What can I say...POSTAL just keeps making the news. Our most recent appearance is in GAMASUTRA. Jaroslaw Zielinski, CEO of Destructive Creations was recently interviewed by Albert Palka. Under scrutiny was Destructive Creations' new video game “Hatred”, which was described in the article as “the new age POSTAL”.
Jaroslaw openly admits the creation of his video game Hatred was heavily influenced by POSTAL. We are of course delighted to be a positive influence on anyone. We have to disagree with Mr. Zielinski on one point though. The world certainly has not forgotten POSTAL 1. It might not rank up there in the number one spot with big time names like Skyrim but it is still holding its own as a very popular game. In fact, POSTAL 1 was just recently released for Android and is proving it is still well loved by our fans. POSTAL 1, and the rest of the series for that matter, is not quite ready to limp off into the sunset just yet. We really don’t have to say anything, the fact that people are still playing and talking about POSTAL 1 after all these years speaks for itself.
As for being thought of as a comedy, the series is meant to entertain and keep the fans happy. If a fan gets a laugh out of playing our games, that is fine with us. It would be a mighty sad world if everything was doom and gloom. We are pleased to know our fans leave our games feeling a sense of amusement. Video games are, after-all, fantasy. If we can make someone feel good or happy just by playing our games, that’s our intention. If someone smiles when they hear the name POSTAL, we know without a doubt that we have succeeded.
Read the entire Destructive Creations Interview article exclusively at Gamasutra. It is titled, “Real talk with Destructive Creations (Hatred interview). You can also see a Hatred trailer there too.
It’s time for another long awaited Indie Spotlight! Surprisingly, this game actually contains a number of Spotlights! You may have heard of this game before because we did touch on it in the past but now it is time for it to receive the full Spotlight treatment.
Inside My Radio is a Rhythm-Action Platformer set inside a dying boom box. Those of you who have read the past Indie Spotlights will know that I particularly like Platformers and Action games. Rhythm games though are a fairly new endeavor for me and I can honestly say I am not overly skilled at them. I’m not sure if I am just a bit too slow to react or perhaps I am just totally tone deaf. In any case, rhythm games usually end up making a fool out of me.
When I was asked to do a write-up about Inside My Radio by a fellow RWS staff member, I took it as a challenge. During the tutorial the game began telling me how to play it. Side to side sliding movements are free, but everything else has to be done on the beat. I could handle the side to side easily and that was fine. The game then told me to jump. I failed. I tried again and got it. Hurrah I am getting the hang of it. Then I had to do an jump and air dash…. for that I even got an achievement….no the achievement wasn’t for pulling off my first air dash… unfortunately it was a joke achievement for failing so many times in a row. That was the point where I gave up trying to do it by myself and turned on the beat assistance. Now I could make all my moves most of the time due to the handy dandy moving dots. When they met at the top or bottom, I could do an action. I felt like singing “I’ve Got Rhythm”. Actually, I felt kind of guilty relying on the pseudo-cheating method but it helped get me going and made the game much more fun for me. At least I no longer felt like a total failure.
As mentioned, the basic play of the game is to keep moving in time with the music. You work your way through two-dimensional levels. In the typical Platformer fashion, each level increases in difficulty as you progress. It only took a short while for my movements to start becoming much more fluid and I was increasingly enjoying the game. Eventually another achievement popped up for not using the beat assistance for an entire level…. At some point in my playing I had disabled the assistance and had not even noticed it. It likely happened when I pressed Shift-Tab to access the Steam Overlay because Tab is also the key needed to enable or disable the assistance. It was quite the confidence boost I got… that is until I realized I had suddenly lost my ability to play without the assistance and became utterly tone deaf once again.
The game isn’t all just rhythm based platforming, there are several mini-games scattered throughout it. There is a piano, where basically you slide on to the key that the note is about to hit in order to play the note. This one was quite simple for me. I was quite good at sliding back and forth at that point what with not needing to keep time with the music. There were puzzles where you had to turn on spotlights. I got another achievement in this area for successfully doing the same action a ton of times until I realized how to do it properly. Not only do you have to time your actions to the beat, but you also have to do it on certain parts of the beat. Luckily, there is a screen there to assist in your timing and make the task a little less difficult.
You transition though three types of music as you play through Inside My Radio. Taek (the green LED featured in the header) uses a kind of techno/electropop genre, Barry (who is the best looking of the bunch in my opinion) features disco funk, and Root (loved his intro reference) has reggae. The category of music playing has the background altered to suit the music style. While I have never really been into techno, dubstep or any of those other beat based music types, I did enjoy this games soundtrack as it really seemed to fit the action.
A Platformer wouldn’t be a Platformer without boss fights and this game definitely has those. One of the boss fights is a sort of Simon Says/Guitar Hero style which I found particularly fun although a bit too easy for the first half and a little but not too punishing in the second half. It’s at this point in the fun where the game introduces enemies. Up until this point it was pretty much just you versus the environment. The addition of enemies added a little more challenge in making your way through the various platforming levels. Now, not only do you need to time your jumps, but you also need to time them so the enemy wouldn’t get you. This might be as simple as waiting for the enemy to move then quickly moving on, or it could mean rapidly and successfully keeping time to the music to quickly get yourself out of there. Ultimately like any good Platformer, you reach the end boss chamber.
The final boss battle is split into three phases. The difficulty of the battle ramps up too as the fight changes phases. The third phase I played for over an hour before I finally managed to make it through. Turns out I wasn’t as good at side to side sliding as I thought I was. Unlike the rest of the game, which is littered with checkpoints so one little error never really made that big of difference, the third phase of the boss fight has no checkpoints. One error resets the entire phase of the battle. That’s right. Just one error! The first two phases of the final boss battle were dodging and then striking when you could. What made this really unique is that getting hit healed the boss up a bit each time, so it really encouraged you to be careful and not take risks. The third stage turned into bullet-hell. Thankfully you didn’t really need to time anything to the beat in this stage other than maybe a quick emergency dash.
Inside My Radio isn’t a long game. I actually got through it in one sitting the first time. I then replayed it to get some, but not all of my missing achievements. There is nothing really wrong with it being short as it made as an entry for Ludum Dare 23: Tiny World (and it won), but it would be nice if perhaps some DLC or a sequel was released with other genres of music available. If I could change one other thing about the game it would simply be the platforms themselves. While the background is generally vivid and pretty, for the most part the platforms are devoid of any color just being plain black. I think if they were to be colored in a bit it would make the game a little more visually appealing. I do believe the reason for having the all black platforms is it makes the background colors seem all the more stunning.
If you usually like Platformers games, you really should give Inside My Radio a try. It adds a pretty unique twist on the genre. If you like Rhythm games then there is even more reason to give Inside My Radio a try. This game has lots of unexpected twists and turns to keep you interested and make sure you end up loving it.
Quote from: From the Steam Store Page
Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!
FEATURES: Rhythmic awareness is vital when you jump, dash or slam. You have to hit that beat! Never under any circumstances should you play on mute!
Feel creative, play with the music and unleash your inner musician! Inside My Radio lets you compose the track: YOU are in control, either with your actions, movements or jam zone, where you can freely choose and mix the tracks the way you want.
The game is a mix-tape where every level is a different track: every level brings different variations to electro, disco or dub!
Enjoyed the experience but want more? Try to finish the levels before the clock expires, in Time Attack mode. It’s rhythm or die time: the more you hit the beat, the higher your score multiplier goes, the better your score. Don’t miss a beat or you will lose your multiplier AND get a time penalty!
Due to all the excitement of Paradise Lost coming out last month, it’s understandably been a while since we had an Indie Spotlight. Oceanhorn - Monster of Uncharted Seas was actually going to be posted about about two weeks ago but I ended up playing it to the very end. I was able to find every item there was to find in the game and caught myself a Botfish for my outstanding achievement! Normally for an Indie Spotlight the game is played quite a bit but I might not make it to the very end before I have a good enough feel for the game to write or give my opinion about it. This time, I went even further and actually 100%’d the game before even starting the Indie Spotlight! No, it isn’t that I didn’t have a good enough feeling about the game before then, it’s just I just had to press on a little further. This is one of those games that hooks you in and keeps you going. I just found a new weapon, maybe I should play a little more and see what the next weapon I find is… oh it is a spell this time… well then, I better keep going. I simply couldn’t stop until I found myself fishing for the various types of fish in the world to get the Achievements including the Botfish. More on fishing later, for now let’s get in to the Indie Spotlight properly.
No discussion of Oceanhorn - Monster of Uncharted Seas goes without mentioning the Legend of Zelda and this Indie Spotlight won’t be any different. Most of the time it is compared to Legend of Zelda: Wind Waker but I won’t be doing that because I have never played Wind Waker. I will make an interesting note about Wind Waker though. Wind Waker came out in 2003, as did POSTAL 2. It doesn’t stop there though, the updated Wind Waker HD came out in 2013 for Wii U… and POSTAL 2 was updated and released on Steam in 2013. Oceanhorn also made its iOS debut in 2013. Now that the compulsory reference to Wind Waker is out of the way let’s get back to Oceanhorn and why Zelda is even mentioned in the same sentence.
“Oceanhorn appears to have drawn it’s inspiration from the Zelda series”. This is a line that appears in almost every comment made about the game no matter who is discussing it. That isn’t a bad thing at all as Zelda is one great series played on Nintendo but one that has never been officially ported to PC. For all those out there that grew up with the Legend of Zelda series and are looking for Action-Adventure games in a similar vein, you should definitely pick up Oceanhorn.
Oceanhorn – Monster of Uncharted Seas as mentioned earlier, started its life for iOS and then was ported to PC . Many people groan when they hear a game is a port, but in this case the port was really well done. Other than the Ocean Map, which feels like it would work better with touch controls but still functions well with the mouse, the game seamlessly uses the PC controls to the point it is hard to think of using any other control scheme for it. If you prefer to use a controller with the game you can and the on screen display even looks like a controller was in mind when it was designed. Other than reflecting things with the shield and maybe fishing, the controls are very intuitive.
Let’s get down to gameplay. The gameplay feels very much like Zelda so right off the bat that scored points with me. It is actually one of the main reasons why I decided to Spotlight Oceanhorn in the first place. Your character is young boy who collects his father’s sword and shield and sets off an adventure to collect three emblems and then stop Oceanhorn. Your health is displayed as hearts in the upper left corner of the screen. You can raise the number of health hearts you have by collecting four pieces of heart. There are pieces of heart scattered around the various islands you will visit and over the course of the game you will collect them all assuming you do a little side questing and exploration. You can buy one additional heart from the store giving you a total of 9 possible hearts. As you play you will find items and magic that you can use to help you progress though the game. You will collect bombs, which obviously are used to blow up things, such as a barricade or wall in order to progress or find hidden things. They also double as a nifty weapon as well. There is also a Bow and Arrow to collect which allows you to hit targets from a distance, be them enemies, or gate controls. Various spells are available to you as well. The ability to hit buttons from a distance by spawning an object in the air above them, or setting things on fire such as enemies or torches, or freezing things are all spells you will collect as you play. If you go to an optional area, you can get a useful cure spell, and if you collect enough collectible Bloodstones, you can buy the final spell which I won’t spoil for you, but it is incredibly fun and wee bit dangerous. Other than offensive weapons, you encounter some helpful boots that allow you to roll or jump over small gaps. Once you have those boots you can go back to all the earlier islands and finish finding all the collectibles.
The story itself is driven primarily through small voice acted cut scenes that are supported by written text in the form of NPCs, notes, and books. When you are on the Ocean Map screen it often reminds you of your next main goal. When you first arrive at a new area by boat, your father’s journal is read aloud to you giving you his thoughts on the area. I rather enjoyed the story for the game. I won’t go in to details to avoid spoilers, but it is a rather interesting and unique story involving magic, technology and blood…. and a living fortress by the name of Oceanhorn.
The game is played in real time, if you decide to get up and get yourself a drink, you might find you have died while you were gone if there were any enemies nearby. Dying makes you drop a little bit of experience, but not enough to make it that punishing, plus if you are fast enough you can get it back. For 150 gold you can actually cheat death once and revive with one heart. You can’t really exploit that as you then need to head back to the store to buy another Revive potion.
Basically, if you have never played a Zelda game, or an Action-Adventure before, to sum up the gameplay in a nutshell, you wander around various areas, swinging your sword to kill things and using your shield to block/reflect things. There are plenty of puzzles for you to solve as you adventure your way though the game. Most of the puzzles in Oceanhorn involve finding keys, moving blocks to pressure plates or hitting buttons. That might sound a little mundane, but it really isn’t. You have to look at the blocks available to you and try to figure out how to get them where they need to be. Perhaps you don’t actually have to push them on to switches, you might just need to make yourself a stepping stone later. Oceanhorn is forgiving most of the time as it has a handy reset switch nearby if you happen to mess up badly. Each main dungeon/cave you encounter will contain a Master Key locked chest and door. Inside the Chest is usually something very useful to you so you want to make sure you collect it. Once you are almost done with the dungeon you will reach the boss. The boss usually is defeated by using the item you found in the dungeon itself. It’s really handy the way the bosses always hide the exact weapon you need to kill them in their own dungeon. If you are a completionist you will want to open every chest and collect every Bloodstone as you go. The game lets you know how complete the island is as well so there is no exploring endlessly for nothing.
I mentioned earlier about Islands, there is even a floating island, but I made no mention of how you move between them. I’m assuming this is where the Wind Waker comparison comes in, because the blue tunic’d sword and shield barer takes to the seas in a boat… and from the pictures I have seen, that is how Zelda Link does it. Once you have finished with an island, or at least did as much as you can for now on it, you head to the dock where your boat is parked. It is just a boat, it doesn't talk or give you advice, it’s just a normal, non-living, non-creepy boat. Once you set sail you are taken to the Ocean/World Map. You select the Island you want to go to (Pro: Tip Scroll the Map, don’t just randomly click around hoping to find an island….not that anyone would be silly enough to do that for their first boat trip….). Once you have selected the island the game will change back to boat view and you will be on auto-pilot until you arrive or until you tell it to change course. You will do this every time you want to move between islands. *Yawn* that sounds soooo boring…right? Wrong! You quickly gain a weapon you can use while on the boat. You shoot seeds at the various debris and mines that are in the water. Doing so saves you from getting injured and also gives you experience, coins and helps refill your hearts. This unfortunately means you can’t tell the boat to go to another island and then get up to get a snack, you mind find yourself a little worse for wear when you come back.
There is one thing I never liked in Zelda Twilight Princess… fishing. I played the Wii Version, and it was actually the first game I ever played with motion controls so maybe it was just me not doing it right at the time, but I really hated fishing. It never seemed to respond the way I wanted, I lost so many fish just because of the gimmicking motion controls. I have a similar feeling about the fishing in Oceanhorn. It never actually explains how you do it (unless I missed it), but as far as I can tell, you just basically move the fishing rod in the opposite direction to the fish. This will slowly eat away at the fish stamina until it is too weak to fight and you bring it in. Once you start catching bigger fish, this is an incredibly slow process. The reason why it is slow is because their stamina seems to reduce so slowly, and regenerates very quickly when you make a mistake (such as not moving the rod to oppose the fish fast enough. Sometimes the fish more or less chases your rod around, regenerating its stamina, despite your best efforts. If you stop paying attention for more than a second odds are you will lose the fish entirely when it swims off the side of the screen. Luckily fishing in Oceanhorn is completely optional.
With all that said, other than time consuming, it is not that hard… except the Ghostfish and the Botfish. The Ghostfish reverses you controls. If you forget the controls are reversed for even a split second, that 5 minute battle you had with that fish will end with it escaping. The Botfish makes me think though that I must be doing something wrong. The Botfish fights back in an additional way. It sends out weak electrical charges that drains half a heart at fairly regular intervals. I had to have tried to catch one of those 20 or more times before I managed it. A few times I came really close, but the fish managed to drain all 9 of my hearts before I drained all its stamina. For the one I actually managed to catch I think the game must have taken pity on me because I still had about half my health when I finally won. I read on the forums that using a mouse makes it a lot easier, but while I did do it with the mouse when I finally caught it, it didn’t seem that much easier. I also read a single comment saying that a patch removed the easy nature of using the mouse.
Other than not really liking the Fishing element of the game, Oceanhorn - Monster of Uncharted Seas is still one I would strongly recommend to any of you looking to find a good Action-Adventure game for the PC. It feels enough like Zelda that any Zelda fan would most likely really enjoy this game. It is a very playable, great Action-Adventure game on its own merits. It’s a game I am glad I took the extra effort and 100%’d rather than just playing it to the end and ignoring the extras. Sometimes you just want to be done with a game so you end up giving up on your 100% quest and just burn through to the final boss just to be done with it. When doing an Indie Spotlight I sometimes have to sacrifice at least a bit of exploration just to get far enough in to the game to be able to speak about it accurately but in a timely fashion. That is how I started out in Oceanhorn. I hadn’t really planned on exploring that much, I just went for the goals and moved on. When I reached the third emblem and Oceanhorn was my next phase I didn’t want the game to end since I was enjoying it so much. My solution was to go back and fully explore all the islands until they were 100% completed. Now that is over, I can say I am definitely looking forward to an Oceanhorn sequel!
Quote from: From the Store Page
About This Game:
You wake up and find a letter from your father. He is gone… The only lead is his old notebook and a mysterious necklace. What happened?
Oceanhorn: Monster of Uncharted Seas combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one epic action-adventure experience. In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. You must fight monsters, learn to use magic and discover ancient treasures, which will help you on your quest. Use all of your wits and skill to unravel the mysteries of the ancient kingdom of Arcadia and the sea monster, Oceanhorn.
- 15 hours of story driven gameplay - Master magic and swordfight - Find ancient items to help you on your quest - Steam Achievements and Leaderboards - Steam Cloud - Steam Trading Cards - Full controller support - Enchanting original soundtrack
As an aside: One thing that has always bugged me about these types of games, are normal keys. You find keys scattered around and they can be used on any door. This of course makes it a little easier for you because you don’t have to find the exact key for the lock in order to progress, but the fact that any normal key works on any normal door means really that I should only ever have to find one normal key. It feels like the characters in Action-Adventure games are very wasteful. Hmm, well I used this key once, it’s not quite as shiny as it was before, has a couple of scratches from the lock on it… oh well I will just throw it away then and find myself a brand new shiny key for the next door! The Master Key is always an exception though; the hero realizes a key that fancy and big must be too important to just throw away once it is used. With that aside, it would be far more annoying if every door needed a specific key, so I won’t complain about that element any further!
Running With Scissors is very happy to say Paradise Lost is gaining the POSTAL Series more positive attention than we could ever have hoped for. We were reasonably confident that our fans would stick by us but we hadn’t expected the overwhelming support we received from other representatives of the gaming media. We are always happy to talk about our games.
Jay Slayton of Cultured Vultures very recently spoke to Vince, Mike J. and Jon Merchant about video game culture in general and inquired about some of the controversy that has plagued the POSTAL series. The guys talked about some of the challenges faced making the game similar to the town of Paradise yet with fresh new humor and twists that would hold the fans interest.
Vince mentioned the awesome support given to the POSTAL video games by their fans and how it had been his pleasure to personally answer thousands of their emails over the years.
Quite a bit of ground was covered talking about various aspects of the POSTAL Series and the reception games and gamers frequently receive. To read the entire article head on over to the Cultured Vultures site.
Today’s a day we definitely don’t want to forget. It’s the day we all have to make a big fuss over that very special female. Nope I don’t mean your wife, girlfriend or mistress. This is somebody even more special than that. This is the lady who did her best to keep you in line and set you on the straight and narrow. It’s dear old Mom!
Whether you give her a phone call or send her some flowers or better yet get over for a visit if you possibly can, today is the day when you should make a special effort to let Mom know you appreciate everything she did for you or if you are at home, is likely still doing for you.
Take the time to stop and think about it. Most of us likely put our Mom’s through a lot more than we would like to admit yet in the majority of times, our Moms stood by us all the way. Always quick with smiles and hugs and lots of laughs, Mom is the one person most of us could count on being there for us.
Mom is the one that as youngsters we always thought was just about the prettiest, smartest person in the world. Mom taught us how to do almost everything we needed to know… how to get our-self dressed, tie our shoelaces, wash our hands and face, wash the dishes, scrub the floor..hmm ...wash the windows…wash the walls….hmmm…. cut the grass…weed the garden…..make the beds…tidy the rooms…shovel the snow…..hmmmmm...take out the garbage……clean the litter box……pick up after the dog……………..do the laundry……………………………..grrrrrrrrrrrrrrrrrrrrrr Yup! Mom is one pretty smart cookie all right!!!!
Anyway, I know I wouldn’t be half the person I am now if it wasn’t for dear old Mom. The warden says I will be getting out a bit sooner because of my good behavior. Mom always said act your best because you never know who might be watching! Happy Mothers Day Mom!
Running With Scissors would like to send its congratulations to One Up Gaming on presenting their 100th Podcast! Our own Mike J joined in their Special with a detailed discussion of the POSTAL series and some of the pitfalls and triumphs the RWS video games have encountered along the way. Mike even gave us an idea of what happened to POSTAL 3 and why it is not available at the RWS store and why it never reached the popularity of the rest of the series.
You can tell the guys are pretty happy and having some fun at the beginning of the podcast. That is easily understandable considering the occasion but it is well worth waiting the couple of minutes until Mike comes on to hear the conversation. The guys settle down and have a very informative, in-depth discussion on the struggles RWS went through to present their games despite the positive reception the video games had from fans around the entire world. Mike gives his opinion of why POSTAL is welcome in some areas but not in others, compares the appearance of old style games to more modern games and he touches on the success the POSTAL video games are now having.
You will need a little extra time to listen to this discussion as it is a fairly lengthy conversation. I think it will hold your interest from start to finish though. To hear the entire Podcast go to www.oneupgaming.co.uk. Mike is the first guest featured on their 100th Podcast.
It seems almost inevitable that as long as there are video games, there is going to be controversy surrounding every aspect of their content. Games containing violence or gore are easy number one targets at the top of many critics hit-lists. Ironically, critical groups will often seek to destroy that which does not meet with their complete approval. Perhaps they think a game is too violent or they simply don’t understand the concept portrayed by the video game creator. Perhaps in some cases they are just seeking their own fifteen minutes of fame.
Running With Scissors President and CEO Vince Desi recently was privileged to join in a group discussion concerning the reception games such as POSTAL receive from gamers, fans and supporters. Thrashed out under the gun, so to speak, was the value to society of being able to act out violent or destructive, blood splattered attacks and murders. Vince states “Human beings live for fantasy” and “Imagining oneself as a hero, a lover, a killer, all go hand in hand with fame, fortune and fantasy. Can you imagine what the world would be like if we acted out all our fantasies. Thank God humans can fantasize as a way of exercising their desires and satisfying their emotions.” If these types of games are to be continued, what exactly should be expected in games made for the over or under 18+ age?
How much is too much? It seems quite clear that gamers everywhere love games that along with a reasonable story line contain generous amount of gore and violence. It all adds to the thrills, the fun and the relaxation. Unless a person goes around with blinders on and wrapped in cotton wool it should be obvious to them that violence and video games are here to stay. Vince made a very good point. Certainly, everyone has to agree that it is much better to vent your anger by blasting through imaginary people and buildings in a game rather than going after some innocent by-stander. Fantasy violence is obviously a lot safer and better for everyone than letting everyday frustrations escalate to the point where it causes people to act-out and create death or destruction in real life.
We would love to be able to share the entire article here with you as it is well written and makes some very fine points but unfortunately it is out of our control. For those of you who would like to read the article in its entirety, you can purchase games™ Issue 160 over at greatdigitalmags.com or at imagineshop.co.uk.
Can you believe it!! Paradise Lost has been out for almost two weeks already… man does time ever fly when you are having fun! We are pleased to say the majority of game players we heard from have reviewed Paradise Lost quite favorably. They showed their appreciation by giving our game a very positive rating on Steam.
We have to admit and we sort of expected, Paradise Lost hasn’t been without its hiccups. Considering all the thousands of different machines/systems the game is played on and as is usually found in most new video games, there have been a few bugs to contend with. Even though Paradise Lost ran perfectly on all of our test systems, a few creepy crawlies managed to sneak their way in. We have been working around the clock to exterminate the bugs and we really do appreciate the patience shown by those of you experiencing problems.
Overall, we are quite pleased with Paradise Lost but wouldn’t feel right by patting our own self on the back for a job well done. Luckily, we don’t have to take that action. It gives all of us here at Running With Scissors very great pleasure to say others are patting our backs for us. Check out some of these reviews from Steam! This is just a handful of them!
TheUnknownVenom: [Left a very long and detailed review you should check out and summed it up nicely in the end] Let's just cut to the chase, shall we? I'm happy to report that Running With Scissors has successfully brought their single best game -- Postal 2 -- to Steam and other distribution platforms in the form of Postal 2. It’s as much a masterpiece on Steam as it is on a physical disc, and it’s worth your undivided attention whether you’ve played it already or are about to jump in for the first time. […] I couldn't be anymore happy with any other DLC if I wanted to. If you own Postal 2, you have to experience the true masterpiece that is Paradise Lost. - 10/10
czenter1: A great DLC for a great game.
A TINY sleeping DETECTIVE: cons : -that you're reading my review instead of buying it.
Stefanonimo: This is how a DLC should be. It's totally worth its price... is not a normal expansion, this is a freaking new game!
The Adamant Archvile: Got in a gunfight with Scut Farkas. Helped a bunch of test monkeys get revenge on their captors. Fought the lovechild of Claptrap and a Urinal. This game was an experience I'll never forget. If you liked Postal 2, then you'll love this game.
Technoninja: I bought this DLC and lost 2 teeth while playing this game, then the tooth fairy came and gave me money. This game is already paying for its self! 10/10 would play again!
YeNDoRiOn: I can finally pee in a fallout environment. 10/10
Kirmy: This is how you do a DLC... Hell, this isn't a DLC, this is an ACTUAL expansion. Remember those? Yeah... This thing adds a completely new story to the game, couple new weapons, completely redone map and even couple new areas to that, couple new enemies and... well, you get the idea.
cyberakuma666: This Is everything borderlands and fallout should have been with more interesting use of animals than farcry why settle for superior graphics when you can spend less and get fun
A very hot piece of Kek: The RWS guys know what they're doing when it comes to postal 2 and they haven't matured over the years judging by the humor in this DLC.
Simonasd – Professional Spanker: It doesn't feel like a DLC, it feels like a whole new game, it's worth every cent.
Seth Gecko: It's gonna be one of those weeks again. From the second you start up Postal 2: Paradise Lost, you know you're gonna be in for a good time.
PasswordSuck2: [Also wrote an incredibly long review you should check out] I think RWS doesn't get enough credit for the world they created or rather "re-created" with Paradise Lost. Most people will frown and see it as nothing but brainless humor and unadulterated fun. […]The concept of using different weather system to distinguish each old area evokes a nostalgic, familiar, yet refreshing and exciting feeling. There's something surprisingly satisfying in revisiting the old areas that have been altered in the wake of the nuclear destruction last seen in the Apocalypse Weekend. […] I would highly recommend this DLC to anyone who is a fan of the Postal series, old and new. It's everything Postal 3 should've been and if anything, it should be seen as a whole new game. Featuring an whole entire week of new events, missions and content, its more than worth the price of admission.
There are tons more where those came from, sorry if we didn’t post yours, there were just too many to post them all!
Steam Reviews have not been the only attention we have received. It gives RWS great delight to say several press outlets have ran with us and tooted our horns for us.
There are many more comments and reviews out there. As much as we would like to, we just can't list them all here. If we missed mentioning your favorite news or review site that featured us maybe you would like to let us know in the comments!
A nice video review!
If you have not already done so, please go leave a nice positive review on Steam for POSTAL 2 and Paradise Lost. Naturally as anticipated, we also received a few reviews that were not completely positive. As much as we try and we do try our best, it is impossible to please everyone. Did you leave us a bad review because of a bug? If that is the case, please accept our apology. Remember we probably won’t know there is anything wrong unless someone tells us. Don’t worry that someone else might have already notified us. The more notifications we get, the easier problems are to find and fix. If we have fixed the problem in a way that is satisfactory to you, please consider updating your review!
Running With Scissors wants to thank all of our Fans. We are overwhelmed by the support shown to Paradise Lost and we would like to express our gratitude to those of you who helped make Paradise Lost such a resounding success.
Hey don’t forget we are still celebrating the launch of POSTAL 2: Paradise Lost here at RWS. Of course, part of our celebrations almost always includes one of our fabulous sales. If you accidentally missed the 90% off sale in the Steam Store and on the Humble Store… well you are in luck anyway as you can still pick up POSTAL 2 at an insanely low price. Now you might be thinking to yourself. POSTAL 2 for only $1? Wow that was a real bargain but still, it might go even cheaper. To that we say… come on! It was 90% off already, how much lower do you want us to go? How about 25 cents… would 25 cents possibly fit your budget? Well depending on how you look at it, that’s how much it actually is since it is also part of the Trinity 2 Bundle over on Bundle Stars! TEN entire video games for only $2.49. That works out to about 25 cents each game! The cards alone that POSTAL 2 will give you are probably worth more than that! Almost all the games in that bundle give cards and we all know what you can do with cards and how useful they can be. Why not be part of the fun? Grab your Bundle now before time runs out.
While you are at it, pick up Paradise Lost and play the entire game the way it is now meant to be played!
I must say I am really surprised at all you red blooded guys out there but I guess we can chalk it up to the excitement of the Paradise Lost release. Not one person mentioned we had also featured an absolutely stunning new POSTAL Babe on March 17th. We simply couldn’t wait to share this Babe with you. Amanda is a breathtaking brunette with the face of an angel. You would have to try very hard to look this girl in the eyes. It’s difficult to do because your eyes just can’t help trying to take in every inch of this Babe at once.
Amanda looks absolutely great in our RWS hockey jersey but we have to admit she looks even better without it. Her little peek-a-boo shots are just about enough to drive a guy crazy. This girl is perfection no matter where you look. Her her satiny skin is lightly sun-kissed giving her a very appealing all over golden glow. We really don’t know what’s brighter, her gleaming locks or her dazzling smile. Amanda has an awesome smile that would light up an entire room. Krotchy sure is a lucky guy. Now you know why he always has such a big smile on his face. He gets to meet all our beautiful Babes in person and this little lady is a real sweetheart.
You can see an entire photo-shoot of this gorgeous gal in our gallery. It’s going to be difficult to know where to start looking. The back views and the front views are both so tempting it makes it hard to decide. I can just about guarantee you are going to want to take a lot of time going over each and every picture in the minutest detail. I know I will definitely be spending a lot of time studying this Babe.
We can’t begin to say how excited we are here at Running With Scissors. The long hours, the work and the planning have finally ended and we are more than proud to present you with the results of our labors. We definitely won’t say it has always been easy. There has been a lot of blood, sweat and tears along the way counteracted with generous amounts of profanity to ease the pain. Unforeseen problems and conflicts were continuously rearing their ugly heads causing delays and setbacks but we stuck to our guns (and shovels and various other types of weaponry) and refused to give in.
Thank you to everyone who worked so diligently on this project. It took a lot of thought, a lot of time and a great deal of effort to achieve what we anticipate will become a jewel in your collection of POSTAL video games. Most of all thank you to our loyal fans. We realize and appreciate that it is our fans who have kept Running With Scissors and the POSTAL video games going strong all these years.
Our goal has always been to do our best to provide whatever our fans asked for. As a direct result of your requests, we are pleased and proud to present PARADISE LOST. We think the end result is worth the wait and sincerely hope you will agree.
Quote from: Steam Store Page
About This Game:
Ten years after his Apocalypse Weekend escapades, The Postal Dude finally returns!
Paradise Lost is a full-fledged expansion pack for POSTAL 2 continuing the saga of the POSTAL series. Join the Dude as he ventures back into his former hometown embarking on a quest to find his lost dog. Not all is what it seems, as the once tranquil (relatively speaking) town and its citizens have been transformed in the wake of the nuclear destruction. Dare to enter the varied Zones as you cross the Arid Desert, trek through the dense Rainy Foliage, freeze your nuts off in the Nuclear Winter, and roam under the Ashen Skies. Meet the many mysterious factions comprised of the towering, the miniature, the zombified, and everything in between and use your radiant people skills to attempt to ally yourself with their enigmatic leaders, ranging from former child stars to terrifying demonic udder-wielding beasts! Fierce Lawmen, crazed Bandits, deranged Doomsday Survivalists, and a phallic child's toy mascot await. Do whatever it takes to survive! Wait in lines! Use vending machines! Buy toilet paper! Journey to where it all began to rescue your loyal companion!
Prepare to delve into the post-apocalyptic world of Paradise Lost!
A complete singleplayer campaign: Brave Monday through Friday with twists and turns each day.
Free roam, non-linear, errand-based gameplay: Go do your daily chores or just screw around as you aimlessly run amok in the town!
Peaceful vs. Violent decisions: Choose to be a wussy pacifist or wipe out everyone in your way. Hey, it's the apocalypse, so you'll probably fit in!
New arsenal and items: Take out some unlucky punks with the Revolver! Enact wasteland justice with the Lever-Action Shotgun! Whack some weeds and perhaps other meatier subjects with the Weed Whacker!
Dual-wielding: Double your fun with double the gun!
Boss battles: Settle some scores once and for all mano a mano.
Full controller support: Piss on strangers from the comfort of your couch!
The Dude's original voice: No bogus imposters here!
We didn't want to make all the AAA games look bad with all their launch day issues, so we decided to have our own launch day issue. Stay tuned. This was totally planned! Now where is that fire extinguisher....
It's getting closer and closer to the final countdown and our nails are getting chewed shorter and shorter with the excitement. In less than 24 hours the big red launch button will be pressed and POSTAL 2: Paradise Lost will be released in all its particular type of glory upon the unsuspecting world!
To celebrate the long awaited launch we are having an iAMA on Reddit tomorrow at 11:00 AM PDT/2:00 PM EDT. If you are not too busy completing your brand new set of sticky note missions we have something else you might like to take part in. Why not come and meet and greet some of the team behind POSTAL 2: Paradise Lost. We will provide you all with the link just as soon as it is available!
In case you missed it, we released the official trailer for POSTAL 2: Paradise Lost the other day on Reddit! You can still check it out there!
Please help me. My very best buddy “Champ” has gone missing and I really want him to come back home. I have thoroughly searched all our favorite walking and playing spots but he is nowhere to be found. There are no paw prints, or drool puddles or sloppy dog droppings to show he ever even existed. Like a puff of smoke in the wind he just seems to have vanished without a trace. Where could he have gone!
This little guy is a bit frail and needs someone to look after him. All I have now to show he is mine is his picture. He means the world to me and I am very worried about his health and well-being. You probably have pets of your own and know how badly you would be affected by their loss. Won’t you please help me find him? If you haven’t seen him won’t you ask your friends and neighbors if they noticed a little lost dog in their neighborhood. Please have a heart and help Champ come back home.
Please Retweet, Share, Like and pass this post around to help us find our Lost Dog.
What! Who in the Hell is this Dude and what is he up to? Does anybody know? He actually looks kind of perplexed about what’s going on himself. Hopefully we will find out what’s happening in time to get in on the action ourselves. After all, time is running out and nobody likes to get left behind.
There is only a few more short days to go. If you are anything like the gang down here at Running With Scissors, you have your fingernails chewed to the quick with anticipation. You know that the town of Paradise will soon be on the receiving end of action like it has never seen before. Make sure you are ready and able to give the Dude a helping hand when he is fearlessly fighting the battle of a lifetime.