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« on: January 30, 2015, 05:08:31 PM »
Nielsgade's Counter-Strike: Global Offensive Mapping Contest
We know how everybody likes to win prizes so we want to tip you off about a really big contest you are going to want to get in on. For your chance to win, start right now and send your submissions in before April 1st, 2015. All you have to do to enter is to make a great map for Counter Strike: Global Offensive. You can find the full details of what is required for your map at over on the Nielsgade site
The prizes for this contest include a number of game packs and collections that are really worth winning. First prize is a very generous 79 video games, Second prize not to be sneered at is 16 games and Third prize will keep you going on your game playing for quite a while with 13 games. Running with Scissors is of course donating a three game collection to all three levels since we want to encourage everybody to have fun. A full list of all the games to be given away is listed at the contest site.
So there you have it. You not only get the enjoyment out of making something unique, you also get the chance to have it pay off big time with a load of really great games. Good luck to all the entrants. We can’t wait to see your winning submissions.Disclaimer: Running With Scissors is not running or involved in any aspect, legal or otherwise, in the running of this contest.
« on: January 26, 2015, 06:18:55 PM »
POSTAL 2 is still Overwhelmingly POSITIVE!
Did you pick up POS
TAL 2 in eit
her of our recent massive
sales? POSTAL and POSTAL 2 are still proving they have what it takes to be attention grabbing video games. We knew we were going to get some business but we certainly didn’t anticipate the overwhelming amount of orders our latest sale was going to generate. Without a doubt it was our best sale yet and we are proud to know we still have a lot of loyal fans out there. It makes the hundreds of hours of work, programming, and planning that went into creating and maintaining our video games all seem more worthwhile.
Well now it’s time once again to let your opinion be known to the world (or at least to the other gamers). Go to Steam and give POSTAL 2 a nice POSITIVE
vote to help us keep our overwhelmingly POSITIVE
rating. You can also let your opinion be known to us. You know Running With Scissors always likes to hear from our fans. We always appreciate tips and suggestions on what you think might improve our game. We welcome any feedback from our fans on how much you enjoyed playing the game or if you came across any areas that you think might need a little attention. Remember, we read everything we get. Whether you are playing the game for the first time or even the hundredth time, let us know what you think.
We are so excited about the reception our latest sale received, Running With Scissors wants to thank you again for making it such a great success. We know we couldn’t have done it without the support of our loyal friends and fans. Already beat POSTAL 2? Well go grab yourself some of the awesome fan made mods in the Workshop and replay it again with all new stuff!
You don't have to take our word for it that it is a POSITIVE
ly great game though:
i like this game because i can totally relate to the part where you whip out your ♥♥♥♥♥♥♥ in public and all the girls start laughing at you
This game is about you trying to "Pick up some milk", but then after 5 minutes of obeying the rules and missions, you realize you found a shotgun. You think to yourself, "What shall I do with this piece of hardware". Then you accidentally missclick, causing people to run and hide from you.
I came, I saw, I peed
Oldskool madness. Just the way i like it. A lot of fun playing with friends online
Simply put this is the worst game ever at the same time as it is being the best game ever
Tornado cats. Need I say more?
This game is literally the funniest game I've ever played, especially with all the mods. its super addictive and the endless features are really well made. would recommend!
Delightfully trashy, superfluously graphic, and tastelessly obscene. It seems that the game tries its absolute best to be the absolute worst, and manages to make a pretty good stress relief experience.
Bodily fluids simulator 2003
just buy it end of discussion
This game teaches us the fact that games don't need to have plots at all. It's all about having fun and this game have a great amount of fun in it. You must play this game before you die.
Probably the best game of all time.Full Disclosure: There may be subliminal messages in this POSITIVE…. I mean post.
« on: January 19, 2015, 08:49:36 PM »
We are Practically Giving Away POSTAL 1 and 2 in the Weekly Steam Sale!
Since all the big celebrations that usually go on at this time of year are pretty well over and things are getting a bit dull, we decided it might be nice to spice things up a bit. Yup! We are throwing another one of our spectacularly low price video game sales. You are not going to believe it but POSTAL 1 is on sale for 90% off!
It just can’t get any lower than that so grab it while you can. Don’t forget to get copies for all your friends, neighbors and even your postman at that price. POSTAL 2 is right behind it at an incredible 80% off
so besides getting the game for yourself, POSTAL 2
would also make a great gift for everyone you know at that low, low price.
Don’t forget both POSTAL 1
and POSTAL 2
now come with Steam Trading Cards. Remember, you can do a lot of different fun things with Trading Cards. You can collect your Cards and use them for crafting all sorts of neat things like badges for your profile, backgrounds and emoticons! You can also sell your Cards for real money on Steam Market Place which makes your game cost almost nothing.
The sale runs until 9:59:59 A.M. PST Monday January 28th, 2015, so order your games now before its too late. If you are buying them as a gift, think of how proud you will feel when you present your friends with one or both of these immensely entertaining games. You don’t have to tell them the games were so inexpensive they were practically free.
« on: January 15, 2015, 08:12:26 PM »
I was looking at my Steam Library today and I noticed something perplexing. I have quite a few games that I have never even started. I got them as part of a bundle at some point or another and never gave them a chance. It got me thinking, with the thousands of titles available on Steam how do you choose what to buy or what to play? Do you pick the one that has the best reviews? Do you pick the one that has achievements you can attempt to earn? What prompts you to make that leap to install that particular title and give it a go?
Taking a really good look at my Steam Inventory you can see two distinct trends. Games I definitely wanted get replayed multiple times in order to collect every achievement (yes I have every achievement for POSTAL 2!) but other games are sadly neglected. As mentioned previously, I intend to make a dent in my ever-growing backlog just as soon as I have the time. It should be a little easier to play now that my gaming computer is back in working order.
The other trend is toward games that give you an incentive to play them continuously. Games such as Team Fortress 2 tend to suck up a lot of my play time. With a little over 1000 hours sunk in to it, it’s the game with the most play time in my Steam Library. The reason for that, although it might sound silly, is quite simple, “hats”. Every time you play the game you have a chance to get free items, sometimes it’s a hat. You don’t get a hat very often though.
Team Fortress 2 started out innocently enough, a friend of mine played it and told me I should get it. A few months later I bought the Orange Box for Portal and got Team Fortress 2 and some other Valve games with it. Unfortunately Team Fortress 2 went free to play less than one hour later. I guess it would have paid to do a little research there, but hey I got my first hat, “The Proof of Purchase” for owning Team Fortress 2 before it went free to play. So word of mouth got me to buy the game in this case and the multiplayer aspect made me try it so I could play with my friend. Then I got my first hat drop and I was hooked on playing in the attempt to get more hats. Hat Simulator 2 … I mean Team Fortress 2 has kept its claws in me for over 1000 hours and only recently did I start to slow down on playing it.
I have bought games and pre-ordered games that I didn’t even really want just to get the pre-order bonus Team Fortress 2 items. Cross-promotional items are another reason I would consider purchasing a game and this also explains some of the build-up of un-played games.
Speaking of Multiplayer games, during my brief encounter with World of Warcraft, I found myself playing it non-stop. I did this for multiple reasons. #1 The game is rather addictive if you are new to it. #2 I wanted to play through the Horde and the Alliance as well as play all character classes and races, explore the various zones and do all the various quests. #3 and this is by far the biggest reason, it cost me $15 a month so I wanted to get the most out of it! Eventually I realized I was just playing it because I paid for it and that I was no longer really enjoying running the same raid for the nth time to try to get rare loot that will only help me to acquire slightly better loot the next day. That’s when I unsubscribed and stopped playing.
Looking at my backlog is a bit overwhelming. I have no idea what game I should install and try next. I can’t blindly throw a dart and pick the one it sticks into so how do I choose? That is what brings us to the Poll question today. How do you choose what game you want to buy/play? Hit the buttons above that apply to you, or leave your logic in the comments below.
« on: January 12, 2015, 08:24:21 PM »
Since the planned Indie Spotlight is delayed a bit until I can get some loose wires in my machinery tied up, I figured I would take the opportunity to take the Indie Spotlight in a different direction. This time it is going to shine squarely on generous Developers. Keep in mind I am trying to be neutral here and not take a side. Basically this will be a couple of mini spotlights and some observations. We could talk about ourselves here because we did give away a ton of copies of POSTAL 1 and 2 (and even 3) not too long ago and ran a few contests, but these spotlights are never about us, so we will quickly move on.
Over the holidays one Developer
decided to do something nice for all the unfortunate gamers out there who might not be able to afford a lot of new games. They discounted their game rather heavily (90% off), but they didn’t stop there. To those that couldn’t even afford the greatly reduced price, they offered to give the game away for free. That’s right, the game they spent all that time and hard work making, they just gave away free to anyone who may not have been able to afford it. The Developer was very trusting and took everyone’s word on their financial situation. This led to a lot of keys being given out and we can only hope the majority of them went to people who actually wanted to enjoy the game rather than just add it to their accounts as a +1 game count and farm it for cards before simply abandoning it. I bought a copy and played it. For what it is, it is actually quite a lot of fun. Quadro Delta’s Pixel Piracy
is sort of what it sounds like. It’s a game where you play as a pixelated pirate. It has a crafting system in it that lets you build and break down a ship to your heart’s content with plenty of customization options so you can make the ship basically however you want it. Pixel Piracy asks you a few questions to set up a bit of a backstory to the world and also defines the various events that will happen in the game. You can design your captain to look and sound how you want and when you are ready, you are placed on an island in your newly generated world.
There are a few things you can do to start yourself off, but the easiest thing I found was to take apart your starting ship. That’s right, smash your starting ship. A true pirate only needs a tiny raft to rule over the seas! Well not quite, but it’s enough to capture a small level 1 ship and the wood you salvaged from your starting ship can be used to enhance your new ship. Alternately, you could smash that ship down too and capture another. Once you have a ship you are happy with, you should probably consider getting yourself some crew. With the money you gained from plundering other ships or perhaps from visiting islands, you can start hiring yourself some crew. You can’t really see what stats they have so I would suggest saving beforehand if you don’t want to deal with bad traits. Once you have yourself a crew, you can set out to capture even better ships and tackle the harder islands. When you have amassed a mighty crew you can then continue your mission to take out the Legendary Ships. After you do all that, there isn’t much else left to do but the game is still being updated and a major update is currently sitting in the beta branch for you to enjoy.
It’s pretty common nowadays that games sitting in Greenlight are offered in bundles with the promise that if it gets Greenlit, you will get a Steam key for it. However, as a consumer, you have to pay attention here. Not all Developers make this promise. They offer the game on say Desura in the bundle, but they make no mention of giving it on Steam as well. The intention here is that people will like it on Desura enough that they may consider buying it for the extras that may be offered on the Steam version such as Steam Trading Cards, maybe Workshop support, extra downloadable content or a special Steam exclusive edition on Steam. You can’t blame a developer for wanting to make a buck off their hard work but a sense of entitlement by their customers/fans can often lead a Developer down the path of PR Hell when they do not just willingly hand out Steam keys right off the bat.
Something like this recently happened to Black Shell Games. They released their game SanctuaryRPG in a bundle that was given away freely by Groupees with a statement that if SanctuaryRPG is Greenlit, it will be free to play on Steam but until then people could use the included Desura key to play the game. SanctuaryRPG was Greenlit and the Developer decided they wanted to make an enhanced version of SanctuaryRPG for Steam entitled SanctuaryRPG: Black Edition
to go along with the free version of SanctuaryRPG Classic on Steam (The Classic version is now called SanctuaryRPG: Black Edition Demo but contains everything that was previously promised for the free to play version.)
SanctuaryRPG is a difficult game to summarize but I will take my best stab at it. I’ll also note here that I played the Black Edition and not the Classic. The entire game is made out of text. There is text to read and text (ASCII art) that makes up all the images in the game.
It’s turn based, rogue-like with a sense of humor to it. The game revolves around you trying to save the world from the evil Matron. You choose your Class and your background and set off to quest and train yourself to victory. The game doesn’t really have much in the way of special effects. White text on black backgrounds makes up the basics of the game. Color is used for effect and to change up the scenery and monsters a bit. As you quest you encounter various things from enemies and bosses to fight, to chests to loot, choose your adventure style events and more. Upon leveling up you can choose how to spend your points to customize your character stats as well as what specializations you want. You can even try your hand at crafting if you are not finding the right gear you want to use. There is really plenty to see and do in the ASCII world. I’d highly suggest trying the Classic version at the very least to get a feel for the game. It’s also the first ASCII art game on Steam so it has that going for it as well. Wonder if one day we may find Candy Box on Steam…
… So going back to the paragraph before the mini-spotlight featurette, the Developer did everything they promised by releasing the Classic version for free and then also released an enhanced version of the game for those that wanted to support the Developer. All should be well. Those that don’t want to pay don’t have to and can enjoy the Classic version free, and those that do want to support the Developer can. It’s a perfect world! But everyone knows the world isn’t perfect. People picked up the torches and pitch forks demanding they be given a Steam key to the Black Edition because they previously acquired the Classic version of the game freely from the Groupees Giveback bundle (a free bundle if that isn’t clear.) They felt cheated that their free Classic version which of course they acquired freely, at no cost to themselves, wasn’t the paid version of the game. The Developer could have stood its ground with the original idea that they didn’t owe the free bundle folks keys because they never promised them Steam keys, but instead they decided, despite having no obligation to, to upgrade all the free bundle people to Black edition. They just asked that you make the decision for yourself if you feel you are owed the key or not.
If you did feel cheated that your Classic version wasn’t upgraded to the Black edition, despite no promise to do so, then all you had to do was just ask them for a Black key and they would provide it so you would be happy again.
On the other hand, sometimes the Developer changes their mind and tries to back out of a deal, such as offering Steam Keys for votes and then changing the rules required to collect the key to something they added later on. Many of the early supporters are likely not habitually watching the Greenlight page especially if there have not been any updates for a while. This means they may miss the new requirements or the narrow redemption windows. Another thing that has been observed is where the Developer changes the title of the game or some minor detail of the game so it is no longer the game they promised to give away. “We promised you Super Awesomeo if you voted for it, but we are not releasing that game any more, now we are releasing Captain Awesomeo and it stars a super powered Captain instead of a Superhero… can’t you see his captain hat instead of a cape?.” I know that’s a slight exaggeration but it’s this sort of act that makes other Developers look bad. Although maybe we shouldn’t be that quick to judge them as many of the Developers may have had an actual good reason to change the deal. Perhaps the response they received was far more overwhelming than expected and they just couldn’t cope with that many fulfilments or possibly it could have been just poor planning on how they were going to do it. Either way, it is how we end up in situations where a Developer gets a black eye for releasing extra paid content that goes above and beyond any promises originally made for their game. It's possible that the Developer didn't realise how overwhelming a reception their offer of a freebie would become and simply didn't possess the means to pour so many resources and time into a project just to release it freely. We here at RWS of course freely added all the updates to POSTAL 2 after our Greenlight campaign just like we promised we would. Sure we had to say the check is in the mail to the Utility companies for a few months, but you know the generator bike keeps the power on long and bright enough that we have no regrets releasing all those free updates to POSTAL 2.
« on: January 07, 2015, 03:28:53 PM »
Since we kicked off last year with a similar style post and image as we did for the previous year, figured may as well kick off this year with another comparable one. This time around though it isn't bugs in the software!
Well now it's 2015! Or almost 2015 depending on which calendar you use. Either way this works. So do you do the whole New Year's Resolutions thing? Make some grand plan of something you will do differently in the New Year? If you are like me then you probably had already failed your resolution by the next day. Well for once I can say that this time it isn't entirely my fault for breaking my Resolution this year! My Resolution was to play at least a bit of a new random game from my Backlog each week. Well here we are already a week into January and I haven't done it! There is even an Indie Spotlight lined up which was actually going to be the first game to kick it off. It was meant to be posted next week as the First Indie Spotlight of 2015, but miserable fate had other plans. My video card fried out on me just in time to kick off the New Year. Hopefully it won't be an omen of 2015 being a bad year for my poor computer. Some might say I have a hoarding problem when it comes to old used computer parts, towers and even some of the nicer boxes they came in. I would have been totally stuck without my little hoard though. After a little digging and a lot of dusting, I was pretty glad I still had that old turn of the millennia PCI video card kicking around that I managed with a bit of a struggle to get to work in Windows 7.
So did you make any resolutions? Unlike me, have you managed to stick with them? Have you ever managed to complete your resolutions in the past? Does your culture even make New Year’s Resolutions? Any fantastic plans for this fresh New Year? Things you want to do and this is the year you finally get it done? My plans are obvious, got to get my computer running at full steam again then catch up on my Backlog. I'll just pretend I am being extra multi-cultural and observing the New Year on January 14th (or whenever my new card arrives)! Another resolution is to run more polls this year. Even if they don't always get a lot of votes, I always find polls fun and it lets us know our fans opinions of things. Are polls a thing you would like to see more of? Check the poll above and vote to see if you like voting! Feel free to make comments below if there is anything you would like to be featured in polls. We actually do read all the comments you make even if we don't always reply to them all.
Happy New Year, hopefully 2015 will be a good year for us all. Especially with PARADISE LOST getting ever closer to being released.
« on: December 31, 2014, 07:37:04 PM »
Looking Back: 2014 in Review
As another year draws to a close it's once again out with the old and in with the new. (That still doesn't apply to the POSTAL Series of course) Seriously there was so much going on all the time that 2014 seems to have gone speeding past without us hardly realizing it. We are more than pleased to have had an extraordinarily productive year here at RWS. As 2014 makes way for the new year we thought it would be a fitting tribute to highlight some of events that contributed to our continued success.
First up on our list of memorabilia is the fact that 2014 had barely started when we won a very prestigious award, the GOATSE in the 15th Annual Pimp Daddy Love Muffin Annual Game of Award Thing Show Explosion Spectacular
. Unfortunately we are saddened to say that the actual award must have been lost in the mail because it never did arrive. Oh well, there is always a chance to win another in 16th Annual GOATSE Spectacular.
PARADISE LOST was announced in time for E3 2014. We didn’t say much about it at the time, and actually we still haven’t tipped our hand all that much. We just don’t want to spoil the surprises we have in store for you. It’s still in the works and coming along nicely. Especially the part with the [censored] and you know about the awesome [censored]. We realize we are going to be pushing the limits with that one cutscene that still has me laughing, I just can’t wait to share it so I will tell you about it now. You see the scene starts with [redacted] and then I said “Oatmeal?! Are you crazy?” Well that's enough about PARADISE LOST for now, I don't want to spoil too much of it so it is time to move on to the next topic.
Due the popularity of our Indie Spotlight
, it made a return for 2014. Many games were featured and we even launched our own Steam Curator to help showcase the games we spotlight. Check out and follow our Curator
if you are not doing so already. We try to post a game each month for the Indie Spotlight and the Curator. As a courtesy we ask each Developer their permission before we actually post about their game. The majority of the time they are happy for the feature, however a couple of times we have been asked not to post about their game, and we respect their wishes. Unfortunately quite a few developers are quite busy and don’t always respond to our emails so their Spotlights sadly just sit in the shadows.
Something else that was new this year is that our man Krotchy finally found his voice
. It’s been requested on quite a few occassions that we release a talking Krotchy doll and of course we do our best to listen to the wishes and demands of our fans. There is still a limited quantity of the talking Krotchy dolls available in our store
so if you want one, you should probably order it soon.
A new and exciting feature that was
requested, in fact almost demanded by our fans was Steam Workshop
. We happily listened and went to work adding Workshop support to POSTAL 2. We were so happy to see the Workshop quickly fill up with all sorts of great mods for POSTAL 2.
We released POSTAL 2 in the Humble Store. This also allowed us to release the Humble Widget so that we can run additional sales!
For those that DRM-Free games, we were happy to say that POSTAL 1 and 2 were made available on the ZOOM Platform
Let’s close the retrospective with a return of our loving tribute to the immortal bard that we posted in sorrowful but gentle response to getting snubbed by New Zealand. It’s time to read it once again now or perhaps for your first time.
To pee, or not to pee, that is the question:
Whether 'tis Nobler for the body to suffer
The burning flames of outrageous napalms,
Or to take a wizz against a sea of troubles,
And by opposing end them or to fry, to lose it all; and by lose it all is to say we drop
The Hard collected items, and have to endure the thousand Natural shocks
of the homes we need to invade again? 'Tis a conundrum
Devoutly to be wished. To die, to pee,
To pee, perchance to extinguish; Aye, there's the rub,
For in that pee of life, what horrors may come,
When we have unzipped and let off this mortal wizz,
Must give us pause. There's the respect
That makes Calamity of so long life:
For who would bear the Whips and Scorns of condemnation,
The Oppressor's wrong, the proud man's Contumely,
The pangs of despised Action, the Law’s delay,
The insolence of Office, and the Spurns
That patient merit of the unworthy takes,
When he himself might his Quietus make
With an unzipped fly? Who would bare,
To grunt and sweat under a blazing fire,
But that the dread of something after death,
The undiscovered gas can, from whose burn
No Traveller returns, Puzzles the will,
And makes us rather bear those ills we have,
Than pee on others that we know not of.
Thus Conscience does make Cowards of us all,
And thus the Native hue of Resolution
Is sicklied o'er, with the pale cast of Thought,
And enterprises of great pitch and moment,
With this regard their Currents turn awry,
And lose the name of Action. Soft you now,
The fair New Zealand? Nymph, in thy Orisons
Be all my sins remembered
« on: December 25, 2014, 07:43:13 AM »
Newest POSTAL Babe: Bell
Christmas Bell RWS Style
It’s time to ring those Christmas Bells. What could be nicer than a Bell at Christmas time? With its smooth and softly rounded curves it is an elegant thing to look at. Since it is Christmas Day, Running With Scissors would like to present you with our own beautiful Bell. This sweet young lady has some of the most luscious curves you will ever want to fix your eyes on. I’m sure you will all agree our Bell is very nicely rounded indeed.
Bell has long dark, sun-streaked silken tresses just the right length for twining your fingers in. Her gold dusted skin looks so soft it begs to be caressed with just the lightest touch. That Krotchy sure is a lucky guy. You are going to want to trade places with him when you see some of the fascinating things he gets up to with this delectable little lady.
Bells glowing smile and twinkling brown eyes can certainly put you in the Christmas spirit. I can bet she will positively get your own bells ringing when you notice that marvelously sexy back view. It would make a man go weak in the knees when he gets his first glimpse of that magnificent behind. Who knew a little pair of jean shorts could look so good both on and off! If you would like to give me a Christmas present you know I do like a nicely shaped bell. Think of how much fun I would have unwrapping it. See more of our Bell in the gallery. Just don’t blame us if your ears start ringing and your bells start jingling.
« on: December 22, 2014, 07:21:23 PM »
If you live in North America or in quite a few other countries around the world, you will want to be on your best behavior this week. This is the week Santa Claus (also known by quite a few other names) comes to all the good boys and girls. Hmmm you might want to be careful of someone with that many aliases.
I don’t think he is all that fair in his gift giving anyway. In some places he fills up peoples stockings with presents. It’s lucky I have big feet so I can get lots but what about people with tiny little feet? Anyway, I don’t know if Father Christmas will be able to land here this year though. I just looked out my front window and seen some wild deer chomping on my lawn. Usually there is several feet of snow by now so his sleigh would have a cushy landing but this year if anything it will be a splash down from all the sleet and rain we have been getting. In this unseasonably warm weather the bears will be waking up too early so Kris Kringle better watch out that they don’t make a meal out of Rudolf.
I find it kind of hard to believe that jolly old St. Nicholas actually goes to places that don’t ever have snow at all! You would think his sleigh runners would get all scraped up from rocky, rough and dry landings. I am sitting here with a big pine tree in my front room all decorated and covered with twinkle lights to try and attract Pere Noels attention. Where do people who live in a desert get their pine tree? I have visions of giant cactus in their homes decorated with hanging scorpions and spider silk making up the tufts of fake snow on each sharp little cactus needle. The angel for the top would have to sort of float above it. She wouldn’t want to put her feet down.
Actually I don’t think a lady would allow a live cut tree in her home if she realized she is bringing in thousands upon thousands of insects with it but the tree smells so nice I won’t tell. I think a lot of the bugs die off from the indoor heat and the rest pretty much stay put in the tree until it is taken to the recycle. I do see a slight increase in the amount of spiders around here after Christmas though but since they are not poisonous and Babbo Natale has already returned to the North Pole and I don’t have to be good anymore, a quick squish takes care of them.
Well I am going to add a few more items to my Christmas list now. I figure if I make the list long enough Viejo Pascuero will at least bring half of them, maybe even more, so it is a win-win situation and maybe if I am lucky Kanakaloka will even take me for a vacation back to Hawaii with him.
If you are looking for something to give to someone as a last minute gift, POSTAL 1 is on sale for 85% off! POSTAL 2 is on sale too for 60% off.
Buy the four pack and save even more! If you want to give someone the equivalent of coal, POSTAL III is also on for 50% off, but we would only suggest giving that to someone who you never want to speak to you again.
« on: December 15, 2014, 08:01:24 PM »
Indie Spotlight: Euro Truck Simulator 2
I'm drivin' a truck
Drivin' a big ol' truck
Pedal to the metal, just tryin' to make a buck
Got these eighteen wheels a-rollin' until the break of dawn
Drivin' a truck with my high beams on!
Breaker One-Nine, this here is time for another Indie Spotlight, this time featuring Euro Truck Simulator 2
. I have to admit I've been sitting on this one for quite a while now, and I have a very good reason for that. Euro Truck Simulator 2 is totally addictive. On the surface it might give the appearance of being a bit boring and repetitive but wait until you try the game, it’s really nothing of the sort. You start out as a person who decides they want to be a trucker but unfortunately owns nothing of value except a rundown garage and sadly there is no truck to go with it. You start off taking Quick Jobs until you can either afford your own truck or you can go beg the bank for a loan which you pay off with interest. Since I was enjoying seeing all the different trucks and configurations, I opted to work towards owning my own rig without any help from the bank. The Quick Jobs are nice because all you do is get magically teleported to whatever starting city the job is in and drive their truck. You don’t have to worry about fuel, repairs or tolls since all that is handled by your employer. Eventually I earned enough to buy my very first truck. I opted for the lowest end Volvo stripped down to the cheapest everything with no extra features at all. I opted for the UK style interior with the steering wheel on the right hand side of the vehicle since for me it would be more novel than a left hand driven vehicle. It was a good starting truck. Since I now owned my own truck, I would get paid more for doing the same runs as I was doing before. Mind you, unlike when doing a Quick Job, you actually have to pay for everything yourself. This really isn’t too bad though. Even after all costs, I was still earning more with my own truck. Unfortunately, for the most part, the magic teleport vanishes when you have your own truck so you are pretty much forced to pick up jobs in whatever city you ended up in on your last delivery and work your way to other locations. This actually works out fine. I said for the most part because eventually once you become wealthy, you will own more garages and you have the ability to transport yourself between them in real time (no magic instant transport, if it is a day’s drive to your garage, you lose a day teleporting to it.) But I am getting ahead of myself here.
So now I own my own truck, yay! Eventually I earn enough to upgrade my rundown shack of a garage to something more respectable that can hold 3 trucks. In hindsight, I really should have bought a second garage instead of fixing up my old garage. That way I would have been able to teleport, but I wasn’t aware of that feature at the time. I bought myself another truck and hired a driver to run it. Now, not only was I earning money for making runs myself, I had someone working for me and giving me part of their profits in exchange for the use of my truck. Eventually I bought another truck and hired another driver. I continued to build up my business this way until I had a nice little fleet of trucks. I decided my old Volvo was getting a bit out-dated and worn, not really the truck for a respectable boss, so I bought myself a top of the line Volvo. Why did I get another Volvo? It’s mostly because when I was selecting my first truck, the basic Volvo had the biggest low-end engine as stock. When it came time to buy my flagship truck, Volvo also had the biggest highest-end engine. I had had the opportunity to drive all the various trucks and while I also enjoyed the Scania, it had slightly less available horsepower. I’ll probably pick one of those up too for myself eventually.
One nice thing about having your own truck is you can paint it and mod it however you want without your employer getting annoyed at it. There are several paint job DLCs available if you want something more specific, but otherwise there is a lot to choose from once you buy the truck and take it to a repair facility. I have to say my flagship truck looks pretty awesome right now.
Enough about my trucks, it’s time to talk about the “Sofa King Fast Freight Company” aka my Company. With several garages under my belt and a fleet of trucks and drivers, I was starting to earn money faster than I could spend it. I used that money to buy more trucks and garages with the intent to take over the World (of Euro Shipping)! I would choose a job in whatever city I happened to be in that would give me the best Price per Distance. Some people may argue that best Price per job is the better way to select the job you take because you gain more experience the further you drive, and those people are likely right. It’s a great way to level faster. However it kneecaps your income a bit. I could do a 2000 mile job and earn myself a healthy $54,000 at $27 a mile. That sounds much better than an 800 mile run paying a lousy $33,600 at $42 a mile, but when you stop to think, I could always pick up another run at my next destination that might pay better for a longer run. Sure I will get less experience and sure Long Distance driving bonus is higher the further you go but I was earning more money in the long run by doing it my way. I would of course still favor long distance runs if the pay per distance rates were similar even if it worked out to be a little less per mile just because experience is very important too. Experience allows you to level up your skills, which in some cases opens up more hauling options for you. In other cases it gives you more of a bonus for hauling a particular type of cargo. There is one more option if you are interested in saving a little money on fuel costs and that is Eco Driving. Since my big rig only gets about 1 mile per gallon this option is a bit tempting but I actually think I am better off focusing on the other boosters first. Where I fuel up in the game is less than a pound (monetary unit) per gallon most of the time anyway. (Hint: The further east you go, the cheaper the fuel tends to get).
It’s time for us to get in to the real game-play now. For fun let’s assume you own your own truck otherwise the first two steps are skipped. The first thing you need to accomplish when performing a “mission” is to find a job you actually want to do. You can use the in game Freight Job finder to find jobs that will use your own truck (or you can use the Quick Job option on the same screen if you don’t have a truck or don’t want to drive your own truck.) Once you have selected a Freight Job (preferably one near you to make it easier. (Hint: you can click on the dot for the city you are in to set it to only show jobs related to that place.) Once you’ve picked a company you want to drive for this run, the kind of cargo you want to transport, the trailer type you want, the profits you want to make, the destination you want to go to or whatever criteria you used to choose which job you are taking, you need to drive to the company that is offering the job, accept the job before it expires and then drive to where the trailer is stored. Back up until you are aligned with the trailer, hitch up, and then begin your journey. Phew!! Sounds like a lot of work but it’s not really. You have a GPS that tells you the route to take, gives you an ETA of when you will arrive and tells you the current speed limit converted to be displayed in whatever your preferred units are. It’s time to roll out! You drive your truck towards its destination obeying as many of the rules of the road and traffic laws as you care to obey and eventually reach your destination in a timely manner. You can either lazily use auto-park and lose a small amount of XP, or you can back that trailer in to the loading zone yourself. I recommend you do the latter. The journey mostly comprises of you driving down primary and secondary highways and bypassing all cities and towns along the way (unless you decide to detour to perhaps pick up a location for a new truck dealer or another recruitment agency.)
So how much of a simulator is Euro Truck Simulator 2 really? That’s a good question. There are various different control types you can choose for your truck. Basic W is forward and S is backwards controls most likely the actions you are used to from other games, then there is full on manual control where you have to control the shifter box yourself and there are various stages between. There are plenty of Simulator options for you to choose from and either turn on or off. Some of the extra-fun examples are Fatigue simulation and Air Brake simulation. You get tired if you stay up too late right? Just like those late night or all night gaming sessions that leave you with an empty case of energy drinks, empty caffeinated soft drink containers and an empty coffee pot, your driver gets tired if you have been on the road too long. You desperately need to find someplace to pull over and sleep for a while. This of course cuts in to your schedule so you have to watch that you don’t sleep too much or your client will get rather annoyed at you. Another simulated activity is the need to watch your fuel. Unlike in most games, you can run out of fuel in this one so you will need to watch for fuel stations once you start getting low. There is wear and tear on your truck as well. The more you drive, the more your tires wear out. Various automotive parts start wearing out in your truck as well and will need repaired eventually. If you get in to an accident, you may badly damage your truck leaving you limping or being towed to a service station. There are day and night cycles plus the weather can change from nice out to rain. All this (and more) really adds to the realism of the game, but there is something that adds even more to the realism…. Traffic fines. Here you are minding your own business when suddenly you get a notice you just got a fine for not driving with your headlights on at night… ooops… forgot to turn them on. I swear officer, it’s a new truck, and I am still getting used to it! A little while later, dang it, just got a speeding ticket, I didn’t notice the speed trap where they reduced the speed limit for a mile just to be able to nail people. Did you just forget where in the world you were? Seems like it because you just picked up a Wrong Way offense… I want to talk about those again later, remind me if I forget! You didn’t stop for that Red Light buddy, enjoy your fine! Aww crap, just came upon a toll road. There are various other things that add realism to the game such as a truck with a crappy engine will have trouble climbing a steep hill or accelerating after a stop but it would take too long to go in to all the details here.
You can buy yourself new trucks by visiting any one of a number of different brands of truck dealers; each dealer stocks various different models of the trucks and have a ton of features for you to choose from. You don’t actually have to drive to the dealers; they have the option to teleport you to them. It really doesn’t waste much in game time to teleport to them no matter where you are in comparison to where they are. More time is wasted if they happen to be closed as the game will advance time until they have been open for about an hour. Once you own at least 5 trucks, you don’t even need to visit the actual dealers anymore as you can just buy your trucks online.
Once you have some trucks, they will just go to waste if you don’t hire some drivers. Drivers are available once you find your first recruitment agency and the more recruitment agencies you find, the more drivers will be available at any one given time. Drivers come with their own starting skills and salary requirements. As they drive they, just like you, will level up. You can tell them what to focus on. I suggest starting with Long Distance driving and then branching off to ADR and/or High Value cargos. The drivers will start off slow, barely making you any money but as they become more skilled, the higher the profits they will bring in. I tried an experiment where I gave two people ranked the same with the same starting skills allocated to the same garage two highly different trucks. I gave one the cheapest crappiest truck I could find, the other I gave a much more powerful and more expensive rig. I waited a week then compared their profits. Both were pretty much the same with the crappier truck driver actually earning slightly more. I don’t think it matters too much about the quality of the trucks your people drive so you can cut some corners starting out by buying just the cheapies for them.
This game isn’t perfect. It does have some flaws to it. These are mostly understandable flaws that don’t detract too much from the game but it would be nice if they were fixed. Kamikaze cars are a major gripe for me. One could argue it adds realism, and I’m sure it does, but they are annoying and can cause you to reload your save if you don’t want to take the damage, penalties and fines for the collision. You have the right of way, and suddenly for no reason, the car pulls out in front of you or smashes into the back end of your trailer. You just took damage and maybe even a fine depending on where they hit. Your employer will be mad and penalize you for any damage to their trailer as well. Another thing that can cause a car to kamikaze you is if you happen to drift over a line even slightly. For example the line at the side of the road that shows the edge of the road. If you drift a fraction of an inch over that line, a car in the lane next to you might merge in to the lane you are actually in and hit you. This “slightly out” error actually plagues me in the game and is really the only detractor I have for the game. Let’s say you are coming up to a green light with your truck going the speed limit and it is clear in front of you. The light goes yellow so you start to slow down. It turns red and you stop at the white line… but the very tip of the front of your truck crosses near side of the line a fraction of an inch because trucks can’t stop on a dime. You just picked up a ticket for running a red light. Maybe in places that have traffic cams this is how it is, and is just ultra-realism. There are no traffic light cams here so I can’t really say for certain, but if that is how they are in reality, I don’t want to ever go to places with those cameras! Wrong way offenses can suffer from this as well. You are turning a corner and you are clearly aligned to be going in to the proper lane but the game decides you are going the wrong way on the road and nails you with a fine. It’s likely caused by the “slightly out” problem I mentioned earlier. In reality that turn would have been fine and even if there were cars turning the opposite way, there is no way you would have come close enough to hit them. That’s about all I have for the flaws right now. My only other gripe for the game is just that sometimes a really long haul can start dragging on after a while because there isn’t anything to spice it up. Some wildlife running out on the road, maybe a forest fire or fallen rock, anything different would help break up and add interest to a run that you have done multiple times already. The only thing that really changes is sometimes it will rain, maybe it will be busier, possibly a couple cars will have got into an accident and you will have to avoid them or perhaps it is night-time for this run instead of day-time.
Even with the few detractors I mentioned in the last paragraph, I've still managed to log over 70 hours in playing the game and plan to log quite a few more before I hang up my trucker’s cap. My new truck really helps keep the long runs from getting tedious because I stopped caring about keeping to the speed limit and turned the limiter off. I can now fly along the highway going almost double the speed limit in places and have a lot of fun trying not to roll over on to corners or lose control. Since I know the roads so well now (plus there are warning signs) I don’t even pick up any speeding tickets. There are no random police cars hidden, it’s all done by cameras and the cameras never move. They are pretty sensitive too, go more than a couple miles over the limit and they will nail you.
That’s about all I have to say about Euro Truck Simulator 2
. It’s a game that is definitely worth giving a try to. If you picked it up in a bundle and it is rusting away in your backlog, maybe you should consider giving it a go. If you have not bought it yet because you thought it might not be your style, maybe you should reconsider. The Going East DLC
is a rather good one to pick up if you are considering DLC and if you want even more varieties of trailers, the High Power Cargo DLC
is great. Speaking of DLC, if you log in to the World of Trucks site
you can even claim a free Metallic Paints DLC to make your truck look about 20% cooler.
Let them truckers roll, 10-4!
« on: December 10, 2014, 05:59:08 PM »
TechRaptor Interview with some of the RWS Gang
is a well known and popular site for anyone seeking information on game technology, news articles and reviews. Our own Jon, Vince and Mike J. were recently featured in one of their gaming interviews talking with Perry Ruhland about the POSTAL series of games. Perry Ruhland, an admitted fan of the POSTAL series, questioned Vince and the guys about their decision to remake POSTAL and possible differences that might be found in the remake. Also mentioned in the article is Running With Scissors decision to make an 8chan board and what kind of reception it received. This was followed up by a few more interesting questions about the POSTAL Series and people who were in some way involved in making the game well known and what it is today. You can read the full article below.
Here is just a small sample of the Interview for the rest of you are going to have to head on over to the TechRaptor.net site
TR: You’ve been updating Postal 2 for over ten years now! Why support Postal 2 rather than move on to other projects?
Jon: During our greenlight campaign we promised our community we would update P2 in a number of ways if we got successfully greenlit, so for the first year it was simply a case of keeping true to our word. Due to the positive response from that we decided to take it further and spend another 6 months providing free updates. We wanted to win back trust from our core supports after letting them down with POSTAL III.
It was then we decided to keep up our mometum and work on some new commercial DLC, and the Paradise Lost idea was born.
Vince: For me its been easy because there was so much more we wanted to do with P2 that we didn’t get done, so being able to support it all these years has been alot of fun and kinda weird cause developers are never really done and this allowed us to live that.
TR: Postal 2 generated a lot of controversy back in the day, and it seems like the media is as hypersensitive as ever. How do you think people will respond to the Postal remake? Speaking of the Postal remake, why did you decide to remake Postal?
MikeJ: POSTAL was a unique game when it was released in 97 and it is still a unique game today. The controls and 3D don’t hold up today. It seemed like something that needed a fix as the art style and gameplay type would make for a fun shooter across all platforms!
Jon: We’ve been throwing the idea around for years now, although at first we were considering something a bit different, more of a 3D re-imaging along the lines of Dead Nation or the upcoming Hatred. We recently took on a very talented artist and tasked her to redraw the first level of P1 to see how she’d handle it and if a more faithful 2D art remake would be the way to go. After seeing it we were in no doubt it’s what we should do and announced the project the next day.
Vince: I have no f***** idea really, but I feel good about it. For so many gamers it will be a new experience and for our die hard fans it will be a tribute and reincarnation so I’m excited.
TR: Will there be any major differences aside from graphics in the Postal remake?
MikeJ: nope. Making the game true to the original with some welcome modern MP additions!
Jon: Except all the cheats will now behind a pay wall, for YOUR convenience! Just kiddin’, if you wanna be a total sissy and use cheats it will still be free of charge. Other than that we have a few ideas of things to build on that were part of the original game, but the over all goal it for it to be a faithful remaster of the original with more modern gamepaly mechanics.
Vince: I think anytime you recreate an existing body of work you are playing with fire, so I’m real comfortable with doing our best to keep the purity alive and just make it better.
TR: Do you think you will still be supporting the Postal remake come 2024?
MikeJ: I'd rather be working on POSTAL 6 but if we still are then thank you, in advance, to the people that will still be supporting us.
Jon: Sure, like all our games we’ll strive to keep it as compatible with modern hardware as we can.
Vince: I have a feeling POSTAL will live on long past me, and that is pretty outrageous, so proud!
TR: Postal is obviously very different in tone from Postal 2. With Postal 2 being the most well remembered, do you think some gamers will get mood whiplash when playing the Postal remake?
MikeJ: different styles is what helps separate the titles and I doubt going from game to game would cause much of a mental whiplash. I donno about you, but I like different games to have varying feels.
Jon: There are some that loved P1 but didn’t like P2 and visa versa, I personally like both styles of game and am super existed to be returning to the darker, horror them of the original game after working on the very zany Paradise lost. Good to mix things up!
Vince: I’ve always wanted each title to be different, from POV to art style. We’ve never tried to please everyone, we just want to make sure gamers enjoy the experience. In some strange way I’m actually expecting a big response, and I’m optimistic our fans will love it, as for the critics I don’t f***** care.
Don't forget to head on over to the TechRaptor site to read the rest of the Interview!
Thank you for a great interview Perry. We are happy you joined a wonderful crowd of players who enjoy the POSTAL Series of games and hope you will continue to enjoy our latest expansion DLC, remakes and newest games. As usual, the people at Running With Scissors are always happy to let our fans know about our latest news and updates. We welcome the chance to give progress reports on our latest game and talk about our accomplishments as much as possible. Our goal is to give our fans what they ask for.
« on: December 08, 2014, 05:13:13 PM »
Ralph H. Baer - March 8, 1922 – December 6, 2014
Video Gamers everywhere were saddened to hear of the loss of one of the most important people ever involved in the history of video gaming. On December 6, 2014, Ralph H. Baer age 92, passed away at his home in Manchester, New Hampshire.
A pioneer in the video game field, Mr. Baer was considered to be the inventor of video games and was noted for his many contributions to the video game industry. An inventor and engineer working in electronics, he came up with the idea of playing games on television screens. Working with two others, he developed and patented several hardware prototypes one of which “the Brown Box”, became the first home video game console. Later known as the Magnavox Odyssey, the console was first presented to the public in 1972. He received many awards for his work including the National Medal of Technology from Former President George W. Bush in 2006, the Game Developers Choice Pioneer Award 2008 and was entered in the National Inventors Hall of Fame in 2010. The first console, the Brown Box is now on display at the Smithsonian Institute.
The Brown Box Display
We at Running With Scissors would like to thank Mr. Baer for his valuable contribution to technology. If not for his long hours of dedicated work the gaming industry would almost certainly not be where it is today. We would like to offer our sincere condolences to the family and friends of Mr. Baer. We hope they will take comfort in the knowledge that the entire world benefitted from his presence both from the work and jobs created making video games and consoles and everything that goes with them and through the hours of pleasure created by the video games themselves. Goodbye Mr. Baer. You will be missed.
Ralph H. Baer and Howard J. Morrison were first introduced to Atari’s game Touch Me at the Music Operators of America (MOA) trade show in 1976.
They improved upon it with their game Follow me which was later renamed and sold by Milton Bradley as Simon in 1978.
« on: December 03, 2014, 01:25:40 PM »
For Gamers; From Gamers Interview with Vince
If you are still not sure and would like to know how Running With Scissors and The POSTAL video games came about, you may want to read Vince Desi’s latest interview. Freelancer from “For Gamers; From Gamers
” spent some time with Vince talking about the POSTAL series and discussing some of the problems that were faced before, during and after POSTAL was created and the goals set for the immediate future with the soon to be launched “Paradise Lost”, the huge expansion pack for POSTAL 2. You can find the entire interview at the For Gamers; From Gamers site
and you can find a sample of it below.
Question: In 1996 you formed RWS from a group of developers from Riedel. When you had that first meeting among each other what were some of the ideas for games that were thrown around amongst all of you before you came to the idea for POSTAL and what made you decide to make a game like POSTAL in the first place?
The company was called RSP, and we were very successful making edutainment games for big companies like Sesame Street, Disney, and Hanna Barbera. The idea was to create a game that no one had ever seen before and make it our own. The arcade game Robotron was very popular in our office so it was clear we were going to make a non stop shooter from the very beginning, we then thought about themes and story and going postal just made clear sense.
Question: You obviously angered many people with the over the top violence when POSTAL released. How pleasing was that to you? What was going through you and your team’s minds while all those events transpired including the copyright suit by the US Post Office? Why did that suit take so long in the first place?
Vince: We had no fuckin idea what was about to happen. I knew it was over the top for the times and we fully embraced the concept of being a true indy developer. There was no real way to gauge what was going to happen, we just believed that since we thought it was so much fun and different that there would be other gamers that would feel the same way. As for all the crazy media shit that was a real learn as you go thing. I had no experience dealing with the media. The lawsuit was totally insane, what a waste of tax payer dollars, all for stupid political correctness. It took a long time because it’s how the government works or actually doesn’t work.
Question: Soon after your release of POSTAL you started development on POSTAL 2, which you’ve continued to support with new content patches even to this day. What was it like to work on a project like that especially when I’m sure you wanted it to be an amazing game that far out did the first? Was there a lot of pressure to deliver or was it laid back?
Actually after the release of the original POSTAL we made a Christmas add on pack and then we took a break because legally we couldn’t make another POSTAL game for some time. Our publisher was Ripcord Games (great folks) but they were really a brand for Panasonic Interactive which was and is a conservative Japanese corporate giant. When they failed to back us up they paid us to go away, so we took that time and money to plan for POSTAL 2. POSTAL 2 was a completely different effort, larger team, much more thought in design and production and marketing.
Checkout the rest of the Interview over at For Gamers; From Gamers.
Thank you for a great interview Freelancer. We need more people like you to keep video gamers in the know about their favorite games and well informed in what goes into making a game. Not too many people would be aware of just how difficult it can be to get a game developed and how many hoops you have to jump through just to get a game up and just to try to keep it running. As shown in these interviews, video game developing is not for the faint of heart. It takes long hours and a lot of hard work. There is a ton of competition out there but when your fans let you know how much they love your video game, it is worth the long hours, headaches and heartaches that go into making the game.
« on: December 01, 2014, 06:55:37 AM »
Cyber Monday Sale: Krazy for Krotchy!
Just a little reminder. The time is right to get your own talking Krotchy doll. We have a super spectacular sale on for Cyber Monday only
. For the extremely low price of $5 US, you can get your own wise cracking special guy. This little man will be the life of your party.
WARNING: The girls are crazy about Krotchy so he might steal some of your hard earned attention. Whatever happens, he will create hours of fun. Don’t miss out. Krotchy is going fast so order now before he is all petered out. Remember, although we would like to keep it that low forever, the $5 US sale is today only
Don't live in the USA? No Problem, we do International Shipping as well!
« on: November 30, 2014, 09:02:46 PM »
You do international orders? I'd be happy if there is. After all, a Krotchy doll and a POSTAL DVD makes a great giftset for oneself this Christmas.
Yes we do!