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Messages - Toploader

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1
P1 General / Re: Boondock Saint achievement
« on: November 19, 2014, 06:24:51 PM »
We really need to tone this achievement down, won't be right away but will look into it in the new year.

2
P1 Support / Re: Postal 1 (Steam version) asking for CD
« on: November 19, 2014, 06:21:30 PM »
Odd. What version of windows are you guys running?

3
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 11, 2014, 04:50:25 AM »
If I ever had any doubts that improving the editor was worth it, I don't now knowing it will aid you guys in working on this. It will be the biggest thing on workshop no doubt.

4
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 10, 2014, 03:06:49 AM »
Hope you enjoy the 'play from here' feature ;)

5
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 07, 2014, 03:50:41 AM »
BTW I'm not sure if you noticed we've updated the editor quite a bit, and on Halloween updated it even more, so make sure you've grabbed all the updates from steam if you're working outside it.

We have all latest updates because we have licensed Postal 2 Complete. All of us.

I didn't mean to imply you didn't own the game :) Just that you might have been using a version from Desura (which is still stuck on 1409) or GoG (which is currently 1415).  Steam is 1416.


6
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 05, 2014, 12:08:45 PM »
BTW I'm not sure if you noticed we've updated the editor quite a bit, and on Halloween updated it even more, so make sure you've grabbed all the updates from steam if you're working outside it.

7
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 05, 2014, 11:37:15 AM »
We can't sadly do full bump mapping for you, but I'm sure we'll be able to help with advice somewhere if you have problems. Good luck! This would make a bad ass workshop release.

8
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 05, 2014, 11:26:32 AM »
Seems they did a video for it some months back, looks impressive even at that stage.

https://www.youtube.com/watch?v=7eyeN9Fvauc

9
P2 and AW Mods / Re: Postal 3 Unreal
« on: November 05, 2014, 05:26:14 AM »
Well, this is pretty awesome, we will follow this project with interest. Once you're done maybe we can work it more into what PIII was suppose to be (a freeroaming, errand based game).

If you find yourself needing some advise / support regarding the engine or code, let us know.

10
P2 and AW Support / Re: POSTAL 2 Version 1416 Full Changelog
« on: November 04, 2014, 06:42:45 AM »
Sadly it would mean you'd have to restart your save. However we are working on a patch to improve the lighting so it's more lit (as there is a big fucking bright moon to light the map after all).

11
P2 and AW Support / Re: POSTAL 2 Version 1416 Full Changelog
« on: October 31, 2014, 06:40:47 PM »
One of our QA testers wrote a massive list of ways we could and should improve it's implementation, so we've been working on it some more to make it all it can be.

12
Post some questions to the Steam Workshop forums, and I'll get our coder to take a look at it, he's not got time for a detailed guide but might be able to help someone like yourself that probably knows roughly where to start.

13
Great, thanks for posting the guide.

14
P2 and AW Mods / Re: Postal Trick OR Treat
« on: October 26, 2014, 11:36:16 AM »
Nice, hope to see more workshop content from you.

15
P2 and AW General / Re: Dedicated Server 1409X
« on: October 26, 2014, 09:26:43 AM »
There was a very good reason we moved it... but fucked it I can remember what it was  :-[

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