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Topics - Kesha_Film

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P2 and AW Support / Moving to Paradise Lost
« on: July 19, 2015, 11:18:08 AM »
I'm thinking to continue creating my mod on Paradise Lost base. BUT! Will I have something new from this? Does the PL have some cool and interesting things that is not included in original P2 base? Please, share with short list of those features, and, if it possible, explain, why they're so important. Thank you.

P1 General / POSTAL Unused sounds from beta-version
« on: July 01, 2015, 10:38:59 AM »
See for yourself and thanks for watching!
! No longer available

General / Alpha/Beta stuff
« on: May 24, 2015, 07:08:31 AM »
Well, I think, everybody knows that alpha/beta versions of Postal 2 was slightly different in some features. Like em: weapons, peds (models and skins), sounds, maps, etc.
So, what we have today?
Yeah, we all know about "Original Shotgun" from alpha version of Postal 2, which was introduced later in "Eternal Damnation" and then in "Complete.
Then I have founded the old weapon pack from "Wolve" (hand meshes from beta, and alpha pistol's hand mesh and texture).
Then - "KarmaData" folder. You can find some beta models of Postal Dude, Female NPC, Gary, SWAT, and etc., and of course you can port it into original game.
AND - "ChameleonSkins2.utx" - texture pack, included in "Complete" version, you can find a lot of old-alpha skins of NPC's.

So I gotta question, RWS. Do you have more of alpha/beta content? It's really freakin awesome.
Im still pretty sure that the "old" Postal 2 was more violent and more atmospheric.

P2 and AW Support / Mutator for mod
« on: April 30, 2015, 07:41:37 AM »
I'm screwing around with mutator (p2gamemod) to make my mod more violent by adding new head explode and cutting effects. Well, new guts emitter and head exploding is already done, but I can't understand, how to change the emitter of blood that squirts from pawns when you shooting on them?
Here's the example. I think, I have done something wrong, so please, help me with this case, if you can. Thanks!
Spoiler for Hiden:
function ModifyNPC(Pawn Other)
   local AWPerson awp;
   if (AWPerson(Other) != None)
      awp = AWPerson(Other);
      // Reassign effects
      if (awp.MyHead != None)
         Head(awp.MyHead).HeadExplosionEffect = HeadExplosionEffect;
      awp.GibsClass = ChunkUpEffect;      
      awp.StumpBloodClass = StumpBloodEffect;
      awp.GutsEmitterClass1 = GutsEffect1;
      awp.GutsEmitterClass2 = GutsEffect2;
      if (EffectMaker(Other) != None)
      // Adjusting...
      if (myemitterclass != None)
         EffectMaker((myemitterclass).myemitterclass = BloodEffectsClass;


General / Russian localization for "Paradise Lost"
« on: April 23, 2015, 09:20:59 AM »
Hey guys.
Toploader, MrD, any devs of PL, can you help us? We're workin with russian localization of this DLC.
Sounds pretty good (imho), you can check out the teaser by yoself: famous voice of russian TV:
Spoiler for Teaser:
We have a small problem. Some replics is too difficult to recognize. So, do you have any text script, scenario, etc? Can you provide it to us? Maybe those dialogs can be found as a commentary in game's scripts? We're really appreciate your help.
One more thing, when it's done, can you make it kind of official?

P2 and AW Support / Postal 2 Modification start error
« on: April 18, 2015, 11:29:52 AM »
While everyone talking about Paradise Lost, I have an other problem here.
I'm working on some mod for Postal 2's Workshop, and 2 days ago I got this message, when I'm trying to run my mod through "Workshop..." browser ingame:
Spoiler for Hiden:
Yes, this mod start with custom menu what contains da cutscene. I don't know why this happen, but this error wasn't appear before. So, how it can be fixed? And, one important question - game base of "Postal 2 DK" will be updated too?

General / Postal 2: Paradise Lost WAS LEAKED!
« on: April 01, 2015, 03:23:28 AM »
Bad news for our community. Some fellaz has stole the beta version of Paradise Lost and now, they're streaming it online.
Sorry, guys, devs. It really hurts to know about it.

Fan News / The POSTAL DUDE Stories (Garry's Mod Machinima)
« on: March 24, 2015, 07:17:17 AM »
Hello guys!
I'm sure that some peoples remember about this thing.
The 2nd winner of Art/Video Contest in Running With Scissors site!
In January, 2014, I have started this project. This is a parody movie, created in Garry's Mod with original, but slightly different plot of original Postal 2 that turns into crazy and mind-blowing things! In 22 of April the "Monday" chapter was completed.
I have decided to provide this video of Art/Video Contest in this site and it earned the 2nd prize. I was really surprised.
Unfortunately, I've never send any things to USA before (I'm russian), so, my prize was fucked up, because I wrote address with russian letters, lol.
But I'm not giving up! I really like that most of users was really enjoyed this stuff, and if you haven't seen this before - you can do it right now. Take a look on Postal 2 reality in other way... I mean, funny way!
And yeah, the "Tuesday" chapter is still in development.
Have fun!
The POSTAL DUDE Stories (Garry's Mod Machinima)

General / Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: February 27, 2015, 04:21:06 PM »
Hello guyz.
How many times you have seen the news about porting Postal 2 on mobile platform such as Android, iOS, etc?
Haven't seen yet? Well, we're in Russia have a lot of patience to see a lot of similar things, like em... POSTAL 4 (bus-driving simulator, yeah), flash-games about Postal (from Kefir-Media, lol), and many more.
So, let me introduce an incredible thing! AWESOME! GODLIKE! POSTAL 2 FOR ANDROID, which called as... Postman.
wow so postman such violence
Ok, so, what we got here? Maxim Markov (main developer, as I can see) doing this port for Android on Unity Engine. Well, not so bad. BUT, he says that he will use Unity for the first time - later he will base this on UNREAL ENGINE 4!!!1! YEAH! He will do the port for Android on UE4, when he don't know about any basics of this engine, he don't know NOTHING.
Hey, dudes, you wonder why he called this project "Postman" instead of "Postal"? Entertain starts here - he want to sell it! For money! In Google Play! He's on crack or something?
Well, we have interested in this way and then, visited his group of this project in VK for little chat. So, what we got? A headache! Maxim Markov have explained for us next:
- RWS allows to use all of the resources of Postal 2, such as models, textures, map design and etc in commercial way.
- Concept of Postal is not patented, so he can use the main idea of serial killer (lol, dat idiot thinks that Postal Dude is a serial killer) in this... project. In short he's not using the POSTAL brend. Ha-ha.
- Using the "Postman" instead of "Postal" means that he can sell this product without any permission of RWS. Why? Because it's not POSTAL anymore, but he don't give a fuck about fact that game is still the Postal 2.

Dispute is started (in adequate sense of our side), but our cool developer just deleted our messages.

I don't know what to say. He's just an idiot, nothing more. Maybe you interested why he is feeling so big freedom in this situation? Read this one (fragment from chat between Adams777 and Maxim Markov, translated in English):
Spoiler for Hiden:
Maxim 03:16
I'm not using their trademark. Models are free to use. And I have experience with the RUST's clone. I've been first who create such clone and it sells pretty good. And there's no any complaints from developers.

Adams777 03:16
The Postal 2 game and it's brand are belongs to Running With Scissors. All rights reserved, tought guy. And if you stole completely all game, then renamed it - you think that you will not judged for this case? You're so wrong.
The RUST's clone? Fuck that. Im telling you about your Postal's clone. But hey, it's not a clone, it's Postal itself.

Maxim 03:16
I don't using their brand.
And idea of serial killer wasn't patented.

Adams777 03:17
Idea of killer? Damn it! You have just ported this game "as is" on other engine!

Maxim 03:18
If you believe in my failure, then please, just watch the progress from the outside. No need to come up and spit at me.

Adams777 03:18
And trying to sell this project, like you have created it by yourself.
Am I talking about your failure? Am I so bad? If you didn't get that idea about selling that game, I even would praise you!

So, that's our boy! Super developer! A wonderful hero! A... what an idiot.
Feel free to say something about this situation.
And of course I'll wait for answer of RWS's guys ;D

Oh yeah, to prove that this project is exist and may be released sometime (lol), check this out:
VK Group with some awful progress:

And have a nice day! ^_^

P2 and AW Support / HUD Editing and some feature.
« on: February 06, 2015, 11:17:59 AM »
At first, Im workin on some mod and I want to create custom HUD.
Two questions:
1. How to scale the numbers?
2. Is that possible to using new font in new texture pack through HUD's script?

At second, there're a function in ScriptedTrigger called as "Steal Player's Inventory". If I trying to select it - editor crashes with error. Is there any alternate way to "steal" weapons from player?


P2 and AW Support / Motion Blur in levels (PostED)
« on: January 12, 2015, 12:25:29 PM »
Well, hope I have choosed right place for topic start.
About mapping. If you create the Matinee Cutscene and apply Motion Blur as a camera effect, this effect will be stay in level when cutscene is over. BUT, if you save and load your game, Motion Blur effect will disappear.
So, here's the question. Is there alternate and right way to turn on Motion Blur for some levels? And, of course, without disappearing through save/load function. Thanks.

The russian version of Krotchy (from Postal 3 –°ollector's Edition) appeared in TV series "Chernobyl: The Exclusion Zone". Well, it's just a coincidence and I'm sure that the creators don't give a fck about this... decoration. Anyway, we're lol'd hard.
Spoiler for Screen:
Spoiler for "Chernobyl: The Exclusion Zone":

Fan News / KeshaFilm - Going Postal
« on: October 07, 2014, 08:40:17 PM »
Hello everyone again!
Well, this song was recorded in May 10, but I have supposed to share with you, because this song was published only in our russian social web-site.
And you know, only first chapter of Postal can inspirate for this depressive and some violent style. If you still haven't played it - fix it right now.
Anyway, try to enjoy it, or something. And thanks RWS for doinin my childhood with this awesome game.
KeshaFilm - Going Postal

P2 and AW Mods / HalfQuake: The Last Escape (Unfinished Postal 2 Add-On)
« on: August 24, 2014, 08:53:46 AM »
Hello everyone!
All information you can see here:


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