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Messages - Kesha_Film

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P2 and AW Support / Re: Paradise Lost problem
« on: May 21, 2015, 01:03:14 AM »
1. Open console
2. Type "fov 85 (or 90)"
3. ???

P1 General / Re: Parade of Disasters : Strange Noise
« on: May 19, 2015, 07:55:59 AM »
Atmosphere of those days. Ok?

Crash? What crash? Crash from Quake 3? Bike crash?

Games / Re: Eternal Damnation
« on: May 03, 2015, 05:49:37 AM »
Может тебе еще и покушать принести?
*cough* Sry, so rushin.

How you even imagine the downloading this big mod (1 gb) through unstable P2 Workshop? Yeah, you can upload this mess on some file-share service, btw, it's not so easy to port this mod on Complete base.

P2 and AW Support / Re: Mutator for mod
« on: May 01, 2015, 04:02:56 AM »
Heh, I have tried it too, and you know what? It won't work, and I probably know why.
Take a look on xMod sources - xUISettingsPage. There're an option - AW7FXCheck, that means you can activate this new blood option only through "xMod Menu" by selecting "Enhanced Blood and Gore".
That's why this thing started by if(bAW7FX).
Does it have any way to have this option on start?

P2 and AW Support / Re: Mutator for mod
« on: April 30, 2015, 02:17:49 PM »
I think it isn't possible to cast a pawn to an effectmaker.

Have you tried  "Other.BloodEffect = YourBloodEffectClass" ?
Well, compiler says the same thing too!
But I just can't get, how it works in "xMod", for example.

Eh, I tried now, but no results. Or I had misunderstood you.

P2 and AW Support / Mutator for mod
« on: April 30, 2015, 07:41:37 AM »
I'm screwing around with mutator (p2gamemod) to make my mod more violent by adding new head explode and cutting effects. Well, new guts emitter and head exploding is already done, but I can't understand, how to change the emitter of blood that squirts from pawns when you shooting on them?
Here's the example. I think, I have done something wrong, so please, help me with this case, if you can. Thanks!
Spoiler for Hiden:
function ModifyNPC(Pawn Other)
   local AWPerson awp;
   if (AWPerson(Other) != None)
      awp = AWPerson(Other);
      // Reassign effects
      if (awp.MyHead != None)
         Head(awp.MyHead).HeadExplosionEffect = HeadExplosionEffect;
      awp.GibsClass = ChunkUpEffect;      
      awp.StumpBloodClass = StumpBloodEffect;
      awp.GutsEmitterClass1 = GutsEffect1;
      awp.GutsEmitterClass2 = GutsEffect2;
      if (EffectMaker(Other) != None)
      // Adjusting...
      if (myemitterclass != None)
         EffectMaker((myemitterclass).myemitterclass = BloodEffectsClass;


Front Page News / Re: PARADISE LOST
« on: April 30, 2015, 03:21:47 AM »
And in my opinion it's completely understandable that I don't want to buy the earlier versions once more.
Just let you know, Steam version is absolutely different. Absolutely. In many meanings.
Learn more bout this version, really. And then you'll, probably, buy it and your thoughts that it's the same version, will disappear.

P2 and AW Support / Re: Postal 2 Paradise Lost Critical Error
« on: April 30, 2015, 12:22:12 AM »
The first time I was sure that is an issue of pirate version. But when I got the right Steam version - it didn't help.

P2 and AW Support / Re: Postal 2 Paradise Lost Critical Error
« on: April 30, 2015, 12:21:07 AM »
Yep, I got this error on my PC too. I'll try to run on my notebook, someone says that it runs perfect.

P2 and AW Mods / Re: Postal 3 Unreal
« on: April 27, 2015, 02:15:46 AM »

POSTAL Babes / Re: Guys what name have this babe?
« on: April 26, 2015, 01:42:15 PM »
Guys, you're awesome, rly ;D

And since they're building it over Postal 2 Complete, they're definitely porting them to .FUK format.
No way. Marshil is creating those maps by scratch, using the Valve Hammer for example, to see how the geometry of those levels looks like.

POSTAL Babes / Re: Guys what name have this babe?
« on: April 24, 2015, 04:42:51 AM »
She's hot, yah. Some fans frum "rushia" says that she's a transsexual. Lol, what an idiots.

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