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« on: October 30, 2014, 04:09:05 PM »
This is Halloween!
It’s that time of year again when the dreaded ghosts and goblins are about to make their appearances. I know I’ve got my house stocked with enough chocolate bars and other candy (minus a few I had to sample of course just make sure they tasted all right), to bribe even the nastiest soul suckers and vile creatures to leave my doorstep without harming me or mine. Halloween otherwise known as All Hallows Eve or by other similar names is a night looked forward to and celebrated in many different countries all over the world. It is basically a religious celebration to encourage the souls of the dead either if they are good, to visit or find their way to wherever they are heading in the spirit world. The bad spirits are the ones we give the goodies to in order to make them go away without doing us any mischief. It’s the night witches are out in full force. I have never actually seen one flying through the air on her broomstick but I’m pretty sure there were several of them working at the old job I used to have. Jack-o-lanterns are used on a lot of doorsteps to light up and guide the ghosts or souls and in Britain turnips are hollowed out and carved into faces and used as lanterns to guide the way of tricksters. Costumes and masks were used to hide the identity of people going door to door attempting to get food by giving mild threats or in exchange for prayer. It is a celebration still taken a bit seriously in some countries ie: a night to visit the cemetery and light candles, go to church or do other religious style activities. In North America Halloween has turned into more of a fun occasion. It’s a night for dressing up in funny as well as scary costumes, parties for both adults and children, trick or treating door to door for candy. For kids the old religious aspect of Halloween seems to have disappeared, it’s mainly having fun, dressing up and getting tons of candy in any way they can manage. Even our cartoon characters get into the act and get out and get their treats. Halloween becomes a lot less scary when you know your favorites like Garfield not only survived the night but had a great time and Bart and Lisa got more candy than they should have eaten at one time and although the Great Pumpkin went on a rampage, everything turned out all right at the end. I know I’ll be watching out for our man Krotchy. He just has to pop on that cowboy hat of his and he is all set to go. This Halloween if you are out collecting treats good luck to you and if you are the one giving them out remember not to eat too many, after all they are meant for the kids. If you are like me, I always make sure to buy enough to have some pretty good leftovers anyway.
So what does this have to do with anything you ask? Well if nothing else, it's educational! With that said, I guess I really should get to the point. Many of you have likely been speculating if we would do anything for Halloween since we did things for other holidays...but with PARADISE LOST in full production maybe you thought we wouldn't have time to do something for Halloween... well you were wrong! Running With Scissors is happy to announce the POSTAL 2 HALLOWEEN EVENT! To kick the event off, POSTAL 2 is 75% off on Steam right now.
There are many scary things about Halloween but the price of POSTAL 2 sure isn't one of them! Halloween of course is observed in Paradise, Arizona. For the duration of the holiday, you can play in nighttime versions of the POSTAL 2 single player maps! The citizens of Paradise are in costume, and we've also arranged for some ghastly visitors, so grab the pitchfork out of your shed and prepare to greet them POSTAL style!
Coinciding with the Halloween event, patch 1416
has been released. The patch log is way too long to put in this post but you can access it here
You think we are done with Halloween goodies? Again you would be wrong! POSTAL 1
now has STEAM TRADING CARDS! That's right, we have been asked many times to add them to POSTAL 1 and of course we listen to our fans!
« on: October 25, 2014, 05:55:50 PM »
please fix the Paypal connection error. I can't order a Crotchy....
It should be working now. Make sure to log in before trying to place your order.
« on: October 23, 2014, 04:30:23 PM »
Krotchy Says a Mouthful! New Talking Krotchy Doll in the RWS Store!
At last Krotchy has found his voice.
A bit shy, he usually doesn’t care for public exposure and generally tries to hide himself away when not in action. Not habitually given to long winded chatter or out and out boasting, Krotchy has decided the time has come for him to speak out. Now for the very first time KROTCHY TALKS
and if you are wise and want to keep yourself out of trouble you better listen! He might be just a little guy but he is a giant among men. Loved unconditionally by the ladies and greatly admired and envied by a lot of men, Krotchy likes to keep his business upright and now he is totally equipped to prove it. This is a guy who knows what he is talking about and doesn’t mind spitting it out. He might be just a little squirt but he is big in balls and Krotchy is going to tell you what to do or what he thinks in his own unique wisecracking way whether you like it or not.
It’s as easy as cracking nuts to get Krotchy to talk to you personally and it’s well worth your effort. Admittedly Krotchy is a bit aloof and unbending but it only takes a little squeeze to loosen that stiff upper lip of his. In fact, it is a total turn on to get Krotchy talking. Your friends will be more than a little impressed that you actually got such a hard headed character to even acknowledge you.
Krotchy is available right now, ready, willing and able to share his smartass opinions and insight with you. For a limited time offer of only $7.50 (USD) plus shipping
, you can invite him into your home. This isn't one of those cheap toys that says two or three things then starts to repeat itself! Krotchy has more than ten phrases he can say! If you want to know what he says, you're going to have to pick one up today!
Think of how excited your friends will get when you tell them “Krotchy is coming”. Better hurry, invite him now and avoid disappointment. You never know when Krotchy will once again turn quiet and slip silently away to patiently await his next blood chilling, gut wrenching, death dealing battle.
Click the Speaker icon on the video to hear a sample!
"Have a Krotchy day!"
« on: October 17, 2014, 04:27:20 PM »
Spotlight: Boulder Dash 30th Anniversary
We all like to find a really great game to keep us entertained. When that game is FREE, it makes it all the better. For those of you who enjoy travelling back in time and playing the classic games of yesteryear, Tapstar Interactive and First Star Software, Inc. have a nice surprise for you. To celebrate the 30th Anniversary of their very popular video game Boulder Dash, Peter Liepa and Chris Gray, the original creators of Boulder Dash have once again united to work their magic for the gaming world. Their efforts produced Boulder Dash 30th Anniversary edition featuring Rockford, the original hero from Boulder Dash. This action/puzzler sequel to the original Boulder Dash remains true to its classic form but also has added features and great new technological updates. It boasts over 200 levels including some just in time to spice up our October holiday. There are 40 Halloween themed levels complete with ghosts and goblins and all the other surprises you would expect.
Boulder Dash was first introduced in 1984 and became a legendary video game for its time. Its popularity was the basis for its release over the years in many different venues including Atari, arcade games, the original Nintendo Entertainment System, the Game Boy and many other home computers and consoles. Boulder Dash 30th Anniversary edition is similar in playability to the classic video game although now it has been modernized in appearance and does not look quite the same. Its new facelift is intended to appeal to gamers of all ages 10 plus. It has new challenges, new worlds, creatures and characters so there is something for everyone.Available exclusively on the App. Store for the iPhone, iPad, and iPod touch and Google Play
, the first 160 levels of Boulder Dash are FREE to download and play. Since we know you are going to want to continue playing long after your game is over, additional power-ups, treasure chests, characters, currency and worlds are available for In-App purchase. If you haven’t played it already, it’s worth giving this game a try. Remember, its 160 levels of FREE play!
« on: October 13, 2014, 12:13:02 PM »
Vince at the Classic Gaming Expo 2014
A short while ago Vince was in Las Vegas for the CGEXPO 2014. We were actually going to run this post within the last couple of weeks, however things happened and it was bumped back. So better late than never and even if it isn’t completely timely, it is still well worth the read!
This is the 15th year that the Classic Gaming Expo has taken place. It was founded in 1999 and is the world's first and largest event which focuses on paying tribute to the people, systems and games of yesteryear. This years experience was the biggest and best event so far. It might be something you would like to consider visiting yourself next year as the show is open to the public. There is something for everyone and gamers of all ages and interests are welcome.
The CGEXPO lets you meet some of the legends of video gaming! Dozens of video gaming's "alumni" are present each year so you may be able to meet some of the people behind your favorite classic video game and maybe even snag an autograph!
The Video Game History Museum features thousands of items including many one-of-a-kind gaming artifacts! The museum contents change with each year so you're always guaranteed to see something new… that's actually probably quite old and most likely very rare. At well over 6000 square feet, this is the largest exhibit of its kind in the world.
The CGE Classic Arcade features more games than ever before and is set to Free Play. In addition to that, the Pinball Hall Of Fame has over 40 of their classic pinball and video games right there in the Hotel Lobby available for you to play.
The Classic Console section of CGE featured a large selection of classic consoles and computers along with some of their best games.
Live musical entertainment was present featuring some of the very talented artists who bring classic game themes to life.
There were tons of prizes, competitions, tournaments and events throughout the expo. You will never get a chance to be bored or distracted since there is always something going on.
There are even live auctions where many rare and one-of-a-kind items are put on the block. You could end up getting the deal of a lifetime!
Do you have a classic gaming item that you love but there is something you would love even more? Try the "Swap Meet!" It’s the place where there will be some dedicated room for collectors and retro gamers to get together for some wheelin' and dealin'!
There is so much more we could say about the Classic Gaming Expo because its jam packed with things to see and do. Since it can change from year to year and there’s also the fact that no one likes it when all the surprises are ruined, we will just stop here and get right to Vince’s comments and thoughts about his time at the Classic Gaming Expo 2014.
"History repeats itself even for video games"
Recently I was fortunate enough to attend the CGEXPO 2014 in Vegas. There were lots of stories, zealous fans, toys and collectibles to be found everywhere I looked.
My most striking moment came when was when I was in the audience attending a panel session on the early Activision days. David Crane, creator of PITFALL, stated that todays video games have become movie games more or less ignoring the fun factor found in the older games. He mentioned how he met current designers who admitted they simply could not make games like the old days.
Now of course today we have Angry Birds and Minecraft, which shows that evolution is always true to itself.
When I first started in the game biz I remember hearing at an Atari office "easy to learn hard to master". Simple as that.
I've always said and believed that games, video games are meant to be played. Playing is a fun activity. No need to study a manual or strive to finish in a hundred hours, just play and play again and again and have fun.
Sure POSTAL presents a certain level of sophistication but I've always wanted it to keep its basic simple gameplay. No need to overanalyze. Run, shoot, walk, hit someone with a shovel and laugh your ass off. FUN FUN FUN
Wishing everyone a great play at life
Vince Desi, Tommy Tallarico, Adam Bellin
The Activision Panel: Adam Bellin, Gary Kitchen, David Crane, Steve Cartwright
Dick Spitalny, Adam Bellin
HEY! LISTEN! It appears Navi finally got what was coming to her
« on: October 08, 2014, 12:48:28 PM »
« on: October 08, 2014, 11:05:19 AM »
There comes a time when a person just has to stand back, take a long hard look and say "Enough!
" to all the bullshit they see. Thankfully, that's exactly what has been happening over the last couple of months, as Gamers the world over are making their voices heard and standing up to the, frankly disgusting, behaviour of an industry that's supposed to have their best interests at heart. Being on inside of said industry (often at the center of some controversy ourselves), we at RWS have been witness to bias, misinformation and corruption in the mainstream gaming press for many years now.
It's a difficult industry to be working in. Trying to create a video game, that people would enjoy, is challenging enough; trying to get that video game noticed by the rest of the world, in such a vast market, is a whole 'nother story. Those of us who are in it for 'the love of the game' choose to simply make the games that we want to make, and then let their quality and merit determine their success in the market - we let our games stand on their own. However, there are always those who are strictly in it for personal attention and profit, willing to resort to dirty, underhanded tactics to achieve results
, and there are always those on the other end of the industry - more than happy to lend a helping hand for personal gain. It's a billion dollar industry - billions of dollars being spent by gamers (casual and hardcore alike) who are just looking for some entertainment - and everybody wants a slice of the billion-dollar pie, whether they've earned it or not. It's quite heartbreaking to watch truly great games, that are obviously made with a lot of heart and passion, go unnoticed and left behind in favour of shoddy games that don't seem nearly as deserving of the attention.
Journalists wield a lot of power when it comes to advertising the value of a game, or game company, to the world. It's through news coverage, updates, previews and reviews, that many consumers in this industry gather information on the different games that are out there and which of these games would be worth their time and money.
Now obviously a game review is subjective to the reviewer, and is not a report of the objective quality of the game, but even those have value in providing gamers with understanding of the mechanical and technical aspects of the games, and help make us consider whether we'd like to try them or not. This is what their job entails, and typically we would like to think that they do this for our benefit - to keep us informed. And a lot of the time, they do.
So, what's happening? Why are so many of the biggest names in games journalism suddenly denouncing, shaming and outright insulting their own audience - the people whose interests they are supposed to be protecting? Why are they suddenly turning on us, and telling us that our culture, our identity is dead and that this culture that we've invested so much of our lives into, is "not for us" anymore? Why are they preaching tolerance and inclusiveness, while simultaneously excluding, attacking and shaming anyone who they don't like, or who doesn't fall in line with their ideologies? Corruption and bribery have been frequently encountered in the video game industry, as they have been in any other entertainment industry - people exchanging money and favours under the table, to help each other reap the benefits - but rarely, in entertainment, have these causes taken on the mask of political ideologies and caused direct attacks on their own audience. In the last two months, information has come to the public eye, showing complete disregard of ethical standards among these journalists and some of the indie developers working with them.
They engage in close, personal and romantic relationships with each other, while giving each other positive press and coverage. They financially back and support people they are supposed to report on, and remain impartial to. They give positive press and awards to games they themselves are financially tied to. They actively conspire among themselves on how to shape public opinion and divert attention away from themselves, by actively misinforming and directly lying to their own supporters. They attempt to silence and discredit opposing voices, that might threaten to reveal the true nature of their, or their friends' wrongdoings. They collectively participate in smear-campaigns against their (supposed) target demographic. And so, gamers have finally collectively had enough, and using the hashtag #GamerGate they are actively campaigning against and investigating the journalists who have turned against them.
And rightly so - it’s good they now have to answer for their actions. It's impressive to see the kind of results gamers can achieve - such as informing the sponsors and advertisers of these journalism websites of recent events and having them cut their ties to them (recently Intel pulled their advertising off of Gamasutra). With more and more people becoming involved, more and more results are achieved. Public outrage has resulted in journalism websites having to address and change their ethical policies. Real journalists, such as Milo Yiannopoulos getting involved has resulted in some fine reporting, such as the smoking gun reveal that many of these game journalists belonging to a common mailing list, where they actively discuss how to coordinate their actions and which games to give coverage to. All this information coming to light is forcing those who have done wrong to finally become accountable for their actions. Gamers are fighting back, and make no mistake - they are directly changing things.
Of course not all game journalists are corrupt, and we don't mean to imply they are - far from it. There are still many journalists and press outlets that provide solid and fair coverage, or they have at least stood above their peers in how they've handled this scandal. The Escapist
deserves praise for not only addressing gamer's concerns by adjusting their ethics policies, but for also providing an open forum of discussion that allowed opinions from both sides of the issue to be expressed, despite being pressured to censor it. TechRaptor.net
deserves cheers for being one of the earliest outlets to actually provide coverage for this issue (and taking a lot of heat for it). And then there's sites like GoodGamers.us
that were formed specifically to provide an alternative to all the corrupt and biased sites involved in #GamerGate. We can only hope their kind outlasts the dishonest favor seekers, money grubbers, liars and cheats. The industry has suffered a lot of injury in these months and we know it will take a lot of time to regain the trust of the gamers. But we also know there are still good people in the industry.
We have always believed in the power of our fans and real gamers, to be vary of which sources they choose to receive their information from, to seek out the truth and to share their knowledge with the rest of their gaming family. Gaming is not a solitary activity - It links people and places worldwide and lets their voices be heard by everyone. The next time anyone is tempted to get together in a deceitful group, trying to fight against gamers and their culture, the events of these months might just cause them to think twice and consider that honesty, transparency, accountability and integrity is the right path to take. The fallout from this event, no matter how it ends, will be very long-lasting
- it will be a long time before any of us will forget what has happened here. Fool us once: shame on you. Fool us twice: it will be shame on you again.
Further reading and viewing:Critical Kelly’s open letter to Gaming Journalists
Sites the GamerGate movement recommends you boycott due to the above issues.
And a fun alternative to ALL your gaming journalism needs
#GamerGate in 60 Seconds
We are Gamers. We are Alive
« on: September 30, 2014, 04:03:24 PM »
Gaming Is Not A Crime!
Running With Scissors is pleased to see that our name and the POSTAL games were not generally mentioned in any of the many recent outcries against the treatment of women in video games. That leaves us to believe that our carefully controlled and cloud soft handling of the ladies is more along the line of what is acceptable to our feminist friends. We are more than happy to oblige of course. Our man the “DUDE” will always defend his POSTAL Babes
to the death.
A recent scandal nicknamed Gamergate, concerning real life Zoe Quinn and her ex-boyfriend has brought the question of ethical journalism into the limelight. It was suggested that Ms. Quinn was publicly accused by her boyfriend of sleeping with five people. At least one was purported to help finance a game she created and one was Nathan Grayson of a very popular gaming media Kotaku.com supposedly to gain publicity for her video game. Who really knows what happened except the participants themselves? We have a right to expect truth in journalism but that is more often not what we get. Unfortunately the Quinn scandal gave other publicity seekers a chance to jump on the band wagon for their particular causes.
Seriously, a feminist group commonly known as Social Media Warriors (SMW) has been complaining that women are subjected to violence, sexual abuse and are otherwise inappropriately portrayed in video games. A woman by the name of Anita Sarkeesian possibly used the publicity generated by the Gamergate scandal to help promote her project Tropes vs Women in Video Games. Her project is devoted to criticism of female stereotyping in games as more or less victims or sex objects. She claims the treatment of women in video games will carry over to real life. We find it extremely hard to believe that anyone would genuinely assume that video game violence to anyone male or female would result in a player becoming sexually abusive or violent to others in real life. If these people actually played the games they are complaining about why aren’t they now out raping, shooting up, cutting up, blowing up etc. instead of sitting writing mean-spirited, condemning articles. Actually I guess if they played that many games and wrote that many venomous articles there wouldn’t be much time left to go out and look for their innocent victims.
Appreciating the looks or actions of a woman is not anti-woman or politically incorrect; it’s simply just appreciating a woman. Look but don’t touch admiration of a woman’s body is a normal male activity. It doesn’t mean we are going to jump her bones or attack her in any way. It’s a hard and well known fact that a woman will wear very low cut necklines and skirts not much longer than her belt then complain loudly when a red-blooded man looks anywhere at her but her eyes. You know the breast implants are only to make her clothes fit better and the sky high stiletto heels are worn for comfort and not just to make her legs look longer or more curvaceous. Uh huh! In real life it might be a woman’s right to display her body any way she wants but she shouldn’t expect to be able to take away a man’s right to look where he wants if she does. The amount of skin shown in a video game is often a lot less than you can see out in the street. The only difference is the video game girls, even the evil ones, are usually very attractive. This is not to say the average woman doesn’t measure up but there is a slight chance that the stunning beauty of a video game girl might give the average woman an over-sized inferiority complex.
Many of the women in video games take on much the same roles as women in real life ie: housewives, teachers, and yes, street working women (prostitutes). There certainly are female heroes and villains the same as in real life too. Would a heroine be more effective if she waddled down the street with her varicose veins clearly exposed as she waved her cane and loudly shouted through her spittle covered, toothless mouth at the villain to stop? The nasty villain lady could always be covered from head to foot in some kind of indistinguishably dirty bag-lady outfit as she scuttles away dragging her oversized bottom behind her… Actually that might be kind of funny. Men have not necessarily had an easy time of it over the years nor has their employment always been the cleanest and neatest. The complaining would almost certainly build to a deafening crescendo if we continuously portrayed the ladies as flea covered, sewer sucking, hard working laborers. Imagine the cries if we dressed them in worn-out, stained and rough work clothing and set them to doing nothing but typically male type jobs such as slopping the pigs or emptying out septic fields. Giving the ladies ravishing bodies and dressing up assorted characters with sexy clothes simply makes the game more interesting. Would you want to keep playing if every character was dressed similarly in sackcloth and ashes? I think not.
Keep in mind these games are made for entertainment. They are not intended as a direct blow to either men or women. The men in a lot of these games are dressed just as scantily or sexy as the women. We don’t hear too many complaints about the lesser dressed men no matter how big their muscles or other appendages seem to be. Could it be that the people doing all the complaining are simply looking for their 15 minutes of fame or a way to make easy money without too much actual work? If you are a good talker it is fairly easy to broadcast almost anything over the Internet and find gullible people who actually believe and support whatever drivel you may be spouting. We can only recommend that you take a serious look at your games and form your own opinions. Does a computer drawing, no matter how artistic, actually make you want to go out and create misery and mayhem toward your fellow man or is it somebody just publicity seeking telling you that it will? The sad fact is there have always been “bad” people and there probably always will be. What was violence towards women or any other negative behavior blamed on before technology? Did the cow in the north 40 look at you funny so you had to go home and beat your wife? Your horse threw a shoe so you had no choice but to torture and kill your neighbor lady? Do the people who are doing all the complaining even believe what they are saying themselves or is it just their way of seeking attention? You will have to decide for yourself. Who Knows? Perhaps the loudest and longest feminist nit-picker and complainer simply suffers from an overwhelming case of “joystick” envy.
« on: September 25, 2014, 02:08:41 PM »
POSTAL 2's Overwhelmingly Positive Super Celebration Sale!
Wow! We are still excited and can hardly believe the tremendous reception we received via the Overwhelmingly Positive review rating on Steam. We are now actually up to 96% positive at the time this was written and we would love that to go even higher. We know many of you out there with your physical copies or otherwise non-Steam copies would love to help us reach for the moon and push that as close to 100% positive as we can get but are unsure of what to do. We realize you probably won’t want to buy it again on Steam just for the sake of doing so or maybe you are waiting for PARADISE LOST to be released before getting around to picking up POSTAL 2 on Steam. Whatever the reason you have for not owning it yet on Steam, now is the perfect time to change that! To show our appreciation to our loyal fans, for the next week POSTAL 2 is on sale for the lowest price it has ever been. EIGHTY PERCENT OFF
! That’s right 80% off on the Humble Widget below! For those of you in North America, the sale price is going to be only $2 USD. I mean can you really go without owning POSTAL 2 on Steam when it is down to only $2? The holidays are coming soon. Why not take advantage of our terrific super celebration sale to pick up a bunch of copies to give out to friends. That’s less than the price of a costume DLC for some other games. Think about it, what would you rather have? The Fluffy Bunny Fuzzy Pajamas Outfit that does nothing other than make your character wear an unsightly neon pink outfit with matching slippers (sold separately) or an entire game? The choice is pretty obvious to me.
That bunny suit is epic
An entire game is much better than some stupid bunny suit! Even Ralphie Parker
thinks so! Especially when that game is POSTAL 2!
Still not convinced? Well what about Steam Workshop
! Most of those cool mods and add-ons being made by our fans require you to download them from Steam Workshop before you can use them. For only $2 you can play the game with the Pigeon Hunter Mission
made by our Workshop Contest winner A-Mod. Do you like playing Engineer in Team Fortress 2? Well you can use MrDownerup’s Wrench mod!
Think POSTAL 2 needs more Gibs? Kamek’s Ludicrous Gibs
mod will do just that! Remember how awesome that Champ Armor
was in our April Fool’s Day joke post? Revenant100 made it a reality along with some of the other jokes we made. There are so many creative and well-made items in the Steam Workshop
that enable you to enhance your gameplay that I can’t even list them all here. Right now there are over 100 things in the Steam Workshop for you to acquire and play with. All of these fun time items can be accessed right now for only $2 USD just by buying POSTAL 2 for Steam!
We here at Running With Scissors would like to thank you again for the Overwhelmingly Positive Reviews! Under the Widget you can read a few more of them. Some of these reviews have been selected from the social sites and some are replies to our announcement post.
In one week and a day you will be kicking yourself for not buying it while it was 80% off!
King of Steam AND GOG!
I'm really surprised about the bad ratings of this game. I have never seen or heard of Postal 2 until I had bought the movie Postal & this game came with it. I think this is the best game ever, as far as making it for kids, well i have kids, & because of the language & violence I don't let my kids play it because this is an adult game. now when my kids become a teenager & know not to act out what they see on tv or games then I'll let them play it. after playing it, then i purchased the Fudge Pack from you(RWS), & it got better accept that sometimes playing it will shut down & I'm having to restart it over, something about security something, the other bad part about the game is that after you pick up a crack pipe or a happy meal, it goes away when you get some money & can't get it back.
Great game keep up the good work
POSTAL 2 The best game RWS.
I wait for Postal2: Paradise Lost
"Fuck The Haters!" - rich three words spoken by a wise man - AZ, United States
Postal 2 Share the Pain is my all time favorite PC game even though that you can play single player but mostly I was wanting to give "PAIN" to those who were playing online and it was so much fun
I was doing that for so many years ago. But anyways to me Postal 2 Share the Pain is one the best games for PC out there. Cause you can't find anything better that's more violent than Postal
People who rate Postal 2 low have little to no sense of humor, and the good thing about it is that they're in the minority.
A good game deserves a good review.
I must say its a FUCKING nice game.
Best game ever! I piss on all other games...
Postal 2 is brilliant in it's own right. Social satire to the extreme.
The gameplay is also very fun if you aren't weak of stomach, I mean, the animation for burning people alive is pretty graphic to me at least, but whatever.
The main character is a riot, very fun protagonist and cool phrases.
Overall, it's a blast. Play it.
One of my favorite games. I played it like 7 years ago and I was so happy that steam allowed this game to play here.
Single player is point of this game. Its so fun and you can do everything what you want.
You can go in every house in city or you can do missions which are really fun. Game is old but still one of the best games so far! Single player is pretty long and you have 5 days (7 days with DLC). Every day have 3-4 missions. Missions are so fun so you will enjoy in game a lot.
They also added multiplayer mode which is also really fun and simple to play with other people on steam.
Game is worth of money and i recommend this game to everyone who wanna have fun and enjoy in game because you can do everything what you want.
This game is a want and a need.
Great Game, open world, very much blodd gore and gibs, strange WTF story, just epic
This game is basically the Id of an early 2000s straight white American male encapsulated in its purest unadulterated form.
Go grab some milk, confess at the church, have an Xmas tree... What could possibly go wrong?
This game is fantastic. You will play it for its humor, the many ways you can escape from conflicts, or fight them. No words can express how I love this game. This is just over the top, everytime, whatever you do.
This game cannot be explained with words, you MUST try it.
Wonderful, charming and lovely game.
It gonna teach you the way you have to be in life : peaceful with people.
Don't forget to pee and the flowers will grow !
Got my ♥♥♥ kicked by the Easter Bunny.
« on: September 23, 2014, 08:05:22 PM »
The People have Spoken!
“Until someone boxes up syphilis POSTAL 2 is the worst product ever” – Robert Coffey – Computer Gaming World – July 2003
The line above may seem a little familiar as we have it proudly displayed on the cover of the Fudge Pack. Computer Gaming World gave us a ZERO out of 10. Shocking! No not really. There is actually a kind of feeble but sort of understandable reason for the bad reviews. Generally the “Professional Reviewers” and critics pan POSTAL 2 because they don’t want to look bad for liking it. We get it. They need to keep up appearances that they only like games that are family friendly, educational and/or mind numbingly boring. POSTAL 2 didn’t fit in to their nice cookie cutter world and therefore was discarded as bad. There was no way we were going to let a little gloom and doom from the nay sayers hold us back. Quite obviously none of these negative reviews had any effect on our loyal fans. We at Running With Scissors are practically speechless and more than delighted to tell you why!
THE DUDE HAS TRIUMPHED!
After seeing what a great job we did giving POSTAL 2
a facelift, Valve decided to give Steam a facelift too. It’s rather black and blue and looking quite spiffy. It has a number of new features which you will grow to love (or hate) but there is one that stands above all the rest. The user reviews are now featured in a Metacritic style overall global score. Take a look at that image in the header. We will wait.
See anything interesting? Notice anything special? Maybe if we stop dancing and highlight it for you it will stand out even better.
See that big red box? User Reviews: Overwhelmingly Positive
. In the over 5000 reviews that POSTAL 2 has had, over 95% of them has to have been positive. That is no simple achievement to get! It's almost unbelievable even to us and makes us realize all our hard work trying to perfect the game was more than worthwhile. Thank you to all our fans, especially those of you who have voted positively for us! We couldn't have done it without you and we really appreciate your support. The opinions of our fans have always meant and will always mean more to us than the reviews of any snobby professional reviewer that is afraid to love our game in case he looks bad. You all voiced your honest opinions and it shows that POSTAL 2
is one of the best games on Steam! Poking around we see that we actually beat out some major AAA games which surprisingly have achieved much lower ratings. We are overwhelmed and much humbled that our fans love us so much they are willing to give glowing reports and share their positive opinions with the world. Let’s read some of them!
I remember when this first came out and I was so amused by it I’ve bought it twice since that long ago day. The developers are testament to the game as they’ve continued to support the title and fix bugs etc. Seriously, whilst the game may be lacking in graphics it makes up for it in crudeness, lewd behaviour and endless laughs of plain stupidity. Consider yourself amonsgt the ranks of a decent gamers if you make it past Saturday. I still have yet to and I’ve played it on/off for 7 years! Something about putting cats on the end of my shotgun for silencer... hmm.. can't seem to resist throwing an officer a urine soaked donut and luring him with, or chasing gimps with my own, endless stream of pee.
Intentionally ironic and satirical, Postal 2 picks up where its predecessor left off – as a game that, while highly controversial, is loads of fun.If you have a twisted sense of humor, if you hate cats and enjoy South Park, Beavis and Butthead, Jackass or any of those other guilty pleasures then you will certainly find plenty to smile about while exploring Paradise.A nonstop tour de force of insulting insanity. And even though I should be disgusted by the potty humor and derogatory caricatures, I had a blast playing through it. Postal 2 just cries out for multiplayer, particularly when you can lay down a snaking path of gasoline for half a block and light it up; what a way to trap and kill your local or online friends! Alas, it's not there.I can take points away from the game for many things, but none of these things really detract from the fun that you can have with this game. The game is about one thing, and one thing only - fun. And it delivers.
Postal 2 is exactly what you make of it. Yes, it can be a gruesome, unsavory, albeit cartoony, experience, and the game does push you to that end most of the time, but it can also be a open world game that allows you to explore a satirical world filled with both hilarious situations and expectations that speak volumes about paranoid, and in many ways complacent, mid-2000s America. In many ways, it shows how trivial the concerns of the time actually were in the grand scheme of things. Postal 2 needs to be given more credit for pushing the envelope for games; what was once considered taboo was torn apart and amplified in this game. Wholly recommended as an experience.
This can be easily compared to South Park's humor. You think that nothing can go wrong in this town and when you go to get some milk, BAM! ♥♥♥♥ing everyone freaks out and start shooting whoever the ♥♥♥♥ is in front of them. From Osama's gang to any ♥♥♥♥ing hypocritical activist created, this game is the definition of mass hysteria.
Apocalypse Weekend is a great expansion to the game and you really get the satisfaction when you end it by killing a mad-cow tourette-syndrome demon-spawn zombie-♥♥♥♥er game-producer (because the Friday ending was anti-climatic as ♥♥♥♥).
PS: Gary Coleman it's in the game.
PS2: His Otherworld version is a S.O.B.
You ever have one of 'those' days?
This is THE violent video game. This game was one of many others that parents all across the United States wanted banned so that their children wouldn't have their eyes spoiled by its horrific imagery. Now you can experience all of its excessive, abhorrent content on Steam.
First of all let me say that this game is a personal favorite of mine. I had played it at a friend's place way back and loved it, but never had a chance to buy it. So when I saw that it was on Greenlight I thought 'Hey, why not?' and gave it an enthusiastic thumbs up. The day it released I bought it, pretty excited to experience it again nearly a decade later. I was not disappointed.
An intellectually stimulating combination of symbolic game design, brilliant visuals, an immersive soundtrack, and a post-modern story that will leave you pondering its implications for months. I consider this the best videogame ever made.
The prequel to Animal Crossing (Orig. Doubutsu no Mori, released in 2001 for the Nintendo 64), Postal 2 is an experimental first look at how Animal Crossing would eventually expand. Explore a large, bustling town where each NPC has their own schedule, and you can perform menial-but-fun tasks in any way you wish.
Featuring many food items, as well as the ability to use the signature 'shovel' item from Animal Crossing, this game has endless possibility for fun. Spend hours gathering all of certain kinds of items, just to say that you did! Fans of Animal Crossing will not be disappointed - I give this game an 11 out of Shigeru Miyamoto.
The game is fun and strangely addictive. You never feel like the tasks are being forced apon you and you can also do them in any order you like; some errands you can do in multiple ways which gives you some freedom that is needed. Postal 2 is also very humorous and over-the-top, while it sometimes steps over the boundaries, it's a game where you must take lightly.
Overall, Postal 2 was one of the best purchases I did in awhile.
Let me start by saying Postal 2 will let you knock off someone's head, and urinate down the stump.
Still interested? Good.
Postal 2 is, at it's heart, a game for everyone, that anyone can relate to. You play as a guy who has errands to run throughout the week. How you get those errands done is up to you, but that's only part of the game - the other is, trying to get those errands done while surrounded by dim-witted, poorly dressed psychopaths.
What will you do when you get your milk? Pay 5 bucks for a quart, or just walk out with it? Maybe set the place on fire? Maybe set EVERYTHING on fire? Smack people with a shovel to get to the front of the line? Pee in their eye? Drop a diseased cow head, causing everyone in its vicinity to hemorrhage blood from every orifice until they die, while the screaming survivors run out the door, only to be met by a carefully laid booby trap of grenades, blowing them apart in all directions? Maybe "borrow" a police uniform beforehand, so the cops don't chase you around while you do this?
...not that I've ever done that.
Postal 2 is definitely showing its age now, 11 years from its launch. However, unlike a lot of games, it has aged very, very well. The humor is tasteless, the violence is gratuitous, the various goings-on around Paradise are nothing short of pants-crappingly stupid. For all these reasons (and more), it is a brilliant gem of a game. If you have ever bumped into someone in public, been cut off in line, talked down to, or generally annoyed by anyone in your own life, you will find some representation of it in Postal 2.
And you can hit it with a shovel.
On a somewhat more serious note: I always thought it was brilliant what this game provided for players - an outlet to get out all of those "OMFG IMMA KEEL JOO" feelings we build up throughout our day, in a safe, harmless environment where no real people can possibly get hurt. For the time, a game like this was unheard of, and provided an outlet for rage that most people didn't have a healthy alternative for. If anything, RWS was years ahead of its time for this. That they proudly support their fans, even as their fans proudly support them, is just a sexy icing on the win-cake.
TLDR: Just buy the stupid game, I've got stuff to do.
There is a lot that can be said about Postal 2. It is obscene enough to be banned in Germany, New Zealand, Australia and a few other countries when it first released one decade ago. As a result, eviewer scores, fueled by moral panic, really dealt a blow to its overall score the first time around. Which is why it is a very good thing that this game got a new re-release on Steam 10 years later, because this game is a real hidden gem that deserves a lot more credit than it got.
This game, in its original form, is a sandbox shooter with a lot of offensive and crude humor. It is set in the ironically-named fictional town of Paradise, populated by jerks. Players take on the role of some down-on-his-luck everyman, living on a trailer and about to be laid off. His task is to survive the week by taking on various errands. This seems mundane and uninteresting on the surface, however, littered around the town are tools that let the player cause mayhem and destruction, as well as extremeist and special interest groups that are hell bent on killing the player dead. Not only that, but at various points, events happen that put the player in situations that they must come out of alive.
Then, we have the Steam edition of the game, which adds a ton of new extra content, as well as canonizing one of the more popular mods for the game as part of the package. This mod introduces even more enemy types for you to blow up, as well a couple new toys to play with. This mod also offers a more linear mission structure, which provides an interesting contrast to the type of gameplay present in the original game.
On top of that, there is a third campaign which combines both the original game and the content of the mod into seven whole days of mayhem. There is even a hidden unlock that players can get if they beat this third combined campaign in the very hard POSTAL difficulty mode.
What makes these single player experiences so compelling is the inclusion of choice for the player. They have the ability to choose whether they want to survive the errands peacefully, or if they would like to do so causing as much mayhem as possible. They have a vast potential arsenal of weapons and toys that they can pick up and cause mayhem with. Not only that, a lot of the crude and offensive humor is put there as a biting commentary of the then (and possibly now) fast-food culture and excesses of contemporary western culture. Gameplay-wise, I also like how the wanted system is set up so that your wanted meter only goes up when committing a crime in the proximity of law enforcement.
This game also includes a multiplayer portion (Share the Pain) for deathmatch mayhem, and all things considered, it would have been a really fun experience, if the netcode was better. Which is a shame, because that means that having a lag-free experience entails getting all your friends together for a LAN party, which isn't exactly viable if all your friends are spread across the world. There is also the minor issue of game stability and intermittent crashes, however this shouldn't be too much of a problem with the smart use of saves.
In short, I would highly recommend that you pick up this game, there is no question about it, as its normal selling price is $9.99 which is a steal for a game with this amount of potential enjoyment. And if this isn't a good enough deal for you, this game now has workshop support, which gives you the option of downloading and playing through a plethora of well-made user content.
Well this game is basically the most fun I have had in games for years, and let me tell you why in pros and cons
The Postal Dude!: You are the Postal Dude, and what do you do? Go postal! The whole point of the game is to cause mayhem and have fun with it, plus he makes alot of funny quips and they are even fun to hear over and over again.
The Town: You live in Paradise Arizona, how ironic the name is since the place is full of idiots, gun toting idiots, or bomb toting idiots, but that's the best part about it.
Characters: The characters you meet are just so funny and rude that it's hard to find anything bad about them, they are all hilarious.
Guns: The guns in this game are so much fun to use, even though you have absolutely no reload, I don't see how a m16 can carry 400 bullets in the clip but I ain't complainin.
Peeing on people: Yes, you can do this, you can urinate on somebody till they vomit or just to be a a$$ to them.
Dogs and cats: You can use the dogs are friends! They fight with you! And as for the cats...well...you basically put the barrell of your gun up their a$$ and guess what you have? A Kitty Silencer!
Gore: This game is very very gorey, blood, chopped limbs, guts everywhere, decapitation, it's fun!
Exploring: There are guns and ammo lying all over the place, as well as melee weapons you can find rummaging around, and each day most of the weapons change and won't be there, but new weapons will be in other places.
The Errands: Each day you have errands to do, get milk, go to bank, etc. but the fun part about this game is it doesn't feel like a boring old errand, you actually do something in it, for the bank when you go there you can wait in line or Pee on everyone to get out of the way so you can go first.
Quotes and Easter Eggs: Easter Eggs are hidden throughout the game, as well as the achievements, the one I seemed to notice in a instant was the Bates Hotel with "Murder free showers"
The civilians: The civilians are just all around hilarious, some are nice, but most are just complete a$$hats, so if you walk through the town and you notice 2 civis fighting each other with guns, you're first thought will be "What the heck is wrong with this place" But later on when you start seeing it more you think "Just another day in Paradise..."
Breaking the 4th wall: This is the best part, or one of the best parts, the Postal Dude knows you are controlling him, and he makes quips over it too, if you quick save 2 times in a few seconds he'll sometimes say "Didn't you just save?" Or "My grandmother could beat the game saving as much as you do."
Still being updated: Yes, you read that right, Running With Scissors (RWS) is STILL updating this game even though it's 10-11 years old, they are even making a workshop with it one day too, they extracted "A week in paradise" mod and put some of the guns and weapons in the main game itself, these guys must love their fans!
Now for the Cons:
Guns: Some guns are highly dangerous, even on lower level difficulty, Rockets can kill you almost instantly, even with armor and full health
Groups: Throughout the game there are groups that end up hating you for doing something to them, IE you go return a book to the library and these Tree Protestors burn the place down while you are in it and you have to kill them to get out and they hate you for the rest of the game, but it's fun as well, it keeps it's pace and when you run into them you can easily run away...or kill them.
Saving: Do this alot in the game, cause if you started a level and it auto saves, and you did everything in that area, and died without saving, you have to go through it all over again, so be a Spasstic saver, don't be afraid.
Unskippable cutscenes: It gets annoying if you die after watching a cutscene and you didn't save, and you have to do the whole thing over again, seriously? It's not hard to make a skip cutscene button you know.
Overall this game is fun as hell, and if you start saving all over the place you can get through those cons with ease, this game deserves a 9-10/10, and it is well worth it.
If real life was like this, real life would be 10x better.
Buy it and gift to your entire friends list. Best game ever, coming from a non-bias person with no agenda.
There you have it. This is just a small sampling of the many reviews. It was necessary to cut some of them down a bit so they could all fit but their heart-felt meaning wasn't changed. I wish we could post every single one of the great reviews we received but there is a character limit to these posts! The Dude could not be prouder and that row of teeth Champ is showing isn't growling, it's grinning. Go now and let your voice be heard too. Vote positively to help keep POSTAL 2
the king of Steam!
« on: September 20, 2014, 09:08:31 AM »
It’s been a while since we ran a poll so we thought it might be fun to try a new one out. I bet you don’t even remember the last poll we ran because I sure don’t. We are going to make it an easy but interesting one. This poll is to ask the question “What’s your opinion on Crowdfunding and/or paid Early Access?” No, this isn’t us asking you if we should Crowdfund anything. We have no intentions of doing that right now, as stated before this is just for fun. Back in the good old days, games were Alpha tested by the Developer. Sometimes they would release a closed then perhaps an open beta that let players get a taste of the game while reporting bugs. Generally this little bit of game play was free but once the game was released the Beta access was rescinded. Now we have Steam Early Access (and similar programs) that let the Developer actually work on their games while pre-selling it to their fans. The fans pay for the privilege of watching the game grow and experiencing all the fun of encountering and reporting bugs. The players are also able to give suggestions and make comments. This enables the Developer to make use of this player data earlier in the development cycle while it is easier to refine the game. Eventually the Early Access/Crowdfunded item that the player supported will at some time in the future become the full release version of the game or at least that is the expectation at the time of investment. Unfortunately some of these early purchases become vaporware and do a disappearing act.
It’s a sad but true fact that some games, although given generous support and displaying the ability to become very well received and popular, have simply melted away into the woodwork never to be seen again. Recently in the news there was a promising Crowdfunded game pulled off Steam because the Developer more or less disappeared off the face of the Earth after getting it in to Steam Early Access. That is what gave us the idea for our poll. Their game is no longer for sale and all those who bought into the game are left with whatever unpolished state the game was in at the time of the mysterious vanishing. Sure there is a chance the Developer who went silent months earlier will come back and say. “Hey look, here is the game all finished and bug-free and spiffy. Sorry for the lack of communications but we were too focused on the game to say much about it.” There could be a very good reason for the silence. It’s also possible they are off enjoying the funds they skimmed from the game and don’t care if they ever finish it. Who is to say?
Another very promising Early Access funded game was just recently cancelled by its Developer for some reason or another. I never really read into the why of it, but that isn’t important. With all these failing projects the question is, how do you feel about Crowdfunding or buying unfinished games? When I put it that way it sounds like Crowdfunding/Early Access is a scary concept that I wouldn't want to touch with a 10 [in your system of units] long pole. However, with that said, all the Crowdfunding projects and Early Access titles I have bought into have seen the light of day and have in my opinion been very good fun time investments. Some have actually come with little unexpected bonuses.
Carmageddon, for example, was funded on Kickstarter where I was a backer. In fact it was the first project I ever backed due to being a die-hard fan of the series. On September 19th out of the blue Stainless gave all the Backers and Early Access Buyers an extra gift that wasn’t part of the original Kickstarter rewards program. We all unexpectedly but quite happily received Carmageddon 2 on Steam. This isn’t wasn't the only extra bonus we got from them either. Carmageddon 1 was promised on GOG and they delivered it. As a surprise, when the game was launched on Steam, low and behold they gave me a copy of it on Steam too. This is great even if for no other reason than it has Steam Trading cards which the GOG version Stainless already provided did not. Having Carmageddon 1 and 2 AND Reincarnation all on Steam is convenient because it makes a nice centralized source for all things Carma…. except Carmageddon 3, which is Stainless’s POSTAL 3… something they don’t like to talk about because it wasn’t made by them and was a bit of a bug riddled failure. Hmm with POSTAL 3 and Carmageddon 3 both being flops... maybe that is why Valve can't seem to count to number 3 for their games.... perhaps that is something to be look in to later.
Other Early Access titles I have backed have had varying degrees of progress. Some work up fast, some dead slow to almost stop. Crawling along at a snail’s pace at least lets you know it is still alive. One game I loved stopped updating all that regularly. I can’t actually remember the last time it patched on Steam but it is a pretty healthy game in its own right. Other than lacking any real end game content other than the standard MMO style grind so you can get better stuff that lets you grind in a more difficult area to grind… which once you finish there you get to grind in yet another area. You know the drill… anyway I’m sure that game will have a massive patch one of these days to make all this waiting worthwhile!
Other epic games that have passed very successfully through Crowdfunding include Divinity: Original Sin which was covered in the last Indie Spotlight. These guys are really pouring a lot of work and love into that game and it shows. Since they were featured in our Indie Spotlight, the game has received another massive update increasing the content greatly and adding more terrific playability.
So that’s it. What is your opinion on Crowd Funding? How many projects have you backed? How many do you regret? How many do you regret not backing? How many are you thrilled to have been part of the development for? Are you like me and have been lucky with what you have paid into not only getting your game but little extras too? Let us know in the comments section below and cast your vote in the poll!
« on: September 14, 2014, 01:10:14 PM »
Anybody here hate DRM? One of the major detractors (other than being quite buggy) for POSTAL III was its very Draconian DRM. You could install it a handful of times and then the game would shut itself down never to let you play it again. We can certainly understand it really sucked when that happened. Steam should have been the only DRM POSTAL III needed if it needed any at all. We here at Running With Scissors prefer to be DRM-free as we want people to enjoy our games without having to worry about active Internet connections or install limits. Wouldn't it be great if there was a way to play the games you love even in the middle of a forest or on top of a mountain or anywhere else you don’t have an Internet connection? Well now you can play wherever you like! Download your install files from ZOOM Platform once and store them someplace handy such as a backup hard drive or a DVD and you will always have access to your games. Once it is installed you will never again need any physical media or Internet access to be able to enjoy your games.
What?! You have never heard of ZOOM Platform
? That might be because ZOOM Platform has just newly launched. ZOOM Platform was nice enough to include POSTAL 1 and 2 in their launch titles. They are available on their own or if you prefer, in a nice discounted bundle.
If you are living in the past wishing the old style games would come back or perhaps you have found that your old games just won’t run on modern computers and trying to do workarounds and third party patches yourself just gives you a nasty headache, then ZOOM Platform is for you. The classic games you love to play are available right now thanks to ZOOM Platform’s Wrapper Technology. It allows modern machines to run classic games that modern operating systems and technology no longer support. Right now ZOOM Platform is only able to support Windows but they are working hard to be able to provide Mac and Linux support as well. Why should you buy your games on ZOOM Platform? Well many of their games will include extras such as the game’s manual, sound track and/or any other goodies they are able to attain for each game.
ZOOM Platform also does its best to at least match or in most cases, actually beats every other competitor’s price. For example you are able to get POSTAL 1 and 2 bundled together for only $13.99! It even includes extras for that price. POSTAL 1 includes the Special Delivery Add-on. POSTAL 2 is patched up to 1415 and contains Widescreen support, the Eternal Damnation mod, Christmas mod, Share the Pain, the Apocalypse Weekend expansion and the ability to play in A Week in Paradise mode.
Another great reason to buy your games on ZOOM Platform is that unlike a certain other game delivery site that will go nameless, technical support at ZOOM Platform is actually very fast and very friendly. I ran into a bit of a snag on my first purchase and sent in a support request. I settled in expecting a very long wait but within minutes my support request had already been answered. In my case it was less than 5 minutes turnaround time! Sure once they get bigger it might slow down a bit but still their support staff is very friendly and you don’t just get a bot that links you to a FAQs page that you likely had already read before sending in the request. You get an actual living, breathing person replying to you right off the bat. The personal touch makes the site easy to use and inviting. After they tracked down the issue I had experienced, they promptly remedied the error and I was able to download and play my game right away. The whole interaction took less than 30 minutes to complete from my first email to the start of my game play.
Here is a list of the services ZOOM Platform offers:
Opportunities for Developers:
We are always looking for the best content out there and we understand it can come from anyone, anywhere, at anytime! That is why our platform offers publishing and development assistance services for that really great game you are creating! We can help you sell your game both digitally AND in a box! It’s entirely up to you! Whether you are an established firm or an independent it doesn’t matter!
Opportunities for Publishers:
You’ve got a game and you want to sell it! We understand the IMMENSE overhead and work involved when you have to prepare your game for the various platforms out there. However, we also know it’s not necessary! The ZOOM Platform’s own Wrapper Technology is applied to every game we offer. This software ensures maximum compatibility with a user’s system while keeping your game up to date and in working order all while protecting your intellectual property from piracy! ZOOM’s Wrapper Technology provides these services without the downside effects of traditional Digital Rights Management INCLUDING slowing down game play! In this way, it does not negatively affect the end users computer and ultimately the consumer’s experience. We can help you with digital distribution AND traditional boxed retail.
Classic Game Re-Mastering:
Think of the ZOOM Platform as your custom game preservation collection. ZOOM Platform was developed BY gamers FOR gamers. We understand that many of your favorite titles are in the basements and back-catalogs of current and past publishers. We hunt for those titles for you! We even take requests! Many of those games require additional software in order to work on today’s modern PCs. That is why we are re-mastering classic titles with increasingly sophisticated software enabling them to work on any modern day PC!
Exclusive First Party Content:
The Company behind ZOOM Platform, Jordan Freeman Group, is also creating trans-media intellectual properties. We are developing ideas from the ground up to be used and included in, but not limited to, film, games, and music! Generation X content from the 1980’s/1990's will be one of our primary focuses. Many stars from this era are already committed to taking part in the creation process!
Speaking of exclusive content, ZOOM Platform is working with the original eccentric host of the hit future TV show, MegaRace to reboot the MegaRace! That's right a brand new MegaRace after all this time and it will still feature Lance Boyle (played by Christian Erickson) as the host!
Just as a fun fact, Jordan Freeman, the CCO and founder of ZOOM Platform introduced Vince to Andy Dick about a year and a half ago so when we heard that our friend Jordan was launching his own game delivery platform we just had to be involved in the launch.
« on: September 09, 2014, 04:02:06 PM »
Indie Spotlight: Divinity: Original Sin
The Indie Spotlight is charged up and ready to shine again. This time the spotlight is landing squarely on Divinity: Original Sin
otherwise known as one fantastic game. Divinity: Original Sin is another Kickstarter success blasting past its original goal and reaching over one million dollars in contributions once Paypal is mixed in. The game talked to all the NPCs, quested its way though the Steam Early Access World, battled bugs and problems along the way and ultimately defeated the end boss by releasing itself into the unsuspecting world. There is a lot we have to cover in this Indie Spotlight so I will have to cut short this introduction and jump right in to the game.
Divinity: Original Sin is the latest entry in the Divinity series by Larian Studios. If you have not played any of the Divinity Series and are afraid to pick up on it randomly, it’s quite okay to start with Divinity: Original Sin as it is actually a prequel to the first game, Divine Divinity. In a nutshell Divinity: Original Sin is a Role Playing Game with an isometric camera perspective. You can have up to four characters in play at any given moment and up to four more summoned units to aid you in battle. The total number of units you may take into battle all depends on your character builds.
Character builds I have to honestly say is the part of any game that I both love and hate immensely. When I am new to a game I almost feel overwhelmed by the decisions I have to make. In the past I have spent hours painstakingly customizing my character then restarting because I didn’t like the end result. Generally character customization in these sorts of games revolves around having to choose at the very start of the game which one weapon type you want to focus on (ex. One-handed Swords or Two-handed Swords, Axes, etc.) or armor type (Leather, Cloth, Heavy, Chain, etc) or which of the umpteen stats and abilities to spend the limited points you have. By the time that I have painstakingly made my character in a way that I actually like, I generally have given myself a headache and no longer feel like playing the game. Divinity: Original Sin still has this customization ability but it is far more streamlined. Divinity: Original Sin consolidates these down to key Abilities, Attributes and Talents. For example, you can specialize in two-handed weapons, meaning regardless of whether it is a sword, an axe or anything else, you can use your abilities with it. It can still be quite overwhelming trying to decide what to do. To make it a little easier there are a bunch of premade characters you can use to play but I still prefer to tailor my character for myself. The curve ball here is that you actually have to make your player twice. Divinity: Original Sin actually has two main characters! Your best bet is to have as few redundancies as possible but you are really free to make your character however you want.
After an hour of reviewing each Ability I came down to making an Expert Marksman Scoundrel (Thief with a Bow) that has a spider for a familiar (Summon) and a Pyrokinetic Witch that dabbles in Geomancy. I then set off boldly into the world to investigate a murder in the city of Cyseal. My combination worked quite well for me until I learned a valuable lesson. While Arrows may phase through your other characters, magic does not. My Pyro Witch nearly burned to death when I cast flare at close range. Note to self: Don’t do that again. After going through the tutorial dungeon (it’s optional but I highly recommend doing it), I arrived at my destination. The first thing I encountered in the city was a burning ship with people desperately trying to extinguish the flames. Here is where Divinity: Original Sin’s Quest system kicks in and separates itself from MMORPGs and other RPGs in general. There was no golden exclamation mark over any NPC head and there was no real indication that it was a quest other than the journal entry notification. There is nothing holding your hand or telling you what to do. It’s entirely up to you to decide what to do to solve any of the problems you may encounter. You can ignore things completely if you want to take a cavalier attitude. For example if you do nothing to save the ship, it will burn down and sink. Do you care? Should you care? It’s all up to the kind of Hero you want to be. When you are talking to people you often get to choose between several alternative responses.
Each of your characters can have their own personality and opinion or they can be a team player and just choose the same answer in support of their comrades. These choices affect your attitude balance. Each attitude has a left and right variation to it and depending on how far to one side or the other you are affects what bonuses you get. This actually is an exceptionally fun aspect of the game as you can make your main two characters have whatever kind of personality you like. Do you want one to be compassionate and kind while the other is a heartless thug? Kind of a Yin and Yang relationship? This will often lead to a debate which will be handled in a very civilized manner: a Rock/Paper/Scissors competition to determine who is right in the situation. Whichever character you had selected will be the side you are fighting for even if you are the one to have orchestrated the debate in the first place. Once the competition is over the losing side concedes to the winner’s opinion and the actions are taken out accordingly. If you want to make the competition a little easier you can raise your Charisma score as that gives you an edge in the competition. A way to avoid the competition of course is to have your party members agree with each other as this resolves the conflict before it starts most of the time. Often after an event or competition occurs in the game, gold exclamation marks appear over your character’s heads indicating they want to discuss a matter. This can be seen as team building exercise that lets the characters get to know each other better.
I mentioned raising your Charisma in the previous paragraph so I think it is time to go in to a little more detail about the mechanics of the game. When you level you get points, you can assign these points to boost the Abilities/Talents/Attributes you originally chose or you can pick up additional ones. You really only need 1 point in anything to be able to start using it, adding more points to it just makes it more efficient for the most part. Since you have limited points to spend, I highly suggest you just focus on a few things rather than trying to level up everything. Your other character and the companions you take with you can help fill in the gaps so that it is possible, with careful planning and a little luck to have every Ability in the game maxed out. I say with a little luck because there is another way to raise an Ability or Attribute in the game without spending your precious points on them. The gear you find can add bonuses to you. This saves you a lot of points because the higher the Ability’s level gets, the more points it costs to raise it. Having a couple items (such as a pair of boots) that grant 1 Lock Picking each for example will save you 9 points that you can spend on other things. Now you might be thinking, “Yes that’s great that gear can augment my shortcomings, but how long will that pair of boots be good for. I don’t want to be wearing uselessly low level gear just to be able to save some points”. The answer is quite simple! You don’t have to always wear them; you can just carry them with you and put them on when needed. Sure it wastes a little bit of room in your inventory but it’s a small price to pay to recover some points for other things.
Now that we have the basics of the game out of the way, let’s get into more details. If you have ever played Neverwinter Nights, Baldur’s Gate, the classic Fallouts or similar style games, you already know what to expect from Divinity: Original Sin. It’s basically going around from place to place talking to everyone you can, and putting together all the clues to solve the quests. If you hate reading and just want a lot of action, this might not be the game for you. If you like a game with an immersive story and lore that you crave to find out more about, a big beautiful world to travel over, throw in a healthy dose of humor and pop culture references, then Divinity: Original Sin is for you. Useful items are hidden everywhere. You simply have to look over, under and around since many objects are moveable and interactive. Books are a good way to learn more about the lore of the game and some of them even teach your new things such as recipes. You need to maintain a keen eye, and perhaps always have a finger hovering the ALT key to help you spot things your keen eyes missed.
To add excitement and suspense to the quests themselves, there is usually multiple ways to work your way to the completion of the event. Perhaps you murder your way into possessing the item you need or perhaps make an attempt to steal it. Maybe you will use your undeniable charm and linguistic skills to flirt the item away from a silly or gullible person. Maybe you will just threaten them or possibly you will do something else entirely. One thing I did for fun was to tell a man that a woman he wanted killed was dead and gave her locket as proof. I could have got the locket by killing her, or I could have charmed it away from her with my talent and good looks or reasoned with her that her life is more precious than her heirloom. However, how I acquired it myself is none of your business. A gentleman simply does not tell. The man did not take into consideration the many ways I could have obtained the locket from the lady. Once he was satisfied she was dead and rewarded me for my efforts, I waited until his back was turned and robbed him blind … I may have also rewarded his generosity by sticking my dagger in his back and then robbed him blind, but that is for the courts to decide. An alternative path for this quest would have been to gather evidence against him and simply have him arrested, but I think you have to admit, my way was much more interesting.
Finding items and obtaining treasure can also be an interesting challenge. Do you see a locked chest or door? Do you very badly want to see what is inside? Well even here there are multiple ways to do it. You can lock pick it to get in without damaging the chest or door. You can smash your way into it (which is hard on your weapons), or you can simply look around and see if you can find the key hiding someplace nearby. Whichever way you choose, the results are usually the same. You get to see what the lock was protecting. Technically, what you can do is save scum here as the items contained in chests are generated when you open them. If you have a lot of patience you can Quick Save, check what is in the chest, reload and try again until you get an epic item you can actually use. I don’t really recommend save scumming because it really breaks the immersion and can make you quite frustrated at the same time, but to each his own.
Another thing that is interesting in the game is magical interactions. Elements work with or against each other. Is there fire in your way? Water puts its out (naturally). Fire beats poison gas, etc. but it doesn’t stop there! If you are someone who is strategically minded you can actually have a lot of fun messing around with the various elements and the interactions between them. Let’s say there water on the map for example. If you were to cast an electrical spell in to water you will electrify it damaging everything the water touches. You have to be careful though as magic is indiscriminate as I learned earlier so you have to make sure none of your characters are actually touching the water source before electrifying it.
The crafting system is very similar. You pick up random junk scattered around that might seem useless and that probably won’t sell all that well, but perhaps you should give that junk a little more thought. Why not try taking two items in your inventory and see what happens when you attempt to combine them. You might end up with something that isn’t useless at all and may even be valuable! It’s quite well done and rather fun to mess around with. I made a Voodoo doll right off the bat because it was used as an example of the crafting system on the Divinity: Original Sin website. I went on to make other useful and interesting creations using my own great skill and imagination.
How do you get the seemingly useless items to craft with? Well there you have another mechanic of the game. You can find stuff just laying around in boxes, chests, bodies, etc. and most of the time no one really cares. But if your pointer turns red it means someone owns that item and they probably wouldn’t like you to take it without asking. If you played the Elder Scrolls you likely are quite familiar with where this is going. Stealing everything that isn’t too heavy or nailed down and selling it for profit or crafting an item is a sure fire way to get all the best stuff. If you use the Scoundrel ability of sneak or some other invisibility option, you can steal things with impunity for the most part. Unlike in the Elder Scrolls, people also don’t seem to mind too much if you sell their own stuff back to them so it makes sales a lot easier. I can’t tell you how many times in Morrowind that I accidently sold someone something I had stolen from them earlier. Have fun explaining that one to the guards. They just won’t accept that it is all simply an unfortunate misunderstanding.
Battles in the game are turn based. Depending on your Speed Attribute and other factors, you have a certain number of action points per turn. Any unused action points are carried over to the next turn and are added to the pool that is generated for that turn. Moving costs action points as does using your weapons and abilities. The higher the level of your abilities the less action points it takes to use them. This is very handy as it means you can do more per turn. All things have a range element to them. Magic and Arrows can hit much further away objects than a sword but they still have a limited range. It’s all about strategy as you will see later on in the game as the fights become tougher and there are more elements in play. As mentioned earlier you might think your archers and casters are perfectly safe way up there at the back of the battle area, but suddenly everything changes. An oil barrel is hit with a flaming arrow, and suddenly that safe haven is explosively aflame. You quickly use water magic to put out the fire and to you heal up a bit. Suddenly a deadly electrically charged attack may hit the steam cloud and puddles of water electrifying the previously safe area so any area you are in may not be quite as secure as you think.
There are additional things you can do in battle too (or even when you are not in battle) that are rather fun. Did you just break your weapon? Have no other weapons in your inventory to keep up the fight? Not a problem! Grab a nearby empty barrel and throw it at the enemy. Nothing nearby? That’s fine, grab one of those odd random heavy items you picked up thinking you can probably sell or craft it and throw that at the enemy. You can’t tell me that it wouldn’t hurt a lot getting hit on the noggin with a heavy cooking pot! This is just one of those nice little features that helps to propel Divinity: Original Sin into being such an epic game.
Last thing I want to cover is something I unfortunately didn’t get a chance to try myself yet: Multiplayer. As mentioned earlier you start with two main characters. If you play a co-op game the second main character becomes the second player character. The new player can either join your game and use your character or you can start the game together and each make your own character. This is where the personality system I mentioned earlier would really start to shine. Rather than picking fights with yourself or always agreeing with yourself, you will actually have another person controlling their own character’s personality. Action like this would really make it feel like the characters are actually separate people living their own lives by their own rules. It would add unpredictability to the game as well which I think would really enhance the game play.
Here is what the Steam Store has to say about Divinity: Original Sin:
About the Game
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.
Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.
Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!
Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!
In closing I just wanted to say that Divinity: Original Sin
is probably one of the best RPGs I have played in quite some time. It’s really enjoyable that the game reacts to your actions and that some of them can have long reaching consequences. Killing someone off now means they will not be there in the future, this might do you out of a quest or an item or some other interaction which might have been to your benefit. Bribing people will make them like you more. Virtually all characters can sell you something or buy from you assuming they have money. You can also gift items to NPCs to make them like you more. It’s a game that I can see myself replaying over and over with different play styles just to find out how different the game would feel if X did or did not happen. The fact the items you find are randomly generated makes it so that no two game will ever be alike. If you really like the game you can also pick up the Source Hunter DLC which adds an opinionated pair of underwear as well the ability to paint items gold to make people willing to pay more for them. It also adds an Art Pack, Design Documents and the Sound Track. It's available on Steam
or if you prefer DRM-Free games, it's also available on GOG
« on: September 04, 2014, 04:49:59 PM »
Uwe Boll's Opinion on Games and Developers!
Good news everybody! Or at least here is some interesting news everybody. We have just found out the genius behind the POSTAL Movie has appeared in a YouTube video series entitled DISSLIKE. Uwe Boll read out loud and responded to tweets and Facebook messages sent to him by fans. Although a lot of the messages were concerned with his movies, we were told he also shared his own opinion of games and game developers in this most informative talk. Let’s go listen to his video now for what we are sure will be an edifying and enlightening experience.
Well that wasn’t exactly what we were expecting although it certainly was edifying and enlightening! What could possess a person to make unprovoked attacks on his fellow man? Sarcasm and downright nastiness are not traits to be admired or imitated. We are sure that none of the derisive remarks Uwe made were aimed at the POSTAL series or us its developers. After all you don’t normally attack your old friends or work mates without reason. He seems to particularly despise the big time publishers and developers. Perhaps his negative remarks may be simply a feeble attempt to hold back his rapid downhill slide into the title of “Has Been” or “Once Was”. Negativity for its shock value is merely boring. We know Uwe is a genuinely sweet guy who cares deeply about the problems and trials faced by his fellow man. No one could really have such a negative opinion of the skills and hard work of others could they? Possibly he was just having a bad day. Yes that must be what it was. Let’s all send him a big hug and make him feel better. Like The Grinch maybe his heart will grow three sizes today and he will find he actually has something nice to say.
Uwe proudly showing off his gaming shirt. Is he getting ready to play?
« on: September 01, 2014, 10:40:07 AM »
Since we have commented on other holidays, we thought we might as well mention Labor Day. Eagerly awaited by some, dreaded by others. Labor/Labour Day in USA and Canada officially signifies the end of the free-wheeling hot and happy days of summer. It generally means that school is going back in the following day and since it’s now a new fashion season, filthy rich, snobby ladies can no longer wear white and still remain thought of as fashionably cool. Hmm I wonder what the Dude would have to say about that. For many of us going back to school is always a high point in the year meeting old friends and making new ones for others it’s just thought of as the start of the same old grind and can’t wait to be done with it. It’s always nice to get an extra day off work too.
Labor Day actually is a very important day in the lives of the working people. It’s celebrated in some form or another in all parts of the world although it may be celebrated on different dates under different names such as International Workers Day, May Day or Labour Safety Day. It might have slightly different meanings in different countries but it all boils down to much the same thing. Promoted by Unions, Labor Day is dedicated to the social and economic achievements of workers. It is what helps to assure that American citizens have time for 8 hours work, 8 hours rest and 8 hours free to play our video games or whatever else we care to do to entertain ourselves. For Canadians, among other things, Labour Day signified their attempt to have their work week being cut down to only 58 hours. The following year they wanted it cut down even more to 54 hours a week. With all that snow flying up there I just don’t know what they would do with the extra time anyway. I have to admit though, the Dude wouldn’t have time to blow up Paradise with a schedule like that!