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1
Front Page News / POSTAL 1 is on Sale!
« on: July 29, 2015, 03:09:41 PM »
POSTAL 1 is on Sale!




We have been giving a lot of attention to POSTAL 2 and Paradise Lost lately so Running With Scissors figured it was high time to go back to our roots and show POSTAL 1 a little more well deserved love. Hey, you know we don’t want to neglect the game that started it all. That’s right, just to remind you what a really great game POSTAL 1 is, we decided to give you a fantastic deal. POSTAL 1 is on sale for an unbelievably low bargain price of 90% off. Wow, that’s like only 50 cents to begin with if you happen to live in North America. How can the deal possibly get even sweeter! Well just the same as POSTAL 2, POSTAL 1 has Steam Trading Cards, Steam Backgrounds and Steam Emoticons! Once you have factored in all those extra goodies you have to realize that makes POSTAL 1 practically free! Throw in the Booster Pack eligibility and you are almost being paid* to own the game. That is a crazy good deal, but wait, could it possibly get even better? 

Some of you out there might be thinking, wow that sure is an exceptionally great deal, but maybe if I try hard enough I could get it for even a little less! I want it in a bundle with a bunch of other games! Well you are in luck with that idea too. Over at Daily Indie Game the Super Bundle 35 contains POSTAL 1 along with 5 other games (some of which have cards too)!  Still not cheap enough? Well if you are willing to spend just a few cents more, typically around 5-10 cents more, you will actually get two copies of the bundle! That way you can sell give your friend a copy of all the games it contains too! At these kinds of prices nobody has to know you barely paid anything for the games and you can simply impress people with your generosity.

If you are just looking for POSTAL 1 and don’t want any of the other games, hit up the widget below or click on over to the Steam store and pick up your copy before 10 AM PST/1PM EST Monday August 3rd, 2015! Missed the deadline for the Steam sale? Well that’s fine the DIG Super Bundle 35 will still be around for a couple more weeks!


*based on your booster pack acquisition luck!

2
Front Page News / Paradise Lost is #3!
« on: July 25, 2015, 08:15:46 AM »
Paradise Lost is was the #2 DLC on Steam!




OOOOH… We were just so close it almost makes your teeth ache! Running With Scissors always gets excited when something good happens with our video games. Our latest good news was that POSTAL 2: Paradise Lost was highly rated making it to the second most popular DLC on Steam. We were of course very proud and pleased that our fans think enough of our games that they would get us to such an elevated position. Alas, since we got that joyfully mind numbing news, POSTAL 2: Paradise Lost has sadly slipped back to #3. Nothing says we have to stop there though. There are still lots of you who want us to climb even higher but have not yet voted. We are ready to reach for the stars if you are. We can hit that number one spot with just a little help from our friends. All you have to do is vote for your favorite game.

Why not make your wishes known now. It is entirely up to you if you want us to be #1. Voting for our game is very simple. Just go to the Steam Store and click on POSTAL 2: Paradise Lost. We will be number one before you know it. Who knows, it might even be your vote that puts us over the top.

It is always gratifying to know our fans enjoy and appreciate the effort we put into creating games. We try our best to make games that give each and every one of our players countless hours of fun. It is even more exciting when that effort is rewarded by the love and acknowledgement of our fans. Only you can make Paradise Lost #1. Why not help us reach that highest point. Cast your positive vote on Steam now!

3
Front Page News / Indie Spotlight: Coffin Dodgers
« on: July 20, 2015, 03:51:10 PM »
Indie Spotlight: Coffin Dodgers




All our times have come
Here, but now they're gone
Seasons don't fear the reaper
Nor do the wind, the sun or the rain
Come on baby
(Don't fear the reaper)
Baby take my hand
(Don't fear the reaper)
We'll be able to fly

Don’t Fear The Reaper…. Actually do… because he is out to claim your soul. Make sure you don’t invite Granny or Grandpa to try this game or you might find yourself cut out of their will. Rev up your pimped out mobility scooter and take down your opponents. They just happen to be your fellow seniors trying to escape the boney grasp and flashing blade of the life obliterating Reaper. How did all this come to pass you might ask? Well it seems a peculiar new resident made his arrival at the once peaceful suburban retirement village of Sunny Pines. He struck terror into the hearts of the elderly residents by claiming that in three days he would reap their souls. Not willing to give up and lay down without a fight, some of the villagers banded together to come up with a clever plan to outsmart the nasty soul stealer. They would challenge Mr. Grim Reaper to a race to the death…. just hopefully not their own death. Yes, it is time once again for the Indie Spotlight to shine its glowing beam on a newly released game! Coffin Dodgers, a racing game by Milky Tea Studios is in the light.


What first caught my attention about this game right off is the fact it isn’t your typical racer. I always have preferred games that either break the mold or at least warp the mold enough to stand out. I grew up with the Mario Kart series and loved the fact it was a cart racer with weapons. I also loved the Carmageddon series, which was less about the racing and more about utter obliteration of anyone who stands in your way (or you can race if you want to be boring). After playing those kinds of games, I found vanilla racing games a bit monotonous. Sure you had some pretty fancy cars, and you could tune your vehicle  up however you wanted, but still it boiled down to just doing laps. Well in Coffin Dodgers, for starters instead of your typical fancy tricked out cars, you have tricked out mobility scooters. That’s something pretty unique right there! When you add in a handful of weapons and the ability to use melee attacks you have something else to make it worth giving a second look at! Pretty much every racing game, no matter how unique it tries to be, falls into the “Go for gold/first place” trap. There is little you can do to avoid how a racing game concludes. Every game needs some sort of goal to aim for in order to have a proper finish. The goal of this game is for something far more precious than any gold or first place trophy or title could ever be. The ultimate winner of the seniors’ scooter race will be the one who gets to keep their soul.

Came the last night of sadness
And it was clear she couldn't go on
Then the door was open and the wind appeared
The candles blew and then disappeared
The curtains flew and then he appeared
(Saying, "Don't be afraid")

Come on baby
(And she had no fear)
And she ran to him
(Then they started to fly)
They looked backward and said goodbye
(She had become like they are)
She had taken his hand
(She had become like they are)

As the song implies, the people coming in last in each of the race sets have their souls reaped and join the Grim Reaper as racing zombies. I have a slight issue with that last bit, but I will get in to that more later in the nitpicky section!

Now that I have gotten some of the basics out of the way, it is time to get in the juicy details. Coffin Dodgers is a cartoony 3D action racing game with rag doll physics. The graphics look especially good and fit the game. Each of the characters has a unique look and each has their own back story. It doesn’t matter which one you pick as your player as they all appear to be evenly matched. Once you finish the game you can restart it if you want, keeping all the upgrades you did to your mobility scooter. You can choose to play as one of the other residents or even as Mr. Grim Reaper himself. He unlocks and becomes available when you beat the game. No stats are given, and they all seem to play the same. I went with the guy that looks like a Mad Scientist as my character when I first played.


There are five themed levels which consist of 13 unique tracks. That works out to three themed tracks per level, except the final level. Each of the themes is unique enough to make them different from the other levels. The city level has you racing around three tracks in the city with cars and other obstacles getting in the way. The farm has you doing three tracks around a country theme with UFOs causing mischief. I could go on, but you get the idea and I don’t want to spoil it by giving too much away. Each track consists of four laps (except the last one which is only two laps but they are much longer laps). Unlike what is found in a lot of other racers, the difficulty increase feels natural in this game. On the first level it really doesn’t matter how bad you do. There are seven living characters and the Reaper. As long as you manage to come in at least 7th place overall you are fine and can unlock the next level. Why 7th? Because assuming 8th isn’t the Reaper himself, the last living player is killed by the Reaper! If the Reaper happens to be 8th, then you would need to be 6th to live. (If you were eliminated though don’t worry, unlike the other poor souls, you get to try again. You keep all the money, experience and upgrades you had so losing isn’t all that bad!) Now when the next set of tracks rolls around, not only is there Mr. Grim, there is also a Zombie of the dead character (with a spiffy new upgraded scooter). Starting at the second level, the Grim Reaper will start taking two souls. So now you need to come in at least 6th to survive this set (Assuming 7th and 8th are still living). The next track, there are three Zombies and the Reaper. You get the idea, the further in you get, the less living people and therefore you have to place higher and higher to survive. The final race is just you versus six Zombies and old Mr. Grim. If you don’t come in first… well… I did mention this was a race to the Death.


To help you win, the Mobility Scooter in the game can be customized to your taste. Do you find the handling to be too loose? You can fix that! The Scooter is not accelerating fast enough after you crashed? Tune that gearbox up! Getting lapped by other Scooters? Upgrade that engine! Don’t like the paint job? Recolor it and add some decals! Melee just not packing the punch you want? You can fix that too. Wish you could hold more than one weapon in your basket? That’s right, even your basket can be upgraded! You earn money for winning races. First through third win the most, but you are not sunk if you keep coming in fourth. Upgrading earlier is better because it will give you an edge by making it easier for you to earn more money for more improvements. If you wait too long though it will make it harder and harder for you to make a quick buck and even more importantly save your soul! You also gain XP… which I still have no clue what that was for. Perhaps it is for something I missed entirely! Or maybe it is just so you can keep track of your score.


The weapons in the game have enough variety to make them interesting but I found most of them a little difficult to use. I played using a keyboard despite their being controller support available, so perhaps it would have worked better on the gamepad. The Machine Gun is incredibly effective when the opposition uses it against you; a few hits are enough to knock you off your scooter if you don’t have the shield power up. No matter how wacky I was driving I just wasn’t able to shake the flying bullets. Frustratingly and slightly annoying when I have the Machine Gun, no matter how clear the shot appears to be for me, it seems like I always miss. There are also homing missiles, which if you think of the Red Shell from Mario Kart, you know that it locks on to your target…. Or at least that is how it worked for the AI. No matter how many corners I swerved around or other carts I cut off, the missiles almost always found me and gave me a good pounding. I really put the “miss” in this games missiles when I tried them. Unless I was practically at point blank range, I would tend to miss. I couldn’t really find any kind of defense against Missiles or Machine guns other than the shield power up. I had a lot of luck with the oil can though. I would just randomly throw it away and eventually someone would hit it. Score! The Electromagnetic Pulse takes away the power ups of anyone who has the misfortune of being nearby. Kind of handy if you feel like you are about to be shot at! There is also the melee weapon. There are a few different melee weapons which seem dependent on which racer you elected to be, but they all function about the same. My Mad Scientist would swing his cane, attempting to knock someone off his or her scooter. If you didn’t hit them hard enough, you might just stun them a bit. I often found myself missing with the melee and crashing/falling victim to someone else’s melee.


The game can be a bit cruel at times too. You might lead the entire race in first place then plummet to the last spot just because everyone ganged up on you in the final lap. Anything can happen. It could be that you will become so excited that you are first and near the finish line, you might clip the edge of the goal post sending you flying backwards or off your scooter just long enough for everyone to pass you.


One thing I found slightly odd is the fact that once you beat the game and unlock the Reaper as a playable character, the zombies seem to still focus on stopping you. I suppose it could be explained by the fact that the soulless dead are upset about being reaped. You would actually think they would try to help you out rather than hinder you. Yet, even when you are not the Reaper they still attack the Reaper. It’s understandable from a gameplay mechanic that if they focused only on harassing living souls, that the game would get even more difficult especially in the final race. At the same time it seems like it would make for a fun alternate mode mechanic where playing as the Reaper would change up the game a bit. Currently, if you lose as the Reaper it still treats you like were at risk of losing your soul. This means that if you are last, you will have to restart the level set rather than it just killing the other living characters that did slightly better than you. I suppose that would remove any consequence from losing though.

Overall, Coffin Dodgers is a fun game. I very much enjoyed it and even replayed it as the Reaper. I am now working on clearing out all the achievements. If you like racing games, you probably would enjoy Coffin Dodgers. If you are a fan of wackier racers like Mario Kart and are looking for a Steam game that falls in a similar vein, you should probably give Coffin Dodgers a go. It would be nice if they added in some more weapons in future updates, but as it stands I have no major complaints, it is pretty good all around.

Quote from: Steam Store Page
About This Game:

Coffin Dodgers sees you take on the role of saving one of seven quirky retirement village residents, each racing for their soul in "pimped up" mobility scooters against none other than the Grim Reaper himself. Our old heroes are armed with a variety of homemade weapons and gadgets to take on anything the Grim Reaper and his Zombie army may throw at them. Can you survive the retirement village?

Players must battle it out against The Grim Reaper and other competitors over a 13 race Championship, where only the most skilled racer will survive. There are 4 distinct areas within the Sunny Pines Retirement Community, each featuring it's own mini tournament in which your rank against other competitors will ensure you progress to the next stage; however finish bottom of the pile and the Reaper gets to take your soul. The final race takes place over each of the 4 areas in a straight shoot out between you and the Grim Reaper.

As the game progresses the game environment becomes more and more apocalyptic as Grim's shadow slowly engulfs Sunny Pines. Look out for Grim's retinue of fiendish friends as they try and halt your progress.

Key Features:

• Race & Battle the Grim Reaper and his army of zombies.
• Save one of the 7 quirky retirement village residents
• Customise and modify your mobility scooter
• Player to player combat & rag doll physics
• 3D open world game environment
• 13 unique race tracks
• Single player Story and Time Trail modes
• Online Multiplayer race mode
• 3D Open world single & online multiplayer game modes
• Local multiplayer versus race mode (2-4 players)
• Full controller & keyboard support
• Steam Trading Cards and Achievements

Welcome to a suburban retirement village where all is not as it seems…

After settling down to recover from the responsibilities of working life, the residents of Sunny Pines have been idling away the days, life could not be more tranquil.

However, a creepy new resident, Mr Grim Reaper, looks set to turn retirement on its head. After years trawling the earth for souls to harvest, Mr Grim Reaper concludes Sunny Pines is where he’ll lay his hat, where he can harvest souls from the comfort of his rocking chair. However, seven of the sprightliest senior citizens have other ideas and set out to prove that life for Grim in Sunny Pines definitely won't be like shooting fish in a barrel.

The stately seven decide to strike a deal with the Grim Reaper; a mobility scooter racing championship to the death. If they can prove themselves to be fast and full of life, surviving and ultimately winning the championship, then he will allow them to live. However, too slow and they will be condemned to the retirement village in the sky.

What the Reaper doesn’t tell the folk of Sunny Pines is that once he takes your soul he can bring you back as one of his army of the living dead; mobility scooter racing zombies that are hell bent on making sure that nobody wins, by any means possible.




Arnold Rimmer suggests an alternative way to beat the Grim Reaper. Sorry for the poor quality, couldn't find a better copy.
Race in Peace!

4
Front Page News / Feeling Good about the Linux Steamworks Update Sale
« on: July 13, 2015, 10:09:06 AM »
Feeling Good about the Linux Steamworks Update Sale





Just because it is a nice sunny summer day and we are all feeling good, Running With Scissors has decided that just for fun we would run another one of our fantastic video game sales to celebrate the release of the POSTAL 2 for Linux Steamworks Update featuring all the Steamworks glory of the Windows version! Up for grabs is everyone’s much loved POSTAL 2 for 90% off and Paradise Lost for 35% off! Remember this is for a limited time only. By this time next week the sale will be over! Right now it’s too hot around here to go outside for even a few minutes without getting burnt to a crisp. Depending on where you are, you might just want to crank up the air-conditioner or get those fans blowing some nice cool air before you start in playing your favorite RWS games.

Who knows...if its cloudy, foggy or rains tomorrow or if someone gets a parking ticket etc., we might not feel so great and take our sale back off again. For the time being though, now is your chance to pick up your copies of POSTAL 2 and Paradise Lost at ridiculously low prices. Keep in mind at these low prices to grab a few extras to give away. Impress your friends with your generosity right now or keep them to give out as birthday or Christmas gifts. Don’t forget to get your wife and/or girlfriend a copy of each and of course don’t forget dear old Mom. Why not buy a set for all three, be the hero of the day and keep everybody happy.

So all you Penguin loving Linux people out there who have been waiting to pick up POSTAL 2 on Steam until it was updated the same way as the Windows users, you have no excuses for not doing it today! Don't worry Mac people, we have not forgotten you, your day will come too!

Check out our Brand New POSTAL 2 Trailer!

Quote from: The Change Log
Here is just a sampling of the change log!
*The Linux build of POSTAL 2 is now available for play, including Steam Workshop and Steam Achievements! Paradise Lost and the Mac build need some more time in the sweatshop, so bear with us on that!
*Fixed a bug causing the video settings resolution dropdown box to be empty when using the OpenGL driver.
*Fixed a bug causing fluid surfaces and other objects to disappear when using the OpenGL driver.
*Minor visual improvements to the workshop browser.
*(POSTAL 2) Fixed a bug causing Paradise Lost Steam Workshop items to appear in the POSTAL 2 workshop browser.
*(POSTed) The random drop system used for spawning random money and food drops on a kill has been revamped and can now be used by Workshop modders. Look at BasePeople\PersonPawn.uc for the implementation.
*(POSTed) Moved several functions from Postal2Extras.P2EUtils to Core.Object. This should not affect any existing projects using P2EUtils, instead you can call most of the functions from any Actor or Object.
*Pretty much all the other Steam improvements are now available in the Linux version!




5
Front Page News / Can't Escape the Escapist
« on: July 08, 2015, 03:28:40 PM »
Can't Escape the Escapist




Some of you may remember the last time we mentioned that we were featured on the Escapist. Well now that everyone should be sufficiently recovered from enjoying the celebrations on the 4th, we thought we should point out that POSTAL 2 has had yet another mention in the news. “dutchbastard” was kind enough to send us the link to the latest write-up. “The Escapist” featured POSTAL 2 in their Gallery of the Day titled “8 Games that Let You Be an Evil Bastard”.

Although this is not the biggest write-up Running With Scissors has received for their games, it consists of only a few lines, it is very accurate in especially one part of its description and I quote, “Maybe no game has given players the option to be evil better than POSTAL 2.” Anyone who has played POSTAL 2 knows you are given the choice to play however you feel like playing. You can be all sweetness and light or you can be the Devil incarnate. The choice is entirely up to you. Are you Good or are you Evil? You might not even know yourself until you start playing our video games.

The author of the July 2, 2015 article is Ron Whitaker. Drop in and read what he has to say in full over at The Escapist site. It is a short paragraph but we found it quite interesting. There are of course seven other assorted games on the list and you may enjoy reading those too.

6
Front Page News / Bombs Bursting in Air!
« on: July 04, 2015, 06:30:44 AM »
Bombs Bursting in Air!




There’s nothing like a nice hot summer day for having one of the biggest, most honored events of the year! The 4th of July otherwise known as Independence Day is a national holiday widely and enthusiastically celebrated in every state in the United States of America by its patriotic citizens. It is a federal holiday commemorating July 4, 1776. United States declared its independence from Great Britain on that date. Federal offices and a lot of private businesses close for the day in order to take part in the celebrations. Many people raise the American flag or decorate their homes with red, white and blue bunting to show their support.

There are usually vast assortments of public activities to enjoy on July 4th such as street fairs, sports, family visits or barbecues. After a day of watching or taking part in parades and other festivities that occur in towns and cities all over every state, it might be time to get the lawn chairs out. Many cities and towns have picnics and games for the kids that take place after a big parade so you can spend the afternoon relaxing just watching the fun. Don’t forget to have your camera’s on the ready. Although I hesitate to say it, to complete your big day out, you might want to skip playing POSTAL for a few hours in the evening and instead, fire up the grill and put your favorite beverages into a big tubs of ice to get them nice and cold. You will want to be prepared for what is usually the best fireworks display of the year!

Don’t forget to get in a couple of cans of bug spray and maybe some citronella candles too. You don’t want to drown out the crash and boom of the fireworks with the slap and slam of swatting those pesky stinging insects that seem to know exactly when to descend and spoil the fun. You will want that gasp to be one of surprise at the beauty of the sparkling fireworks not a gasp of pain from the blood-thirsty efforts of the latest biting and stinging creepy-crawly attack.

Lastly remember, at the end of the day, once everyone has crawled happily contented but completely exhausted into bed and is sound asleep, it doesn’t really have to be over for you. To make a great day even better, it’s never too late to sneak back up and play an hour or so of your favorite video game.

Happy 4th of July America!

8
Front Page News / Indie Spotlight: Hatred
« on: June 29, 2015, 05:48:06 PM »
Indie Spotlight: POSTAL 1 Hatred




The Indie Spotlight is flashing once again! This time it is an isometric third-person, twin-stick shooter staring a dark spirited character of no given name. This video game features a random evil-natured dude that leaves his home and decides for no particular reason to kill everyone in sight. He is particularly murderous towards those that act with any type of aggression against him. Toting several kinds of guns and explosives, this guy is Hell bent on his one man crusade of destruction. Only his weapon understands him. That’s right, the spotlight has fallen on Running With Scissors’ POSTAL 1 Destructive Creations’ Hatred!


"The earth is hungry. Its heart throbs and demands cleansing. The earth is also thirsty." Those iconic lines are the first thing the players see when they first start playing the original POSTAL. Those iconic lines for the most part also appear in Hatred. Several of the Dude’s well-known lines are actually recycled here. It’s blatant plagiarism is what it is. It is deliberately used to outline the similarities of the two games and definitely done to pay respect to its inspiration, our own POSTAL. Other than the fact that the developer actually claimed Hatred was designed to be similar to POSTAL, their homage is made even more obvious by an achievement found in Hatred. An achievement named “Postal Dude Would Be Proud” can be unlocked during the game play. 


So what is Hatred? Well that’s fairly easy to explain at this time! We are assuming that most of you have played the original POSTAL, be it on your computer or your mobile device. Many of you are even waiting patiently for POSTAL Redux (which was on the books before Hatred was announced!). If you played our original POSTAL you already have a good idea of what to expect from Hatred. Hatred was created to be a modern day creation of POSTAL 1. It is paying homage to our original video game. In Hatred, the idea basically, is that you attack anything that moves. If you don’t shoot it, you blow it up or set it on fire. If you are careful enough not to actually kill someone, you can execute them to regain some of your lost health too. There are no first aid kits here; performing executions are the only way to restore your health!


Each level of the game has a main mission and generally has some optional missions. You may want to do the optional missions as they unlock something that is very valuable "re-spawn credits". In Hatred if you run out of armor and health, you die and the level is reset. That goes without saying, but I said it anyway for a good reason. I say it because if you previously cleared an optional objective, you can get a second chance to continue where you left off without having to start from scratch. This is incredibly useful because it is very easy to get swarmed, turned around, or have your bullets/grenades hit objects rather than your intended target. This certainly will leave you in a very sticky and most likely fatal situation.


Mentioning the re-spawn credits makes this a good time to mention another thing. Hatred is, or at least it was for me, incredibly difficult (mind you I was playing on the highest difficulty I could). I don’t know how many times I died trying to make it to the end. Even having the re-spawn credits didn’t always save me from a level reset! If you like a really challenging game, then you will probably love Hatred. If you are looking for a cakewalk murder simulator… you will likely hate Hatred.


Speaking of hating Hatred, there were things I didn’t really care for about Hatred. I can completely understand why they went in that direction for it. It’s poetic really, but I did not at all like the Schindler’s List/Sin City-esque use of greyscale gameplay with color being used only to draw your attention or for effects. Sure, it made it far more atmospheric, but it also made it a little monotonous and boring at times. Also it sometimes causes things/backgrounds to blend together. You might lose track of where you are or where you are aiming, where the enemies are and where the heck those bullets are coming from. You can press a key to have it highlight yourself and all weapons/NPCs in the area, but that can lead to you getting killed as you examine the highlights for the enemy shooting at you.


Another thing I found very frustrating was sometimes when you attempt to run and jump through a window or over an object, it just runs you into the wall rather than doing the required action. This happens even if you press the right buttons. It increases the difficulty because you might be thinking of using that window you went through earlier as your escape route if you get overwhelmed. It might sound amusing but you can see how that would create a problem when you find yourself repeatedly running in to the wall rather than jumping through a window like you are expecting.


There are vehicles in this game but they are not widely used by the game player. When they are used they are unfortunately not too overly useful. The reason for this is that you have to move the vehicle into position. This can be challenging in itself as the vehicle may be hard to turn and can become hung up on various objects quite easily. Once you finally have the vehicle where you want it, you then have to move to the turret (if equipped) before you can start firing. Unfortunately, by the time you get all that done, the odds are your targets have already run away. There is also the high likelihood your armed enemies have been shooting at your vehicle as you attempted to get in to make your escape. This could lead to you having to bail out again quickly before it explodes. If you happen to be driving and have a turret it is still much easier to just get out and shoot up the place than it is to try to navigate the vehicle around and then move into its turret. It is sort of good for cover though!


The last thing I didn’t like is the fact there was no way to play passive. When you walk out of your house, people automatically run in terror. The police will show up and shoot you dead despite the fact you were innocently just minding your own business while enjoying your Second Amendment rights... okay, maybe that isn't a real complaint about the game, I just wanted to get one more POSTAL series reference in...


Now that I have the Hatred hate out of the way, I’ll move on to what I like. I’ve always like games where you can destroy the environment in a multitude of different but amusing and entertaining ways. Hatred does this really well. With the ability to bring the walls crumbling down, it makes the explosives feel all the more real. Often in a game the grenades or other explosives do massive damage to NPCs but very little to the environment. Maybe a little scorch mark, maybe nothing. The fact I can throw a grenade into a room full of red canisters and seconds later, that room no longer exists is very satisfying for me.   


Another type of event that really captured my interest and is probably the most gruesome part of the game is the executions. Sometimes it is a straightforward as the Hatred Dude? Hatred Guy? the player's character putting someone out of their misery with a simple shot from their weapon, other times the camera pans around so you get a really good look at the brutality of the execution. Be it a head stomp, stabbing with his knife, or putting the gun in their mouth and pulling the trigger, you know the victim has definitely met a grisly end. The NPCs in this game feel alive and real as well. They panic when the gun toting lunatic is nearby, even more so when he kills someone and especially when they are about to be executed themselves. Some of the NPCs do arm themselves in an attempt to save themselves but it is almost always futile. The map shows you where there are living targets and also lets you know which ones are armed. That information can be quite useful if you are low on health and need to perform a few executions before venturing back in to the fray. You can knock someone down and then execute them rather than wasting your ammo as well. This is useful if you are running low and are worried they might die too soon to help you. 


Despite the dreary greyscale there is enough level variety that it keeps the game interesting. The first level is similar to POSTAL 1, a guy in his neighborhood shooting up the place. The second is an escape through the sewers which changed my opinion of the game from “too easy” to “I wonder if I should restart on a lower difficulty setting.” Pressing on you encounter a train level, which was probably one of the more enjoyable levels. It really lets you become an actual psychopath. There are very few armed people on the train. This gives you the opportunity to more or less just waltz though the train-cars gleefully killing all the innocent people until you eventually arrive at the front of the train.


If you have finished the original POSTAL and are waiting on POSTAL Redux to come along but need something to tide you over, give Hatred a try. The game basically feels like the original POSTAL with a modern touch.  If you liked POSTAL you probably will like Hatred.

Quote from: From the Steam Store page:
About This Game:

Hatred fills your whole body. You’re sick and tired of humanity’s worthless existence. The only thing that matters is your gun and the pure Armageddon that you want to unleash.

You will go out for a hunt, and you will clear the New York outskirts of all humans with cold blood. You will shoot, you will hurt, you will kill, and you will die. There are no rules, there is no compassion, no mercy, no point in going back. You are the lord of life and death now - and you have full control over the lives of worthless human scum.

You will also run, you will need to think, you will need to hide and fight back when armed forces come to take you down. You will have no mercy for them, because they dare to stand in your way.

Only brutality and destruction can cleanse this land. Only a killing spree will make you die spectacularly and go to hell.


Oops wrong trailer

That's still not quite right

There we go!

9
Front Page News / Don't forget we have our own store too!
« on: June 24, 2015, 06:03:58 PM »
Don't forget we have our own store too!




Now that the Steam Summer Sale is over, I was just sitting here thinking how stylish I looked wearing my RWS T-shirt. I do always try to look my best after all. It’s really amazing how many stares and comments I get on my T when I wear it up-town. I know by some of the comments that people are just jealous of my high-fashion. As I was contemplating the fact so proudly proclaimed on front of it that “I regret nothing” I started wondering what other kinds of merchandise would you like to see sold in our store. Keep in mind we are a small outfit and wouldn’t be able to stock such things as machine guns or your own personal atomic bombs. As much as we’d like to, we just don’t have the room for that kind of stuff. Keep in mind too that shipping some merchandise to you might be a bit iffy. I don’t know why but the US Mail gets kind of touchy when it comes to carrying diseased cow heads from town to town. We won’t bother carrying silencers of course since most towns already provide their own free supply.

So what would you like to see for sale. I know other developers sell things like diamond crusted bone crushers and solid silver knee bashers. You might even get lucky and find a site that will sell you your very own gold plated armored tank but like I said, we are just a small outfit with no room to stock treasures like that. We do have t-shirts for him and for her, RWS signs, Krotchy Dolls (that talk!), the POSTAL Movie and the Fudge pack available already.

Click any of the images below to be taken to the store page where you can acquire them for yourself!


Let’s hear your ideas of what kind of swag you think RWS should start carrying. You can make your suggestions just for fun or for something you actually would like to see RWS stock in our store. We probably won’t ever stock what you suggest but then again you never know. We did try to get some Ferengi tooth sharpeners once but the shipping charges to our store were out of this world and Quark refused to give us a break and lower his price. So now is your chance to let us know what you want. You know when it comes to our Fans we always aim to please so how about it. Let’s have some fun. Send in your ideas now for your chance to win share your opinion and see if anybody else has the same thoughts. Also, remember there is a very small, very distant chance that your suggestion might actually make it to our store then you can tell everybody that was your idea*! 

*Not that they would ever believe you that it was your idea!

10
Front Page News / The Hustlers
« on: June 18, 2015, 04:26:24 PM »
The Hustlers




It’s not very often that Running With Scissors talks about or promotes games that are not actually of the video genre so this post might come as a bit of a surprise. There is a new reality television show called The Hustlers on TruTV. The game is live-action pool and the stakes are big bucks so you can bet the competition is fierce. The players are all top ranked pool sharks and are in the game to win. What makes this game show special to RWS you might ask? The reason is simple. One of the players is very well known to the CEO of Running With Scissors. Vince Desi’s cousin Bill is a major player in the series. Vince’s cousin is known to his friends and fellow players alike as Bill “The Godfather of Pool” Finnegan.


The series features both male and female pool players. It is a lot more than just a couple of players going to a table for a friendly game and trying to knock balls into a hole with a cue stick. There is terrific rivalry for the top spot. It’s not only a lot of money that is at stake, it’s the great feeling to be able to say you are number one at your game. You can believe every player wants to be the best. With such a large assortment of players, there are personality clashes and arguments to add to the excitement.


If you are a pool player yourself, you will likely be able to pick up a few handy tips and tricks by watching these pros at work. They are all very serious about their game and will do what it takes to win. It might not be a good idea to challenge any of them to a game unless you are also a very, very good player.

Some pool players are well known for the art of the hustle but it is usually too late by the time you find out just how good they are. If you are smart, you will watch out for the underdog. He/she might just not be as bad a player as he or she initially makes out to be. Some of the better players deliberately do not do so well to start with in order to mislead less skilled players or in a tournament setting, to be placed in with a less skilled group.

Bill and Jennifer “9mm” Barretta, one of “The Godfather’s” colleges from the show, were kind enough to give us an interview. They tell us a bit about themselves, how they got started in their game and some interesting facts about the show.



Quote from: Vince's Interview with Bill “The Godfather of Pool” Finnegan and Jennifer “9mm” Barretta

1. How did you get started in the pool business?

Bill Finnegan: The owner of the Golden Q Billiards on Queens Blvd in NY approached me about running a pool tournament.  That was 17 years ago and here we are today on TruTV. 

Jennifer Barretta: I walked into a pool hall with my husband 16 years ago. He beat me and I got mad so I decided to take lessons secretly. In my first lesson the instructor said I had talent and I should try to go pro. 5 years and a lot of practice later, I got my pro card.


2. What is it like being on your own reality TV show The Hustlers?

BF: I live in New York, born and raised in Brooklyn so it’s all the same to me.  I don't read lines, there's no rehearsing, it’s just what we do everyday-play pool.

JB: Being on the show is the same as my pool life except with cameras. The biggest difference is that when I gamble with other players it's for at least three sets instead of one, but one is more pressure packed and better for TV.


3. How real is Reality TV?

BF: It's all real. Everything you see is the real deal, real playing, real money, no Kardashian big ass fluff here.

JB: This show is completely real. They may have us all go to dinner together or tell us which nights to be in the pool hall but after that we just be ourselves.


4. How does the cast get along when not shooting for the show?

BF: We all have known each other for over ten years.  When we're off the table we all get along fine but when we're on the table and money is on the line, forget about it, it’s all business.

JB: We mostly get along. Usually we take our frustrations out on each other on the pool table.


5. What is professional pool like today compared to what is was in the 70's and 80's?

BF: Back in the day we didn't have cell phones and internet so it was easy to hustle. Nowadays because of technology you can look anybody up in an instant so you know who's who and if they're a fish or a shark.  Another big thing today is we got a lot of women players all around the world. 

JB: I didn't start playing until 1998!


6. Many of us don’t know a lot about pool today but we heard and seen the Black Widow.  Do you know who she is?

BF: You're talking about Jeanette Lee aka the Black Widow.  I saw her when she first started her career.  She is amazing, she can beat any man or woman in the world on any given day.  And underneath all that beauty is a great person. She deserves a lot of credit for breaking the ice for women players.

JB: Jeanette is a great person and now I consider her a great friend. She was the only player that went out of her way to make me feel welcome when I started playing on the women's pro tour.


7. How does the APA (the American Pool Association) figure into The Hustlers TV show?

BF: I'm happy to day we have the blessing of the APA organization.  It's very important for everyone in the pool industry to support each other.

JB: Hopefully their members are watching the show! I played in the APA for 5 years, from beginner to pro, and hopefully it shows them what is possible.

8. What is the most amount of money anyone ever won in a game?

BF: About 5 years ago there was a guy called "Gypsy", he's dead now, and he took somebody for over 200 grand.

JB: I know the guy that Gypsy took for over 200k. Nice guy who loves pool. That's the most that I've ever heard of, too.


9. Have you ever seen people having sex on a pool table?

BF: Myself not personally but I've heard some pretty good stories back in the day at the Q.

JB: No, but I doubt it would be comfortable. Slate is cold and hard.


10. How has your career changed since the show came on the air?

BF: I was shopping with my wife for clothes right after the first show aired and some guy with his girl said to me "Nice show Godfather".  At first I was surprised but now it’s happening more and more.  My Facebook page (William Finnegan) went nuts and now I even have a fan-page called the Godfather of Pool.  What I am most happy about is that we're helping new people interested in the playing pool, it's not always about money.

JB: I've been in the spotlight with pool for the last 10 years so my life isn't much different. If the show is a success it could be a different story.


11. Are there plans for a second season?

BF: All the cast members are real excited about doing another season.  Our ratings are going up week by week and it's looking real good.  TruTV has been real good to us and they believe in the show. We're waiting for them to put the money down.

JB: TruTV and Pilgrim Studios believe in the show and it seems like we are gathering an audience. I feel good about a second season, but of course, anything can happen.


12. Is there anything else you would like to add to the interview?

BF: I just hope people have an open eye on what playing pool is really all about, its fun for friends and family and not just gamblers.  No different than A-Rod playing poker in Vegas when he's not hitting home runs, or your local bowling alley action or the corporate deals being made on the gold courses across America.

JB: Pool is a great way to spend time with your family. You're never too old or too young to learn and it's inexpensive. Also, whoever is watching already, thank you so much. If you haven't watched the show yet, this week’s episode is the best one of the whole season!


Tune in this Friday (June 19th, 2015) at 10:00 PM EST/7:00 PM PST to The Hustlers on TruTV to see Vince's cousin Bill in action!
 
 

11
games™ asks What's so bad about violence in games? Full Article now available!




You may remember not too long ago we were featured in “games™” when they asked the question. “What’s so bad about violence in games?” Running With Scissors CEO Vince Desi took part in a group discussion talking about the way some of the more colorful games including the POSTAL series were received by fans, gamers and supporters.


The article is not fully focused on POSTAL games but quotes by Vince are used throughout the article. This article more or less features POSTAL video games, Hatred, and a few other video games thought to have more than their fair share of violence. Since Hatred, the POSTAL 1 emulator, is considered to contain a significant amount of violence, it was on the receiving end of a bit of controversial flak itself. CEO of Hatred, Jaroslaw Zielinski talked about some of its similarities to POSTAL games and how he had not expected such a large scale reaction. RWS knows exactly what he is talking about because we certainly didn’t expect the reception we got either. RWS could not have made it for this many years without the support of its loyal fans and even after all this time we are still on the receiving end of controversy and prejudice.

This very interesting article is now FREE to read just by going to games™ site!

This is also just a reminder that POSTAL 2 is 85% off in the Steam Summer Sale and that Paradise Lost is 35% off! Hit up the widgets below to score your copy before you regret missing out!





12
Front Page News / Fandom Spotlight: Iztok Živko
« on: June 14, 2015, 11:33:38 AM »
Fandom Spotlight: Iztok Živko




We know RWS and our POSTAL games have fans world-wide but it’s always great to see how our fans support our video games.  What is even nicer is when they let everybody else know how much they love our games.

We recently got some pictures sent to us from a loyal fan in Slovenia. There is no doubt Iztok Živko is a POSTAL fan. Get a look at his custom license plate. You can imagine he will have a lot of fun just telling people what it means who don’t already know exactly what “GO POSTAL” stands for. You can bet he will either get a lot of shocked looks or a lot of laughs when he tells people what can happen in the game.


Even this fans car is similar in appearance, other than color, to the Dudes. I can't really imagine the Dude out there doing burn-outs in his vehicle. Umm…or maybe he did…maybe that’s why the Dudes vehicle never really worked right for him afterwards.



Anyway, we love it when our fans share their fun with us and especially when we can pass it on to you. There are many ways fans can let us know what they think of our games through their mail, drawings, videos and a lot of other ways we haven’t even thought of yet. You have to admit a Slovenian license plate is pretty unique. Will the Fandom Spotlight become a regular thing like the Indie Spotlight? It's up to you fans to decide! Keep your letters, pictures, cards and anything you would like to share coming to us. This is where our new players come from and is what keeps our games going. We are always happy to hear from you so get in anything to us that you want to share that you think other RWS fans might enjoy.


Added Bonus! POSTAL 2 is 85% off in the Steam Summer Sale and Paradise Lost is 35% off! Hit up the widgets below to score your copy before you regret missing out!



13
Indie Spotlight: Fallen: A2P Protocol (Early Access - Currently in Alpha)




Well now it’s as good a time as ever for the Indie Spotlight as it has already been charged up and is fully ready to shine once again. Our target this time is on an Early Access Game that successfully completed a Kickstarter Campaign and is now in its Alpha stage. I generally don’t like Spotlighting Early Access titles that are only in their Alpha stage but for this one I will make an exception. The reason for this is because they can change considerably over the course of development, sometimes they can evolve so much it almost seems like they are an entirely different game. When something like that happens it can render the Spotlight almost completely invalid upon the games release. To be honest I don’t usually even buy Early Access titles very often anymore due to how long the process can take to finalize a game. I believe most developers do their best to get their games out there but there is also the risk that the game might have the misfortune to never actually properly exit Early Access as a completed game.


Admittedly, I am a sucker for Monkey Island References


Being a classic X-COM, Fallout and Shadowrun fan, and having backed Wasteland 2 (but have yet to get around to playing it!), I had decided to just watch Fallen: A2P Protocol as it developed rather than actually buying it and trying to play it right now. I guess the Developer could feel me silently watching as they reached out to us and asked if we would consider their game for our Indie Spotlight. I agreed that I would give their game a try but being Alpha I kind of had my doubts if I would actually spotlight it, at least not right now. I figured perhaps down the road once Fallen: A2P Protocol was further developed might be a better time to showcase it since Spotlight isn’t something I want to use frivolously. I installed the game and gave it a whirl. It definitely does show itself as being Alpha, but it actually is in a reasonably good state right now!


Fallen: A2P Protocol is a post-apocalyptic, turn based, strategic tactical combat game staring a man named Jerk Herk West. This is a guy who seems to really enjoy getting himself hit on the back of the head, knocked out and sold in to slavery as it happens to him twice in a short span of time. The first time Herk suffers an attacked is when it is actually done by his own brother, Silas West. So far, the evil Silas serves as the main antagonist of the game. A band of merry men break in and rescue Herk. Unfortunately, their goal was just to make him their slave as well. Herk of course didn’t seemed too pleased with the situation but he goes ahead and leads the team and their caravan on a quest for revenge. 


Speaking of the Caravan, it’s basically your mobile base of operations. There is a screen in the Caravan where you can look at all your teammates, spend their skill points or change their equipment. You can also read a bit of useful information about them. You are able to upgrade the Caravan itself by using Scraps which you acquire from doing missions and from selling leftover items to traders. It is also possible to see any available or completed missions. Right now there are no indicators to show which ones are side quests and which are main quests. If you carefully read their description it gives you a bit of an idea but you might not be completely accurate every time. Once you have finished with your customization and are ready to move out you can go back to the world map and select where you want to go. Clicking on your destination will start the Caravan moving. You get the option to Drill as you go. This lets you find some random items which may prove useful.


There is the Rumors Menu that allows you to buy the latitude and longitude co-ordinates that will tell you the exact location of treasures.  I never managed to get my Caravan to sit on the exact sweet spot so I am not exactly sure what those particular buried treasures are. Something that I would like to suggest to improve the game is to allow us to type in the Co-ordinates so that we can go to the exact spot more easily. I’m sure I could just click around a bit until I hit the exact spot but the problem is drilling and moving both cost A2P energy (fuel) so eventually you have to return to a trading post to recharge whether you have found your treasure or not. If you do happen to expend too much of your A2P energy drilling causing you to run out of energy while traveling back to base, you will find yourself being attacked by an Enemy Caravan. Victory here means you can steal some of their A2P energy. This comes in very handy as it is helpful in carrying on with your travels.


Once you reach your destination, you are able to interact with what you arrive at. Depending on the type of destination you reach, as well as doing the mission there, you might be able to trade or recruit new team members. Missions are basically the levels of the game. You are taken to the battlefield and are given your squad of 4 (or more if you upgraded your caravan and recruited more) that are set out at the starting point. Sometimes there are enemies within visual range, other times they might be hiding. Advancing your troops is a good way to spot the enemies. Action points are used to determine what exactly you are able to do. The number of action points you have available can be affected by a few different factors, but more on that later. Your best bet is to pick one of your units, select a destination that has cover but doesn’t use all the action points and advance the unit to that spot. If they encounter an enemy your unit will stop moving and wait while the enemy is revealed and quickly takes movement based turn only. Your unit can then be selected again and spend the rest of its action points either moving to the original destination or to a new destination or to attack the enemy. If you move to a point with cover as I suggested, you can spend all remaining action points to hide. This of course makes it harder but not impossible for the enemy to hit you. Once all your team members have expended their action points, the enemy then takes a turn. Only previously visible enemies will be displayed as they move.


Currently as the game stands right now, I prefer using melee weapons. They seem to be very overpowered at present whereas guns seem to be quite underpowered. This most likely is caused by the fact that guns require ammo. This is what led me to favor melee weapons early on before I realized how plentiful basic pistol ammo was. Higher-powered guns ammo drops far less frequently, so I have to be careful not to really use them much. The game levels your character up based on their actions meaning if they kill with melee they get melee skill experience as well as the normal experience. This likely led to my characters being left behind in the ranged weapon skills department. I made my newest recruit a gunner but since she started at level 1, while everyone else is level 21, she isn’t able to help much at ranged but can still kill well with melee in a pinch.


I have encountered a few issues with the game but I just want to remind you that it is currently in Alpha. Those issues will more than likely be fixed long before Fallen: A2P Protocol is released. One of the missions told me I needed to explode a barrel to be able to get through a wall to reach my destination. It even showed me the barrel to blow up but for the life of me, I couldn’t figure out how to make the barrel blow. I tried shooting it with a pistol but it told me I had no target so the pistol wouldn’t fire. I tried hitting it at melee, but still nothing. I checked all the contextual buttons on the HUD but none of them were explode barrel. Eventually I resorted to pressing every button until I found one that actually worked. No the barrel didn’t explode for me, it was the Debug Auto-Win that I had stumbled upon! Another issue occurs if you are on a kill all enemies mission. As soon as you kill the last enemy the game displays the victory screen. This makes it impossible for you to loot the last enemy or any other lootables that may be around. Due to enemies hiding you might not even know that you are killing the last one. There are also ? mark items that I am not quite sure how to use. They tend to just vanish from my inventory if I try to apply them so I am wondering if those are something currently being developed. The only other thing that I dislike right now is the fact the trader has limited slots for you to sell your goods. Once you fill all the slots, you have to leave the trade screen and return to the map screen. You then have to return once more to the trader screen for him to have opened up a few more slots. It makes it a little tedious to sell things that way but it does make it much easier to find stuff you actually want to buy. That’s how I managed to get a full suit of armor for all my characters and some nice augments! One other gripe is the stack sizes for ammo and consumables could be a little larger when on the caravan screen. It’s understandable that your character can’t carry a single stack of 100,000 first aid kits, but your Caravan should be able to carry more than 4 in a stack!


I would like to go in to a bit more detail about the combat system and movement system. When you select a character, that character will have two movement fields displayed. One is the range they can move and still do the basic attack, the other is their maximum movement range. Depending on your abilities, you can actually cheat a little once every 4 turns by moving further than your normal attack range and using that ability to finish of an enemy with any remaining Action Points. Melee of course means you have to get right up close to your enemy, range lets you be further away. Some weapons place status effects on the enemies which will slowly take away their health over time until they die or enough time passes. This is very useful when you bring in a low-level character as they might not manage to kill the enemy outright themselves, but on a cheerful note, they might make them bleed to death! Failing either of those solutions, you could just have another character take a shot at them with the gun they just looted from the enemy’s dead brethren.


The story is still in development, but it is driven by in-game cut scenes. The story line involves Herk hunting down his brother, feeling brotherly love enough not to kill him and then getting seemingly betrayed by his brother yet again. It’s an interesting story with enough mystery to it that it makes you want to progress to see how the story will unfold.
 
One thing that is quite interesting is the weather effects. As you play, the weather changes! The changing weather affects your abilities. You might not have as many action points, it might be more difficult to aim, or perhaps you just can’t see as well. This can change over the course of a single mission so it really can help keep you on your toes.


If you like watching a game being developed and are a fan of classic X-COM, Fallout or Shadowrun then you may want to give Fallen A2P: Protocol a chance. It’s currently being updated fairly frequently with the last update being only a few days ago. Supporting the game now will help them make it even better. If you don’t like to take a chance on Early Access or Alpha Stage games, then consider adding it to your wishlist for later. I’m glad I gave it a shot right now rather than waiting as I had planned because I was happy with the current results. If it is like this in early Alpha, I’m sure Fallen: A2P Proticol will turn out to be a new classic once it finally gets released in full.

Quote from: From the Steam Store Page
About This Game:

A post-apocalyptic, turn based, tactical combat and strategy game where you lead your caravan on a quest for revenge.

In a World saved and destroyed by a new energy source, a quest for revenge will unveil the deepest secret on how it all began to fall apart.

Key Features:
- Deep turn based tactical combat
- Limited ammo and resources
- Destroyable environment
- Rich story and dialogues
- RPG Character progression and skills
- Adapt to changing events and weather conditions



14
Front Page News / Paradise Lost is Overwhelmingly Positive too!
« on: June 03, 2015, 03:48:01 PM »
Paradise Lost is Overwhelmingly Positive too!




It wasn't too long ago we were very pleased and excited to announce that POSTAL 2 had an Overwhelmingly Positive rating on Steam. Considering back in the day when POSTAL 2 first came out how badly critics treated our video game, it was very refreshing to see the high scores we received on Steam. The people whose opinion really matters to us, our fans, let us know they back us up and love our game. Thanks to the overwhelming support and feedback POSTAL 2 received on Steam we decided to release Paradise Lost so that our fans could continue in another week of the long suffering Dudes life.

Less than two months after its release, Paradise Lost has received its very own OVERWHELMINGLY POSITIVE rating! Thank you so much to all those that gave us the nice positive votes. If you have enjoyed Paradise Lost and have not yet let your opinions be heard, we welcome you to either go do that now or whenever you can squeeze in the time. We won't push you into it, but you know, the more positive votes we get the more likely we are to celebrate, and that is how things happen. Paradise Lost came in to being because of that! Who knows what the future may hold... wait we already said, POSTAL REDUX.... but after that who knows what the future will hold!


15
POSTAL Mentioned as an Inspiration in an Interview!






What can I say...POSTAL just keeps making the news. Our most recent appearance is in GAMASUTRA. Jaroslaw Zielinski, CEO of Destructive Creations was recently interviewed by Albert Palka. Under scrutiny was Destructive Creations' new video game “Hatred”, which was described in the article as “the new age POSTAL”.

Jaroslaw openly admits the creation of his video game Hatred was heavily influenced by POSTAL. We are of course delighted to be a positive influence on anyone. We have to disagree with Mr. Zielinski on one point though. The world certainly has not forgotten POSTAL 1. It might not rank up there in the number one spot with big time names like Skyrim but it is still holding its own as a very popular game. In fact, POSTAL 1 was just recently released for Android and is proving it is still well loved by our fans. POSTAL 1, and the rest of the series for that matter, is not quite ready to limp off into the sunset just yet. We really don’t have to say anything, the fact that people are still playing and talking about POSTAL 1 after all these years speaks for itself.

As for being thought of as a comedy, the series is meant to entertain and keep the fans happy. If a fan gets a laugh out of playing our games, that is fine with us. It would be a mighty sad world if everything was doom and gloom. We are pleased to know our fans leave our games feeling a sense of amusement. Video games are, after-all, fantasy. If we can make someone feel good or happy just by playing our games, that’s our intention. If someone smiles when they hear the name POSTAL, we know without a doubt that we have succeeded.

Read the entire Destructive Creations Interview article exclusively at Gamasutra. It is titled, “Real talk with Destructive Creations (Hatred interview). You can also see a Hatred trailer there too.

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