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Messages - Heather

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1
General / Re: Intoduce yourself here
« on: March 31, 2015, 09:38:04 PM »
Hi, I'm Heather.  I don't drink bears either.  They bite. 

2
Front Page News / Re: Where is Spring?
« on: March 28, 2015, 09:11:14 PM »
Spring just started? It's been feeling like Spring here since Christmas.  It was in the mid 80's today.

3
P1 General / Re: Custom levels
« on: March 25, 2015, 10:24:18 PM »
dang, 18 years ago.  The kids who played this in '97 are now grown men, probably married, and with kids of their own...crazy.  Just saying!

4
Front Page News / Re: Steam Sale: Getting prepared for PARADISE LOST!
« on: March 24, 2015, 08:35:38 PM »
I'll be buying it for sure!  I can't wait to see what awesomeness Mr D and TL created!

5
P2 Multiplayer chat / Re: Choy bastard admin
« on: March 21, 2015, 02:41:18 PM »
Is Choy still around? Haven't head that name in years!

6
Front Page News / Re: #GamerGate
« on: March 13, 2015, 08:19:42 PM »
We went 1 days without a reply, and this is what you give us?

7
Front Page News / Re: Timelords
« on: March 07, 2015, 10:20:47 PM »
"Why two o'clock? The thinking goes it's late enough that most people would be at home, with few bars and restaurants being affected. In addition, it prevented the date from switching to yesterday; it would be confusing if, say, we changed the clocks at midnight back to 11 p.m. The time is also early enough that the clock-hand change occurs before early shift workers and early churchgoers might be impacted, according to the WebExhibits, an online museum.

Turning clocks back in the fall could mean an extra hour at bars, which tend to close at 2 a.m., right? Not so, according to the California Energy Commission. Bars actually close at 1:59 a.m., so they are already closed when daylight saving time begins."

http://www.livescience.com/32176-why-does-daylight-saving-time-begin-at-2-am.html

Interesting...

8
Front Page News / Re: Timelords
« on: March 07, 2015, 10:17:44 PM »
I'm in California and we observe it. I don't like it, seem like an outdated practice.  And my car clock is wrong half the year.  I wonder why they chose 2:00 am. 

9
Wow! I see some things haven't changed in Postal!

10
POSTAL General / Re: Guess what?
« on: February 28, 2015, 11:06:09 PM »
Thank you!

11
POSTAL General / Re: Guess what?
« on: February 28, 2015, 08:20:27 PM »
Thanks D!  Do you still play? I'd love to have you pee on me! haha

12
POSTAL General / Re: Guess what?
« on: February 28, 2015, 11:26:51 AM »
Well see, I played for several years without much of a break until my computer died and I had to get a cheap one that wouldn't run Postal smoothly.  But I played for about 30 min last night, but it was with people I didn't know and didn't want to chat with me  :(   


Does anyone remember which key it is to use the airmail? I couldn't figure it out last night!

13
POSTAL General / Re: Guess what?
« on: February 28, 2015, 12:16:48 AM »
Oh my God, Turtlefuckers is still there! I'm so happy! It's been at least 2 years since I've played!

14
POSTAL General / Guess what?
« on: February 27, 2015, 11:03:41 PM »
I just got a new laptop and I'm downloading Postal II right now.  Damn it's been years!  So how the hell do I get on MP now? And what servers are good?  Hey D, bring back Turtlefuckers!! Lol!

15
P2 and AW Mods / Re: Paradise Fire Department mod
« on: January 29, 2015, 11:17:12 PM »
There's nothing wrong with ideas. mca0004 has a great idea! I've seen Downerup and Toploader take their great ideas and turn them into incredible maps.  There are some very easy to follow tutorials over at http://www.resurrection-studios.net/smf/index.php

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