Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Hamish

Pages: [1]
1
General / Unreal Engine 4 Released
« on: March 19, 2014, 03:20:56 PM »
Opinions? Now that it has some support for Linux I personally no longer have any real reservations if RWS choose to use it in whatever their next game project is going to be.

Quote
Unreal Engine 4 subscription enables you to deploy to Windows PC, Mac, iOS and Android. This is all available through the engine and tools download from this website. If you access the source code, you'll see that there is early work on other platforms, including Oculus VR, HTML5 and Linux. You are welcome to extend and modify this code, and also build and ship games for these platforms.

https://www.unrealengine.com/faq
https://www.unrealengine.com/blog/welcome-to-unreal-engine-4

2
POSTAL General / Updates for the Desura releases?
« on: April 02, 2013, 08:03:54 PM »
When it comes to certain updates that have gone into the Steam releases of Postal and Postal 2, I would like to know how things currently stand when it comes to the notion that some of these features will eventually be implemented into the Desura releases. Obviously Steam integrated features will never see the light of day elsewhere (that is understandable), but I would like to know if/when things like the widescreen support and certain bug fixes that have been mentioned could be added to the versions sold on Desura.

I bought the games on Desura because I wanted to support both Desura and RWS and for me Steam is not an option due to ethical conerns, so I would really like to know if/when such things could make there way to Desura. I understand this not being a big priority with Steam most likely bringing in the most revenue for you guys, and that such things probably wont happen until you are done fixing up the Steam versions so that you do not need to keep maintaining two different code versions, but I still would like some official words on this.

I also notice that it is called "Postal 2" on Desura now rather than "Postal 2 Complete". I am curious as to why you opted to change the name?

3
P1 General / My review for Gaming on Linux
« on: October 28, 2012, 05:17:14 PM »
As I hinted at in one of the support threads I was writing a review of Postal: Classic and Uncut for Gaming on Linux:
http://www.gamingonlinux.com/index.php?threads/postal-classic-and-uncut.1114/#post-5969

Any comments?

4
P1 Support / Problem with the Challenge modes
« on: October 24, 2012, 01:05:50 PM »
I am experiencing a problem with my copy of Postal: Classic and Uncut which I purchased from Desura.

When I try to launch one of the Challenge missions, specifically "The Gauntlet", I get met briefly with the level load screen before quickly getting kicked back to the Challenge menu. The other Challenge missions are inaccessible, presumably needing to be unlocked by playing the previous mission. I am playing with the Linux version of the game and the regular single-player campaign worked flawlessly.

I noticed that I get this terminal output after I try to launch the mission:
Code: [Select]
[hamish@Griffindor postal]$ ./postal1
STUBBED: RSPiX/Src/CYAN/Unix/uDialog.cpp:33
[hamish@Griffindor postal]$

If anyone has any suggestions I would like to hear them.

5
Whenever I try to play a network game of Postal 2: Share the Pain everything seems to go fine until someone tries to connect to my machine, which we are using as a host. When someone tries to connect I always get kicked to the desktop, killing the game and of course killing the server. This has happened to us on both the free Multiplayer release and when using copies of Postal 2: Complete that were purchased off of Desura.

Both machines are running various versions of Fedora Linux and are of course using the native Linux client. I have played some other LAN games such as Quake III Arena and Shogo: MAD fine, and I have allowed the various Postal 2 ports in my firewall as specified in the URL below
http://findports.com/document.php?tag=postal-2-share-the-pain-demo

So any ides about what we may be doing wrong?

Pages: [1]
Username:
Password:
Session: