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Messages - RWS

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1
Front Page News / One Man’s Garbage is Another Man’s Dinner
« on: July 20, 2014, 10:43:53 AM »
One Man’s Garbage is Another Man’s Dinner




Gee it sure is swell when someone posts a review about us. It makes us feel all warm and fuzzy inside. Getting two reviews within a week of each other is even sweeter. Almost makes us feel loved! The good folks over at the Escapist were nice enough to do a Good Old Review on little old us. Though we have not read the review yet, we are sure it is positive and enjoyable. Why don't we read the review together, shall we?

Well shucks, that wasn’t very neighborly at all now was it. That’s okay; we know they didn’t really mean to be so mean. They secretly loved us like everyone loves us, but are too afraid to admit it. It’s okay we understand. Truly we do! We are kind of like the misunderstood kid in school that no one wants to talk to because they are afraid of being seen with us and losing their status as one of the “cool kids” on the playground. Secretly though, when no one is looking they slip a Valentine in to our basket and give us a quick smile when they see us looking at them before quickly averting their gaze. It’s something we have come to expect, always being picked on and bullied for being different. Never being truly understood and always being shunned because we don’t have fancy clothes to wear like the rich kids do. Each day we wake up and look in the mirror and tell ourselves “Today will be a good day” just to find ourselves getting beat up on the playground once again while the teachers look the other way. We then go home, treat our wounds and then sit in our room while watching the other kids play through our window hoping one day they will invite us out to play and not just while nobody else is watching.

It’s very encouraging to see all the positive comments and support that are being left by the Escapist followers. So what do you think of the review? Let us know in the comments here or hit up the comments section on the Escapist post and let your thoughts be heard.


You don’t have to kill anyone in the Library or anywhere in the base game! You are just really bad at thinking non-violently. That’s okay, we still like you. Have a Valentine.
:-*

2
Front Page News / POSTAL 2: Under the Magnifying Glass
« on: July 16, 2014, 07:54:46 PM »
POSTAL 2: Under the Magnifying Glass




RWS is always pleased to hear from our fans. Some of you put a great deal of work and effort into making our games even more entertaining for everyone to play.  Some of you do your part by writing great reviews or making movies. Most of the movies may have little alterations or added little bits of useful information or other attention grabbing or comedy action just to add to the fun.

Tommy Da Greatest just sent us a movie review he created for POSTAL 2.  We believe anyone who constructively puts real time and energy into our games deserves a chance to be heard. If it is at all possible, we like to share whatever we get with you.  Tommy made the short movie below with his own little comedy routine included.



And there you have it. As always let us know what you think or even better yet, send us some work of your own.  We are always on the lookout for new and interesting material for our front page. Why not take a shot at it yourself. You never know the next front page spot could be yours.

Speaking of creativity here’s just a reminder; the Workshop Contest is well underway. Don’t forget to get your entry in. There is no limit to the amount of entries that you can make. They can be large or small or even a whole bunch of assorted size entries. If it’s picked as a winner your entry could also land you a spot on our front page with all the bragging rights that go along with it. So don’t waste time. Get your entry in now… then your 2nd entry, then your 3rd. The sky’s the limit. Remember, every time you enter, you increase your chances of being picked.

3
Front Page News / Games Aren’t Bad! They Don’t Make You Mad!
« on: July 14, 2014, 04:23:46 AM »
Games Aren’t Bad! They Don’t Make You Mad!




As you are all well aware, we here at Running With Scissors don’t praise ourselves lightly. We don’t seek out arbitrary or loose connections to us and spin them into a self-gratifying story. But sometimes we just have to face it; we are totally Social Heroes doing a great service to society at large. We offer a therapeutic outlet for those who may otherwise unleash their wrath on the unsuspecting and unforgiving public. We completely expect one of these days to see in the mail that we have all been issued honorary PhD’s (possibly from the University of New Zealand as an apology for their country banning us there) in recognition for all our hard humanitarian work that we have been striving to do for the benefit of humankind and even animals! 

Now, we hear the Nay Sayers out there saying that this post is just a deluded attempt for us to justify our so called “evil” nature. But we are not evil at all! We even have proof! The Nay Sayers are simply so blinded by their own misconceptions and their own lust for power that they have not stopped to look at what an incredible service we are doing for society... dare we say it, the entire world! We are helping to pave the way for a Utopia! It’s just a shame all the false so-called “social do-gooders” keep trying to take us down just for their own selfish personal gratification. We may lose a few battles here and there via tactical retreats, but in the end, we will fight for what we believe in and one day the world will recognize us as the Social Heroes we really are!  How do we justify calling ourselves Social Heroes? Read on!

There was a recent study led by Dr. Matthew Grizzard, an assistant professor in the University at Buffalo Department of Communication, and co-authored by researchers at Michigan State University and the University of Texas, Austin. The study was entitled "Being Bad in a Video Game Can Make Us More Morally Sensitive" and was published in the journal Cyberpsychology, Behavior and Social Networking.

In the study it was found that people who play violent games are much more socially minded than those that don’t. Doing immoral acts in video games induces real world feelings of guilt in the players that did them which then elicits pro-social behaviors! Go ahead, check the research for yourself, we will wait.

Quote from: buffalo.edu

“Rather than leading players to become less moral,” Grizzard says, “this research suggests that violent video-game play may actually lead to increased moral sensitivity. This may, as it does in real life, provoke players to engage in voluntary behavior that benefits others.”

[…]

Grizzard points out that several recent studies, including this one, have found that committing immoral behaviors in a video game elicits feelings of guilt in players who commit them.

The current study found such guilt can lead players to be more sensitive to the moral issues they violated during game play. Other studies have established that in real life scenarios, guilt evoked by immoral behavior in the “real-world” elicits pro-social behaviors in most people.

 “We suggest that pro-social behavior also may result when guilt is provoked by virtual behavior,” Grizzard says.

Researchers induced guilt in participants by having them play a video game where they violated two of five moral domains: care/harm, fairness/reciprocity, in-group loyalty, respect for authority, and purity/sanctity.

“We found that after a subject played a violent video game, they felt guilt and that guilt was associated with greater sensitivity toward the two particular domains they violated — those of care/harm and fairness/reciprocity,” Grizzard says. The first includes behaviors marked by cruelty, abuse and lack of compassion, and the second, by injustice or the denial of the rights of others.

“Our findings suggest that emotional experiences evoked by media exposure can increase the intuitive foundations upon which human beings make moral judgments,” Grizzard says. “This is particularly relevant for video-game play, where habitual engagement with that media is the norm for a small, but considerably important group of users.”


See what we mean? People who play violent games are more socially and morally minded. They feel guilty about doing violence in a game so are more aware of their actions in reality… You are starting to see why we are Social Heroes now aren't you? You can also see why the Nay Sayers are actually the “evil people" bent on corrupting society and it’s not us like they all unjustifiably claim it is! If they had their way the immoral acts would have to be done in the real world (most likely by people so fed up playing “Cuddles the Fuzzy Bunny in Gumdrop Land 8” that they go out and vent their wrath on society). By allowing people to play and act out their fury in POSTAL 2 rather than venting their rage in the real world, we are actually helping make the world a better, safer place.  Now we don't recommend immediately getting rid of your wishy washy or sissy type games. Some nights when you are suffering from insomnia, dusting them off and playing them will likely make you bored and tired enough to fall asleep.

So there you have it! Go fire up your copy of POSTAL 2 and go on the most immoral spree that you can! It will make you a better person for it!


If you are from a University and want to issue us with honorary PhDs please reply to the post below! If you are just selling super hero capes, no thanks, we already have plenty of bed sheets to wear.


4
Front Page News / Skewed & Reviewed: PARADISE LOST Interview
« on: July 07, 2014, 06:07:39 PM »
Skewed & Reviewed: PARADISE LOST Interview




It's always great when we have a chance to have nice sit down chin wag with some of our closest friends. Just recently we ran into our good friend Gareth from over at Skewed & Reviewed. He had a nice chat with us about our latest endeavor POSTAL 2: PARADISE LOST.

Quote
What has the Postal Dude been up to since we last saw him?

Well everyone (barely any) saw his crappy appearance in a town called Catharsis….but we don’t talk about that. He’s back in Paradise and it’s even crazier than it was before!

What are the reasons behind an expansion now over a sequel?

Well when hundreds of thousands of new POSTAL fans are popping up out of nowhere why not give them something new, we always wanted to add on to P2 but it wasn’t really a good option. Thanks to Steam it’s a great option and people are reacting to the news very positively!

What are some of the locales we will see this time out?

The game will take place in the same town as POSTAL 2, same levels, but they will all be affected by the nuclear explosion and every area will look and play vastly different!

Do you think the controversy around the series has lessened since the early days of the game? If so, why?

Just like young people today don’t remember OJ loving Nicole to death, I think there is a whole new audience for POSTAL. Today, after so much real violence and much more violence in video games being presented in dramatic fashion by GTA5, COD, and others, I think the RWS sense of humor and absurd violence in POSTAL is much more palatable. I never really bought into the whole controversy thing in the first place. Fact was and is there were and are and will be more violent games than POSTAL. There are two main reasons we stood out, first we did not have the support of a major publisher and second we stood our ground and maintained our principles. More important, it’s for those exact reasons that we are here enjoying a new acceptance worldwide. Gamers are not stupid, they appreciate honesty and integrity.

Any new celebs we can look forward to?

Well we will be honoring Gary (Coleman) by having him return in a powerful position in Paradise Lost.

What do you think the future holds for the series?

My crystal ball is black so I will tell you how we feel, more than what we think may happen. RWS has and always will be for the fans. We’ve rode out the shit highway and today we are enjoying a new recognition and appreciation. As long as we hold to our principles the POSTAL brand will continue to evolve and flourish. For those who believe there are no limitations RWS is made up of believers, people with passion, this is truly priceless. Long live the Postal Dude!


Skewed and Reviewed recently had another bout of nasty server troubles around the anniversary of their last bout but the site is now back up and better than ever! Check out the full Interview here.

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Front Page News / FREE TO PLAY
« on: July 03, 2014, 02:12:12 PM »
FREE TO PLAY




The following post comes straight from the heart. It was written by Vince himself to commemorate the 4th of July and the meaning and importance of the date to the people of the United States.

Quote from: Vince
“FREE TO PLAY”

In the past year we have seen a surge of interest in retro gaming and a new respect for Indie Developers.  While I’m proud our company Running With Scissors is a part of this renaissance it was at E3 2014 a few weeks ago that I felt conflicted and compelled to write this.  Long hours, no weekends, too much pizza, late milestones, missed payments, all standard elements of game development.

Have you ever…
  • Worked for no pay?
  • Missed a mortgage payment to keep payroll going?
  • Funded a marketing campaign with a credit card?

If you’re a true Indie Developer then sure you have.  ‘I feel your pain’.  Fuck that.  It’s bullshit and if you think you deserve some special credit or recognition you’re delusional.  You did it just like me, because you chose to. Nobody made you do it! Nobody said you couldn’t stop. If your sucking on a publisher’s tit then don’t be surprised when your crotch hurts, it’s your balls being squeezed by your sugar daddy publisher.

What is freedom?
Freedom is the power to exercise choice and make decisions without constraint from within or without, autonomy, self-determination.
Take nothing for granted, be humble, give and you shall receive. Be real to yourself, make a game you want to play yourself, have fun making it and gamers will have fun playing it. It’s really that simple!

Freedom is not free.  Many have paid with their blood, and others gave their lives. Not video game green blood or power up lives. Real Blood, Real Lives, that’s what makes Freedom so valuable.

So this July 4th, honor with me the priceless lives and sacrifice of all those who have served to protect us and our right to make and play games.

~Vince


When you are out partying and enjoying the celebrations, it wouldn't hurt to stop for a moment and think about what Vince had to say about July 4th. You may want to take time to give thanks that because of the selflessness of others, you and your fellow Americans are able to enjoy the hard won rights of freedom.

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Front Page News / Randy Jones Double Feature
« on: June 30, 2014, 06:18:17 PM »
Randy Jones Double Feature





You know, sometimes when writing the news you have multiple stories you want to deliver, but due to the time slot on the Internet you only have time for one article. Sometimes both posts feature the same person but are drastically different topics. How do you choose which one to post and which one to set aside to collect electronic dust? The answer is quite obvious. Just post them both… at the same time… That’s right we have a Randy Jones Double Feature going on in the news today!

Mark Bego (left) drops in for a visit at La Mia Toscana in Tucson, Arizona to pick up some cooking tips from chef and owner Giancarlo Stefanutto (right).  (Photo Credit: Daniel Bini)


Ever get kind of hungry while you’re playing POSTAL but just don’t know what to go make for yourself? Here is something that might surprise you and if you can read a recipe, it might even come in pretty handy. “POSTAL III” actors have hit the kitchen with a cooking blog.

When Mark Bego (Lieutenant Deutschbagge) and Randy Jones (leader of the Hells A-Holes Segway “Biker” Gang) were cast to portray two of the characters in Akella’s video game Postal III, no one asked if they could cook or not. Well, now they have both made a giant leap out of the video game and into the kitchen. What brought about this unlikely occurrence is that Bego, who is the author of 61 books on Rock & Roll and show business, has come up with a new food blog called “Mark Bego Cooks/Cook Like a Rock Star.” Randy Jones, besides being a POSTAL III cast mate of Bego, is also the original cowboy in the rock/disco group “The Village People”. Randy generously did his part by contributing his recipe for “Greenwich Village Minestrone Soup” to Bego’s blog section “Rock Stars Cook.” Other rock star recipes Bego has in the blog include Mary Wilson of The Supremes, Jimmy Greenspoon of Three Dog Night, Boz Scaggs, and Michelle Phillips of The Mamas & The Papas. Debby Campbell, the daughter of country/rock star Glen Campbell is also present with a fabulously tasty dish, and yes, Debby’s recipe is made with Campbell’s Soup! Bego intends on turning the recipes into an all-star cookbook aptly named “Cook Like a Rock Star.” Although I have yet to try most of the recipes, they all look and sound like winners. You can http://markbegocooks.weebly.com/]check out the blog[/url] and maybe try out one of the recipes for yourself!

In other Randy Jones news…

(Photo Credit: Michael Blase)

Randy Jones has also been busy elsewhere. Located at the Lynn Redgrave Theater, the Off-Broadway musical “The Anthem” starred Randy as Tiberius, the Evil Overlord of Efficiency. Set at some unknown point in a mystical future, the world and its people were drastically changed. In a far out sci-fi type spoof of Ayn Rands novella, individuality in thought or action was against the law in this new state controlled society and the punishment was swift and severe for disobeying.  Tiberius (Randy) was the big man in charge. The musical completed 33 performances filled with mind blowing song, dance and circus type aerial performances. Sadly it came to a sudden closure due to scheduling conflicts. Let’s hope once the dust has settled the fantasy will renew itself and ”The Anthem” will return to entertain us once more.

Akella's POSTAL III in a front page feature... Flanagan should be happy about that.

7
Front Page News / Gentleman John Wins Again!
« on: June 26, 2014, 08:33:19 PM »
Gentleman John Wins Again!




You may recognize Gentleman John Lehmann from two of our previous front page posts. Gentleman John has once again proven himself in the world of martial arts. Running With Scissors is sincerely proud to have shown support to this talented athlete. This time he has retained his Super Heavyweight Stickfighting Championship title. Stickfightingworlds 1: Genesis event took place June 21 in Hamilton, Ontario at the SFW Sticknasium. It captured the attention of spectators, fans and martial artists from around the world. The match took place inside a plexiglass tank (cage). The plexiglass allows spectators a better view of the battle. His opponent in the Title match was Tyger Smith, a legend in Indy Wrestling. Tyger put up a good fight but Gentleman John disarmed him four times and won in the 2nd round by a TKO.


Stick fighting is a basic term for martial arts that uses simple, blunt, usually wooden sticks for combat. Depending on choice either one or two sticks at a time may be used for self defense or conflict. The object is to strike or disarm the other person while avoiding being struck yourself. One stick each was used in the recent title match. Points are lost if the stick is dropped or knocked out of your hand. It is not a sport one can simply walk into and expect to win with very little practice. It takes a great deal of dedicated training to reach the competitive stage. Gentleman John is a trained expert in numerous types of martial arts and is the founder and head coach of the United States Combat Sombo Guild. Regardless of Gentleman John's good looks and undoubted charm, I think even the Dude at his craziest would know not to irritate this guy.





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POSTAL 1 and 2 are on Sale in the Steam Summer Sale!




Okay so it’s that time of year again when everyone’s bank account mysteriously becomes overdrawn and their backlog of games begins to burst at the seams. That’s right, I’m talking about the Steam Summer Sale! It is back once again for those of you that might not have not noticed it. This year Steam has a Summer Adventure event going on which you really don’t want to miss out on. It consists of joining a team and earning points to try to support and elevate your team to victory in the Steam Summer Adventure. To earn these valuable points you must collect cards and craft badges. For a limited time you will receive a bonus Steam Summer Adventure 2014 trading card with each set you craft so now is a good time to get in on the badge crafting action. But wait? You don’t have any cards to craft? Well we have the solution for you! POSTAL 2 is on sale for 70% off for the duration of the Summer Sale. By buying and playing POSTAL 2 on Steam you will not only be buying the only game you will ever need, you will also be collecting some cards to go along with it. Just by adding it to your Steam Library you will even be given a few extra experience points towards your next Steam Level. Once you have acquired all the cards you can from POSTAL 2 you can then hope to get some booster packs to fill out your set. Another solution would be to hit the Steam Market or trade with others to pick up the ones you are missing. Once you have the set, craft it! You will get an awesome badge, 100 Steam XP, and some fun POSTAL virtual swag for your Steam account. Collect all the chat icons and Steam wallpapers and really be the envy of all the other Steam users. Crafting the badge right now also nets you a Steam Summer Sale 2014 Adventure trading card. Collecting all 10 of those gives you get another badge and all the perks associated with it. It’s like an already great value mixed with added value! Kind of like those ads on TV where if you call in the next 15 minutes, because they can’t do it all day, they will throw in some kind of bonus item for no extra charge. The difference is rather than 15 minutes, you have until June 30th and we think the bonus items are totally awesome too.

Just to reiterate, this is probably one of the best times to finally pick up POSTAL 2 and play it! Not only can you get it for 70% off on Steam right now, you also get your chance to win 3 games from your wish list if you help your team achieve victory on Steam! Now if you are a math kind of person, you will notice in the Summer Adventure 2014 Trading Card Collection FAQs that it states you can also earn cards for every $10 you spend. If you were to pick yourself up a four pack which is also 70% off you will be almost at the $10 goal! Pick yourself up an extra copy of POSTAL 2 on top of that and presto, you just earned yourself a bonus Summer Adventure Trading Card! So if you do the math, you will see that buying a bunch of extra copies of POSTAL 2 right now is actually a pretty great idea! The more copies you buy, the more cards you get!

Don’t forget that the Steam version of POSTAL 2 has been updated with a few massive updates and also some fun seasonal updates. Those of you with other versions of POSTAL 2 may want to pick up your new copy of POSTAL 2 today to see what you have been missing. Don’t forget PARADISE LOST will be released on Steam first, so you will definitely want to have the Steam version of POSTAL 2 just so you don’t have all your Steam friends spoiling the ending on you! Additionally, by owning a copy of POSTAL 2 on Steam you will get access to Steam Workshop and POSTed Development tool. With these items you can enter into our Steam Workshop Contest which only has just passed the half way mark so there is still plenty of time to get started on your entry.

For those of you that still do not own a copy of the original POSTAL, well now is your chance! You won’t believe it but it’s on sale for the crazy low price of 80% off. For those in North America, that’s 99 cents each. Think of all the things you can do with 99 cents…. yeah nothing else comes to mind for me either other than to buy a copy of POSTAL! The original POSTAL of course is the game that set the stage for POSTAL 2’s undeniable success. Play POSTAL now and see where all the fun began!


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Front Page News / We are the Champions!
« on: June 19, 2014, 12:42:44 PM »
We are the Champions!



Congratulations go out to Team Running With Scissors on their CHAMPIONSHIP WIN! In-line Hockey is a sport that rivals ice hockey for fun and entertainment. It takes strength, stamina and a lot of determination just to stay on your feet.

In an action packed thriller of a game, Team Running With Scissors skated and shot their way to victory Tuesday night at the Tucson Indoor Sports Center. Running With Scissors own Mike J. scored 2 of the winning goals. Although they put up a great defence, RWS defeated the hard playing Dragons 9-3 to become Division 2 Men’s League Champions.

To advance to the finals, Team Running With Scissors first had to defeat The Sharks in the semi-finals. Mike J. distinguished himself in that game by scoring 3 solid goals.
It was a great season for Team Running With Scissors. The team went 9-1 with the only loss to The Mercenaries in the 8th game heart-breaker. The next season starts in just a couple of weeks. Although this season is barely over, it is something we are already looking forward to. We want to send out a big thank you to all the players and fans for your support. We couldn't have done it without you.

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Front Page News / Calling All Level Designers!
« on: June 17, 2014, 10:45:30 AM »
Calling All Level Designers!




Hey you, yes you! Looking for your big break? This could be it! We are looking for level designers to join us in an intern role. No this is not a joke, we are completely serious here! With PARADISE LOST now in the public eye we actually have to get to work and step up the development. Putting a copy of POSTAL 2 under our pillow unfortunately didn't make the magic game development fairy appear to grant us the expansion so that means we actually have to make it ourselves. That's where you come in!

You will need to be comfortable working inside the Unreal Engine 2 editor. You will be creating levels using already existing assets. If you are able to create your own textures and models that's all for the better but if not, it's not a problem. You will be able to detail asset lists and our artists will help you finish the job.

It would be a major bonus if you’re familiar with how to use Unreal Engine 2’s visual scripted sequence system and matinee tools. This would allow you to contribute in certain areas by helping to create gameplay and cinematics.

This is an opportunity perfect for:
  • College students just graduating and looking for a remote internship....Think what a great asset it would be to have experience to list on your resume.
  • Those that mod for fun who would like a chance to be involved in a commercial product on Steam.
  • Fans of POSTAL 2 that really want to be a part of making the game all it can be. This is your chance to really get in the ideas, designs and actions you want.
At present, as we are a very small company, this will be mostly unpaid work done for the experience and love of the game. Those who prove themselves may be considered for paid remote work on our other projects at a later date. Real commitment will be rewarded. The proud feeling you'll get when you tell others that you work for Running With Scissors is actually a reward in itself.

We work and communicate via a developers forums so be sure you are comfortable with working this way before applying. We also sometimes have live Google Hangout meetings you’ll be asked to attend. Since we are likely thousands of miles apart, it's a great way to get to know each other and exchange ideas and plans without having to send out dozens of emails. That's right, you actually get to have direct time chatting with us!

Remember, this could be your chance to make your career building move so don't pass it up. Get in touch with us today and show us what you've got. Somebody has to be the one we are looking for and you could be it.

Interested? Leave a comment below and we will be in touch. Want to send examples of your work or just grab our attention faster? Send an email to Jon today!

This is the only hidden fine print in this post.

11
Front Page News / Vince and Mike J at E3
« on: June 16, 2014, 08:33:13 AM »
Vince and Mike J at E3



E3 is one of the most exciting, entertaining and informative events that takes place in the gaming world. It brings together some of the most well known game developers and introduces new comers into the gaming world. It’s where real life meets fantasy and the only limit to creativity is how far designers can stretch their imaginations. Vince and Mike attended this year’s event to announce the development of PARADISE LOST. Besides meeting old friends, getting new ideas and chatting with the ladies there were all kinds of mind blowing displays. We thought you might enjoy seeing some of the people and exhibits at this year’s event.


Our heads were so swollen by the overwhelmingly positive reaction our announcement of PARADISE LOST received, these headphones would just about fit.

Jason Garber from Stainless Games. Some of you may have noticed the Eagle has landed on a billboard in Paradise.

Our good friend Gareth from Skewed'n'Reviewed

Here is Rob Smith from Machinima

Matt Gilgenbach from Infinitap Games

Ryan Sharpe from Get Well Gamers

Alika and Chelsea of PMS Clan

Vince visiting the Nvidia booth

Mike visiting the Ubisoft booth

Cool tank from World of Tanks

Vince outside of E3

Mike…and that may be one of his old girlfriends in the background.

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Front Page News / PARADISE LOST
« on: June 10, 2014, 11:18:08 AM »
PARADISE LOST




It's E3, the time everyone reveals their dog-eared, long time planned, plotted and sweated over cards to the world and shows what they are up to. It's always fun to see what, with a little bit of luck and a big imagination, the next big hit of the decade might be. Well Running With Scissors doesn't plan on being left anywhere in the dust. You may have guessed that we had a plan to get back in to the game with all the massive free updates we have been releasing for POSTAL 2. Now it's finally time to announce officially that POSTAL 2 is growing again! No this isn't just more new content for you to enjoy while playing the classic POSTAL 2 and it isn't just a holiday themed new content. It's a whole new thing! RWS is proud to announce POSTAL 2: PARADISE LOST, a brand new expansion to our world renowned game! That's right, you asked us to do it, and we are actually listening! A brand shining new expansion that is being made in-house and best of all the development has already started! The estimated time of release for PARADISE LOST is Fall 2014.

Click here to read the Official Press Release!

Click here to see the Official Announcement Trailer and an interview with Vince and Mike J

Join our Official Steam Group!

It's not too late to enter our Steam Workshop Contest!


13
Front Page News / RWS was at Phoenix Comicon
« on: June 09, 2014, 04:42:51 PM »
RWS was at Phoenix Comicon



The stars were out in Phoenix June 5th – 8th. The Phoenix Convention Center was the site of the annual Comic Book Convention otherwise known as Comicon.  Along with stars like Michael Rooker who played Merle in The Walking Dead and Nathon Fillon, Captain Malcom Reynolds of Firefly fame and many other well-known and popular people, including our own Mike Jaret, were in attendance. Always a riot, the Comicon is not something you would ever want to miss. Besides all of your favorite stars being there, it has great events such as the Steampunk Fashion Show to keep you entertained. Those guys and gals and other galaxy creatures really know how to strut their stuff! There is also the fun of the masquerade. You can actually dress as your favorite character and people will actually admire you instead of pointing and laughing. Mike was lucky enough to meet some of the characters in person.  In a comparison of muscles, Mike made a pretty good showing but he has a little way to go yet to measure up to the Incredible Hulk.
Comicon began in 2002 as just a small one day event. It featured only comic related material and attracted only 432 people. Since its inception it has grown to encompass web comics, fantasy novels, video games and collectible cards. Attendance in 2013 expanded to a massive 55,313 and as expected this year’s Comicon was once again the scene of thousands of aliens, creatures, mechanical men and ordinary people just out having fun. Make sure you have the date marked out for next year’s Comicon. You don’t want to miss it.



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Front Page News / Indie Spotlight: Always Sometimes Monsters
« on: June 09, 2014, 07:16:17 AM »
Indie Spotlight: Always Sometimes Monsters





About a fortnight ago we posted a bit of a tongue in cheek Indie Spotlight featuring POSTAL 2 as a real-life simulator game. It’s now time for the actual new Indie Spotlight.  This time it’s from a game which is a much truer to life real-life simulator. In this game the decisions you make, even if the decisions are seemingly arbitrary, impact your story in some way. Let’s put you in to the situation of the protagonist of the game for moment. What would you do if…

Your pockets are empty.
Your life is in shambles.
You've ruined your career.
You're being evicted.
The love of your life is marrying someone else.

How far will you be willing to go to make things right again?
What are you willing to sacrifice for one more chance at happiness?
Who are you willing to hurt in the process?

Who could judge you?
In the end, aren't we Always Sometimes Monsters?

Always Sometimes Monsters is an unusual game but a game that you yourself play every day without even fully realizing it. The amount of time it takes to finish the game is pretty much based on your decisions. It’s completely possible for the game to be over within the first 2 minutes just because of the decision you make. If you progress past the opening adventure, the real story begins to unfold. Since this is a game where your decisions shape the world it means there can be constant change. With such a variety in choices, the replay-ability of the game is extremely high. This Spotlight will focus on the story or the elements of the story as little as possible in order to avoid any spoilers or influence to your decisions. The basic premise is that with precious little time left you make a last-ditch effort to salvage your world. You do this initially by just trying to keep a roof over your head since your rent is overdue and you are about to be evicted for being a deadbeat. Eventually this leads to setting out on a cross-country journey to win back the love of your life. During this journey you must endure the hardship of making story-defining choices that will affect your life and the lives of those around you.

As mentioned earlier, this Spotlight will not spoil anything. We applaud what the developers did for the achievements in this game. Always Sometimes Monsters has only freely given progress based achievements. Generally when you look at a game where the achievements are all freebies received just for playing, it might seem like a lazy way to add achievements. You may feel that it robs you of your gaming right to do ludicrous challenges to get your profile sticker. With that said, this is one of those games where you really need to respect the fact that the achievements do not force your hand to earn them, they just unlock and add interest as the story progresses. Having any form of specific requirements to unlock an achievement in this game would force your hand in to making certain decisions. Being forced into any actions would entirely defeat the purpose and most likely spoil the game. 

There are also collectables in the game. You get them simply by searching around or you can win them from the arcade. These collectables showcase other Indie Games including our own POSTAL 2. Some of the fun collectables available are Krotchy, Champ and the Postal Dude. What you do with them is up to you. You can attempt to collect them all and try to make a full set or just sell them for quick cash.


Always Sometimes Monsters looks and sounds like a classic JRPG on the surface due to being a game made in RPG Maker but it really doesn’t fit well in to that genre.  It’s more of a simulator and adventure game mixed together with some JRPG elements mixed in. For those that have difficulty playing games that do not have next-gen true to life realism graphics you will be missing a completely fun opportunity if you pass up this game solely for that reason.


When we do an Indie Spotlight it’s always based on a first impression. The amount of time it takes between the first play and the actual posting is solely dependant on how much a game hooks me in to it. “Should I finish writing that post for our fans now, or should I ‘research’ this game a little more and do the write-up tomorrow?” Decisions, decisions! To be honest, when I first seen this game I didn’t think I would like it. It was nice that they had referenced POSTAL 2 in their game so we figured we should at least tweet about it. When I first started playing Always Sometimes Monsters, I thought this was going to be a very hard Spotlight to make. On the surface the game seemed rather dull and pointless. “It’s just a bunch of talking and choosing a response” how can I possibly make an Indie Spotlight about it that is both fair to the developer and fair to our fans. At that point I was still expecting the game to hold my hand and that some automatically triggered event would happen to add some kind of resolution at the end of the day. That check you were waiting on was in your mailbox when you got home; all your decisions were kind of pointless. Yawn… but that wasn’t what happened at all. I slept on the street that night. This game was serious about the decisions you make, I underestimated it completely. I found this game moving from dull to very intriguing. Rather than restarting I decided to live with my decisions and try to do better the next day. The next day I tried to do what I thought was best and ended up making a mess of things. The day after that I did a little better and my decisions led to positive results. At this point I was thinking… wait, I see what is going on, my first impression was right, it was just tricking me. I restarted the game and did things differently figuring “I’m on to you game” turns out my life was very different. I used the money from a person wanting me to pick an item up for them to buy lottery tickets. I did really well and won big many times in a row. That made me able to pay off my rent at the end of the day and still gave the unsuspecting person their item (because I am an honest scoundrel in this life). Score! So the solution to the first puzzle is to play the lottery. I restarted again to test this… I lost horribly on the lottery; all those big wins I got in my first try were just luck. This game is right back to intriguing and now it has me completely hooked; the post will have to wait until the next day or maybe even the day after.... Well it’s been a few days an entire week now since I initially started writing this and I still don’t feel ready to post which is a first for me and these Indie Spotlights. 
 
Probably the easiest way to do this without spoilers is to contrast between the game and real life. Most of you have probably been to some kind of party. Unless you are a wallflower you generally mingle with the others attending the party. Who do you talk to? Who do you share a drink with? What do you eat? These are just minor decisions you have to make in your life that generally may or may not have consequences. 


Moving forward, what do you do when you fall on hard times? How far will you reach or how low are you willing to go to get back on your feet? Would you take just any odd jobs that are offered or would you have higher standards and try to hold out for something more prestigious? Would you be willing to steal? Cheat? Lie? Blackmail? Swindle? Sabotage others for personal gain? What if time was running out and you were really desperate, would you be able to still take the moral high road or would you sink to the underworld? These and more are the kind of tough decisions that you will need to make every day both in real life and in the game.


How about things where you yourself are not directly impacted? Interactions with friends can often lead to you influencing them both in real life and in the game. When you help a friend out, do you do your best to help them so things will be perfect for them or just do whatever as fast and effortlessly as you can? Perhaps a friend with an addiction is at risk of a relapse, would you do anything help prevent it, encourage it or just shrug it off thinking it’s going to happen anyway so why bother? Maybe you found an item someone lost and may be desperately looking for, would you give it back to them, keep it for yourself or sell it for profit? When you think about it, the decisions you make every day sometimes without even realizing, may be overwhelming. Often there just isn't enough time in the day to do all that you have thought of or planned.


Just like in real life, not every decision in the game has an obvious outcome either, so you can’t just pick what you think is “the right decision” and run with it. Helping someone out might lead to someone else ending up dead simply because you were not there to save them. Your life impacts others even if you try to avoid it. Your inaction can be just as good or bad as your action.

You even have to worry about where you will sleep and what you will eat and drink. You are not forced to sleep in the same place every night. You choose what kinds of foods you eat and drink too. Do you want to be a junk food junkie? Do you want to try to eat healthier? Maybe you would prefer to catch fish for your meal rather than buying food at all. If you want to visit the washroom, do you go to the one associated with your gender or risk the other one?

Almost no decision, no matter how large or small, is left out of the game. How you spend each day of your life is defined by you and you alone. There are a few time-based events available for you to take part in but only if you choose to do so. If there are multiple things for you to do, you can’t do them all. It is just like in real life when there is a deadline. Time marches on and you may miss the opportunity to do the other things (until your next play through of course). Your decisions really do end up mattering.

When you put it all together, Always Sometimes Monsters is one of the most complex and thought provoking games I have played in quite some time. It really makes you think about your actions in life and reflect on how things could have been different if you had simply made a different decision. Once I make it to the end of the game, I will certainly be replaying it just to see what my life would be like if I did a few things differently. It will be very interesting to be a different kind of person and see where life and my decisions take me. I am sure I will have been many different people with many diverse personalities before I am done with this game.


   


15
Front Page News / RWS is in the Playoffs
« on: June 04, 2014, 09:01:11 PM »
RWS is in the Playoffs



Okay here’s a little something for all you sports fans out there. RWS isn’t only making a name for itself with its great video games, it’s also doing pretty good in team sports. The place to be on a Tuesday night is the Tucson Indoor Sports Center if you want to watch some fast paced action and cheer on your favorite winning team. The boys in the bright orange RWS jerseys are the ones to watch of course. Although unknown in some parts of the world inline hockey, similar to ice hockey, takes planning, stamina and real athletic ability.

RWS' favorite team plays in the Division 2 Men’s League. The team went 7-1 with the only loss coming in as a late game heartbreaker in the 8th game. The guys played a great game and put up a strong defense but the other team managed to slap in a goal giving the other team the 10-9 win. With all their wins, RWS is going into the playoffs as the number 1 seed.  With that in mind, we are hoping they will come out on top or at least close to it. Playoffs start next Tuesday so we want to wish the all the teams good luck. As you would expect, we can’t help but wish a little more luck to the guys in the bright orange RWS jerseys.

The winning team consists of RWS own Mike Jaret, Andrew Sommers, Mark Rosen, Gerald Zivic, Roger Haines, Shea Taylor, Dennis Leary, Remy Cooper & Goaltender Pete Zoblotsky. You couldn’t find a better group of guys so if you are in the Tucson area why not stop, take in a game and cheer them on.

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