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Messages - Hamish
« on: June 20, 2014, 04:58:19 PM »
I loaded UE4, had a play around with it, fell in love, then sobbed as I had to load up UE2 again to work on PL.
Once of these days I'll get to work with tech that's not from 2002.
Hey, it is still better than all those people who only really had Duke Nukem Forever on their resume...
« on: May 05, 2014, 09:11:45 PM »
Sounds like a plan. Keep on rocking!
« on: May 05, 2014, 11:38:18 AM »
Now that Workshop integration is finished the priority is to get the updates onto Linux and Mac as well as the DRM free releases, right?
Still looking forward to trying the updates out.
« on: March 26, 2014, 09:44:48 AM »
Will the DRM free versions be added when the updates are done to them? The usual practice for Humble Widgets is to have a DRM free version alongside an optional Steam key.
« on: March 19, 2014, 03:20:56 PM »
Opinions? Now that it has some support for Linux I personally no longer have any real reservations if RWS choose to use it in whatever their next game project is going to be.
Unreal Engine 4 subscription enables you to deploy to Windows PC, Mac, iOS and Android. This is all available through the engine and tools download from this website. If you access the source code, you'll see that there is early work on other platforms, including Oculus VR, HTML5 and Linux. You are welcome to extend and modify this code, and also build and ship games for these platforms.https://www.unrealengine.com/faqhttps://www.unrealengine.com/blog/welcome-to-unreal-engine-4
« on: January 13, 2014, 01:48:19 PM »
Note: my twin brother had some suggestions, and is therefore borrowing my account for this post.
First off, my most fundamental suggestion. Postal 2 first marketed itself as being "only as violent as you are", and to a large degree this is indeed true. In fact, my brother has played the game entirely non-violently and earned the Jesus rank (and uploaded proof of this to WIkipedia). However, that is not to say that this ground-breaking concept is as well developed as it could be. For example, it may be true that you can play the game without ever killing anyone (and in fact, not hurting anyone if you play on lower skill levels and run very fast...though I must admit I did manage the same in the Doom shareware once), but you do still have to commit crimes (theft mostly). Actually, while playing non-violently you if any thing need to become more of a petty criminal in order to pay for purchases and bribes. Typically in a non-violent play-through we earn cash mostly by either robbing the bank (successive times) or kicking ATMs, or again just running really fast from pissed off business-owners. True you can first cash your severance cheque on Monday, but that does not really keep you going for very long.
Therefore my suggestion is simple: why not add in a legitimate way to earn an income? The original concept of Postal III seemed to be suggesting that this would be addressed through the addition of odd jobs, but I am not even asking for anything so advanced or formula bending. Seeing as how it is a sandbox game, how about something even as simple as a recycling centre where you can get payed for collecting cans or bottles? Or a scrap dealer that will accept randomly located rusted metal? Hell, you could even be able to sell guns and ammo to the Sewer Taliban... I have also heard some people say that they do not consider the non-violence option legitimate given that blindly running and dodging is your only option, so I suppose the addition of some kind of formal stealth system (ala Thief or Deus Ex) would also win over some hearts and minds, but I understand that would be a bit too much work to do just to strengthen an already well made point. As for anything less grand and more frivolous, I would love some of the better ideas of Postal III to be back-ported to its far more illustrious, canonical predecessor: how about adding in the badger-saw or even the segways? The former can not really be that hard, can it? Ah, possibilities...
« on: November 13, 2013, 12:03:09 PM »
Glad to get an update on the whole Rick Hunter situation. Personally, I am just pleased to see some of Postal III's intended assets not going to waste.
And I know I am very late, but very belated happy birthday Toploader.
« on: May 23, 2013, 10:48:17 AM »
An article on Tripwire's experiences with Unreal and Linux:http://www.gamingonlinux.com/articles/tripwire-on-why-red-orchestra-2-and-rising-storm-wont-come-to-linux.2021
The Unreal Engine 2 build we use for Killing Floor has a linux build. The Unreal Engine 3 build we use for RO 2/RS does not. Newer builds of UE 3 have Linux/Mac support however they are greatly different from our build. We are looking into what it would take to bring what we need from the newer builds into our engine without breaking everything. It may turn out to not be worth the cost/effort.
So you can definitely make UE3 work for a new Postal game but you do need to be careful.
« on: April 03, 2013, 10:19:08 AM »
Alright, thanks for the reply. Awesome as always Toploader.
« on: April 02, 2013, 08:03:54 PM »
When it comes to certain updates that have gone into the Steam releases of Postal and Postal 2, I would like to know how things currently stand when it comes to the notion that some of these features will eventually be implemented into the Desura releases. Obviously Steam integrated features will never see the light of day elsewhere (that is understandable), but I would like to know if/when things like the widescreen support and certain bug fixes that have been mentioned could be added to the versions sold on Desura.
I bought the games on Desura because I wanted to support both Desura and RWS and for me Steam is not an option due to ethical conerns, so I would really like to know if/when such things could make there way to Desura. I understand this not being a big priority with Steam most likely bringing in the most revenue for you guys, and that such things probably wont happen until you are done fixing up the Steam versions so that you do not need to keep maintaining two different code versions, but I still would like some official words on this.
I also notice that it is called "Postal 2" on Desura now rather than "Postal 2 Complete". I am curious as to why you opted to change the name?
« on: March 19, 2013, 09:07:17 PM »
« on: March 19, 2013, 09:02:41 PM »
You don't need to port dos games, you already have dosbox!
Well, you still can... a native port is always going to run better than something ran through an emulator. Personally though I would prefer more source code releases for older games than re-releases (although you still need to get the data somehow).
« on: March 03, 2013, 01:40:08 PM »
Thanks for the interview SlipSlot.
« on: February 27, 2013, 10:10:15 AM »
Haven't played rapelay in a few years,it's one of those games where you have to take a shower after playing it so you feel less guilty.
Then why play it? Believe it or not I do not play games to feel guilty, and I never felt that way about Postal.
« on: February 26, 2013, 12:37:14 PM »
Dylan didn't liked video games that much, only Eric did, certainly he did played P1, but he certainly didn't liked it as with most people back in 1997.
Harris was the big Doom player and mapper, but Dylan did like video games, not that it matters all that much.