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Messages - Kesha_Film

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General / Re: Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: March 03, 2015, 01:39:52 PM »
The original there is used a shovel and a car. Nothing more
Textures and static meshes, what have been used in some house design, nah?

General / Re: Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: February 28, 2015, 12:00:16 PM »
jabbapopovvodka, Tell me one thing - how he will write the AI for the NPC's? The NPC's AI from Postal 2 is so hardly writed and got so much interesting scripted things. The same question I can ask for those guys who creating da Postal 2 UDK.
When our COOLEST developer don't know (repeat) any basics of engine.
Uh, in short, our russian "narod" is so lazy. I'll not surprised if he close this project later.

General / Re: Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: February 28, 2015, 02:12:22 AM »
fans will be fans! wish them all the best!  :)
Eh, excuse me, can your read this "story" again? Wishing them a gonorrhea might be best.
"fans will be fans"
Yeah, and you will eat any shit from those "developers" just because you're fan of Postal. It reminds me about Postal III times.

General / Another Postal 2 for Android, yeah-yeah, blah-blah.
« on: February 27, 2015, 04:21:06 PM »
Hello guyz.
How many times you have seen the news about porting Postal 2 on mobile platform such as Android, iOS, etc?
Haven't seen yet? Well, we're in Russia have a lot of patience to see a lot of similar things, like em... POSTAL 4 (bus-driving simulator, yeah), flash-games about Postal (from Kefir-Media, lol), and many more.
So, let me introduce an incredible thing! AWESOME! GODLIKE! POSTAL 2 FOR ANDROID, which called as... Postman.
wow so postman such violence
Ok, so, what we got here? Maxim Markov (main developer, as I can see) doing this port for Android on Unity Engine. Well, not so bad. BUT, he says that he will use Unity for the first time - later he will base this on UNREAL ENGINE 4!!!1! YEAH! He will do the port for Android on UE4, when he don't know about any basics of this engine, he don't know NOTHING.
Hey, dudes, you wonder why he called this project "Postman" instead of "Postal"? Entertain starts here - he want to sell it! For money! In Google Play! He's on crack or something?
Well, we have interested in this way and then, visited his group of this project in VK for little chat. So, what we got? A headache! Maxim Markov have explained for us next:
- RWS allows to use all of the resources of Postal 2, such as models, textures, map design and etc in commercial way.
- Concept of Postal is not patented, so he can use the main idea of serial killer (lol, dat idiot thinks that Postal Dude is a serial killer) in this... project. In short he's not using the POSTAL brend. Ha-ha.
- Using the "Postman" instead of "Postal" means that he can sell this product without any permission of RWS. Why? Because it's not POSTAL anymore, but he don't give a fuck about fact that game is still the Postal 2.

Dispute is started (in adequate sense of our side), but our cool developer just deleted our messages.

I don't know what to say. He's just an idiot, nothing more. Maybe you interested why he is feeling so big freedom in this situation? Read this one (fragment from chat between Adams777 and Maxim Markov, translated in English):
Spoiler for Hiden:
Maxim 03:16
I'm not using their trademark. Models are free to use. And I have experience with the RUST's clone. I've been first who create such clone and it sells pretty good. And there's no any complaints from developers.

Adams777 03:16
The Postal 2 game and it's brand are belongs to Running With Scissors. All rights reserved, tought guy. And if you stole completely all game, then renamed it - you think that you will not judged for this case? You're so wrong.
The RUST's clone? Fuck that. Im telling you about your Postal's clone. But hey, it's not a clone, it's Postal itself.

Maxim 03:16
I don't using their brand.
And idea of serial killer wasn't patented.

Adams777 03:17
Idea of killer? Damn it! You have just ported this game "as is" on other engine!

Maxim 03:18
If you believe in my failure, then please, just watch the progress from the outside. No need to come up and spit at me.

Adams777 03:18
And trying to sell this project, like you have created it by yourself.
Am I talking about your failure? Am I so bad? If you didn't get that idea about selling that game, I even would praise you!

So, that's our boy! Super developer! A wonderful hero! A... what an idiot.
Feel free to say something about this situation.
And of course I'll wait for answer of RWS's guys ;D

Oh yeah, to prove that this project is exist and may be released sometime (lol), check this out:
VK Group with some awful progress:

And have a nice day! ^_^

POSTAL III- Mods / Re: Idea
« on: February 27, 2015, 01:11:21 AM »
Some old work by Marshil.

P2 and AW Mods / Re: New mod - "PDA" - Postal Dude's Adventure
« on: February 25, 2015, 08:27:11 AM »
Hm... looks strange (but those animals are awesome lol).
I have noticed that machine which gives you a key (or any pickup) for money, good stuff.

POSTAL III- Mods / Re: Idea
« on: February 25, 2015, 08:21:53 AM »
I have tried. This model is too thin for muscle skeleton for P3's Dude. Looks so awful. Trust me.
It will be work proper only if anims will be edited special for this model. But who will do this? Of course no one!

Eh... are you sure?
If you see the red point (crosshair) when you activated this function - that's the point that you doing right.

P2 and AW General / Re: Stuck in Thurs
« on: February 21, 2015, 03:45:45 PM »
Well, I have only three tips for this case:
1. Don't set too big difficulty.
2. Try to reduce Bystander Population through settings (but, this may be useful only on POSTAL difficulty)
3. Find as much catnips as you can. And buy some food and pipes, of course. Well, this is most helpful tip. Search everywhere!

By the way, I can't understand you. Original Postal 2 is way easier for completing without killing. I have did this two times before Complete version was released.

There's no need to write about your bad English, Im russian, lol.
Yes, I mean that mod. When you ingame, press I button.
And, yes, this mod is multiplayer only. 2nd chapter of mod is coming soon and it will be contain the singleplayer.

Well, there're one third-person mod with free-looking and aiming. That mod also used in "Day Of Death" modification.
But there's no any links for downloading, so, you need to ask the authors.

POSTAL General / Re: An important question!
« on: February 20, 2015, 12:24:56 AM »
gungle gum, ах, окей, значит это нормально, если я буду на англоязычном форуме писать по-русски постоянно? Ну а что? Вдруг мне неудобно?

POSTAL General / Re: An important question!
« on: February 18, 2015, 06:13:37 AM »
Don't be a prick, write in English.
You mean the question about the gangs and other sh? We have answered in VK already!

POSTAL General / Re: An important question!
« on: February 17, 2015, 02:10:41 AM »
М-да, дорвался таки.
Hey, Toploader, Kamek, Downerup! Come here, plz! Our rushin guest want to know somethin :D

By the way, what you really want to know? How to use the editor? lol

POSTAL General / Re: An important question!
« on: February 16, 2015, 10:08:28 AM »

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