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Messages - stickler

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1
Front Page News / Re: PARADISE LOST
« on: September 28, 2014, 11:22:38 AM »
Nahhh, it's not going to cost more than the base game that much I'll confirm.
I believe I picked up Postal 2 STP for 30 dollars retail at a mall a couple months after release (There was only one store who would even carry it) but as it's on steam now you can pick it up for 10 dollars or usually 2 bucks when its on sale so are you judging the price on the original retail release of Postal 2/Postal 2 STP or the steam version?

2
Front Page News / Re: PARADISE LOST
« on: September 27, 2014, 03:47:51 PM »
I'm betting on 20 to 25 dollars on steam

3
Front Page News / Re: PARADISE LOST
« on: September 26, 2014, 04:44:43 AM »
Always amazed how many people request a pre order, but nah we'll not be making it an option for this DLC, at least not until it is totally done and maybe in the last part of QA so we can be sure of the release date.

Aiming for end of November, seem on track for it so far all going well, but a delay is always possible if we run into problems.

Farkus confirmed!




More of a real Postal 3 instead of DLC on the same engine from what I read...or at least an expansion? I just don't like the term dlc, makes me think of all the games that call regular ass patches DLC.

4
Front Page News / Re: PARADISE LOST
« on: September 25, 2014, 09:40:57 PM »
Can't wait for this. Any news or updates especially about plot and gameplay? I was hoping for a release around the end of October or November...

Can any of the devs say roughly how much of it is done?

I'd love to pre-purchase it right now.

5
P2 and AW Mods / NPC item drops
« on: July 01, 2014, 02:43:38 PM »
Any tutorials about editing these? I'd like random chances for NPC's to drop things like catnip and radar plugins etc so when I play on friday I can just free-roam around and not run out of items. I tried the sandbox mod but that didn't seem to help.

Could I edit the npc spawns or would that require coding/scripting? I haven't messed with POSTed in forever.

6
P2 and AW Support / Purge workshop
« on: July 01, 2014, 02:40:21 PM »
After installing a lot of workshop mods I started getting the Error 0 message so I tried to purge the workshop and it didn't seem to work. I uninstalled and reinstalled P2 as well and still don't have access to the workshop. Do I need to manually unsubscribe to all the workshop items?

[edit] Had to unsubscribe to everything.

7
P2 and AW Support / Re: Bugs and Balance improvements.
« on: March 25, 2014, 05:29:51 PM »
Thanks Stickler, we'll get these verified and fixed. Also agree about Tora Bora in the sense that if you clear it out it should not repopulate, could probably arrange that quite easily.

I also noticed on easier modes specifically AW only that achievments don't unlock (like hack 30 people with the sythe, unhead zombies etc). Is this a feature or a bug? I played through AW on easy and normal and didn't unlock anything but the finished Saturday achievment. Did you verify the other bugs yet? I noticed you playing but I don't msg you while you're playing/debugging for obvious reasons.

I was also wondering about how you keep getting the same achievements - it's that because you're a dev and can reset achievments to test? Not a bug or anything, just curious.

8
P2 and AW Support / Re: Bugs and Balance improvements.
« on: March 19, 2014, 08:49:15 PM »
Read through all these pages really quick to make sure I didn't repost something so sorry in advance if I do.

The hidden door in the bank vault stops opening on Thursday and Friday.

The meatworld cutscene doesn't work properly, camera pans and looks at the wall mostly.

Post office there is a NPC that spawns when the map loads and does the Jesus pose.

The vend-a-cure mission can be done multiple times if you enter and exit the map.

If you do the sewers and Tora Bora you gotta go all the way back through the sewers again and after beating Tora Bora I thought there would be some type of cool reward besides just the WMD and 12 or so shots for it. Then when you go back through the sewers it's filled with taliban again, most just stand there and only notice you once you get to the bottom. I thought it was kinda weird I just wiped them out, wiped out tora bora then re-entered and it's populated again and some of the same triggers still go off. Really no reason to go through Tora Bora, kind of a waste of ammo. Was hoping to get something other than the WMD but I know it's always been like that.

I don't know if this is on purpose or not but if you play AWP mode Monday through Sunday and beat Monday through Friday you don't get the achievment for beating Postal 2. I think you should but I ran back through Postal 2 on hestonworld and got the achievment that way and am now working on AW seperately.

I've been playing Postal 2 since it was first released I noticed a ton of things like glass not being in areas it should and certain models missing like I said previously the junkyard where before you could shoot at a car and it would fall and kill a NPC it isn't there anymore but I remember AW7 before steam also had that problem. There is also water missing in most the maps that have it. Not sure if that is a compile error or just a oversight or maybe just me.

Anyways, still a great game and great updates. For something so complex I was suprised there wasn't any gamebreakers...except for achievments but this one is my fault - I accidently clicked the cheats on Sunday and enabled "sissy" by accident and I'm pretty certain that ruined any chances for me to finish the rest of the achievments - I checked my progress on some and they never moved after that. I had to start over.

Looking forward to future updates. Thanks guys.

[edit]
Re-reading this thread I saw some posts about getting out of the map or places you arn't supposed to be. I see this more as a feature than a bug, I love being able to get places I shouldn't be, one of the reasons to explore and sometimes it can help with speedruns. Please don't clip things like this off. Like how you can get into the Library early or back in afterwards if you jump on certain terrain. I love stuff like that.




9
Front Page News / Re: St. Patrick's Day Update
« on: March 19, 2014, 08:29:00 PM »
Loving the updates. Gave me a reason to playthrough once again. Really liking the holiday only updates too.
[edit]
I was wondering if there was a special item that spawned when you kill so many of the leprachauns? I dunno if you looked at my screenshots on steam but I killed one of them near a van and when it exploded instead of throwing cash everywhere it looked like it spawned a new model of a wad of money or something. I had textures etc turned down to low due to me playing on a crappy pc right now but that's what it looked like.

I also noticed a lot of bugs but most of them are stuff I mentioned before and I'm sure you're aware of. Like the no car model hanging in the junkyard and glass missing from the bank, water missing in certain areas and so on. I verified my game cache just to be sure.

Anyways, thanks for keeping the game alive.

10
P2 and AW Support / Re: Postal 2 Item storage chest
« on: December 22, 2013, 06:26:00 AM »
Sometimes dropping works and sometimes it doesn't.

11
P2 and AW Support / Postal 2 Item storage chest
« on: December 21, 2013, 05:55:52 PM »
I was wondering if there was ever gonna be or is already a mod or official planned update to add a storage chest for your items. IIRC there are parts of the game that strip you of items and I'd like a place to store things. Maybe even weapons. Was also wondering if the vending machines were gonna end up in a new patch. I've been playing the updated P2 a lot and that would be a great feature. i know the arcades are gonna make a return but a storage chest would be sweet.

I see people also complaining about the ED weapons not being placed in game as findable weapons but if they'd play on a harder difficulty NPC's drop them. I don't see a problem with this.

Another question is I'm playing a week in paradise and I know my items do not carry over that I have hoarded. I think a storage chest would be the answer to this. Would help a lot at higher difficulties.

I also wanted to know If I'd get the hestonworld achievment for beating Postal 2 in AWP before I went into AW because I did beat the first 5 days on hestonworld...curious about that one.

12
I only scanned the thread quickly so sorry if someone already said this but I'd just use the end game stats for the achievements.

13
Front Page News / Re: POSTAL 1: Now on Steam!
« on: April 06, 2013, 12:42:01 PM »
Finally received my steam key from desura. My desura version has a problem with pdude wanting to walk left but the steam version doesn't have that problem. It's weird considering it's the same game. Anyways, I was wondering if there are any Postal 1 mods? I looked myself but couldn't find anything. Another thing I was curious about is if anyone ever used a 360 controller. I tried mine but it won't bind at all.


It's not the same version, the Steam version has had a crap ton of work done on it, and there is more to come.  Controller support is likely to come, Steam workshop a possibility for mods (which as yet don't exist, but we migth be able to fix up the editor a little for it).

See:

http://runningwithscissors.com/main/index.php?topic=1237.0


Ah, I thought there were only steam achievements added.

14
Front Page News / Re: POSTAL 1: Now on Steam!
« on: April 06, 2013, 08:51:51 AM »
Finally received my steam key from desura. My desura version has a problem with pdude wanting to walk left but the steam version doesn't have that problem. It's weird considering it's the same game. Anyways, I was wondering if there are any Postal 1 mods? I looked myself but couldn't find anything. Another thing I was curious about is if anyone ever used a 360 controller. I tried mine but it won't bind at all.

15
P2 Multiplayer chat / Re: CO-OP in Postal 2?
« on: March 26, 2013, 12:14:02 AM »
Yeah, it's by far the most requested feature we have gotten, enough that it's moving it slowly up our to-do list. First though, we probably need to make sure it supports SteamWorks query, because the threat of Game Spy dropping us is getting ever larger (they've dropped tons of games lately, although we are okay to date).   We are holding out on this because we don't want to alienate our non Steam players, but there might come a time P2 MP will only work with the Steam version of the game.

And nothing of value was lost. Screw game spy.

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