See for yourself and thanks for watching!
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Topics - Kesha_Film
Well, I think, everybody knows that alpha/beta versions of Postal 2 was slightly different in some features. Like em: weapons, peds (models and skins), sounds, maps, etc.
So, what we have today?
Yeah, we all know about "Original Shotgun" from alpha version of Postal 2, which was introduced later in "Eternal Damnation" and then in "Complete.
Then I have founded the old weapon pack from "Wolve" (hand meshes from beta, and alpha pistol's hand mesh and texture).
Then - "KarmaData" folder. You can find some beta models of Postal Dude, Female NPC, Gary, SWAT, and etc., and of course you can port it into original game.
AND - "ChameleonSkins2.utx" - texture pack, included in "Complete" version, you can find a lot of old-alpha skins of NPC's.
So I gotta question, RWS. Do you have more of alpha/beta content? It's really freakin awesome.
Im still pretty sure that the "old" Postal 2 was more violent and more atmospheric.
I'm screwing around with mutator (p2gamemod) to make my mod more violent by adding new head explode and cutting effects. Well, new guts emitter and head exploding is already done, but I can't understand, how to change the emitter of blood that squirts from pawns when you shooting on them?
Here's the example. I think, I have done something wrong, so please, help me with this case, if you can. Thanks!
Spoiler for Hiden:
Toploader, MrD, any devs of PL, can you help us? We're workin with russian localization of this DLC.
Sounds pretty good (imho), you can check out the teaser by yoself: famous voice of russian TV:
We have a small problem. Some replics is too difficult to recognize. So, do you have any text script, scenario, etc? Can you provide it to us? Maybe those dialogs can be found as a commentary in game's scripts? We're really appreciate your help.
Spoiler for Teaser:
One more thing, when it's done, can you make it kind of official?
While everyone talking about Paradise Lost, I have an other problem here.
I'm working on some mod for Postal 2's Workshop, and 2 days ago I got this message, when I'm trying to run my mod through "Workshop..." browser ingame:
Yes, this mod start with custom menu what contains da cutscene. I don't know why this happen, but this error wasn't appear before. So, how it can be fixed? And, one important question - game base of "Postal 2 DK" will be updated too?
Spoiler for Hiden:
I'm sure that some peoples remember about this thing.
The 2nd winner of Art/Video Contest in Running With Scissors site!
In January, 2014, I have started this project. This is a parody movie, created in Garry's Mod with original, but slightly different plot of original Postal 2 that turns into crazy and mind-blowing things! In 22 of April the "Monday" chapter was completed.
I have decided to provide this video of Art/Video Contest in this site and it earned the 2nd prize. I was really surprised.
Unfortunately, I've never send any things to USA before (I'm russian), so, my prize was fucked up, because I wrote address with russian letters, lol.
But I'm not giving up! I really like that most of users was really enjoyed this stuff, and if you haven't seen this before - you can do it right now. Take a look on Postal 2 reality in other way... I mean, funny way!
And yeah, the "Tuesday" chapter is still in development.
« on: February 27, 2015, 04:21:06 PM »
How many times you have seen the news about porting Postal 2 on mobile platform such as Android, iOS, etc?
Haven't seen yet? Well, we're in Russia have a lot of patience to see a lot of similar things, like em... POSTAL 4 (bus-driving simulator, yeah), flash-games about Postal (from Kefir-Media, lol), and many more.
So, let me introduce an incredible thing! AWESOME! GODLIKE! POSTAL 2 FOR ANDROID, which called as... Postman.
wow so postman such violence
Ok, so, what we got here? Maxim Markov (main developer, as I can see) doing this port for Android on Unity Engine. Well, not so bad. BUT, he says that he will use Unity for the first time - later he will base this on UNREAL ENGINE 4!!!1! YEAH! He will do the port for Android on UE4, when he don't know about any basics of this engine, he don't know NOTHING.
Hey, dudes, you wonder why he called this project "Postman" instead of "Postal"? Entertain starts here - he want to sell it! For money! In Google Play! He's on crack or something?
Well, we have interested in this way and then, visited his group of this project in VK for little chat. So, what we got? A headache! Maxim Markov have explained for us next:
- RWS allows to use all of the resources of Postal 2, such as models, textures, map design and etc in commercial way.
- Concept of Postal is not patented, so he can use the main idea of serial killer (lol, dat idiot thinks that Postal Dude is a serial killer) in this... project. In short he's not using the POSTAL brend. Ha-ha.
- Using the "Postman" instead of "Postal" means that he can sell this product without any permission of RWS. Why? Because it's not POSTAL anymore, but he don't give a fuck about fact that game is still the Postal 2.
Dispute is started (in adequate sense of our side), but our cool developer just deleted our messages.
I don't know what to say. He's just an idiot, nothing more. Maybe you interested why he is feeling so big freedom in this situation? Read this one (fragment from chat between Adams777 and Maxim Markov, translated in English):
Spoiler for Hiden:
So, that's our boy! Super developer! A wonderful hero! A... what an idiot.
Feel free to say something about this situation.
And of course I'll wait for answer of RWS's guys
Oh yeah, to prove that this project is exist and may be released sometime (lol), check this out:
VK Group with some awful progress:
And have a nice day! ^_^
At first, Im workin on some mod and I want to create custom HUD.
1. How to scale the numbers?
2. Is that possible to using new font in new texture pack through HUD's script?
At second, there're a function in ScriptedTrigger called as "Steal Player's Inventory". If I trying to select it - editor crashes with error. Is there any alternate way to "steal" weapons from player?
Well, hope I have choosed right place for topic start.
About mapping. If you create the Matinee Cutscene and apply Motion Blur as a camera effect, this effect will be stay in level when cutscene is over. BUT, if you save and load your game, Motion Blur effect will disappear.
So, here's the question. Is there alternate and right way to turn on Motion Blur for some levels? And, of course, without disappearing through save/load function. Thanks.
« on: October 15, 2014, 12:36:34 AM »
The russian version of Krotchy (from Postal 3 Сollector's Edition) appeared in TV series "Chernobyl: The Exclusion Zone". Well, it's just a coincidence and I'm sure that the creators don't give a fck about this... decoration. Anyway, we're lol'd hard.
Spoiler for Screen:
Spoiler for "Chernobyl: The Exclusion Zone":
Hello everyone again!
Well, this song was recorded in May 10, but I have supposed to share with you, because this song was published only in our russian social web-site.
And you know, only first chapter of Postal can inspirate for this depressive and some violent style. If you still haven't played it - fix it right now.
Anyway, try to enjoy it, or something. And thanks RWS for doinin my childhood with this awesome game.
« on: August 24, 2014, 08:53:46 AM »
All information you can see here: