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Messages - Kesha_Film
« on: May 11, 2015, 08:13:52 PM »
Crash? What crash? Crash from Quake 3? Bike crash?
Может тебе еще и покушать принести?
*cough* Sry, so rushin.
How you even imagine the downloading this big mod (1 gb) through unstable P2 Workshop? Yeah, you can upload this mess on some file-share service, btw, it's not so easy to port this mod on Complete base.
Heh, I have tried it too, and you know what? It won't work, and I probably know why.
Take a look on xMod sources - xUISettingsPage. There're an option - AW7FXCheck, that means you can activate this new blood option only through "xMod Menu" by selecting "Enhanced Blood and Gore".
That's why this thing started by if(bAW7FX).
Does it have any way to have this option on start?
I think it isn't possible to cast a pawn to an effectmaker.Well, compiler says the same thing too!
But I just can't get, how it works in "xMod", for example.
Eh, I tried now, but no results. Or I had misunderstood you.
I'm screwing around with mutator (p2gamemod) to make my mod more violent by adding new head explode and cutting effects. Well, new guts emitter and head exploding is already done, but I can't understand, how to change the emitter of blood that squirts from pawns when you shooting on them?
Here's the example. I think, I have done something wrong, so please, help me with this case, if you can. Thanks!
Spoiler for Hiden:
And in my opinion it's completely understandable that I don't want to buy the earlier versions once more.Just let you know, Steam version is absolutely different. Absolutely. In many meanings.
Learn more bout this version, really. And then you'll, probably, buy it and your thoughts that it's the same version, will disappear.
« on: April 24, 2015, 10:15:20 PM »
And since they're building it over Postal 2 Complete, they're definitely porting them to .FUK format.No way. Marshil is creating those maps by scratch, using the Valve Hammer for example, to see how the geometry of those levels looks like.