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Topics - RWS
« on: September 01, 2014, 10:40:07 AM »
Since we have commented on other holidays, we thought we might as well mention Labor Day. Eagerly awaited by some, dreaded by others. Labor/Labour Day in USA and Canada officially signifies the end of the free-wheeling hot and happy days of summer. It generally means that school is going back in the following day and since it’s now a new fashion season, filthy rich, snobby ladies can no longer wear white and still remain thought of as fashionably cool. Hmm I wonder what the Dude would have to say about that. For many of us going back to school is always a high point in the year meeting old friends and making new ones for others it’s just thought of as the start of the same old grind and can’t wait to be done with it. It’s always nice to get an extra day off work too.
Labor Day actually is a very important day in the lives of the working people. It’s celebrated in some form or another in all parts of the world although it may be celebrated on different dates under different names such as International Workers Day, May Day or Labour Safety Day. It might have slightly different meanings in different countries but it all boils down to much the same thing. Promoted by Unions, Labor Day is dedicated to the social and economic achievements of workers. It is what helps to assure that American citizens have time for 8 hours work, 8 hours rest and 8 hours free to play our video games or whatever else we care to do to entertain ourselves. For Canadians, among other things, Labour Day signified their attempt to have their work week being cut down to only 58 hours. The following year they wanted it cut down even more to 54 hours a week. With all that snow flying up there I just don’t know what they would do with the extra time anyway. I have to admit though, the Dude wouldn’t have time to blow up Paradise with a schedule like that!
« on: August 28, 2014, 11:31:57 AM »
What draws you into games?
There are probably very few places left in the world where people have not played or at least heard of video games. Most of us have played our fair share of assorted games and some of course play our favorite games over and over. What is it that makes a person rush home from work or school as fast as they can just to get back to that last level they were on? For me it is usually the challenge of seeing just how far I can get before something gets me or finding out what it is that’s hiding just around the corner or through the inaccessible door or inside that impossibly locked box. It’s a bonus that in some games you can beat the crap out of someone or smash and burn or vent your frustrations in almost any violent way you can think of without actually hurting anyone. Your boss or your teacher gave you a hard time today? Why not pick out an item in your game that looks like it might be theirs and squash it flat or blow it up or set it on fire. You might feel a lot better and get your revenge yet no one is actually hurt and nothing is actually damaged.
What is it that people look for in a game to make it truly entertaining to them or worth the time and effort to complete? Every individual is a bit different although we all have many of the same interests and game goals. For myself, I love the challenge of trying to succeed at a quest against all odds and beat a game before it beats me. I also like a game that can make me laugh. POSTAL 2 of course is one of my very favorite games. It has the quests, the achievement challenges and all that juicy blood and gore and it certainly has its moments of downright hilarity. If you have played the game at all I am pretty sure you know what I mean by that. If you haven’t played POSTAL 2, there is no time like the present to get started. You are in for an unforgettable fun experience.
The question is what do you like most in games? Is it the quests or is it splashes of blood everywhere? Maybe you like the fun of escaping your pursuers and getting rid of creeps. Maybe splatting unsuspecting, innocent pedestrians is more your style. Perhaps like me, you like the challenge of the quest, searching out hidden items while beating enemies to a pulp since the enemies’ only agenda seems to be to stop me in my venture. POSTAL 2 already has almost everything I look for in a game plus some. We already have some suggestions on what we could do to enhance our game and make it even more playable but we are always looking for more. What else would you like to see added to POSTAL 2 to make it even more playable? Is there anything you think is missing that could add even more fun or challenge to the play? We may not act on every suggestion but we always look over and give careful consideration to every idea submitted. It’s always a plus to see your idea reflected in a game and gives you some pretty good bragging rights too. Don’t worry that someone might have already sent in something similar. Some ideas are actually worth a second look and yours might just be the one we use.
« on: August 24, 2014, 11:49:31 AM »
Indie Spotlight: Neverending Nightmares
About a week ago we mentioned an Indie Spotlight was coming up soon. Since we always try to be true to our word, here is our latest Indie Spotlight: Neverending Nightmares. The Developer asked that we do not spoil the story by giving too much away. They would like us to basically tell you about the game without actually mentioning too many pertinent details and ruining the plot… so this made this particular spotlight a bit of a challenge. A long paragraph was written and then deleted simply because too much information was contained within it. What you see here is our best attempt to tell you the virtues of the game without actually saying anything at all.
Neverending Nightmares is different than most games I have played. It’s a terrifying psychological horror game inspired by the Developer's own battle with mental illness. The Developer, Matt Gilgenbach, is very open about his ongoing struggle with obsessive - compulsive disorder and depression. It’s also a game where I was never quite sure what was going on or why I was doing something. Regardless of the eerie or slightly confusing circumstances, it didn’t make me want to stop. I always felt the need to press on doing whatever it was I was doing or continuing to look for whatever I was looking for. It’s driven by an oppressive atmosphere and for the most part is a wordless story. On occasion there is a brief exchange of dialogue that leaves you a bit confused but that was the intent. It is actually a rather novel and interesting way to tell the story.
The entire game is in black and white for the most part and looks hand drawn with pen; color is only used for dramatic effect or to draw your attention to interactive objects. This actually adds to the game play because it will point out details that you may miss if they were blended in with all the other colors.
The actual game play itself is walking or running for short bursts though various locations. There is no combat and any type or kind of adversaries you encounter must be avoided. Sometimes this can pose quite a challenge. That may make it sound like Neverending Nightmares is a linear game with no real replay value but that couldn’t be further from the truth. The game is meant to be played over and over.
The game has a branching narrative with multiple endings and multiple paths to those endings. I made it through one complete play by working to one of the endings. I am currently trying to find my way to a second ending. Since it will take me too long to discover all paths and all endings myself, I am going to have to cheat a little here and borrow some text from the Kickstarter to help fill in the gaps.
Neverending Nightmares features a unique narrative structure where you keep waking up inside another nightmare. This redefines reality every time you wake up. Players will experience the mind-bending challenge of having to determine what is real and what is just a nightmarish manifestation of the main character's psychological state.
In each nightmare, there will be different options or tasks that enable you to complete them. Depending on what you do or when you wake up, it will be into a different nightmare and the narrative will branch. Most games' branches converge back on the same story line quickly. In Neverending Nightmares, the narrative leads to several completely different endings that dramatically change the reality the main character will be waking up into.
Since the game is designed for multiple playthroughs, a single playthrough will be relatively short - probably between 1-3 hours. You won't understand the full meaning of the game until you play through all the different paths and achieve all the endings. The developer expects the average player to play through the game 4-6 times, but there will be even more content for those who want to thoroughly explore the world of Neverending Nightmares and experience every possible outcome.
Well there you have it, our best attempt to spotlight the game without actually telling you anything about it that might ruin your experience when you play it. It isn’t quite on Steam yet so you can't actually but it but you can play a Windows exclusive demo for it right now
« on: August 19, 2014, 03:55:50 PM »
Newest POSTAL Babe: Cassandra
After all the excitement of the last few weeks, we realized it is long past time we showed off one of our special Running With Scissors ladies. Although we realize no one could even hope to compete with our last eye candy of May 17th
, we have a spectacular young lady willing to give it a try. Meet our newest POSTAL Babe!Cassandra
, a lovely dark eyed beauty, is our delightful new POSTAL Babe
. With lips like ripe cherries and eyes a person could get lost in, this young lady is a real treasure.
This absolutely stunning brunette has gleaming, almost waist length curls that flow over skin so soft that it seems to be made of pure velvet. She will have you grinning ear to ear and thinking wicked thoughts when you get a look at those incredibly long slim legs and that flawlessly curved back side. With that teasing little smile and those tantalizing poses, Cassandra is the kind of smoking hot charmer we all like to have at our side or at the very least, to see in our dreams.
We hope you don’t mind too much but we have decided not to wait for Cassandra’s interview to come in before we posted her pictures. It will have to follow later. Cassandra is too much of a sweetheart for us to hold out and keep to ourselves any longer. Make sure to give yourself plenty of time to enjoy this girl. Cassandra with her deep, dreamy eyes, luscious lips and delicate, hand span waist is one Babe you won’t soon forget. Remember, keep an eye out for her interview. It will give you an excuse to go back and see Cassandra again and again.Click here to head on over to the POSTAL Babes site right now to check out the rest of Cassandra's Gallery!EDIT: Interview is here!
1. Hi Cassandra, first let me say it was a lot of fun directing you. Please tell us a little about yourself. How old are you? Have you modeled before?
It was a pleasure working with you Vince. My Name is Cassandra, I'm 21 yrs old. I love doing makeup so being able to get glammed up and doing something out of my comfort zone was exciting! I've never modeled before, unless it was something sexy for my bfs.
2. What made you decide to be a POSTAL BABE?
My friend Marilyn told me about the opportunity and I saw how sexy , yet tasteful her pictures came out... And I said "why not have some fun"?. So I did just that.
3. Observing you during the photoshoot I thought it was very interesting how your expressions could change from playful to serious in a flash. Tell us about how you felt during the shoot?
I was hesitant to open up to the camera at first, but I stopped over thinking and tried to channel how I would model for my man and how I would stand in front of the mirror. We all do it so it came easier.
4. You have a certain striking beauty about you. Please tell us what you think is your best physical attribute and why?
I think my best features are my eyes. Like Vince says, I can say many things with one blink to another. My eyes say more than I do most of the time.
5. Postal fans like to get intimate with their Postal Babes. What can you tell us that will make your new fans go crazy?
I'm a spicy yet sweet Latina , outgoing and crazy. Both good and bad. I always keep people on their toes! That's how life should be.
For the next questions Please fill in the blank
6. I really luv it when a guy____________
Knows my body
7. If I had one wish it would be_____________
To do everything I say I want to do.
For the next questions please choose which fits you best
8. Rock hard, deep and fast OR Soft passion, touching and slow
Depends on how my day was!
9. Oral OR Anal
10. One is good OR Two is better OR Come one come all
« on: August 13, 2014, 05:01:15 PM »
Indie Bundle Spotlight featuring Bundle Stars Reboot Bundle 6.0
It’s been a while since we had an Indie Spotlight where we play an Indie game long enough to really get a feel for it. Possibly we might even beat it before letting you know what we think of it. Well you will have to wait a little longer for the next true Indie Spotlight because that most likely won’t come out until next week, but for now here is the Indie Bundle Spotlight featuring Bundle Stars Reboot Bundle 6.0
. This will sort of be like an Indie Spotlight except each game’s play time has been truncated to allow this post to be timely.
Bundle Stars has been releasing a number of inexpensive bundles, each of which can save you up to 97% off in comparison to buying the games individually. I always find these bundles are a great way to learn about and try new games that you may not otherwise even hear about or bother to try. I can honestly say some of my absolute favorite Indie games were from the “extras” that came along with the game I was actually after in a bundle. Without further delay and introduction let’s get to the games.
POSTAL, yes our original POSTAL game can be found in this bundle. If you have been waiting to get this game as cheap as you possibly can, now is probably your best bet.
Play as The POSTAL Dude in his first appearance in a video game. Includes all the original missions PLUS the Special Delivery addon pack! This is retro gameplay at its finest. In the ilk of Robotron, play from a 3/4 Isometric view and take out your aggression on gun toting protagonists, innocent bystanders as well as torching a marching band! No aliens, no mutants, no stupid quest for the dragon's balls. It’s just good antisocial, psychotic shoot-'em-up action, strategy and government intervention.
- Blast, maim and fire-bomb your way through 21 levels
- Exploit chaos opportunities, mow down marching bands, spray protesters, charbroil whole towns. Peer out at the world through the eyes of a psycho!
- A fast-paced, guns-blazing, mind-numbing isometric view killing spree
If you still need a reason to pick up this bundle here are the rest of the games:
Expeditions: Conquistador is a squad-based tactical role-playing game where you take command of a handful of your own hand chosen units and set off to complete missions and side quests. You must either bring enough supplies with you for your quest or you will have to hunt and forage for the supplies you desperately need. Without supplies and crew your expedition will be an expensive failure.
Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.
Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25 hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!
- Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
- Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
- Four highly customizable difficulty levels will challenge pros and newbie’s alike. But be warned: The Iron Man mode is a real beast!
- Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
To be honest I figured with it being a 2D Platformer that I would get a feel for this game much faster than I did. I felt so compelled to keep playing that I spent more time on this game than I did any of the others. It’s broken up in to chapters but there are save points that allow you to stop at almost any time. There is even an extra bonus level if you go to the extra section. It’s the demo for the game with its own separate chapter.
Humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago. The remaining population of Sprites, Fairies and various other life forms now live in mysterious tunnels underground – where they are trying to discover the secrets of their origin and the meaning of life.
Mixed up in all of this curiosity is Mi – a mute but extraordinary sprite! She develops special powers as the game progresses and embarks upon many exciting quests on her adventure. Her main goal is to find and ring the six bells of fate before time runs out. If she doesn’t succeed, a destructive chain reaction will begin that will obliterate the entire planet!
With an array of thrilling quests to complete, unique Zen-like gameplay and plenty of dynamic characters to meet and guide you on your adventure – Knytt Underground delivers a captivating and unparalleled experience that will not disappoint! Explore over 1,800 rooms with the unique tried and tested mechanics that have already got over 1 million fans worldwide excited to run, jump, climb, swing and bounce with unparalleled freedom.
- Over 1,800 rooms to explore and multiple story-driven quests to complete
- Zen-like gameplay, vibrant environments and dynamic characters
- Compelling and thought provoking storyline
- Switch between human and ball form for an unparalleled sense of freedom
- Open world, ready to be explored by you (at your own pace)
- An ambient and immersive audio experience
Blockland: Who here grew up with
plastic building blocks? Making all those creative contraptions, buildings and vehicles out of your own imagination or buying one of those expensive sets that you just follow the instructions to build then your dog eats the most important part just before you finish building. That takes me back a few years. Well Blockland is basically just that. Instead of having to store boxes of plastic building blocks and worrying about always running out of that one brick type you need to finish your creation, you can use Blocklands unlimited supply to build anything you can imagine and you don’t have to worry about the dog or your little brother getting hold of it. There are also minigames and other modes and features for you to enjoy with friends or online.
Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks.
Steel Storm: Complete Edition which includes Steel Storm and the Forgotten Prison DLC and and Weapon Pack DLC.
This game is sort of like POSTAL 1 except with space ships. You fly your spaceship to the mission objective while destroying pretty much anything that attempts to get in your way including the random boxes that littler the halls. Those boxes are up to no good I swear! I am not just really bad at aiming! There are power ups available with the fairly unique twist that if you get blown up after picking them up but before completing the mission you will lose out on being able to use that weapon in future missions. Unless of course you redo the level and do it better this time! If you are really bad at it you could always kill everything (including those nasty boxes!) and then come back and get the power up later before completing the main objective.
Steel Storm: Burning Retribution is a top down action shooter with old school spirit. It marks the return of top-down shooters with new twists. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions.
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!
- Enjoy fast paced and streamlined gameplay
- Engage in online warfare with up to 16 players in any of the multi-player modes
- Pave your way to victory with the burning remains of your enemies through 25 different missions
- Complete Challenges and unlock First-Person camera mode
- Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world
Last up in the bundle is Rock of Ages. This game takes a rather simple concept and adds a fairly wacky way of telling its story to make it in to a really interesting game. The basic idea is you have to roll your rock to the enemy gate and hit the gate hard enough to damage it enough more times that you break it. Once you break it you have to kill the enemy leader inside. Sounds pretty simple right? Well at the same time you are doing this, the enemy is doing the same to you. You and the enemy can both build defenses to try to slow down or damage the enemy rock enough, but in the end, one of you will fail.
A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed! Two castles stand opposed; one is yours, the other is your enemy’s. They are jerks and their castle sucks, so you’re going to try to smash it using an enormous boulder. Even as they build up their defenses, you're ready to roll over them in order to raze that unsightly tower. But beware! There’s a giant boulder headed your way, too.
- Brought to you by the insanely creative minds of ACE Team, makers of Zeno Clash!
- Take control of a giant boulder and crush your enemies!
- Use an amazing variety of units to defend your tower and knock your enemy off course.
- Bring your fight to both online and offline multiplayer!
- 3 different modes: War, Time Trial, and SkeeBoulder.
- 5 rich, historic periods of art and music create a gaming atmosphere unlike any other.
- FREE Original Soundtrack included with the game download.
So there you have it. Six great games for the low, low price of just $2.99 USD
. That works out to 50 cents a game! When you factor in that some of them even have trading cards, that makes it an even better value! Don’t wait too long to get in on this deal though, all their bundles tend to be around for only a limited time and then they are gone!
« on: August 09, 2014, 05:47:57 PM »
Controversy!: The Series
Some of you may follow TheCrazyEven on Youtube
already, but for those of you that don’t or have never even heard of the TheCrazyEven, well then we have a little treat in store for you. A few months ago POSTAL and POSTAL 2 were featured in TheCrazyEven series “Controversy!” and were featured again with an addendum to the POSTAL episode. Currently POSTAL 2 is the king of Controversy having received the highest score so far of 9/10 Cat Silencer points (having lost a Cat Silencer due to allowing peaceful runs). The original POSTAL had received 6/10 Massive Blood Pool points but was bumped up to 7 in the addendum. Could it be that the controversy surrounding Running With Scissors and the POSTAL series is what originally drew it to your attention in the first place. Could it be that a hint of a little violence or nastiness is what possibly influenced you to try the game for yourself? No need to deny it or feel a little bashful about admitting you may be drawn to a little puke or urine enhanced action. I’ve always been a fan of controversial games, the shoot em’ up, crash em’ up bloodier the better. Usually when I hear about a game getting banned somewhere in the world I think OH WOW!! and rush out and try to buy myself a copy of it to see what’s going on first hand. It’s also fun to own something that someone high up in the political food chain somewhere in the world says I am not allowed possess. It’s the kind of thing I usually have on display so any one who visits my office can see it. Except maybe if I lived in New Zealand where they criminalized ownership of a certain game… I might not be quite so open about owning it then.
Without further delay, here is the original POSTAL Controversy! episode:
Here is the recent Addendum to the POSTAL Controversy! episode:
Well there you have it, nice and educational. Did you learn anything new about the controversy surrounding the POSTAL series? Did you just find through this post a new channel you just have to start watching? If so, we recommend you start with the first episode of the Controversy! series which features none other than our friends across the pond, Stainless Games’ Carmageddon.
« on: August 06, 2014, 03:42:24 PM »
I just watched with much amusement Postal made me do it!'s video of the prize package he received in the mail from the great Running With Scissors Ultimate Fan Prize Pack - Art/Video Contest
and then after it was opened how he had placed its contents proudly on display.
It’s not as unusual as you may think for someone to make a video their unopened packages. It might actually be a good idea to video the opening of any packages or boxes that may have some value including anything you have purchased as sealed from a store. It’s amazing how much stuff comes in broken or missing parts or the wrong item is in the box. I once bought an intact plastic wrapped and sealed video game only to open it and find three clear plastic disc’s inside and no game. This was from a reputable international chain store. Their salesperson did not want to replace it saying I had no proof but the manager was reasonable and exchanged it for me for the same game but with the actual working disc in it. I had to drive a considerable distance both to buy the game and then again to return it so it would have been very annoying and even more disappointing if they had refused to correct it. That’s the kind of situation where having a video would have come in handy.
The waiting to get your prize is the worst part of winning something though. I received a tracking number last April for something I apparently won but the parcel did not come. I put a trace on it. Still nothing. I notified the company but heard nothing back from them. Contacted the mail again but they just said it was being looked into. Since it is now August and it is still being looked into I think my parcel is not coming. Drives me crazy wondering what was in it. In fact wondering about just what it actually was could just about drive a person to go POSTAL!!
« on: August 01, 2014, 04:58:04 PM »
We have the Winners for the Ultimate Fan Mod Workshop Contest
That's it! Time is up for our Ultimate Fan Mod Workshop Contest
. Those three months just seem to fly by didn't they? We want to thank everybody who entered and made it a huge success. We didn't have as many entries as we had hoped for so a great many of you missed your chance but we still had some very spectacular entries. All that is left now is the part you have been so patiently waiting for and that’s to announce the lucky winners.
Running With Scissors is always amazed at the extraordinary talent displayed by our fans. After over a decade of waiting for the fabled “Pigeon Hunter Mission
”, it has finally been brought into reality by our first place winner A-Mod
. Along with a little blood and guts, the feathers are really going to fly now. A-Mod receives a well deserved assortment of prizes for this high flying Mod including the most coveted spot in POSTAL 2 for both A-Mod and a friend.
Close on A-Mod‘s heels is runner up darth_fabar
. Darth_fabar did a fantastic job on this dynamic duo of entries including the ear ringing explosion mod Tinnitus
and the Static Mesh Texture Changer
. Darth_fabar's entries demonstrate some unique code implementation which is what won the much sought-after runner up spot!
We know an unbelievable amount of work goes into making these mods and want to congratulate everybody who sent in their entries on a job well done. Hopefully the Workshop will one day be the home of many more awesome mods. We know that fan activities and participation will help ensure that POSTAL 2 will stay fresh for decades to come.
« on: July 29, 2014, 04:11:08 PM »
Vince's GameStakers Interview
Running With Scissors is always pleased to welcome new faces to the gaming world and help out when we can. Andrew Ehrensperger recently contacted us to tell us about his brand new game reviewing site. GameStakers
provides a brief description of the game play, helpful tips, screen shots, ratings out of 5 and adds interesting details such as publisher, date the game was released and the platforms it uses. There are also interviews with various remarkable people who helped in the creation of some of these entertaining and amazing video games. Vince was more than happy to answer questions on all three POSTAL games.
The following discussion between Vince and Andrew is also featured on GameStakers
:Andrew: What was your inspiration for making Postal 2?Vince: The Original Postal The original POSTAL created such a controversy that we really wanted POSTAL to be appreciated for what it is a Game. I dont give a shit about the politics or controversy. It took awhile and it was a major undertaking but clearly worth it. POSTAL 2 gave us the chance to make the Postal Dude a more personal character, a chance for players to appreciate the essence of what its all about.
Andrew: How did you develop the storyline for Postal 2?Vince: Postal 2 Errands We built on where the original POSTAL ended, and it was important to keep the simplicity of the basis of the story. So we came up with the idea of having the Postal Dude/player make his way through a series of chores/challenges. "Get Milk" c'mon can't get more basic than that. Life is simple, people make it complex, and I'm a firm believer that people are their own worst enemy. Not the Postal Dude, he just wants to be left alone.Andrew: How were Postal 2 features planned among Running With Scissors developers?Vince: Postal 2 Napalm RWS is very different that your typical developer, indy or corporate sponsored. To begin with we try our best to design what we would like ourselves, and we never think in terms of what others are doing, or trying to imitate or copy someone elses success. Of course each of us has different responsibilities but when it comes to design we start with a completely blank slate. I personally think in terms of real life experiences, and the most absurd the better, art always imitates real life and in art we can expand on what actually was or could be.Andrew: Do you think Postal 3 lives up to the standard Postal 2 set?Vince: Postal III Cow POSTAL III as it was released is a disaster. It is very different than what we designed. The worst thing is that it wasn't ready for release so even though it has a lot of good points most players will never come to realize it.
Andrew: What had to be taken into consideration when promoting a Postal game?Vince: Postal 2 Petition When we first release the original POSTAL we had no money for marketing. We simply spread the word ourselves via the net, and then the shit got crazy with all the negative attention. The only thing I've always insisted on is not to pitch it to kids. Unfortunately the game media is corrupt just like all other media. Over the years always maintained our position re protecting kids, as for the general promotion of new content and games its simple. We just say it like it really is.
Andrew: What is contemplated in order to make a game consistently vibrant?Vince: Postal 2 Demon Focus. Design with specific goals in mind. Know your audience and always think NEW.Andrew: Do you think communication between developers and fans is important?Vince: Postal Dude Are you fuckin kiddin me? We live for our fans. I've answered thousands of emails over the years, its the best part of my job.
Remember you can head on over to the GameStakers
website to see this full interview and others. We look forward to watching this site become well recognised and renowned. It could be rewarding to look back and point to the fact we were among the first interviews available on the site.
« on: July 28, 2014, 04:20:36 PM »
It’s More Fun and Games for Leland Yee
We bet Leland Yee wishes his life was a video game now, at least when things go bad for you in a game you can load your earlier save file and try again. You will remember him as the state Senator who made a personal vendetta against violence in video games targeting POSTAL 2.
It cost the tax payer thousands upon thousands of dollars in court costs and wasted time only to be thrown out in the end. Senator Yee was subsequently charged himself with illegally attempting to sell real life violence and death in the form of deadly shoulder-fired missiles and automatic guns.
RWS has recently been informed that even more charges have been brought against Leland Yee. He has been charged with violation of the RICO Act. The RICO Act stands for Racketeer Influenced and Corrupt Organizations. This allows enhanced criminal penalties and civil action when crimes are performed as part of a criminal organization. Yee now faces three additional criminal charges: Two counts of conspiracy “to obtain property under the color of official right” and one count of “conspiracy to conduct the affairs of an enterprise through a pattern of racketeering activity”. He is charged with attempting to make deals with NFL league owners and supporters of mixed martial arts in order to get campaign funds. I would be starting to get a little worried if I were Mr. Yee. If found guilty, besides being given huge fines, a conviction under all the charges could mean up to 65 years imprisonment. RWS will continue to watch with interest and keep you up to date on any new twists or turns of significance in the case.
Here is a list of some of the pending charges against Leeland Yee and their maximum penalties: (Source
18 USC 1962 (d) - Conspiracy to Conduct the Affairs of an Enterprise Through a Pattern of Racketeering Activity
18 USC 1951 (n) - Conspiracy to Optain Property Under Color of Official Right
[20 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
18 USC 1349 - Honest Services Conspiracy
[20 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
18 USC 1343, 1346, 2 Scheme to Defraud Citizens of Honest Services, Wire Fraud
[20 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
18 USC 371, 922 (s)(1), 922(1) Conspiracy to Traffic Firearms without a License; Conspiracy to Illegally Import Firearms p
[5 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
« on: July 26, 2014, 02:11:31 PM »
The End is Nigh
Wow... it's been almost three months already? It seems like only yesterday that the Steam Workshop first launched. Looks like our Steam Workshop Contest
is coming to an end soon so you better get your entries in fast! July 31st will be the last day so get your entries in right away. Let's see if we can't get to at least 100 Workshop items before the time runs out! There is not an overwhelming stack of entries in for the contest right now so that greatly increases your chance of winning. We are hopefully assuming that our entrants are just leaving it to the last minute to submit their spectacular creations in for the contest! We know there is a lot of talented people out there so lets see what you've got.
As with all things there are some rules
, so here they are:
- You must own the rights to all the assets you used to make your mod. You can’t port a weapon from another game using their assets unless you were the original creator of that mod. As fun as it is, you can’t rip the infamous purple bat out of Saints Row: The Third and claim it for your own. We will know, and if we don’t know, someone will point it out to us!
- It should be something new. We likely loved the mod you made back in 2008, and we really appreciate the effort you put in to it, truly we do, but don’t you think it is time to try to make something new? Maybe it will be even better than your old mod!
- Mod must be compatible with POSTAL 2 build 1415 or newer.
- We reserve the right to modify the rules at any time. Prizes may be substituted at RWS discretion and are subject to availability.
- Contest void where prohibited and subject to age restrictions where appropriate.
- You have until July 31st, 2014 to have all your entries in.
- Entries will be judged based on our opinion of them primarily with consideration given to the rating and the number of Current Subscribers and Favorites for the mod.
- RWS employees can't win this contest.....grr that's not fair!
Remember all you have to do to enter your Workshop item is to post a link to it in the Contest Announcement Thread!
« on: July 24, 2014, 01:28:07 PM »
We're Just Going to Leave this Here
The title is a Meme from 2008 and the POSTAL movie is from 2007 close enough! They may have banned us in North Korea, but they can't stop our free speech!
« on: July 20, 2014, 10:43:53 AM »
One Man’s Garbage is Another Man’s Dinner
Gee it sure is swell when someone posts a review about us. It makes us feel all warm and fuzzy inside. Getting two reviews within a week of each other is even sweeter. Almost makes us feel loved! The good folks over at the Escapist were nice enough to do a Good Old Review on little old us. Though we have not read the review yet, we are sure it is positive and enjoyable. Why don't we read the review together, shall we?
Well shucks, that wasn’t very neighborly at all now was it. That’s okay; we know they didn’t really mean to be so mean. They secretly loved us like everyone loves us, but are too afraid to admit it. It’s okay we understand. Truly we do! We are kind of like the misunderstood kid in school that no one wants to talk to because they are afraid of being seen with us and losing their status as one of the “cool kids” on the playground. Secretly though, when no one is looking they slip a Valentine in to our basket and give us a quick smile when they see us looking at them before quickly averting their gaze. It’s something we have come to expect, always being picked on and bullied for being different. Never being truly understood and always being shunned because we don’t have fancy clothes to wear like the rich kids do. Each day we wake up and look in the mirror and tell ourselves “Today will be a good day” just to find ourselves getting beat up on the playground once again while the teachers look the other way. We then go home, treat our wounds and then sit in our room while watching the other kids play through our window hoping one day they will invite us out to play and not just while nobody else is watching.
It’s very encouraging to see all the positive comments and support that are being left by the Escapist followers. So what do you think of the review? Let us know in the comments here or hit up the comments section on the Escapist post and let your thoughts be heard. You don’t have to kill anyone in the Library or anywhere in the base game! You are just really bad at thinking non-violently. That’s okay, we still like you. Have a Valentine.
« on: July 16, 2014, 07:54:46 PM »
POSTAL 2: Under the Magnifying Glass
RWS is always pleased to hear from our fans. Some of you put a great deal of work and effort into making our games even more entertaining for everyone to play. Some of you do your part by writing great reviews or making movies. Most of the movies may have little alterations or added little bits of useful information or other attention grabbing or comedy action just to add to the fun.
Tommy Da Greatest just sent us a movie review he created for POSTAL 2. We believe anyone who constructively puts real time and energy into our games deserves a chance to be heard. If it is at all possible, we like to share whatever we get with you. Tommy made the short movie below with his own little comedy routine included.
And there you have it. As always let us know what you think or even better yet, send us some work of your own. We are always on the lookout for new and interesting material for our front page. Why not take a shot at it yourself. You never know the next front page spot could be yours.
Speaking of creativity here’s just a reminder; the Workshop Contest
is well underway. Don’t forget to get your entry in. There is no limit to the amount of entries that you can make. They can be large or small or even a whole bunch of assorted size entries. If it’s picked as a winner your entry could also land you a spot on our front page with all the bragging rights that go along with it. So don’t waste time. Get your entry in now… then your 2nd entry, then your 3rd. The sky’s the limit. Remember, every time you enter, you increase your chances of being picked.
« on: July 14, 2014, 04:23:46 AM »
Games Aren’t Bad! They Don’t Make You Mad!
As you are all well aware, we here at Running With Scissors don’t praise ourselves lightly
. We don’t seek out arbitrary or loose connections to us and spin them into a self-gratifying story
. But sometimes we just have to face it; we are totally Social Heroes doing a great service to society at large. We offer a therapeutic outlet
for those who may otherwise unleash their wrath on the unsuspecting and unforgiving public. We completely expect one of these days to see in the mail that we have all been issued honorary PhD’s (possibly from the University of New Zealand
as an apology for their country banning us there) in recognition for all our hard humanitarian work that we have been striving to do for the benefit of humankind and even animals!
Now, we hear the Nay Sayers out there saying that this post is just a deluded attempt for us to justify our so called “evil” nature. But we are not evil at all! We even have proof
! The Nay Sayers are simply so blinded by their own misconceptions and their own lust for power
that they have not stopped to look at what an incredible service we are doing for society... dare we say it, the entire world! We are helping to pave the way for a Utopia! It’s just a shame all the false so-called “social do-gooders” keep trying to take us down just for their own selfish personal gratification. We may lose a few battles here and there via tactical retreats, but in the end, we will fight for what we believe in and one day the world will recognize us as the Social Heroes we really are! How do we justify calling ourselves Social Heroes? Read on!
There was a recent study led by Dr. Matthew Grizzard, an assistant professor in the University at Buffalo Department of Communication, and co-authored by researchers at Michigan State University and the University of Texas, Austin. The study was entitled "Being Bad in a Video Game Can Make Us More Morally Sensitive"
and was published in the journal Cyberpsychology, Behavior and Social Networking.
In the study it was found that people who play violent games are much more socially minded than those that don’t. Doing immoral acts in video games induces real world feelings of guilt in the players that did them which then elicits pro-social behaviors! Go ahead, check the research for yourself
, we will wait.
“Rather than leading players to become less moral,” Grizzard says, “this research suggests that violent video-game play may actually lead to increased moral sensitivity. This may, as it does in real life, provoke players to engage in voluntary behavior that benefits others.”
Grizzard points out that several recent studies, including this one, have found that committing immoral behaviors in a video game elicits feelings of guilt in players who commit them.
The current study found such guilt can lead players to be more sensitive to the moral issues they violated during game play. Other studies have established that in real life scenarios, guilt evoked by immoral behavior in the “real-world” elicits pro-social behaviors in most people.
“We suggest that pro-social behavior also may result when guilt is provoked by virtual behavior,” Grizzard says.
Researchers induced guilt in participants by having them play a video game where they violated two of five moral domains: care/harm, fairness/reciprocity, in-group loyalty, respect for authority, and purity/sanctity.
“We found that after a subject played a violent video game, they felt guilt and that guilt was associated with greater sensitivity toward the two particular domains they violated — those of care/harm and fairness/reciprocity,” Grizzard says. The first includes behaviors marked by cruelty, abuse and lack of compassion, and the second, by injustice or the denial of the rights of others.
“Our findings suggest that emotional experiences evoked by media exposure can increase the intuitive foundations upon which human beings make moral judgments,” Grizzard says. “This is particularly relevant for video-game play, where habitual engagement with that media is the norm for a small, but considerably important group of users.”
See what we mean? People who play violent games are more socially and morally minded. They feel guilty about doing violence in a game so are more aware of their actions in reality… You are starting to see why we are Social Heroes now aren't you? You can also see why the Nay Sayers are actually the “evil people" bent on corrupting society and it’s not us like they all unjustifiably claim it is! If they had their way the immoral acts would have to be done in the real world (most likely by people so fed up playing “Cuddles the Fuzzy Bunny in Gumdrop Land 8” that they go out and vent their wrath on society). By allowing people to play and act out their fury in POSTAL 2 rather than venting their rage in the real world, we are actually helping make the world a better, safer place. Now we don't recommend immediately getting rid of your wishy washy or sissy type games. Some nights when you are suffering from insomnia, dusting them off and playing them will likely make you bored and tired enough to fall asleep.
So there you have it! Go fire up your copy of POSTAL 2 and go on the most immoral spree that you can! It will make you a better person for it! If you are from a University and want to issue us with honorary PhDs please reply to the post below! If you are just selling super hero capes, no thanks, we already have plenty of bed sheets to wear.