Indie Spotlight: Ethan Meteor Hunter
Ethan: Meteor Hunter from Seaven Studio recently released on PSN and PC, Mac and Linux are due to arrive in 2014. I was fortunate enough to be given a chance to try Ethan while it was still being developed and to play it once again as soon as it was released. I must admit playing the game created an unexpected side effect for me. This post was originally scheduled to go up on October 22nd when the game officially released in North America. I made the mistake of actually playing Ethan before writing up the post and it had me so hooked that it left me very little time to do anything else. All thoughts of writing the article fell by the wayside. It became lost in the mist of the meteor fragments while I played away, deeply immersed in the game and oblivious to the passing of time.
The game itself is a puzzle platformer. It is both easy enough for child and yet infuriatingly difficult enough for even hardcore completionist gamers to enjoy. It’s a game where you will in all likelihood be killed fairly often. This does not create the great deal of annoyance or frustration that you may expect as it does have a checkpoint system. This means you don’t have to go all the way back to the beginning and start over, you simply restart from the last checkpoint so very little is lost. The puzzles range from the easily obvious to some that can stump you and having you scratching your head trying to figure out exactly what it is you have to do. The mechanics behind the puzzles is Ethan’s ability to stop the game entirely while he manipulates objects in the environment to suit his needs. One particularly fun level you can look forward to involves a pogo stick and no checkpoints. To make it even more fun and interesting, the game even has boss fights. Some are reasonably easy but some boss fights can be very unforgiving. One deadly hit can kill Ethan and restart the battle. This just makes you more determined than ever to stay up all night and get the bad guy.
Ethan: Meteor Hunter mixes puzzles and platformers core action mechanics with an innovative mechanic: telekinesia. Ethan can pause time and move objects around in order to solve puzzles and get though 50 levels with dynamic use of physics giving multiple gameplay and solving possibilities.
Play more than 50 levels within 3 different worlds
Players can move elements in the environment to create a path and clear his way
Using real-time physics and a wide array of objects with their different properties, each player can find his own way of solving a puzzle
Time-attack, fragment collection or minimum number of pause goals in each level
Anyone can play it
From the normal player to the most hardcore ones who aim at getting all the fragments, the best time, get 100% of the achievements or find all the secret bonuses
English, French, Italian, German, Spanish, Russian, Polish, Portuguese, Brazilian Portuguese, Swedish, Danish, Dutch, Czech, Finnish, Norwegian, Hungarian, Greek, Turkish
Game controller support (Xbox 360 & Dualshock 3)