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Topics - Kesha_Film

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1
Fan News / The POSTAL DUDE Stories (Garry's Mod Machinima)
« on: March 24, 2015, 07:17:17 AM »
Hello guys!
I'm sure that some peoples remember about this thing.
The 2nd winner of Art/Video Contest in Running With Scissors site!
In January, 2014, I have started this project. This is a parody movie, created in Garry's Mod with original, but slightly different plot of original Postal 2 that turns into crazy and mind-blowing things! In 22 of April the "Monday" chapter was completed.
I have decided to provide this video of Art/Video Contest in this site and it earned the 2nd prize. I was really surprised.
Unfortunately, I've never send any things to USA before (I'm russian), so, my prize was fucked up, because I wrote address with russian letters, lol.
But I'm not giving up! I really like that most of users was really enjoyed this stuff, and if you haven't seen this before - you can do it right now. Take a look on Postal 2 reality in other way... I mean, funny way!
And yeah, the "Tuesday" chapter is still in development.
Have fun!
The POSTAL DUDE Stories (Garry's Mod Machinima)

2
General / Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: February 27, 2015, 04:21:06 PM »
Hello guyz.
How many times you have seen the news about porting Postal 2 on mobile platform such as Android, iOS, etc?
Haven't seen yet? Well, we're in Russia have a lot of patience to see a lot of similar things, like em... POSTAL 4 (bus-driving simulator, yeah), flash-games about Postal (from Kefir-Media, lol), and many more.
So, let me introduce an incredible thing! AWESOME! GODLIKE! POSTAL 2 FOR ANDROID, which called as... Postman.
wow so postman such violence
Ok, so, what we got here? Maxim Markov (main developer, as I can see) doing this port for Android on Unity Engine. Well, not so bad. BUT, he says that he will use Unity for the first time - later he will base this on UNREAL ENGINE 4!!!1! YEAH! He will do the port for Android on UE4, when he don't know about any basics of this engine, he don't know NOTHING.
Hey, dudes, you wonder why he called this project "Postman" instead of "Postal"? Entertain starts here - he want to sell it! For money! In Google Play! He's on crack or something?
Well, we have interested in this way and then, visited his group of this project in VK for little chat. So, what we got? A headache! Maxim Markov have explained for us next:
- RWS allows to use all of the resources of Postal 2, such as models, textures, map design and etc in commercial way.
- Concept of Postal is not patented, so he can use the main idea of serial killer (lol, dat idiot thinks that Postal Dude is a serial killer) in this... project. In short he's not using the POSTAL brend. Ha-ha.
- Using the "Postman" instead of "Postal" means that he can sell this product without any permission of RWS. Why? Because it's not POSTAL anymore, but he don't give a fuck about fact that game is still the Postal 2.

Dispute is started (in adequate sense of our side), but our cool developer just deleted our messages.

I don't know what to say. He's just an idiot, nothing more. Maybe you interested why he is feeling so big freedom in this situation? Read this one (fragment from chat between Adams777 and Maxim Markov, translated in English):
Spoiler for Hiden:
Maxim 03:16
I'm not using their trademark. Models are free to use. And I have experience with the RUST's clone. I've been first who create such clone and it sells pretty good. And there's no any complaints from developers.

Adams777 03:16
The Postal 2 game and it's brand are belongs to Running With Scissors. All rights reserved, tought guy. And if you stole completely all game, then renamed it - you think that you will not judged for this case? You're so wrong.
The RUST's clone? Fuck that. Im telling you about your Postal's clone. But hey, it's not a clone, it's Postal itself.

Maxim 03:16
I don't using their brand.
And idea of serial killer wasn't patented.

Adams777 03:17
Idea of killer? Damn it! You have just ported this game "as is" on other engine!

Maxim 03:18
If you believe in my failure, then please, just watch the progress from the outside. No need to come up and spit at me.

Adams777 03:18
And trying to sell this project, like you have created it by yourself.
Am I talking about your failure? Am I so bad? If you didn't get that idea about selling that game, I even would praise you!

So, that's our boy! Super developer! A wonderful hero! A... what an idiot.
Feel free to say something about this situation.
And of course I'll wait for answer of RWS's guys ;D

Oh yeah, to prove that this project is exist and may be released sometime (lol), check this out:
https://play.google.com/store/apps/details?id=com.postman.remastered
VK Group with some awful progress:
http://vk.com/postal2_android

And have a nice day! ^_^

3
P2 and AW Support / HUD Editing and some feature.
« on: February 06, 2015, 11:17:59 AM »
Hello.
At first, Im workin on some mod and I want to create custom HUD.
Two questions:
1. How to scale the numbers?
2. Is that possible to using new font in new texture pack through HUD's script?

At second, there're a function in ScriptedTrigger called as "Steal Player's Inventory". If I trying to select it - editor crashes with error. Is there any alternate way to "steal" weapons from player?

Thanks.

4
P2 and AW Support / Motion Blur in levels (PostED)
« on: January 12, 2015, 12:25:29 PM »
Hello.
Well, hope I have choosed right place for topic start.
About mapping. If you create the Matinee Cutscene and apply Motion Blur as a camera effect, this effect will be stay in level when cutscene is over. BUT, if you save and load your game, Motion Blur effect will disappear.
So, here's the question. Is there alternate and right way to turn on Motion Blur for some levels? And, of course, without disappearing through save/load function. Thanks.

5
The russian version of Krotchy (from Postal 3 –°ollector's Edition) appeared in TV series "Chernobyl: The Exclusion Zone". Well, it's just a coincidence and I'm sure that the creators don't give a fck about this... decoration. Anyway, we're lol'd hard.
Spoiler for Screen:
Spoiler for "Chernobyl: The Exclusion Zone":

6
Fan News / KeshaFilm - Going Postal
« on: October 07, 2014, 08:40:17 PM »
Hello everyone again!
Well, this song was recorded in May 10, but I have supposed to share with you, because this song was published only in our russian social web-site.
And you know, only first chapter of Postal can inspirate for this depressive and some violent style. If you still haven't played it - fix it right now.
Anyway, try to enjoy it, or something. And thanks RWS for doinin my childhood with this awesome game.
KeshaFilm - Going Postal

7
P2 and AW Mods / HalfQuake: The Last Escape (Unfinished Postal 2 Add-On)
« on: August 24, 2014, 08:53:46 AM »
Hello everyone!
All information you can see here:

HQTLE

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