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« on: September 20, 2014, 09:08:31 AM »
It’s been a while since we ran a poll so we thought it might be fun to try a new one out. I bet you don’t even remember the last poll we ran because I sure don’t. We are going to make it an easy but interesting one. This poll is to ask the question “What’s your opinion on Crowdfunding and/or paid Early Access?” No, this isn’t us asking you if we should Crowdfund anything. We have no intentions of doing that right now, as stated before this is just for fun. Back in the good old days, games were Alpha tested by the Developer. Sometimes they would release a closed then perhaps an open beta that let players get a taste of the game while reporting bugs. Generally this little bit of game play was free but once the game was released the Beta access was rescinded. Now we have Steam Early Access (and similar programs) that let the Developer actually work on their games while pre-selling it to their fans. The fans pay for the privilege of watching the game grow and experiencing all the fun of encountering and reporting bugs. The players are also able to give suggestions and make comments. This enables the Developer to make use of this player data earlier in the development cycle while it is easier to refine the game. Eventually the Early Access/Crowdfunded item that the player supported will at some time in the future become the full release version of the game or at least that is the expectation at the time of investment. Unfortunately some of these early purchases become vaporware and do a disappearing act.
It’s a sad but true fact that some games, although given generous support and displaying the ability to become very well received and popular, have simply melted away into the woodwork never to be seen again. Recently in the news there was a promising Crowdfunded game pulled off Steam because the Developer more or less disappeared off the face of the Earth after getting it in to Steam Early Access. That is what gave us the idea for our poll. Their game is no longer for sale and all those who bought into the game are left with whatever unpolished state the game was in at the time of the mysterious vanishing. Sure there is a chance the Developer who went silent months earlier will come back and say. “Hey look, here is the game all finished and bug-free and spiffy. Sorry for the lack of communications but we were too focused on the game to say much about it.” There could be a very good reason for the silence. It’s also possible they are off enjoying the funds they skimmed from the game and don’t care if they ever finish it. Who is to say?
Another very promising Early Access funded game was just recently cancelled by its Developer for some reason or another. I never really read into the why of it, but that isn’t important. With all these failing projects the question is, how do you feel about Crowdfunding or buying unfinished games? When I put it that way it sounds like Crowdfunding/Early Access is a scary concept that I wouldn't want to touch with a 10 [in your system of units] long pole. However, with that said, all the Crowdfunding projects and Early Access titles I have bought into have seen the light of day and have in my opinion been very good fun time investments. Some have actually come with little unexpected bonuses.
Carmageddon, for example, was funded on Kickstarter where I was a backer. In fact it was the first project I ever backed due to being a die-hard fan of the series. On September 19th out of the blue Stainless gave all the Backers and Early Access Buyers an extra gift that wasn’t part of the original Kickstarter rewards program. We all unexpectedly but quite happily received Carmageddon 2 on Steam. This isn’t wasn't the only extra bonus we got from them either. Carmageddon 1 was promised on GOG and they delivered it. As a surprise, when the game was launched on Steam, low and behold they gave me a copy of it on Steam too. This is great even if for no other reason than it has Steam Trading cards which the GOG version Stainless already provided did not. Having Carmageddon 1 and 2 AND Reincarnation all on Steam is convenient because it makes a nice centralized source for all things Carma…. except Carmageddon 3, which is Stainless’s POSTAL 3… something they don’t like to talk about because it wasn’t made by them and was a bit of a bug riddled failure. Hmm with POSTAL 3 and Carmageddon 3 both being flops... maybe that is why Valve can't seem to count to number 3 for their games.... perhaps that is something to be look in to later.
Other Early Access titles I have backed have had varying degrees of progress. Some work up fast, some dead slow to almost stop. Crawling along at a snail’s pace at least lets you know it is still alive. One game I loved stopped updating all that regularly. I can’t actually remember the last time it patched on Steam but it is a pretty healthy game in its own right. Other than lacking any real end game content other than the standard MMO style grind so you can get better stuff that lets you grind in a more difficult area to grind… which once you finish there you get to grind in yet another area. You know the drill… anyway I’m sure that game will have a massive patch one of these days to make all this waiting worthwhile!
Other epic games that have passed very successfully through Crowdfunding include Divinity: Original Sin which was covered in the last Indie Spotlight. These guys are really pouring a lot of work and love into that game and it shows. Since they were featured in our Indie Spotlight, the game has received another massive update increasing the content greatly and adding more terrific playability.
So that’s it. What is your opinion on Crowd Funding? How many projects have you backed? How many do you regret? How many do you regret not backing? How many are you thrilled to have been part of the development for? Are you like me and have been lucky with what you have paid into not only getting your game but little extras too? Let us know in the comments section below and cast your vote in the poll!
« on: September 14, 2014, 01:10:14 PM »
Anybody here hate DRM? One of the major detractors (other than being quite buggy) for POSTAL III was its very Draconian DRM. You could install it a handful of times and then the game would shut itself down never to let you play it again. We can certainly understand it really sucked when that happened. Steam should have been the only DRM POSTAL III needed if it needed any at all. We here at Running With Scissors prefer to be DRM-free as we want people to enjoy our games without having to worry about active Internet connections or install limits. Wouldn't it be great if there was a way to play the games you love even in the middle of a forest or on top of a mountain or anywhere else you don’t have an Internet connection? Well now you can play wherever you like! Download your install files from ZOOM Platform once and store them someplace handy such as a backup hard drive or a DVD and you will always have access to your games. Once it is installed you will never again need any physical media or Internet access to be able to enjoy your games.
What?! You have never heard of ZOOM Platform
? That might be because ZOOM Platform has just newly launched. ZOOM Platform was nice enough to include POSTAL 1 and 2 in their launch titles. They are available on their own or if you prefer, in a nice discounted bundle.
If you are living in the past wishing the old style games would come back or perhaps you have found that your old games just won’t run on modern computers and trying to do workarounds and third party patches yourself just gives you a nasty headache, then ZOOM Platform is for you. The classic games you love to play are available right now thanks to ZOOM Platform’s Wrapper Technology. It allows modern machines to run classic games that modern operating systems and technology no longer support. Right now ZOOM Platform is only able to support Windows but they are working hard to be able to provide Mac and Linux support as well. Why should you buy your games on ZOOM Platform? Well many of their games will include extras such as the game’s manual, sound track and/or any other goodies they are able to attain for each game.
ZOOM Platform also does its best to at least match or in most cases, actually beats every other competitor’s price. For example you are able to get POSTAL 1 and 2 bundled together for only $13.99! It even includes extras for that price. POSTAL 1 includes the Special Delivery Add-on. POSTAL 2 is patched up to 1415 and contains Widescreen support, the Eternal Damnation mod, Christmas mod, Share the Pain, the Apocalypse Weekend expansion and the ability to play in A Week in Paradise mode.
Another great reason to buy your games on ZOOM Platform is that unlike a certain other game delivery site that will go nameless, technical support at ZOOM Platform is actually very fast and very friendly. I ran into a bit of a snag on my first purchase and sent in a support request. I settled in expecting a very long wait but within minutes my support request had already been answered. In my case it was less than 5 minutes turnaround time! Sure once they get bigger it might slow down a bit but still their support staff is very friendly and you don’t just get a bot that links you to a FAQs page that you likely had already read before sending in the request. You get an actual living, breathing person replying to you right off the bat. The personal touch makes the site easy to use and inviting. After they tracked down the issue I had experienced, they promptly remedied the error and I was able to download and play my game right away. The whole interaction took less than 30 minutes to complete from my first email to the start of my game play.
Here is a list of the services ZOOM Platform offers:
Opportunities for Developers:
We are always looking for the best content out there and we understand it can come from anyone, anywhere, at anytime! That is why our platform offers publishing and development assistance services for that really great game you are creating! We can help you sell your game both digitally AND in a box! It’s entirely up to you! Whether you are an established firm or an independent it doesn’t matter!
Opportunities for Publishers:
You’ve got a game and you want to sell it! We understand the IMMENSE overhead and work involved when you have to prepare your game for the various platforms out there. However, we also know it’s not necessary! The ZOOM Platform’s own Wrapper Technology is applied to every game we offer. This software ensures maximum compatibility with a user’s system while keeping your game up to date and in working order all while protecting your intellectual property from piracy! ZOOM’s Wrapper Technology provides these services without the downside effects of traditional Digital Rights Management INCLUDING slowing down game play! In this way, it does not negatively affect the end users computer and ultimately the consumer’s experience. We can help you with digital distribution AND traditional boxed retail.
Classic Game Re-Mastering:
Think of the ZOOM Platform as your custom game preservation collection. ZOOM Platform was developed BY gamers FOR gamers. We understand that many of your favorite titles are in the basements and back-catalogs of current and past publishers. We hunt for those titles for you! We even take requests! Many of those games require additional software in order to work on today’s modern PCs. That is why we are re-mastering classic titles with increasingly sophisticated software enabling them to work on any modern day PC!
Exclusive First Party Content:
The Company behind ZOOM Platform, Jordan Freeman Group, is also creating trans-media intellectual properties. We are developing ideas from the ground up to be used and included in, but not limited to, film, games, and music! Generation X content from the 1980’s/1990's will be one of our primary focuses. Many stars from this era are already committed to taking part in the creation process!
Speaking of exclusive content, ZOOM Platform is working with the original eccentric host of the hit future TV show, MegaRace to reboot the MegaRace! That's right a brand new MegaRace after all this time and it will still feature Lance Boyle (played by Christian Erickson) as the host!
Just as a fun fact, Jordan Freeman, the CCO and founder of ZOOM Platform introduced Vince to Andy Dick about a year and a half ago so when we heard that our friend Jordan was launching his own game delivery platform we just had to be involved in the launch.
« on: September 09, 2014, 04:02:06 PM »
Indie Spotlight: Divinity: Original Sin
The Indie Spotlight is charged up and ready to shine again. This time the spotlight is landing squarely on Divinity: Original Sin
otherwise known as one fantastic game. Divinity: Original Sin is another Kickstarter success blasting past its original goal and reaching over one million dollars in contributions once Paypal is mixed in. The game talked to all the NPCs, quested its way though the Steam Early Access World, battled bugs and problems along the way and ultimately defeated the end boss by releasing itself into the unsuspecting world. There is a lot we have to cover in this Indie Spotlight so I will have to cut short this introduction and jump right in to the game.
Divinity: Original Sin is the latest entry in the Divinity series by Larian Studios. If you have not played any of the Divinity Series and are afraid to pick up on it randomly, it’s quite okay to start with Divinity: Original Sin as it is actually a prequel to the first game, Divine Divinity. In a nutshell Divinity: Original Sin is a Role Playing Game with an isometric camera perspective. You can have up to four characters in play at any given moment and up to four more summoned units to aid you in battle. The total number of units you may take into battle all depends on your character builds.
Character builds I have to honestly say is the part of any game that I both love and hate immensely. When I am new to a game I almost feel overwhelmed by the decisions I have to make. In the past I have spent hours painstakingly customizing my character then restarting because I didn’t like the end result. Generally character customization in these sorts of games revolves around having to choose at the very start of the game which one weapon type you want to focus on (ex. One-handed Swords or Two-handed Swords, Axes, etc.) or armor type (Leather, Cloth, Heavy, Chain, etc) or which of the umpteen stats and abilities to spend the limited points you have. By the time that I have painstakingly made my character in a way that I actually like, I generally have given myself a headache and no longer feel like playing the game. Divinity: Original Sin still has this customization ability but it is far more streamlined. Divinity: Original Sin consolidates these down to key Abilities, Attributes and Talents. For example, you can specialize in two-handed weapons, meaning regardless of whether it is a sword, an axe or anything else, you can use your abilities with it. It can still be quite overwhelming trying to decide what to do. To make it a little easier there are a bunch of premade characters you can use to play but I still prefer to tailor my character for myself. The curve ball here is that you actually have to make your player twice. Divinity: Original Sin actually has two main characters! Your best bet is to have as few redundancies as possible but you are really free to make your character however you want.
After an hour of reviewing each Ability I came down to making an Expert Marksman Scoundrel (Thief with a Bow) that has a spider for a familiar (Summon) and a Pyrokinetic Witch that dabbles in Geomancy. I then set off boldly into the world to investigate a murder in the city of Cyseal. My combination worked quite well for me until I learned a valuable lesson. While Arrows may phase through your other characters, magic does not. My Pyro Witch nearly burned to death when I cast flare at close range. Note to self: Don’t do that again. After going through the tutorial dungeon (it’s optional but I highly recommend doing it), I arrived at my destination. The first thing I encountered in the city was a burning ship with people desperately trying to extinguish the flames. Here is where Divinity: Original Sin’s Quest system kicks in and separates itself from MMORPGs and other RPGs in general. There was no golden exclamation mark over any NPC head and there was no real indication that it was a quest other than the journal entry notification. There is nothing holding your hand or telling you what to do. It’s entirely up to you to decide what to do to solve any of the problems you may encounter. You can ignore things completely if you want to take a cavalier attitude. For example if you do nothing to save the ship, it will burn down and sink. Do you care? Should you care? It’s all up to the kind of Hero you want to be. When you are talking to people you often get to choose between several alternative responses.
Each of your characters can have their own personality and opinion or they can be a team player and just choose the same answer in support of their comrades. These choices affect your attitude balance. Each attitude has a left and right variation to it and depending on how far to one side or the other you are affects what bonuses you get. This actually is an exceptionally fun aspect of the game as you can make your main two characters have whatever kind of personality you like. Do you want one to be compassionate and kind while the other is a heartless thug? Kind of a Yin and Yang relationship? This will often lead to a debate which will be handled in a very civilized manner: a Rock/Paper/Scissors competition to determine who is right in the situation. Whichever character you had selected will be the side you are fighting for even if you are the one to have orchestrated the debate in the first place. Once the competition is over the losing side concedes to the winner’s opinion and the actions are taken out accordingly. If you want to make the competition a little easier you can raise your Charisma score as that gives you an edge in the competition. A way to avoid the competition of course is to have your party members agree with each other as this resolves the conflict before it starts most of the time. Often after an event or competition occurs in the game, gold exclamation marks appear over your character’s heads indicating they want to discuss a matter. This can be seen as team building exercise that lets the characters get to know each other better.
I mentioned raising your Charisma in the previous paragraph so I think it is time to go in to a little more detail about the mechanics of the game. When you level you get points, you can assign these points to boost the Abilities/Talents/Attributes you originally chose or you can pick up additional ones. You really only need 1 point in anything to be able to start using it, adding more points to it just makes it more efficient for the most part. Since you have limited points to spend, I highly suggest you just focus on a few things rather than trying to level up everything. Your other character and the companions you take with you can help fill in the gaps so that it is possible, with careful planning and a little luck to have every Ability in the game maxed out. I say with a little luck because there is another way to raise an Ability or Attribute in the game without spending your precious points on them. The gear you find can add bonuses to you. This saves you a lot of points because the higher the Ability’s level gets, the more points it costs to raise it. Having a couple items (such as a pair of boots) that grant 1 Lock Picking each for example will save you 9 points that you can spend on other things. Now you might be thinking, “Yes that’s great that gear can augment my shortcomings, but how long will that pair of boots be good for. I don’t want to be wearing uselessly low level gear just to be able to save some points”. The answer is quite simple! You don’t have to always wear them; you can just carry them with you and put them on when needed. Sure it wastes a little bit of room in your inventory but it’s a small price to pay to recover some points for other things.
Now that we have the basics of the game out of the way, let’s get into more details. If you have ever played Neverwinter Nights, Baldur’s Gate, the classic Fallouts or similar style games, you already know what to expect from Divinity: Original Sin. It’s basically going around from place to place talking to everyone you can, and putting together all the clues to solve the quests. If you hate reading and just want a lot of action, this might not be the game for you. If you like a game with an immersive story and lore that you crave to find out more about, a big beautiful world to travel over, throw in a healthy dose of humor and pop culture references, then Divinity: Original Sin is for you. Useful items are hidden everywhere. You simply have to look over, under and around since many objects are moveable and interactive. Books are a good way to learn more about the lore of the game and some of them even teach your new things such as recipes. You need to maintain a keen eye, and perhaps always have a finger hovering the ALT key to help you spot things your keen eyes missed.
To add excitement and suspense to the quests themselves, there is usually multiple ways to work your way to the completion of the event. Perhaps you murder your way into possessing the item you need or perhaps make an attempt to steal it. Maybe you will use your undeniable charm and linguistic skills to flirt the item away from a silly or gullible person. Maybe you will just threaten them or possibly you will do something else entirely. One thing I did for fun was to tell a man that a woman he wanted killed was dead and gave her locket as proof. I could have got the locket by killing her, or I could have charmed it away from her with my talent and good looks or reasoned with her that her life is more precious than her heirloom. However, how I acquired it myself is none of your business. A gentleman simply does not tell. The man did not take into consideration the many ways I could have obtained the locket from the lady. Once he was satisfied she was dead and rewarded me for my efforts, I waited until his back was turned and robbed him blind … I may have also rewarded his generosity by sticking my dagger in his back and then robbed him blind, but that is for the courts to decide. An alternative path for this quest would have been to gather evidence against him and simply have him arrested, but I think you have to admit, my way was much more interesting.
Finding items and obtaining treasure can also be an interesting challenge. Do you see a locked chest or door? Do you very badly want to see what is inside? Well even here there are multiple ways to do it. You can lock pick it to get in without damaging the chest or door. You can smash your way into it (which is hard on your weapons), or you can simply look around and see if you can find the key hiding someplace nearby. Whichever way you choose, the results are usually the same. You get to see what the lock was protecting. Technically, what you can do is save scum here as the items contained in chests are generated when you open them. If you have a lot of patience you can Quick Save, check what is in the chest, reload and try again until you get an epic item you can actually use. I don’t really recommend save scumming because it really breaks the immersion and can make you quite frustrated at the same time, but to each his own.
Another thing that is interesting in the game is magical interactions. Elements work with or against each other. Is there fire in your way? Water puts its out (naturally). Fire beats poison gas, etc. but it doesn’t stop there! If you are someone who is strategically minded you can actually have a lot of fun messing around with the various elements and the interactions between them. Let’s say there water on the map for example. If you were to cast an electrical spell in to water you will electrify it damaging everything the water touches. You have to be careful though as magic is indiscriminate as I learned earlier so you have to make sure none of your characters are actually touching the water source before electrifying it.
The crafting system is very similar. You pick up random junk scattered around that might seem useless and that probably won’t sell all that well, but perhaps you should give that junk a little more thought. Why not try taking two items in your inventory and see what happens when you attempt to combine them. You might end up with something that isn’t useless at all and may even be valuable! It’s quite well done and rather fun to mess around with. I made a Voodoo doll right off the bat because it was used as an example of the crafting system on the Divinity: Original Sin website. I went on to make other useful and interesting creations using my own great skill and imagination.
How do you get the seemingly useless items to craft with? Well there you have another mechanic of the game. You can find stuff just laying around in boxes, chests, bodies, etc. and most of the time no one really cares. But if your pointer turns red it means someone owns that item and they probably wouldn’t like you to take it without asking. If you played the Elder Scrolls you likely are quite familiar with where this is going. Stealing everything that isn’t too heavy or nailed down and selling it for profit or crafting an item is a sure fire way to get all the best stuff. If you use the Scoundrel ability of sneak or some other invisibility option, you can steal things with impunity for the most part. Unlike in the Elder Scrolls, people also don’t seem to mind too much if you sell their own stuff back to them so it makes sales a lot easier. I can’t tell you how many times in Morrowind that I accidently sold someone something I had stolen from them earlier. Have fun explaining that one to the guards. They just won’t accept that it is all simply an unfortunate misunderstanding.
Battles in the game are turn based. Depending on your Speed Attribute and other factors, you have a certain number of action points per turn. Any unused action points are carried over to the next turn and are added to the pool that is generated for that turn. Moving costs action points as does using your weapons and abilities. The higher the level of your abilities the less action points it takes to use them. This is very handy as it means you can do more per turn. All things have a range element to them. Magic and Arrows can hit much further away objects than a sword but they still have a limited range. It’s all about strategy as you will see later on in the game as the fights become tougher and there are more elements in play. As mentioned earlier you might think your archers and casters are perfectly safe way up there at the back of the battle area, but suddenly everything changes. An oil barrel is hit with a flaming arrow, and suddenly that safe haven is explosively aflame. You quickly use water magic to put out the fire and to you heal up a bit. Suddenly a deadly electrically charged attack may hit the steam cloud and puddles of water electrifying the previously safe area so any area you are in may not be quite as secure as you think.
There are additional things you can do in battle too (or even when you are not in battle) that are rather fun. Did you just break your weapon? Have no other weapons in your inventory to keep up the fight? Not a problem! Grab a nearby empty barrel and throw it at the enemy. Nothing nearby? That’s fine, grab one of those odd random heavy items you picked up thinking you can probably sell or craft it and throw that at the enemy. You can’t tell me that it wouldn’t hurt a lot getting hit on the noggin with a heavy cooking pot! This is just one of those nice little features that helps to propel Divinity: Original Sin into being such an epic game.
Last thing I want to cover is something I unfortunately didn’t get a chance to try myself yet: Multiplayer. As mentioned earlier you start with two main characters. If you play a co-op game the second main character becomes the second player character. The new player can either join your game and use your character or you can start the game together and each make your own character. This is where the personality system I mentioned earlier would really start to shine. Rather than picking fights with yourself or always agreeing with yourself, you will actually have another person controlling their own character’s personality. Action like this would really make it feel like the characters are actually separate people living their own lives by their own rules. It would add unpredictability to the game as well which I think would really enhance the game play.
Here is what the Steam Store has to say about Divinity: Original Sin:
About the Game
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.
Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.
Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!
Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!
In closing I just wanted to say that Divinity: Original Sin
is probably one of the best RPGs I have played in quite some time. It’s really enjoyable that the game reacts to your actions and that some of them can have long reaching consequences. Killing someone off now means they will not be there in the future, this might do you out of a quest or an item or some other interaction which might have been to your benefit. Bribing people will make them like you more. Virtually all characters can sell you something or buy from you assuming they have money. You can also gift items to NPCs to make them like you more. It’s a game that I can see myself replaying over and over with different play styles just to find out how different the game would feel if X did or did not happen. The fact the items you find are randomly generated makes it so that no two game will ever be alike. If you really like the game you can also pick up the Source Hunter DLC which adds an opinionated pair of underwear as well the ability to paint items gold to make people willing to pay more for them. It also adds an Art Pack, Design Documents and the Sound Track. It's available on Steam
or if you prefer DRM-Free games, it's also available on GOG
« on: September 04, 2014, 04:49:59 PM »
Uwe Boll's Opinion on Games and Developers!
Good news everybody! Or at least here is some interesting news everybody. We have just found out the genius behind the POSTAL Movie has appeared in a YouTube video series entitled DISSLIKE. Uwe Boll read out loud and responded to tweets and Facebook messages sent to him by fans. Although a lot of the messages were concerned with his movies, we were told he also shared his own opinion of games and game developers in this most informative talk. Let’s go listen to his video now for what we are sure will be an edifying and enlightening experience.
Well that wasn’t exactly what we were expecting although it certainly was edifying and enlightening! What could possess a person to make unprovoked attacks on his fellow man? Sarcasm and downright nastiness are not traits to be admired or imitated. We are sure that none of the derisive remarks Uwe made were aimed at the POSTAL series or us its developers. After all you don’t normally attack your old friends or work mates without reason. He seems to particularly despise the big time publishers and developers. Perhaps his negative remarks may be simply a feeble attempt to hold back his rapid downhill slide into the title of “Has Been” or “Once Was”. Negativity for its shock value is merely boring. We know Uwe is a genuinely sweet guy who cares deeply about the problems and trials faced by his fellow man. No one could really have such a negative opinion of the skills and hard work of others could they? Possibly he was just having a bad day. Yes that must be what it was. Let’s all send him a big hug and make him feel better. Like The Grinch maybe his heart will grow three sizes today and he will find he actually has something nice to say.
Uwe proudly showing off his gaming shirt. Is he getting ready to play?
« on: September 01, 2014, 10:40:07 AM »
Since we have commented on other holidays, we thought we might as well mention Labor Day. Eagerly awaited by some, dreaded by others. Labor/Labour Day in USA and Canada officially signifies the end of the free-wheeling hot and happy days of summer. It generally means that school is going back in the following day and since it’s now a new fashion season, filthy rich, snobby ladies can no longer wear white and still remain thought of as fashionably cool. Hmm I wonder what the Dude would have to say about that. For many of us going back to school is always a high point in the year meeting old friends and making new ones for others it’s just thought of as the start of the same old grind and can’t wait to be done with it. It’s always nice to get an extra day off work too.
Labor Day actually is a very important day in the lives of the working people. It’s celebrated in some form or another in all parts of the world although it may be celebrated on different dates under different names such as International Workers Day, May Day or Labour Safety Day. It might have slightly different meanings in different countries but it all boils down to much the same thing. Promoted by Unions, Labor Day is dedicated to the social and economic achievements of workers. It is what helps to assure that American citizens have time for 8 hours work, 8 hours rest and 8 hours free to play our video games or whatever else we care to do to entertain ourselves. For Canadians, among other things, Labour Day signified their attempt to have their work week being cut down to only 58 hours. The following year they wanted it cut down even more to 54 hours a week. With all that snow flying up there I just don’t know what they would do with the extra time anyway. I have to admit though, the Dude wouldn’t have time to blow up Paradise with a schedule like that!
« on: August 28, 2014, 11:31:57 AM »
What draws you into games?
There are probably very few places left in the world where people have not played or at least heard of video games. Most of us have played our fair share of assorted games and some of course play our favorite games over and over. What is it that makes a person rush home from work or school as fast as they can just to get back to that last level they were on? For me it is usually the challenge of seeing just how far I can get before something gets me or finding out what it is that’s hiding just around the corner or through the inaccessible door or inside that impossibly locked box. It’s a bonus that in some games you can beat the crap out of someone or smash and burn or vent your frustrations in almost any violent way you can think of without actually hurting anyone. Your boss or your teacher gave you a hard time today? Why not pick out an item in your game that looks like it might be theirs and squash it flat or blow it up or set it on fire. You might feel a lot better and get your revenge yet no one is actually hurt and nothing is actually damaged.
What is it that people look for in a game to make it truly entertaining to them or worth the time and effort to complete? Every individual is a bit different although we all have many of the same interests and game goals. For myself, I love the challenge of trying to succeed at a quest against all odds and beat a game before it beats me. I also like a game that can make me laugh. POSTAL 2 of course is one of my very favorite games. It has the quests, the achievement challenges and all that juicy blood and gore and it certainly has its moments of downright hilarity. If you have played the game at all I am pretty sure you know what I mean by that. If you haven’t played POSTAL 2, there is no time like the present to get started. You are in for an unforgettable fun experience.
The question is what do you like most in games? Is it the quests or is it splashes of blood everywhere? Maybe you like the fun of escaping your pursuers and getting rid of creeps. Maybe splatting unsuspecting, innocent pedestrians is more your style. Perhaps like me, you like the challenge of the quest, searching out hidden items while beating enemies to a pulp since the enemies’ only agenda seems to be to stop me in my venture. POSTAL 2 already has almost everything I look for in a game plus some. We already have some suggestions on what we could do to enhance our game and make it even more playable but we are always looking for more. What else would you like to see added to POSTAL 2 to make it even more playable? Is there anything you think is missing that could add even more fun or challenge to the play? We may not act on every suggestion but we always look over and give careful consideration to every idea submitted. It’s always a plus to see your idea reflected in a game and gives you some pretty good bragging rights too. Don’t worry that someone might have already sent in something similar. Some ideas are actually worth a second look and yours might just be the one we use.
« on: August 24, 2014, 11:49:31 AM »
Indie Spotlight: Neverending Nightmares
About a week ago we mentioned an Indie Spotlight was coming up soon. Since we always try to be true to our word, here is our latest Indie Spotlight: Neverending Nightmares. The Developer asked that we do not spoil the story by giving too much away. They would like us to basically tell you about the game without actually mentioning too many pertinent details and ruining the plot… so this made this particular spotlight a bit of a challenge. A long paragraph was written and then deleted simply because too much information was contained within it. What you see here is our best attempt to tell you the virtues of the game without actually saying anything at all.
Neverending Nightmares is different than most games I have played. It’s a terrifying psychological horror game inspired by the Developer's own battle with mental illness. The Developer, Matt Gilgenbach, is very open about his ongoing struggle with obsessive - compulsive disorder and depression. It’s also a game where I was never quite sure what was going on or why I was doing something. Regardless of the eerie or slightly confusing circumstances, it didn’t make me want to stop. I always felt the need to press on doing whatever it was I was doing or continuing to look for whatever I was looking for. It’s driven by an oppressive atmosphere and for the most part is a wordless story. On occasion there is a brief exchange of dialogue that leaves you a bit confused but that was the intent. It is actually a rather novel and interesting way to tell the story.
The entire game is in black and white for the most part and looks hand drawn with pen; color is only used for dramatic effect or to draw your attention to interactive objects. This actually adds to the game play because it will point out details that you may miss if they were blended in with all the other colors.
The actual game play itself is walking or running for short bursts though various locations. There is no combat and any type or kind of adversaries you encounter must be avoided. Sometimes this can pose quite a challenge. That may make it sound like Neverending Nightmares is a linear game with no real replay value but that couldn’t be further from the truth. The game is meant to be played over and over.
The game has a branching narrative with multiple endings and multiple paths to those endings. I made it through one complete play by working to one of the endings. I am currently trying to find my way to a second ending. Since it will take me too long to discover all paths and all endings myself, I am going to have to cheat a little here and borrow some text from the Kickstarter to help fill in the gaps.
Neverending Nightmares features a unique narrative structure where you keep waking up inside another nightmare. This redefines reality every time you wake up. Players will experience the mind-bending challenge of having to determine what is real and what is just a nightmarish manifestation of the main character's psychological state.
In each nightmare, there will be different options or tasks that enable you to complete them. Depending on what you do or when you wake up, it will be into a different nightmare and the narrative will branch. Most games' branches converge back on the same story line quickly. In Neverending Nightmares, the narrative leads to several completely different endings that dramatically change the reality the main character will be waking up into.
Since the game is designed for multiple playthroughs, a single playthrough will be relatively short - probably between 1-3 hours. You won't understand the full meaning of the game until you play through all the different paths and achieve all the endings. The developer expects the average player to play through the game 4-6 times, but there will be even more content for those who want to thoroughly explore the world of Neverending Nightmares and experience every possible outcome.
Well there you have it, our best attempt to spotlight the game without actually telling you anything about it that might ruin your experience when you play it. It isn’t quite on Steam yet so you can't actually but it but you can play a Windows exclusive demo for it right now
« on: August 19, 2014, 03:55:50 PM »
Newest POSTAL Babe: Cassandra
After all the excitement of the last few weeks, we realized it is long past time we showed off one of our special Running With Scissors ladies. Although we realize no one could even hope to compete with our last eye candy of May 17th
, we have a spectacular young lady willing to give it a try. Meet our newest POSTAL Babe!Cassandra
, a lovely dark eyed beauty, is our delightful new POSTAL Babe
. With lips like ripe cherries and eyes a person could get lost in, this young lady is a real treasure.
This absolutely stunning brunette has gleaming, almost waist length curls that flow over skin so soft that it seems to be made of pure velvet. She will have you grinning ear to ear and thinking wicked thoughts when you get a look at those incredibly long slim legs and that flawlessly curved back side. With that teasing little smile and those tantalizing poses, Cassandra is the kind of smoking hot charmer we all like to have at our side or at the very least, to see in our dreams.
We hope you don’t mind too much but we have decided not to wait for Cassandra’s interview to come in before we posted her pictures. It will have to follow later. Cassandra is too much of a sweetheart for us to hold out and keep to ourselves any longer. Make sure to give yourself plenty of time to enjoy this girl. Cassandra with her deep, dreamy eyes, luscious lips and delicate, hand span waist is one Babe you won’t soon forget. Remember, keep an eye out for her interview. It will give you an excuse to go back and see Cassandra again and again.Click here to head on over to the POSTAL Babes site right now to check out the rest of Cassandra's Gallery!EDIT: Interview is here!
1. Hi Cassandra, first let me say it was a lot of fun directing you. Please tell us a little about yourself. How old are you? Have you modeled before?
It was a pleasure working with you Vince. My Name is Cassandra, I'm 21 yrs old. I love doing makeup so being able to get glammed up and doing something out of my comfort zone was exciting! I've never modeled before, unless it was something sexy for my bfs.
2. What made you decide to be a POSTAL BABE?
My friend Marilyn told me about the opportunity and I saw how sexy , yet tasteful her pictures came out... And I said "why not have some fun"?. So I did just that.
3. Observing you during the photoshoot I thought it was very interesting how your expressions could change from playful to serious in a flash. Tell us about how you felt during the shoot?
I was hesitant to open up to the camera at first, but I stopped over thinking and tried to channel how I would model for my man and how I would stand in front of the mirror. We all do it so it came easier.
4. You have a certain striking beauty about you. Please tell us what you think is your best physical attribute and why?
I think my best features are my eyes. Like Vince says, I can say many things with one blink to another. My eyes say more than I do most of the time.
5. Postal fans like to get intimate with their Postal Babes. What can you tell us that will make your new fans go crazy?
I'm a spicy yet sweet Latina , outgoing and crazy. Both good and bad. I always keep people on their toes! That's how life should be.
For the next questions Please fill in the blank
6. I really luv it when a guy____________
Knows my body
7. If I had one wish it would be_____________
To do everything I say I want to do.
For the next questions please choose which fits you best
8. Rock hard, deep and fast OR Soft passion, touching and slow
Depends on how my day was!
9. Oral OR Anal
10. One is good OR Two is better OR Come one come all
« on: August 13, 2014, 05:01:15 PM »
Indie Bundle Spotlight featuring Bundle Stars Reboot Bundle 6.0
It’s been a while since we had an Indie Spotlight where we play an Indie game long enough to really get a feel for it. Possibly we might even beat it before letting you know what we think of it. Well you will have to wait a little longer for the next true Indie Spotlight because that most likely won’t come out until next week, but for now here is the Indie Bundle Spotlight featuring Bundle Stars Reboot Bundle 6.0
. This will sort of be like an Indie Spotlight except each game’s play time has been truncated to allow this post to be timely.
Bundle Stars has been releasing a number of inexpensive bundles, each of which can save you up to 97% off in comparison to buying the games individually. I always find these bundles are a great way to learn about and try new games that you may not otherwise even hear about or bother to try. I can honestly say some of my absolute favorite Indie games were from the “extras” that came along with the game I was actually after in a bundle. Without further delay and introduction let’s get to the games.
POSTAL, yes our original POSTAL game can be found in this bundle. If you have been waiting to get this game as cheap as you possibly can, now is probably your best bet.
Play as The POSTAL Dude in his first appearance in a video game. Includes all the original missions PLUS the Special Delivery addon pack! This is retro gameplay at its finest. In the ilk of Robotron, play from a 3/4 Isometric view and take out your aggression on gun toting protagonists, innocent bystanders as well as torching a marching band! No aliens, no mutants, no stupid quest for the dragon's balls. It’s just good antisocial, psychotic shoot-'em-up action, strategy and government intervention.
- Blast, maim and fire-bomb your way through 21 levels
- Exploit chaos opportunities, mow down marching bands, spray protesters, charbroil whole towns. Peer out at the world through the eyes of a psycho!
- A fast-paced, guns-blazing, mind-numbing isometric view killing spree
If you still need a reason to pick up this bundle here are the rest of the games:
Expeditions: Conquistador is a squad-based tactical role-playing game where you take command of a handful of your own hand chosen units and set off to complete missions and side quests. You must either bring enough supplies with you for your quest or you will have to hunt and forage for the supplies you desperately need. Without supplies and crew your expedition will be an expensive failure.
Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.
Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25 hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!
- Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
- Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
- Four highly customizable difficulty levels will challenge pros and newbie’s alike. But be warned: The Iron Man mode is a real beast!
- Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
To be honest I figured with it being a 2D Platformer that I would get a feel for this game much faster than I did. I felt so compelled to keep playing that I spent more time on this game than I did any of the others. It’s broken up in to chapters but there are save points that allow you to stop at almost any time. There is even an extra bonus level if you go to the extra section. It’s the demo for the game with its own separate chapter.
Humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago. The remaining population of Sprites, Fairies and various other life forms now live in mysterious tunnels underground – where they are trying to discover the secrets of their origin and the meaning of life.
Mixed up in all of this curiosity is Mi – a mute but extraordinary sprite! She develops special powers as the game progresses and embarks upon many exciting quests on her adventure. Her main goal is to find and ring the six bells of fate before time runs out. If she doesn’t succeed, a destructive chain reaction will begin that will obliterate the entire planet!
With an array of thrilling quests to complete, unique Zen-like gameplay and plenty of dynamic characters to meet and guide you on your adventure – Knytt Underground delivers a captivating and unparalleled experience that will not disappoint! Explore over 1,800 rooms with the unique tried and tested mechanics that have already got over 1 million fans worldwide excited to run, jump, climb, swing and bounce with unparalleled freedom.
- Over 1,800 rooms to explore and multiple story-driven quests to complete
- Zen-like gameplay, vibrant environments and dynamic characters
- Compelling and thought provoking storyline
- Switch between human and ball form for an unparalleled sense of freedom
- Open world, ready to be explored by you (at your own pace)
- An ambient and immersive audio experience
Blockland: Who here grew up with
plastic building blocks? Making all those creative contraptions, buildings and vehicles out of your own imagination or buying one of those expensive sets that you just follow the instructions to build then your dog eats the most important part just before you finish building. That takes me back a few years. Well Blockland is basically just that. Instead of having to store boxes of plastic building blocks and worrying about always running out of that one brick type you need to finish your creation, you can use Blocklands unlimited supply to build anything you can imagine and you don’t have to worry about the dog or your little brother getting hold of it. There are also minigames and other modes and features for you to enjoy with friends or online.
Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks.
Steel Storm: Complete Edition which includes Steel Storm and the Forgotten Prison DLC and and Weapon Pack DLC.
This game is sort of like POSTAL 1 except with space ships. You fly your spaceship to the mission objective while destroying pretty much anything that attempts to get in your way including the random boxes that littler the halls. Those boxes are up to no good I swear! I am not just really bad at aiming! There are power ups available with the fairly unique twist that if you get blown up after picking them up but before completing the mission you will lose out on being able to use that weapon in future missions. Unless of course you redo the level and do it better this time! If you are really bad at it you could always kill everything (including those nasty boxes!) and then come back and get the power up later before completing the main objective.
Steel Storm: Burning Retribution is a top down action shooter with old school spirit. It marks the return of top-down shooters with new twists. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions.
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!
- Enjoy fast paced and streamlined gameplay
- Engage in online warfare with up to 16 players in any of the multi-player modes
- Pave your way to victory with the burning remains of your enemies through 25 different missions
- Complete Challenges and unlock First-Person camera mode
- Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world
Last up in the bundle is Rock of Ages. This game takes a rather simple concept and adds a fairly wacky way of telling its story to make it in to a really interesting game. The basic idea is you have to roll your rock to the enemy gate and hit the gate hard enough to damage it enough more times that you break it. Once you break it you have to kill the enemy leader inside. Sounds pretty simple right? Well at the same time you are doing this, the enemy is doing the same to you. You and the enemy can both build defenses to try to slow down or damage the enemy rock enough, but in the end, one of you will fail.
A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed! Two castles stand opposed; one is yours, the other is your enemy’s. They are jerks and their castle sucks, so you’re going to try to smash it using an enormous boulder. Even as they build up their defenses, you're ready to roll over them in order to raze that unsightly tower. But beware! There’s a giant boulder headed your way, too.
- Brought to you by the insanely creative minds of ACE Team, makers of Zeno Clash!
- Take control of a giant boulder and crush your enemies!
- Use an amazing variety of units to defend your tower and knock your enemy off course.
- Bring your fight to both online and offline multiplayer!
- 3 different modes: War, Time Trial, and SkeeBoulder.
- 5 rich, historic periods of art and music create a gaming atmosphere unlike any other.
- FREE Original Soundtrack included with the game download.
So there you have it. Six great games for the low, low price of just $2.99 USD
. That works out to 50 cents a game! When you factor in that some of them even have trading cards, that makes it an even better value! Don’t wait too long to get in on this deal though, all their bundles tend to be around for only a limited time and then they are gone!
« on: August 09, 2014, 05:47:57 PM »
Controversy!: The Series
Some of you may follow TheCrazyEven on Youtube
already, but for those of you that don’t or have never even heard of the TheCrazyEven, well then we have a little treat in store for you. A few months ago POSTAL and POSTAL 2 were featured in TheCrazyEven series “Controversy!” and were featured again with an addendum to the POSTAL episode. Currently POSTAL 2 is the king of Controversy having received the highest score so far of 9/10 Cat Silencer points (having lost a Cat Silencer due to allowing peaceful runs). The original POSTAL had received 6/10 Massive Blood Pool points but was bumped up to 7 in the addendum. Could it be that the controversy surrounding Running With Scissors and the POSTAL series is what originally drew it to your attention in the first place. Could it be that a hint of a little violence or nastiness is what possibly influenced you to try the game for yourself? No need to deny it or feel a little bashful about admitting you may be drawn to a little puke or urine enhanced action. I’ve always been a fan of controversial games, the shoot em’ up, crash em’ up bloodier the better. Usually when I hear about a game getting banned somewhere in the world I think OH WOW!! and rush out and try to buy myself a copy of it to see what’s going on first hand. It’s also fun to own something that someone high up in the political food chain somewhere in the world says I am not allowed possess. It’s the kind of thing I usually have on display so any one who visits my office can see it. Except maybe if I lived in New Zealand where they criminalized ownership of a certain game… I might not be quite so open about owning it then.
Without further delay, here is the original POSTAL Controversy! episode:
Here is the recent Addendum to the POSTAL Controversy! episode:
Well there you have it, nice and educational. Did you learn anything new about the controversy surrounding the POSTAL series? Did you just find through this post a new channel you just have to start watching? If so, we recommend you start with the first episode of the Controversy! series which features none other than our friends across the pond, Stainless Games’ Carmageddon.
« on: August 06, 2014, 03:42:24 PM »
I just watched with much amusement Postal made me do it!'s video of the prize package he received in the mail from the great Running With Scissors Ultimate Fan Prize Pack - Art/Video Contest
and then after it was opened how he had placed its contents proudly on display.
It’s not as unusual as you may think for someone to make a video their unopened packages. It might actually be a good idea to video the opening of any packages or boxes that may have some value including anything you have purchased as sealed from a store. It’s amazing how much stuff comes in broken or missing parts or the wrong item is in the box. I once bought an intact plastic wrapped and sealed video game only to open it and find three clear plastic disc’s inside and no game. This was from a reputable international chain store. Their salesperson did not want to replace it saying I had no proof but the manager was reasonable and exchanged it for me for the same game but with the actual working disc in it. I had to drive a considerable distance both to buy the game and then again to return it so it would have been very annoying and even more disappointing if they had refused to correct it. That’s the kind of situation where having a video would have come in handy.
The waiting to get your prize is the worst part of winning something though. I received a tracking number last April for something I apparently won but the parcel did not come. I put a trace on it. Still nothing. I notified the company but heard nothing back from them. Contacted the mail again but they just said it was being looked into. Since it is now August and it is still being looked into I think my parcel is not coming. Drives me crazy wondering what was in it. In fact wondering about just what it actually was could just about drive a person to go POSTAL!!
« on: August 01, 2014, 04:58:04 PM »
We have the Winners for the Ultimate Fan Mod Workshop Contest
That's it! Time is up for our Ultimate Fan Mod Workshop Contest
. Those three months just seem to fly by didn't they? We want to thank everybody who entered and made it a huge success. We didn't have as many entries as we had hoped for so a great many of you missed your chance but we still had some very spectacular entries. All that is left now is the part you have been so patiently waiting for and that’s to announce the lucky winners.
Running With Scissors is always amazed at the extraordinary talent displayed by our fans. After over a decade of waiting for the fabled “Pigeon Hunter Mission
”, it has finally been brought into reality by our first place winner A-Mod
. Along with a little blood and guts, the feathers are really going to fly now. A-Mod receives a well deserved assortment of prizes for this high flying Mod including the most coveted spot in POSTAL 2 for both A-Mod and a friend.
Close on A-Mod‘s heels is runner up darth_fabar
. Darth_fabar did a fantastic job on this dynamic duo of entries including the ear ringing explosion mod Tinnitus
and the Static Mesh Texture Changer
. Darth_fabar's entries demonstrate some unique code implementation which is what won the much sought-after runner up spot!
We know an unbelievable amount of work goes into making these mods and want to congratulate everybody who sent in their entries on a job well done. Hopefully the Workshop will one day be the home of many more awesome mods. We know that fan activities and participation will help ensure that POSTAL 2 will stay fresh for decades to come.
« on: July 29, 2014, 04:11:08 PM »
Vince's GameStakers Interview
Running With Scissors is always pleased to welcome new faces to the gaming world and help out when we can. Andrew Ehrensperger recently contacted us to tell us about his brand new game reviewing site. GameStakers
provides a brief description of the game play, helpful tips, screen shots, ratings out of 5 and adds interesting details such as publisher, date the game was released and the platforms it uses. There are also interviews with various remarkable people who helped in the creation of some of these entertaining and amazing video games. Vince was more than happy to answer questions on all three POSTAL games.
The following discussion between Vince and Andrew is also featured on GameStakers
:Andrew: What was your inspiration for making Postal 2?Vince: The Original Postal The original POSTAL created such a controversy that we really wanted POSTAL to be appreciated for what it is a Game. I dont give a shit about the politics or controversy. It took awhile and it was a major undertaking but clearly worth it. POSTAL 2 gave us the chance to make the Postal Dude a more personal character, a chance for players to appreciate the essence of what its all about.
Andrew: How did you develop the storyline for Postal 2?Vince: Postal 2 Errands We built on where the original POSTAL ended, and it was important to keep the simplicity of the basis of the story. So we came up with the idea of having the Postal Dude/player make his way through a series of chores/challenges. "Get Milk" c'mon can't get more basic than that. Life is simple, people make it complex, and I'm a firm believer that people are their own worst enemy. Not the Postal Dude, he just wants to be left alone.Andrew: How were Postal 2 features planned among Running With Scissors developers?Vince: Postal 2 Napalm RWS is very different that your typical developer, indy or corporate sponsored. To begin with we try our best to design what we would like ourselves, and we never think in terms of what others are doing, or trying to imitate or copy someone elses success. Of course each of us has different responsibilities but when it comes to design we start with a completely blank slate. I personally think in terms of real life experiences, and the most absurd the better, art always imitates real life and in art we can expand on what actually was or could be.Andrew: Do you think Postal 3 lives up to the standard Postal 2 set?Vince: Postal III Cow POSTAL III as it was released is a disaster. It is very different than what we designed. The worst thing is that it wasn't ready for release so even though it has a lot of good points most players will never come to realize it.
Andrew: What had to be taken into consideration when promoting a Postal game?Vince: Postal 2 Petition When we first release the original POSTAL we had no money for marketing. We simply spread the word ourselves via the net, and then the shit got crazy with all the negative attention. The only thing I've always insisted on is not to pitch it to kids. Unfortunately the game media is corrupt just like all other media. Over the years always maintained our position re protecting kids, as for the general promotion of new content and games its simple. We just say it like it really is.
Andrew: What is contemplated in order to make a game consistently vibrant?Vince: Postal 2 Demon Focus. Design with specific goals in mind. Know your audience and always think NEW.Andrew: Do you think communication between developers and fans is important?Vince: Postal Dude Are you fuckin kiddin me? We live for our fans. I've answered thousands of emails over the years, its the best part of my job.
Remember you can head on over to the GameStakers
website to see this full interview and others. We look forward to watching this site become well recognised and renowned. It could be rewarding to look back and point to the fact we were among the first interviews available on the site.
« on: July 28, 2014, 04:20:36 PM »
It’s More Fun and Games for Leland Yee
We bet Leland Yee wishes his life was a video game now, at least when things go bad for you in a game you can load your earlier save file and try again. You will remember him as the state Senator who made a personal vendetta against violence in video games targeting POSTAL 2.
It cost the tax payer thousands upon thousands of dollars in court costs and wasted time only to be thrown out in the end. Senator Yee was subsequently charged himself with illegally attempting to sell real life violence and death in the form of deadly shoulder-fired missiles and automatic guns.
RWS has recently been informed that even more charges have been brought against Leland Yee. He has been charged with violation of the RICO Act. The RICO Act stands for Racketeer Influenced and Corrupt Organizations. This allows enhanced criminal penalties and civil action when crimes are performed as part of a criminal organization. Yee now faces three additional criminal charges: Two counts of conspiracy “to obtain property under the color of official right” and one count of “conspiracy to conduct the affairs of an enterprise through a pattern of racketeering activity”. He is charged with attempting to make deals with NFL league owners and supporters of mixed martial arts in order to get campaign funds. I would be starting to get a little worried if I were Mr. Yee. If found guilty, besides being given huge fines, a conviction under all the charges could mean up to 65 years imprisonment. RWS will continue to watch with interest and keep you up to date on any new twists or turns of significance in the case.
Here is a list of some of the pending charges against Leeland Yee and their maximum penalties: (Source
18 USC 1962 (d) - Conspiracy to Conduct the Affairs of an Enterprise Through a Pattern of Racketeering Activity
18 USC 1951 (n) - Conspiracy to Optain Property Under Color of Official Right
[20 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
18 USC 1349 - Honest Services Conspiracy
[20 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
18 USC 1343, 1346, 2 Scheme to Defraud Citizens of Honest Services, Wire Fraud
[20 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
18 USC 371, 922 (s)(1), 922(1) Conspiracy to Traffic Firearms without a License; Conspiracy to Illegally Import Firearms p
[5 years in Prison, 3 years supervised release, $250,000 fine, $100 special assessment]
« on: July 26, 2014, 02:11:31 PM »
The End is Nigh
Wow... it's been almost three months already? It seems like only yesterday that the Steam Workshop first launched. Looks like our Steam Workshop Contest
is coming to an end soon so you better get your entries in fast! July 31st will be the last day so get your entries in right away. Let's see if we can't get to at least 100 Workshop items before the time runs out! There is not an overwhelming stack of entries in for the contest right now so that greatly increases your chance of winning. We are hopefully assuming that our entrants are just leaving it to the last minute to submit their spectacular creations in for the contest! We know there is a lot of talented people out there so lets see what you've got.
As with all things there are some rules
, so here they are:
- You must own the rights to all the assets you used to make your mod. You can’t port a weapon from another game using their assets unless you were the original creator of that mod. As fun as it is, you can’t rip the infamous purple bat out of Saints Row: The Third and claim it for your own. We will know, and if we don’t know, someone will point it out to us!
- It should be something new. We likely loved the mod you made back in 2008, and we really appreciate the effort you put in to it, truly we do, but don’t you think it is time to try to make something new? Maybe it will be even better than your old mod!
- Mod must be compatible with POSTAL 2 build 1415 or newer.
- We reserve the right to modify the rules at any time. Prizes may be substituted at RWS discretion and are subject to availability.
- Contest void where prohibited and subject to age restrictions where appropriate.
- You have until July 31st, 2014 to have all your entries in.
- Entries will be judged based on our opinion of them primarily with consideration given to the rating and the number of Current Subscribers and Favorites for the mod.
- RWS employees can't win this contest.....grr that's not fair!
Remember all you have to do to enter your Workshop item is to post a link to it in the Contest Announcement Thread!