Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - stickler

Pages: [1] 2 3
P2 and AW Support / Re: Bugs and Balance improvements.
« on: March 25, 2014, 05:29:51 PM »
Thanks Stickler, we'll get these verified and fixed. Also agree about Tora Bora in the sense that if you clear it out it should not repopulate, could probably arrange that quite easily.

I also noticed on easier modes specifically AW only that achievments don't unlock (like hack 30 people with the sythe, unhead zombies etc). Is this a feature or a bug? I played through AW on easy and normal and didn't unlock anything but the finished Saturday achievment. Did you verify the other bugs yet? I noticed you playing but I don't msg you while you're playing/debugging for obvious reasons.

I was also wondering about how you keep getting the same achievements - it's that because you're a dev and can reset achievments to test? Not a bug or anything, just curious.

P2 and AW Support / Re: Bugs and Balance improvements.
« on: March 19, 2014, 08:49:15 PM »
Read through all these pages really quick to make sure I didn't repost something so sorry in advance if I do.

The hidden door in the bank vault stops opening on Thursday and Friday.

The meatworld cutscene doesn't work properly, camera pans and looks at the wall mostly.

Post office there is a NPC that spawns when the map loads and does the Jesus pose.

The vend-a-cure mission can be done multiple times if you enter and exit the map.

If you do the sewers and Tora Bora you gotta go all the way back through the sewers again and after beating Tora Bora I thought there would be some type of cool reward besides just the WMD and 12 or so shots for it. Then when you go back through the sewers it's filled with taliban again, most just stand there and only notice you once you get to the bottom. I thought it was kinda weird I just wiped them out, wiped out tora bora then re-entered and it's populated again and some of the same triggers still go off. Really no reason to go through Tora Bora, kind of a waste of ammo. Was hoping to get something other than the WMD but I know it's always been like that.

I don't know if this is on purpose or not but if you play AWP mode Monday through Sunday and beat Monday through Friday you don't get the achievment for beating Postal 2. I think you should but I ran back through Postal 2 on hestonworld and got the achievment that way and am now working on AW seperately.

I've been playing Postal 2 since it was first released I noticed a ton of things like glass not being in areas it should and certain models missing like I said previously the junkyard where before you could shoot at a car and it would fall and kill a NPC it isn't there anymore but I remember AW7 before steam also had that problem. There is also water missing in most the maps that have it. Not sure if that is a compile error or just a oversight or maybe just me.

Anyways, still a great game and great updates. For something so complex I was suprised there wasn't any gamebreakers...except for achievments but this one is my fault - I accidently clicked the cheats on Sunday and enabled "sissy" by accident and I'm pretty certain that ruined any chances for me to finish the rest of the achievments - I checked my progress on some and they never moved after that. I had to start over.

Looking forward to future updates. Thanks guys.

Re-reading this thread I saw some posts about getting out of the map or places you arn't supposed to be. I see this more as a feature than a bug, I love being able to get places I shouldn't be, one of the reasons to explore and sometimes it can help with speedruns. Please don't clip things like this off. Like how you can get into the Library early or back in afterwards if you jump on certain terrain. I love stuff like that.

Front Page News / Re: St. Patrick's Day Update
« on: March 19, 2014, 08:29:00 PM »
Loving the updates. Gave me a reason to playthrough once again. Really liking the holiday only updates too.
I was wondering if there was a special item that spawned when you kill so many of the leprachauns? I dunno if you looked at my screenshots on steam but I killed one of them near a van and when it exploded instead of throwing cash everywhere it looked like it spawned a new model of a wad of money or something. I had textures etc turned down to low due to me playing on a crappy pc right now but that's what it looked like.

I also noticed a lot of bugs but most of them are stuff I mentioned before and I'm sure you're aware of. Like the no car model hanging in the junkyard and glass missing from the bank, water missing in certain areas and so on. I verified my game cache just to be sure.

Anyways, thanks for keeping the game alive.

P2 and AW Support / Re: Postal 2 Item storage chest
« on: December 22, 2013, 06:26:00 AM »
Sometimes dropping works and sometimes it doesn't.

P2 and AW Support / Postal 2 Item storage chest
« on: December 21, 2013, 05:55:52 PM »
I was wondering if there was ever gonna be or is already a mod or official planned update to add a storage chest for your items. IIRC there are parts of the game that strip you of items and I'd like a place to store things. Maybe even weapons. Was also wondering if the vending machines were gonna end up in a new patch. I've been playing the updated P2 a lot and that would be a great feature. i know the arcades are gonna make a return but a storage chest would be sweet.

I see people also complaining about the ED weapons not being placed in game as findable weapons but if they'd play on a harder difficulty NPC's drop them. I don't see a problem with this.

Another question is I'm playing a week in paradise and I know my items do not carry over that I have hoarded. I think a storage chest would be the answer to this. Would help a lot at higher difficulties.

I also wanted to know If I'd get the hestonworld achievment for beating Postal 2 in AWP before I went into AW because I did beat the first 5 days on hestonworld...curious about that one.

I only scanned the thread quickly so sorry if someone already said this but I'd just use the end game stats for the achievements.

Front Page News / Re: POSTAL 1: Now on Steam!
« on: April 06, 2013, 12:42:01 PM »
Finally received my steam key from desura. My desura version has a problem with pdude wanting to walk left but the steam version doesn't have that problem. It's weird considering it's the same game. Anyways, I was wondering if there are any Postal 1 mods? I looked myself but couldn't find anything. Another thing I was curious about is if anyone ever used a 360 controller. I tried mine but it won't bind at all.

It's not the same version, the Steam version has had a crap ton of work done on it, and there is more to come.  Controller support is likely to come, Steam workshop a possibility for mods (which as yet don't exist, but we migth be able to fix up the editor a little for it).


Ah, I thought there were only steam achievements added.

Front Page News / Re: POSTAL 1: Now on Steam!
« on: April 06, 2013, 08:51:51 AM »
Finally received my steam key from desura. My desura version has a problem with pdude wanting to walk left but the steam version doesn't have that problem. It's weird considering it's the same game. Anyways, I was wondering if there are any Postal 1 mods? I looked myself but couldn't find anything. Another thing I was curious about is if anyone ever used a 360 controller. I tried mine but it won't bind at all.

P2 Multiplayer chat / Re: CO-OP in Postal 2?
« on: March 26, 2013, 12:14:02 AM »
Yeah, it's by far the most requested feature we have gotten, enough that it's moving it slowly up our to-do list. First though, we probably need to make sure it supports SteamWorks query, because the threat of Game Spy dropping us is getting ever larger (they've dropped tons of games lately, although we are okay to date).   We are holding out on this because we don't want to alienate our non Steam players, but there might come a time P2 MP will only work with the Steam version of the game.

And nothing of value was lost. Screw game spy.

Front Page News / Re: POSTAL 1: Now on Steam!
« on: March 21, 2013, 10:27:20 PM »
Before people ask:

Only those that own the game on Desura will get a free Steam key.  This will happen within a few weeks, but not right away.   Those that frequent these forums will no doubt get one in time too.

Kick ass. I was just checking desura to see if I had a key but I forgot where to check.

P1 General / Re: POSTAL 1 Achievement suggestions
« on: March 18, 2013, 12:59:57 AM »
Not a achievment suggestion but could the control mapping be fixed? Postal Dude only likes to walk left when I use a controller.

POSTAL III- Mods / Re: Is jump completely removed?
« on: October 14, 2012, 11:33:21 AM »
its also funny how dumass ppl get legit pisst off at a fuckin video game lol

I like you.

POSTAL III- Mods / Re: Is jump completely removed?
« on: October 14, 2012, 11:13:05 AM »
nah dude theres pepol like me who legit fukcin love p3 because its such an incredible fraek of nature abortion of a game that its an absolute blast to play (non-stop thrill ride start-to-finish).

If by non-stop thrill ride start-to-finish you mean walking away from the game in disgust wondering what the hell RWS was thinking letting Akella do this to the fans then yeah.

I see what you did there though.

P2 Multiplayer chat / Re: P2 MP on steam - clusterfuck?
« on: October 14, 2012, 11:10:19 AM »
I dunno what server you were playing on, but the 'exploding into 1000 crack pipes' was fixed long ago. Any server running 1409X (which all should be now, no reason not to) will not have these kinda cheap glitches.  'Rampant cheating' is really not true either. As you pointed out there are cheats for all games and no anticheat system really works for those that are determined, but I play STP online quite a bit and I've seldom come across cheaters lately.  You'll find that those that do are the same small group out to grief another small group. 

Making VAC2 work with P2 is incredibly unlikely.  Do any non source games even use it? If they do, and Valve allow companies to freely use it if they are willing to set it up, then I'd certainly look into it at least, although with so many mods and file versions out there for P2 I'd be worried about someone getting caught out in a false positive, which as you know will permanently ban your Steam account from VAC2.

We could make the Steam version incompatible with the Free MP (And therefor every other version of POSTAL 2) but that's hardly fair and really, there is simply no point.  P2 is long past its peak, you'll be lucky to see more than 20 people online at anyone time.  Assuming the Steam version makes the game pick up more players, the chances are they will vastly eclipse the numbers that use the free MP.  The free mp didn't really increase the numbers much anyway, it was more to offer Polish and Russian fans an easy way to play online with the rest of the world (as their clients were incompatible with the English version).

Yeah, I was citing an old example with the crack pipe exploit. I haven't played online in ages. There are non source games that use VAC2 I see your point about the steam version being way more popular than the free version. The free version was out first though so it basically started with hardly any players. If it were on steam I'd think the MP would pick up and I'd bet the free mp would pick up for that reason alone. That's why I was worried about the free to play players able to play with the people who paid for the game. I see your point though - if it goes through on steam we can sit back and see what happens. Should be interesting. I'm looking forward to playing Splinter Foundry over my Postal 2 steam with a full server. I just hope someone doesn't brbrbrbr at me  :P

P2 Multiplayer chat / P2 MP on steam - clusterfuck?
« on: October 14, 2012, 05:23:00 AM »
If Postal 2 STP goes onto steam is Kamek going to be hired again to help combat the rampant cheating in stp mp? I assume there will be a patch by Toploader (I'm not saying he will or confirmed it, I'm just guessing) if it goes on steam like the new wide screen patch but I was wondering if there was going to be patch to try to stop some of it? Besides just a patch - is there anyway VAC2 could be implemented? It's not full proof either as there is a website dedicated to selling people cheats that I'm not gonna post here but they're pretty good at updating and getting past anti-cheating methods.

Another thing i was thinking about was the Postal 2 free MP being able to play with people who would buy it on steam. Free MP of anything is just a breeding ground for cheaters so I was thinking that only Postal steam could play only with other steam players. It wouldn't stop the cheating entirely but it would keep a lot of the kids out who do it in the free mp. Once it's on steam there will be a player base again and all the f2p people will be wanting to play with the steam players. One thing about it being on steam is you can be flagged and banned from all VAC2 protected servers iirc which would fuck their steam account so it would be a deterrent for steam users to cheat. I guess you could let f2p users and the steam users play together on unprotected servers.

I know I sound like a Nazi but I am really tired of good games going free then being ruining by brbrbrbr?! and people who cheat. The last time I played Postal 2 MP I kept getting killed by Gary Coleman who constantly had gold kevlar until I finally killed him and he exploded into hundreds of crack pipes. He left the server after that.

Is that something RWS has thought about? The steam only thing, not Gary Coleman exploding into hundreds of crack pipes.

Pages: [1] 2 3