a toll road.  There are various other things that add realism to the game such as a truck with a crappy engine will have trouble climbing a steep hill or accelerating after a stop but it would take too long to go in to all the details here.


You can buy yourself new trucks by visiting any one of a number of different brands of truck dealers; each dealer stocks various different models of the trucks and have a ton of features for you to choose from. You don’t actually have to drive to the dealers; they have the option to teleport you to them. It really doesn’t waste much in game time to teleport to them no matter where you are in comparison to where they are. More time is wasted if they happen to be closed as the game will advance time until they have been open for about an hour. Once you own at least 5 trucks, you don’t even need to visit the actual dealers anymore as you can just buy your trucks online.


Once you have some trucks, they will just go to waste if you don’t hire some drivers. Drivers are available once you find your first recruitment agency and the more recruitment agencies you find, the more drivers will be available at any one given time. Drivers come with their own starting skills and salary requirements. As they drive they, just like you, will level up. You can tell them what to focus on. I suggest starting with Long Distance driving and then branching off to ADR and/or High Value cargos. The drivers will start off slow, barely making you any money but as they become more skilled, the higher the profits they will bring in. I tried an experiment where I gave two people ranked the same with the same starting skills allocated to the same garage two highly different trucks. I gave one the cheapest crappiest truck I could find, the other I gave a much more powerful and more expensive rig. I waited a week then compared their profits. Both were pretty much the same with the crappier truck driver actually earning slightly more. I don’t think it matters too much about the quality of the trucks your people drive so you can cut some corners starting out by buying just the cheapies for them.


This game isn’t perfect. It does have some flaws to it. These are mostly understandable flaws that don’t detract too much from the game but it would be nice if they were fixed. Kamikaze cars are a major gripe for me. One could argue it adds realism, and I’m sure it does, but they are annoying and can cause you to reload your save if you don’t want to take the damage, penalties and fines for the collision. You have the right of way, and suddenly for no reason, the car pulls out in front of you or smashes into the back end of your trailer. You just took damage and maybe even a fine depending on where they hit. Your employer will be mad and penalize you for any damage to their trailer as well. Another thing that can cause a car to kamikaze you is if you happen to drift over a line even slightly. For example the line at the side of the road that shows the edge of the road. If you drift a fraction of an inch over that line, a car in the lane next to you might merge in to the lane you are actually in and hit you. This “slightly out” error actually plagues me in the game and is really the only detractor I have for the game. Let’s say you are coming up to a green light with your truck going the speed limit and it is clear in front of you. The light goes yellow so you start to slow down. It turns red and you stop at the white line… but the very tip of the front of your truck crosses near side of the line a fraction of an inch because trucks can’t stop on a dime. You just picked up a ticket for running a red light. Maybe in places that have traffic cams this is how it is, and is just ultra-realism. There are no traffic light cams here so I can’t really say for certain, but if that is how they are in reality, I don’t want to ever go to places with those cameras! Wrong way offenses can suffer from this as well. You are turning a corner and you are clearly aligned to be going in to the proper lane but the game decides you are going the wrong way on the road and nails you with a fine. It’s likely caused by the “slightly out” problem I mentioned earlier. In reality that turn would have been fine and even if there were cars turning the opposite way, there is no way you would have come close enough to hit them.  That’s about all I have for the flaws right now. My only other gripe for the game is just that sometimes a really long haul can start dragging on after a while because there isn’t anything to spice it up. Some wildlife running out on the road, maybe a forest fire or fallen rock, anything different would help break up and add interest to a run that you have done multiple times already. The only thing that really changes is sometimes it will rain, maybe it will be busier, possibly a couple cars will have got into an accident and you will have to avoid them or perhaps it is night-time for this run instead of day-time.


Even with the few detractors I mentioned in the last paragraph, I've still managed to log over 70 hours in playing the game and plan to log quite a few more before I hang up my trucker’s cap. My new truck really helps keep the long runs from getting tedious because I stopped caring about keeping to the speed limit and turned the limiter off. I can now fly along the highway going almost double the speed limit in places and have a lot of fun trying not to roll over on to corners or lose control. Since I know the roads so well now (plus there are warning signs) I don’t even pick up any speeding tickets. There are no random police cars hidden, it’s all done by cameras and the cameras never move. They are pretty sensitive too, go more than a couple miles over the limit and they will nail you.


That’s about all I have to say about Euro Truck Simulator 2. It’s a game that is definitely worth giving a try to. If you picked it up in a bundle and it is rusting away in your backlog, maybe you should consider giving it a go. If you have not bought it yet because you thought it might not be your style, maybe you should reconsider. The Going East DLC is a rather good one to pick up if you are considering DLC and if you want even more varieties of trailers, the High Power Cargo DLC is great. Speaking of DLC, if you log in to the World of Trucks site you can even claim a free Metallic Paints DLC to make your truck look about 20% cooler.


Let them truckers roll, 10-4!


2
Front Page News / TechRaptor Interview with some of the RWS Gang
« on: December 10, 2014, 05:59:08 PM »
TechRaptor Interview with some of the RWS Gang




TechRaptor.net is a well known and popular site for anyone seeking information on game technology, news articles and reviews. Our own Jon, Vince and Mike J. were recently featured in one of their gaming interviews talking with Perry Ruhland about the POSTAL series of games. Perry Ruhland, an admitted fan of the POSTAL series, questioned Vince and the guys about their decision to remake POSTAL and possible differences that might be found in the remake. Also mentioned in the article is Running With Scissors decision to make an 8chan board and what kind of reception it received. This was followed up by a few more interesting questions about the POSTAL Series and people who were in some way involved in making the game well known and what it is today. You can read the full article below.

Here is just a small sample of the Interview for the rest of you are going to have to head on over to the TechRaptor.net site!

Quote from: TechRaptor.net Interview

TR: You’ve been updating Postal 2 for over ten years now! Why support Postal 2 rather than move on to other projects?

Jon: During our greenlight campaign we promised our community we would update P2 in a number of ways if we got successfully greenlit, so for the first year it was simply a case of keeping true to our word. Due to the positive response from that we decided to take it further and spend another 6 months providing free updates.  We wanted to win back trust from our core supports after letting them down with POSTAL III.
 
It was then we decided to keep up our mometum and work on some new commercial DLC, and the Paradise Lost idea was born.
 
Vince:  For me its been easy because there was so much more we wanted to do with P2 that we didn’t get done, so being able to support it all these years has been alot of fun and kinda weird cause developers are never really done and this allowed us to live that.

TR: Postal 2 generated a lot of controversy back in the day, and it seems like the media is as hypersensitive as ever. How do you think people will respond to the Postal remake? Speaking of the Postal remake, why did you decide to remake Postal?

MikeJ: POSTAL was a unique game when it was released in 97 and it is still a unique game today. The controls and 3D don’t hold up today. It seemed like something that needed a fix as the art style and gameplay type would make for a fun shooter across all platforms!

Jon: We’ve been throwing the idea around for years now, although at first we were considering something a bit different, more of a 3D re-imaging along the lines of Dead Nation or the upcoming Hatred. We recently took on a very talented artist and tasked her to redraw the first level of P1 to see how she’d handle it and if a more faithful 2D art remake would be the way to go. After seeing it we were in no doubt it’s what we should do and announced the project the next day.

Vince: I have no f***** idea really, but I feel good about it. For so many gamers it will be a new experience and for our die hard fans it will be a tribute and reincarnation so I’m excited.

TR: Will there be any major differences aside from graphics in the Postal remake?
 
MikeJ: nope. Making the game true to the original with some welcome modern MP additions!

Jon: Except all the cheats will now behind a pay wall, for YOUR convenience! Just kiddin’, if you wanna be a total sissy and use cheats it will still be free of charge. Other than that we have a few ideas of things to build on that were part of the original game, but the over all goal it for it to be a faithful remaster of the original with more modern gamepaly mechanics.

Vince: I think anytime you recreate an existing body of work you are playing with fire, so I’m real comfortable with doing our best to keep the purity alive and just make it better.

TR: Do you think you will still be supporting the Postal remake come 2024?

MikeJ: I'd rather be working on POSTAL 6 but if we still are then thank you, in advance, to the people that will still be supporting us.

Jon: Sure, like all our games we’ll strive to keep it as compatible with modern hardware as we can.

Vince: I have a feeling POSTAL will live on long past me, and that is pretty outrageous, so proud!
 
TR: Postal is obviously very different in tone from Postal 2. With Postal 2 being the most well remembered, do you think some gamers will get mood whiplash when playing the Postal remake?

MikeJ: different styles is what helps separate the titles and I doubt going from game to game would cause much of a mental whiplash. I donno about you, but I like different games to have varying feels.

Jon: There are some that loved P1 but didn’t like P2 and visa versa, I personally like both styles of game and am super existed to be returning to the darker, horror them of the original game after working on the very zany Paradise lost. Good to mix things up!

Vince: I’ve always wanted each title to be different, from POV to art style. We’ve never tried to please everyone, we just want to make sure gamers enjoy the experience. In some strange way I’m actually expecting a big response, and I’m optimistic our fans will love it, as for the critics I don’t f***** care.

Don't forget to head on over to the TechRaptor site to read the rest of the Interview!


Thank you for a great interview Perry. We are happy you joined a wonderful crowd of players who enjoy the POSTAL Series of games and hope you will continue to enjoy our latest expansion DLC, remakes and newest games. As usual, the people at Running With Scissors are always happy to let our fans know about our latest news and updates.  We welcome the chance to give progress reports on our latest game and talk about our accomplishments as much as possible. Our goal is to give our fans what they ask for.


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Front Page News / Ralph H. Baer - March 8, 1922 – December 6, 2014
« on: December 08, 2014, 05:13:13 PM »
Ralph H. Baer - March 8, 1922 – December 6, 2014




Video Gamers everywhere were saddened to hear of the loss of one of the most important people ever involved in the history of video gaming. On December 6, 2014, Ralph H. Baer age 92, passed away at his home in Manchester, New Hampshire.

A pioneer in the video game field, Mr. Baer was considered to be the inventor of video games and was noted for his many contributions to the video game industry. An inventor and engineer working in electronics, he came up with the idea of playing games on television screens. Working with two others, he developed and patented several hardware prototypes one of which “the Brown Box”, became the first home video game console. Later known as the Magnavox Odyssey, the console was first presented to the public in 1972. He received many awards for his work including the National Medal of Technology from Former President George W. Bush in 2006, the Game Developers Choice Pioneer Award 2008 and was entered in the National Inventors Hall of Fame in 2010. The first console, the Brown Box is now on display at the Smithsonian Institute.


The Brown Box Display


We at Running With Scissors would like to thank Mr. Baer for his valuable contribution to technology. If not for his long hours of dedicated work the gaming industry would almost certainly not be where it is today. We would like to offer our sincere condolences to the family and friends of Mr. Baer. We hope they will take comfort in the knowledge that the entire world benefitted from his presence both from the work and jobs created making video games and consoles and everything that goes with them and through the hours of pleasure created by the video games themselves. Goodbye Mr. Baer. You will be missed.


Ralph H. Baer and Howard J. Morrison were first introduced to Atari’s game Touch Me at the Music Operators of America (MOA) trade show in 1976.
They improved upon it with their game Follow me which was later renamed and sold by Milton Bradley as Simon in 1978.

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Front Page News / For Gamers; From Gamers Interview with Vince
« on: December 03, 2014, 01:25:40 PM »
For Gamers; From Gamers Interview with Vince




If you are still not sure and would like to know how Running With Scissors and The POSTAL video games came about, you may want to read Vince Desi’s latest interview. Freelancer from “For Gamers; From Gamers” spent some time with Vince talking about the POSTAL series and discussing some of the problems that were faced before, during and after POSTAL was created and the goals set for the immediate future with the soon to be launched “Paradise Lost”, the huge expansion pack for POSTAL 2. You can find the entire interview at the For Gamers; From Gamers site and you can find a sample of it below.


Quote from: FG2

Question: In 1996 you formed RWS from a group of developers from Riedel. When you had that first meeting among each other what were some of the ideas for games that were thrown around amongst all of you before you came to the idea for POSTAL and what made you decide to make a game like POSTAL in the first place?

The company was called RSP, and we were very successful making edutainment games for big companies like Sesame Street, Disney, and Hanna Barbera.  The idea was to create a game that no one had ever seen before and make it our own.  The arcade game Robotron was very popular in our office so it was clear we were going to make a non stop shooter from the very beginning, we then thought about themes and story and going postal just made clear sense.


Question: You obviously angered many people with the over the top violence when POSTAL released. How pleasing was that to you? What was going through you and your team’s minds while all those events transpired including the copyright suit by the US Post Office? Why did that suit take so long in the first place?

Vince: We had no fuckin idea what was about to happen.  I knew it was over the top for the times and we fully embraced the concept of being a true indy developer.  There was no real way to gauge what was going to happen, we just believed that since we thought it was so much fun and different that there would be other gamers that would feel the same way.  As for all the crazy media shit that was a real learn as you go thing.  I had no experience dealing with the media.  The lawsuit was totally insane, what a waste of tax payer dollars, all for stupid political correctness.  It took a long time because it’s how the government works or actually doesn’t work.

Question: Soon after your release of POSTAL you started development on POSTAL 2, which you’ve continued to support with new content patches even to this day. What was it like to work on a project like that especially when I’m sure you wanted it to be an amazing game that far out did the first? Was there a lot of pressure to deliver or was it laid back?

Actually after the release of the original POSTAL we made a Christmas add on pack and then we took a break because legally we couldn’t make another POSTAL game for some time.  Our publisher was Ripcord Games (great folks) but they were really a brand for Panasonic Interactive which was and is a conservative Japanese corporate giant.  When they failed to back us up they paid us to go away, so we took that time and money to plan for POSTAL 2.  POSTAL 2 was a completely different effort, larger team, much more thought in design and production and marketing.

Checkout the rest of the Interview over at For Gamers; From Gamers.


Thank you for a great interview Freelancer. We need more people like you to keep video gamers in the know about their favorite games and well informed in what goes into making a game. Not too many people would be aware of just how difficult it can be to get a game developed and how many hoops you have to jump through just to get a game up and just to try to keep it running. As shown in these interviews, video game developing is not for the faint of heart. It takes long hours and a lot of hard work. There is a ton of competition out there but when your fans let you know how much they love your video game, it is worth the long hours, headaches and heartaches that go into making the game.

5
Front Page News / Cyber Monday Sale: Krazy for Krotchy!
« on: December 01, 2014, 06:55:37 AM »
Cyber Monday Sale: Krazy for Krotchy!





Just a little reminder. The time is right to get your own talking Krotchy doll. We have a super spectacular sale on for Cyber Monday only. For the extremely low price of $5 US, you can get your own wise cracking special guy. This little man will be the life of your party.

WARNING: The girls are crazy about Krotchy so he might steal some of your hard earned attention. Whatever happens, he will create hours of fun. Don’t miss out.  Krotchy is going fast so order now before he is all petered out. Remember, although we would like to keep it that low forever, the $5 US sale is today only.

Don't live in the USA? No Problem, we do International Shipping as well!

6
You do international orders? I'd be happy if there is. After all, a Krotchy doll and a POSTAL DVD makes a great giftset for oneself this Christmas.  ;)

Yes we do!

7
Front Page News / Buy a Special Edition RWS T-Shirt to Support AbleGamers
« on: November 28, 2014, 09:53:44 PM »
Buy a Special Edition RWS T-Shirt to Support AbleGamers




By request of #gamergate and #weheart, we would like to let you know about AbleGamers Foundation. AbleGamers Foundation also known as AbleGamers Charity, is a very worthwhile 501 (C)(3) nonprofit public charity. Its goal is to allow people with disabilities to experience activities through video games which they may be unable to do in real life. Think what it might like for those unable to walk, run, jump or do any of a thousand extra things we may take for granted. Video gaming gives the disabled a chance to accomplish on screen what may be beyond their reach in a real life situation.


AbleGamers represents over thirty-three million gamers with disabilities. Its goal is to augment accessibility to video gaming for the disabled. It also provides a social network which may offer or enhance mental and emotional assistance. For those that work developing the games, AbleGamers provides a 48 page guideline free of charge outlining anything special needed to make the games even more accessible to the disabled. It also provides grants to the gaming community of assistive technology when it is able to afford to do so.


Running With Scissors is pleased to support such an important cause. If you want a really nice t-shirt in your choice of 16 different colors, each more attractive than the last, Running With Scissors is proud to say that until December 15 you can order a custom “I Regret Nothing” t-shirt for only $25. All profits from the sale of these t-shirts will be matched by Running With Scissors and donated to AbleGamers. Click to read the entire article then visit our store to order your favorite size and bold, beautiful color. Don’t forget to surprise your better half with a new t-shirt too or they will likely steal yours on sight. The t-shirts might not make it in for Christmas but they would make a very welcome New Years gift.


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Front Page News / YAY YAY IT'S TURKEY DAY
« on: November 27, 2014, 08:18:30 AM »
YAY YAY IT'S TURKEY DAY




November 27th is Thanksgiving Day in U. S. A. this year. It is always celebrated on the 4th Thursday of November. Thanksgiving is the time for reflecting and giving thanks for all our blessings. I wholeheartedly am grateful for all of the good things in my life. It’s also the day for one of the biggest and best meals of the year. Something else I am grateful for. I don’t know anybody who doesn't like turkey, the bird traditionally cooked for our Thanksgiving feast. There are so many different ways to prepare and cook it and naturally everybody thinks their way is the best. Roasted upright in a pan or upside down first, turned on a spit, deep fried in a huge pot of fiery hot grease, smoked bone-in or deboned and rolled into one big lump of meat. I'm sure the Dude likes his flash roasted with napalm. The list goes on and on and don’t even start talking about the stuffing! Of course everybody’s mother makes the best turkey and dressing of all. No matter how hard you try, you just can't compete with dear old Moms.

Seriously though, Thanksgiving is the day when families get together over that big dish of snowy mashed potatoes dripping with creamy swirls of thick golden brown gravy…errr …I meant to say and catch up on all the news and family happenings of the year. The guys and even some of the girls might get together to watch some of the more popular sports on their big screen TV. Of course it’s nice just to sit back after supper with your feet up, stuffed to the gills, thankful for your many blessings and quite comfortable in the knowledge that its only a little under a month to another one of the biggest turkey days of the year.

Happy Thanksgiving everyone and if it doesn't happen to be Thanksgiving where you are, it doesn't hurt to count your blessings anyway!


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Front Page News / Video Games Live: Level 4 - Kickstater Final Days
« on: November 25, 2014, 09:54:18 PM »
Video Games Live: Level 4 - Kickstater Final Days





An old friend and long time POSTAL/Running With Scissors friend and supporter Tommy Tallarico launched a Kickstarter to fund the creation of a fourth Video Games Live album aptly entitled “Level 4”. This Kickstarter has already hit its funding goal but it’s not too late to toss your coins at it and give them a well-deserved helping hand. The backer levels start as low as 10 dollars which entitles you to a digital copy of the album plus a lot of really sweet bonus items right off the bat. The more you decide to contribute the more swag you get so take a look at all the backer levels to see if anything tickles your fancy. The album will be studio recorded, mixed and mastered in world famous recording studios with a 72  piece orchestra of world class musicians as well as famous video game composers from around the world! They are now in the process of attempting raise enough extra funding in their stretch goals to enable them to produce a full length live concert motion picture as well!

Quote from: VGL: Level 4 Kickstarter:

Video Games Live™ is an award winning immersive world touring concert event featuring music from the most popular video games of all time. Created, produced and hosted by world renowned game industry veteran Tommy Tallarico, top orchestras and choirs around the world perform along with exclusive synchronized video footage and music arrangements, synchronized lighting, well known internet solo performers, electronic percussion, live action and unique interactive segments to create an explosive one-of-a-kind entertainment experience.

Picture the energy and excitement of a rock concert mixed with the power and emotion of a symphony orchestra combined together by the technology, interactivity, stunning visuals and fun that only video games can provide. Completely synchronized cutting-edge video screen visuals, state-of-the-art lighting and special fx, stage show production and special on-stage interactive segments with the audience dazzle crowds of all ages – gamers and non-gamers alike.

Over the past decade Video Games Live has helped to legitimize video game music and has shown the world the creative, cultural and artistic side of gaming. Although VGL has obtained a lot of accolades and success, the music industry and record companies are VERY different and no music or record company is willing to invest the budget needed to accomplish our goals and put out a top quality product that we and the entire game industry can be proud of. They don't believe in the culturally artistic significance of video game music and they don't believe that people are interested in listening after the game is turned off.


We here at Running With Scissors realize the hard work, long hours and effort that goes into making something like this a success. We hope you will consider helping support the people that are doing their best to bring you such an unusual yet exciting and important form of entertainment.

10
Front Page News / Re: #GamerGate
« on: November 21, 2014, 03:49:31 AM »
sheridanm962 just got a long over due ban for being a total and utter tool, JudoSensei too for not even pretending to contribute anything useful to the discussion.


11
Front Page News / POSTAL 1 and 2 are on Sale!
« on: November 20, 2014, 09:09:02 PM »
POSTAL 1 and 2 are on Sale!




For those that missed it on our Social sites, Running With Scissors is having another one of their ever popular video game sales. POSTAL 1 is a huge 85% off! Any way you look at it, that’s practically free. To make it even a greater deal don’t forget it even has Steam Trading Cards now.  If you don’t want to craft your trading cards into a badge (I’m pretty sure you will want a POSTAL badge though), you can sell the cards on the Steam Market Place. That can make the game even cheaper! Plus maybe you will get a Booster Pack down the road which will reduce the price even more after you sell it. It’s almost unbelievable how little you could end up paying for such a great game if you play your cards right. It’s pretty much crazy not to buy POSTAL 1 on Steam right now! What are you waiting for? Go buy it now! Go! Shoo!

Do you already have POSTAL 1 on Steam? Well POSTAL 2 is also on sale! It’s a big 75% off and also has Steam Trading Cards!  You’ll want to have POSTAL 2 on Steam for when PARADISE LOST launches because it’s one of the easiest ways to pick up the expansion pack later!

Collect and craft all the POSTAL and POSTAL 2 cards and get yourself a fantastic set of backgrounds, emoticons and badges for your profile. Have friends? Gift them all copies of POSTAL 1 and 2 in exchange for their trading cards! They get a couple of great games and you get the rewards!

Remember act fast to get in on the deals. As much as we would like to keep them going, these sales can’t stick around forever. The last day to get in on this sale is Monday November 24th at 10:00 am (PST). Don’t miss out, order now.

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Front Page News / Newest POSTAL Babe: Rhiannon
« on: November 16, 2014, 10:46:15 AM »
Newest POSTAL Babe: Rhiannon




November is here and we all know what that means. It’s time for the long awaited new POSTAL Babe! We think one look at the absolutely dazzling Miss Rhiannon will put a twinkle in your eye and considerably brighten your day. From the top of her head to the tip of her toes, this delectable little lady is really something sweet. Checking out this girl is guaranteed to make your heart beat faster.


Speaking of hearts, wouldn’t you just love to lay your head on her chest and listen to her heart beat? I know I’d love to listen to it for a very long time. It kind of makes a guys heart beat faster just thinking about it. Check out that little jeweled bow piercing in her belly button while you’re at it. It could certainly tie a guy in knots wanting to play with it.


This mischievous miss has long silky blonde curls that just cry out to be wrapped around your fingers. Her sparkling hazel eyes speak volumes without her actually saying a word. Just look at those luscious lips. Miss Rhiannon’s pretty smile will have you grinning devilishly as you dream of all the sweet nothings she might whisper in your ear.


We all know where we want to look next… where else but those long lovely legs of course. Starting at that nicely rounded little behind and travelling down those flawless curves you just know her skin will look and feel like the finest velvet.


See the rest of Miss Rhiannon’s gorgeous pictures at the POSTAL BABES site. They are all so appealing; you wouldn’t want to miss even one. Check back for her interview which will be available soon and learn a little more about the scrumptious Miss Rhiannon.

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Front Page News / Veterans Day 2014
« on: November 11, 2014, 07:01:35 AM »
Veterans Day 2014




The time has come once again to officially remember and honor the servicemen who have given their work and their lives to insure that we can live in freedom without fear. November 11 is celebrated around the world in different peace loving countries. Although the day has been given different titles such as Armistice Day for the signing of the armistice on the 11th hour of the 11th day in the 11th month of World War 1, it was changed to Veterans Day in United States after World War 2 in order to include the American servicemen who fought in different conflicts in order to keep our country free. In Britain it may be known as Remembrance Day, Armistice Day or simply Poppy Day. In Canada November 11 is known as Remembrance Day.

No matter what November 11 is known as, it is a day to remember and be thankful to the millions of servicemen who gave everything to ensure we are able to live our lives to the fullest. It is a day filled with parades, military and church services, prayers and may be a part or full day holiday. A 2 minute silence is usually observed at 11 a.m. It’s time to stop and ask ourselves where we would be or if we would even be here without the courage and sacrifice of the brave men and women of the armed forces.

We at Running With Scissors are proud to support our troops and want to give thanks for the selfless acts of bravery performed by countless military servicemen and servicewomen around the world. We realize our freedom came at the cost of their lives. We hope you will join us in remembering our fallen companions and give thanks that they cared enough to give their lives for you.

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Front Page News / LRon’s POSTAL Halloween
« on: November 07, 2014, 08:22:50 AM »
LRon’s POSTAL Halloween




Halloween may be all over for another year but should that mean it is too late to have another Halloween feature? Nope! One of the best parts of Halloween isn't the candy; it’s the creative outfits and costumes. It's always interesting to see what everyone was wearing. There is usually always someone dressed in something totally outrageous that will totally amaze you and make you wonder how they ever came up with the idea. Sometimes a costume looks awesome; other times it looks like... well at least they tried. What did you do for the Spooktacular holiday? Did you dress up? If so, what did you dress up as? Maybe you were sweet little princess or perhaps something ominous and evil that takes a lot more creativity and imagination. Have any pictures you would like to share? If so post them below so everyone can enjoy them. It would be a real treat to see some of the tricks our fans get up to.

First off we would like to share with you the Halloween Adventure one of our fans had. He actually posted it on our forums already but we figured it would be great to feature him on the front page to showcase his efforts.

Quote from: LRon
I was the Postal Dude for Halloween this year. Here is how my day went, in the eyes of The Dude. Enjoy.

I left my home with four objectives I needed to accomplish while I was out: eat lunch, get signatures, survive the apocalypse, and regret nothing. While some of the tasks did sound challenging, I was fairly sure I could finish them all by the time the day was done.


With my map and my clipboard, I was ready to begin my day. I picked up a few easy signatures at the office, although I am not exactly sure how I could possibly be employed on a Friday. At least everyone there was happy to see me.


When it was time for lunch, I scored some pizza. By a fortunate turn of events, it did not even cost me anything. I definitely need more of that. I spent the remainder of my lunch hour gathering more signatures. I was given far fewer King Salmon Salutes than when I tried on Tuesday. Someone was able to capture the moment of the one person who did dare to give me the finger as I thought to myself “and the fingers are still attached”. I managed to get a total of 11 signatures. Some of them appear to have given fake names, but I am sure they’ll count it. 8 Tuesday signatures plus 11 Friday signatures should be enough to make a difference. Good enough.


I was then granted a 3 hour long sabbatical. So I got paid to do something I would do for free, play Postal 2 and enjoy the Halloween patch. This year I was the minister of chocolate, but only a couple of people came to trick or treat in my area. Guess I’ll have to eat it all myself.

Friday night is the start of the apocalypse. While I did not see flaming cats rain from the sky, civilians attacking cops for no reason, a free newspaper to explain such a crucial story element, or vendors that attack me on sight, I was prepared. I survived the entire weekend, so I must have survived the apocalypse.


Let’s see… Eat lunch, check. Got the signatures, with extreme prejudice. Did not die during the apocalypse, so I suppose that counts for surviving it. A free lunch and getting paid 8 hours for 5 hours of work leaves little room for regret. All of my objectives are complete. Time to head home.



Thank you so much for sharing that with us LRon! That was just plain awesome. I can't believe you actually met the Batman and Superman and got them to sign your petition too! Before we wrap up this post we just want to share with you a couple more amazing folks who decided to go POSTAL for Halloween!



Alisa, the author of the upcoming POSTAL book, also decided to get in to the spirit of things.

Well there you have it! It's always great to have such a wonderfully supportive fan base that is willing to go out of their way just to pay respect to Running With Scissors and POSTAL. It really makes us feel like what we are doing here is worthwhile. We will start working triply hard on PARADISE LOST now (because we are already working doubly hard on it) just so you will have even more inspiration for next Halloween!

Did you have a fun or imaginative costume that you would like to share? Post a link in the comments below so we can all enjoy it. We promise not to laugh (unless we are supposed to). We know it sometimes takes a lot of guts and not everyone is brave enough to admit you actually dressed up like that even if it was just for one night.



15
Front Page News / Indie Spotlight: Steam Curator
« on: November 04, 2014, 07:28:50 PM »
Indie Spotlight: Steam Curator




Long before it became thought of as being cool, we had a feature called the Indie Spotlight. Every other month or so we featured an Indie game that in our humble opinion was interesting enough that we wanted to share it with other gamers. It was a rather fun feature as it allowed us to voice our opinions not just on POSTAL related things but on other games as well. Granted, you can never have enough POSTAL or POSTAL related goodies, but as the saying goes, variety is the spice of life.

How did we choose what got featured? Good question! To start off, we didn't take bribes or any other under the table payments. Typically, we just seen or bought something we thought looked kind of interesting, tried it out, then reached out to the Developer and asked permission to do the Spotlight on it. Not everyone gave permission and not everyone even bothered to reply. For those that didn’t wish the free publicity, we respected their wishes and didn't post a Spotlight even if it was a game we really wanted to share with you. Those that did give permission, we may then have featured in an up-coming post (not always though! If the game started out strong but as we progressed through it, the play fizzled, we dropped the Spotlight for it). We wouldn’t deliberately suggest you try a game we hate! The thing is, if we didn’t like their game already, we wouldn't have bothered contacting them in the first place. That is the way we attempted to keep the Indie Spotlight something worthwhile and a quality read.

The problem with this method was that it sometimes ended up being quite expensive and could be very time consuming. We might have found and purchased a game that looked promising. We then put a lot of effort into playing and writing up the game we were planning to Spotlight only to have the Developer ask us not to feature it or they may not even have replied to us. When this was the case, we had no choice but to select another game and repeat the process until a Developer gives us the okay to go ahead with our work. Too many rejections in a row of course mean the Indie Spotlight wouldn't be shining for a while. Now Steam has introduced a solution to this problem! Enter the Steam Curator.

With the Steam Curator we can share our opinions on games without having to go through the process of asking if it is okay to feature them on our website. This doesn't mean the Indie Spotlight won’t shine anymore, it just means we will be able to feature more games than we ever could before. We will still reach out to other Developers to see if we can do a full page spread on them, but if they refuse and we still want to share our opinion, we can use the Curator to spread the good (or bad) word.

The Curator feature also allows our team to post their opinions directly to Steam without needing to worry about having enough content for a front page post. If a game gets into the Indie Spotlight, it will now also be shared via the Curator with a link back to the original article. This means even more people will get to take advantage of our experience in game play and hopefully useful opinions! 

Follow our Curator today!

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